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Posts posted by fuckle85
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In b4 Rowling starts retco...I mean revealing some Harry Potter characters were trans all along
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Seems like Nolan's back in puzzle movie mode. I still pick up on stuff I missed when rewatching The Prestiege, Memento and Inception. In, baby!
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Is it true this show has bombastic setpieces that match the ones in the recent films?
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Hopefully Civ 6 if there's ever a change screen size patch.
Jedi Fallen Order. Game is still a jankfest, but an enjoyable one and I'm near the end so might as well finish it.
Monkey Ball HD until I can finally get past that 6th level in the literal hellscape that is world 7. The difficulty curve in this game is something, holy fuck.
MGSV. Never finished this when it was released. Forgot how fun and hogbonkers it's design is, and having half of the latest and best metal gear game yet to play is an amazing feeling right now.
Control. The recent patch seems to have improved the framerate dramatically but we'll see.
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On 12/19/2019 at 7:31 PM, Jwheel86 said:
Somewhat related, where's the line between something being trans and something like black face? Reason I ask is more and more people with Body Integrity Identity Disorder are now labeling themselves as "'transabled" and demanding to be accepted into the disability community.
In highschool I would often tell my dominican/korean girlfriend that I'd do anything for her. There was a exchange a few times where she'd be like "ok wear brownface!" And I'd jokingly respond, "as you command!" Even though it gave us a laugh, whether or not it's considered too edgy or stupid will depend on the person and also how well you can carry the weight/own what you're saying. There can be a time an a place for edgy humor (ideally in reaction to absurdity) , but also, depending on our personal experiences humor tends to get softer as we age anyways.
Segueing to your question, pretty sure that line is mostly historical context. Can't speak with total certainty to what extent trans women should claim sharing same the same pain of born women's sufferage (though as they are women I would say it's fine), and even that discussion can vary across racial, religious, cultural and geographic lines, but it seems pretty clear by now that knowing political, subjective and objective truths regarding history, culture, etc both explain why anyone genuinely wanting to be transracial is considered delusional and in bad taste at best, regardless of whatever your personally defined subjective truths are. Ultimately pursuit of objective truths should probably be prioritized when administering justice. Also, a quick google search shows why comparing the horror of blackface/minstrels to gender transition is pretty far removed from reality and explains why you only see recent jokes about it in entertainment via earned satirical commentary, and even that's arguably considered bad taste by today's standards due to how society and culture always change unexpectedly in reaction to various political situations both micro and macro, etc etc.
Transdisabled is a new one to me lol, but seems like an easy enough case to crack (Can't help but think right now of the episode of the Simpsons where homer gained like 200 pounds so he can legally work from home). Unless there's a sexual fetish component to it as well? Not sure.
TLDR: as long as it a) harms nobody unfairly and b) doesn't mock current understandings of reality itself, it's probably ok. This is why being transgender and changing nationalities is more acceptable than being transracial or that one where you're an adult who wants to literally identify as a child or something (forget what it's called). So yeah, it comes down to subjective and objective truths and how they effect society/become political truths. Prioritizing what is least harmful and most progressive is the balance I would say
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make it an affordable airbnb listing and earn some dough while battling poverty and helping to solve problems for travelers
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An solid argument can be made that Mortal Kombat has the best character designs, but it wasn't until I saw this
that I felt genuine hype about character designs in fighting games. Like MK, Tekken has always delivered the cool factor, especially 4 and 5.
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The whole "having to remember multiple pronouns is too much and i won't stand for it" argument is such a hilariously stupid hill to die on. He, she, and they will basically cover it for the most part. And when in doubt, just go with they. It's not very difficult to get in the habit of saying they/them for everyone if remembering specific pronouns is too many words for your brain to balance.
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6 hours ago, GameDadGrant said:
I know it's more of a teaser/demo and whatnot, but it's also the scariest game and more of an emotional rollercoaster than most anything I've ever played (or even most horror movies), so ya better believe it's going down as one of my ten favorites of the decade
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Sekiro:SDT (possibly Jedi:FO after more patches/updates. Love that game but feels like it needed at least a few months more development time)
MGSV
The Last Guardian
Cuphead
Titanfall 2
Prey
Control
REmake 2
Portal 2
PT
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Regardless of how left of center you are, and I say this as a pacifist for the most part (mainly since i can't fight well in person), this entire honkfuck administration should be provoking the "decapitate the one percent in the revolution" leftist energy in anyone with a pulse. Long time coming. Fuck outta here already.
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Is anyone else getting worse texture pop-in since the patch?
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Sounds about right. Much like the white old gods cults in western society, the yakuza/modern samurai mentality is still alive and well over there. That said it will probably inspire a dope Beat Tekeshi movie at some point
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Imagine being an actor who genuinely wants a serious role where they wear blackface, plays an ethnic stereotype, a character based on a real person of another ethicity, etc. Rarely happens any more of course. Oh wait...
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43 minutes ago, Bloodporne said:
I'll eventually play it but one thing I've been curious about is how the hell do they tie in respawning bonfire enemies into a Star Wars game in terms of an explanation?
Respawning bonfires in FO are just places you meditate and a screen pops up showing your character entering a psychic realm thing for an unknown amount of time, and also video game logic + Star Wars movies are basically live action animation, and the game is animation live action of the live action animation.
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Still only interested in Mandalorian and Ghibli films so far. I wonder if they're gonna end up restricting every show and movie from every studio they parent to be D+ exclusive at some point (no more digital or physical releases).
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Valve tend to make a new Half-Life whenever they're ready to reinvent the wheel so VR was to be expected, but is this VR exclusive? There's not going to be a screen version?
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Five hours in. Finished the prologue, fucked around on Bogano for a while then jumped right into Dathromir for 30 minutes, got my shit caved in so I fled back to the other two planets. I'm pretty out of the loop with Star Wars lore having only watched the OT, Rogue One, TFA and TLJ but for what it's worth, initial impression so far is Respawn finally made The Star Wars Game. Like there were several Batman games, then Rocksteady ended up making The Batman Game. Neversoft made a Spider-Man and many more were attempted with varying degrees of success, but Insomniac ultimately ended up making The Spider-Man Game. Starbreeze helmed The Riddick Game, as good, arguably better than most of the films. And now this has finally been done with Star Wars. Well played, Respawn! ^__^
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1 hour ago, Keyser_Soze said:
Fetch quests are not courier games so I will dismiss them from all statements.
Things like ATS or ETS definitely count. Spin tires a bit. Courier crisis maybe. GTA comes closest in an open world game but it’s not the focus.
I mean, those are courier sims, so yeah.
Fetch questing itself is essentially like being a courier though, isn;t it?
At least a lot of the time, even if it's not the main thing that makes those games enjoyable since of course most games with fetch questing tend to be appealing despite that aspect of the gameplay... Zelda and Bioshock, for example.
Missions/quest design in open world games too will offer more tasks than strictly delivering items, but the general action of traveling from point a to b to do jobs for characters is prevalent and feels courier-esque, at least to me. In contrast, stuff like Journey, Riven, Ico, Dark Souls, classic Resident Evil, Minecraft, competitive multiplayer, and tons of arcadey games with levels instead of one large map, etc maintain a sense of progression that feels less guided than that quest/mission structure. And even open world games tend to have so much stuff to do beyond the main or side missions that playing them transcends the repetitiveness of the gameplay and doesn't feel as much like that's what you're doing, and like you said it definitely won't feel as couriery as games like Truck Simulator or Death Stranding where delivering parcels is an intentional focal point of the gameplay.
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2 hours ago, Keyser_Soze said:
And how many courier/ delivery games have you played in order to make this statement?That truck driving sim and Elite Dangerous, so not that many I guess lol. At least as far as courier sims go. If I'm being honest most open world games - including GTA, Zelda, Horizon, The Witcher, Fallout, Assassin's Creed, etc - all feel like "courier games" to me in the sense that the mission structure mostly has you meeting a character and they ask you to do a favor, you use transportation to go from point a to point be or maybe c and get it done and move on to the next one. Something I can actually agree with Biggie on is most open world games have a task assignment aspect to their gameplay, which can be appealing to many gamers for different reasons.
It's definitely more of a focus in DS, but I felt like a courier in tons of games. I dunno, most of what I've played in general (which isn't much tbh, I tend to go through less than ten or so games a year) isn't as interesting as DS to me. More fun? Sure. Monkey Ball and Star Wars put me in a better mood than any game in recent memory but Death Stranding has me too because I can't remember the last time a sci-fi horror premise in any visual media since maybe Sunshine or Annihilation had me as fascinated from second one.
A post apocalyptic world where there's some mysterious event that makes earth look like another planet, and some dimension called the beach makes every person who dies explode into a nuclear weapon because of the appearance of an unknown chemical element that makes rain speed up time and bring out interdimensional ghosts who grab you and make you fight large monsters made of fossil fuels unless you plug a baby into your suit which lets you see them? I NEED to know if any of this will make sense. Will it? Should it? No idea, but fuck all if it isn't interesting!
I'm just a sucker for new visuals and stories, and I've never experienced anything like it. Are there any stories that are similar to it? Any movies with that visual style? Who knows if it will stick the landing, but it's been quite an experience so far.
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I loved Shenmue 1 and 2 back in the day but I'd be lying if I said I felt much nostalgia for revisiting them as anything except something to make fun of during a buddy playthrough. That said I still want 3 to do well so Yu can against all odds complete the saga. They said if 3 sells well it will be easier to do more...which kinda makes the release date being so close to the new Kojima and Star Wars games seem a kinda bold I would think lol
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On 11/18/2019 at 12:05 PM, Xbob42 said:
I mean the game isn't complicated or complex at all. It has a million little systems but none of them are difficult to grasp. Most of them actually become irrelevant for large stretches of the game. Like how balance doesn't matter at all in vehicles, even on a bike. It feels like certain elements of the game got a LOT more attention than others. It makes vehicles objectively better for at least the first and second map (I've yet to progress beyond map 2), even on annoying terrain. Just take some materials with you and slap a bridge down if you need to. And while you're in the vehicle, you basically get to ignore every system except BTs, and even those are no more annoying than when on foot. Of course, vehicles being largely better would be fine if the vehicles themselves had any depth to their gameplay mechanics, but outside of the trike's ability to navigate more difficult terrain, they really don't. So you really do become a FedEx delivery boy. Some stuff like the zip lines is fun to construct but actually using them trivializes everything and somehow makes things more boring.
Basically everything you get doesn't really provide you with more options so much as function as a quasi fast-travel, where you're playing less game, but being more efficient.Seems a BIT reductive, but sure I guess ( btw to any fed ex staff reading this, deepest respect and sympathies for enduring all those firefights with terrorists and random encounters with interdimensional ghost monsters made of fossil fuels who you can't even see until after recharging and plugging in your company baby/ghost detector in the rain that fast forwards time).
Look, it's just a fact that most story-driven open world games - DS included - already employ a "go here and do this" style of design. Sometimes it can feel more or less noticeable, but at core it's usually there. There's definitely some intentional absurdity in the degree to which it's a focus in DS, which is probably what you're reacting to. These subversions of established open world game tropes, from the approach to combat design, errand-style missions, what a game's story can be, etc if nothing else is what's giving it most of the appeal it has so far. Also unless you're a weirdo who's only playing it to be a Kojima stan or feel seen as an antisocial trucker or something you can't help but get emotions while playing it that you don't feel often in video games, even though as always whether or not it's good entertainment or art or whatever is going to be subjective. For me, repetitive as the gameplay can be, the imagery, mystique and mechanical depth of it and the overall experience feeling so new and different keeps me engaged, even if it's not technically always fun to play.
So yeah, most of DS is a courier game, but to its credit, fuck all if its also not THE most interesting game about playing as a courier that could possibly be made lol.
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Bouncing off the Metal Gear/Death stranding discussion: Has anyone else who grew up loving MGS recently played them for the first time in several years? What was your reaction? I just fired up 2 and 3 and the amount of cutscenes was hella jarring to me lol. I still like both the gameplay and stories in the series, but the gameplay to cinematic ratio is definitely more enjoyable in Kojima's later stuff I think.
Shifting back to Death Stranding, an early observation/possible spoiler (?), maybe not, but just in case
SpoilerAnyone who's suffered through my posts knows I can be a pretty clumsy writer, which is maybe why I'm hit or miss at predicting narrative. But having familiarity with all the MGS games, it's difficult to not feel some butterflies in the gut that the side of Kojima who loves clowning on his more toxic gamerbro fanbase ( "MGS isn't political!", fans who for whatever reason had strong reactions to the bait and switch of MGS2 starring the more feminine Raiden instead of Snake, for example) could potentially be in full effect at some point to a degree which those fans might find uncomfortable for one reason or another, though it's difficult to know for sure until getting a better sense of where its story is going. If Kojima decides to lean into the satirical potential of DS's premise as much as possible, either in this game or a sequel, the comments in spoiler discussions online could end up getting quite gud. ^__^
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The thing I love most about DS is, you've got this mysterious, bonk as fuck premise with the interdimensional ghosts, rain that speeds up time, babies used as batteries, grenades made of your character's bodily fluids, everyone becoming a nuke after they die and all that stuff, and all of it feels so new and the gameplay and world design go to impressive lengths to support such a bizarre sci-fi premise.
It can be videogamey at times, but not so much that it breaks tone. The gameplay loop is essentially a job quota in this world. A important job that your character has to do - making deliveries to people stranded by timefall, BTs and terrorists outside of cities. If such a strange event happened, a job like this would no doubt need to exist. The world looks like what you might expect after a cataclysmic explosion and resembles terrain formed near and/or after volcanic activity (though part of me has suspicions that the setting is even on earth to begin with). Technology and advanced 3D printing play a vital and understandable role in maintaining and rebuilding any and everything that isn't made of stone. The timefall is part of the gameplay loop - with your cargo and items in danger of decaying within a certain amount of time, you need to restore or replace it or start over. Since human corpses explode like weapons of mass destruction, non-lethal combat against hostiles is heavily prioritized. Vehicles not only respond to rocky terrain like they would in reality; driving more carefully to avoid hitting those rocks and ruts is basically a gameplay mechanic unto itself. And unlike most action/adventure titles where your character has a magical invisible backpack that holds dozens or more weapons and items, you visibly carry everything you have on you and managing item weight and amount is part of the gameplay and dramatically effects each journey to your destination. And unlike most games, your character eats and drinks, sleeps and even uses the bathroom. Overall, DS starts with this fascinating and creative world and its gameplay is based on a sim-like attention to detail regarding living day to day in that world.
I'm back now at chapter 4-5, where it goes from minimalist hiking simulator to more of a full-on open world action game and its super enjoyable. It won't be fun for everyone, but it's such an interesting new experience unlike anything else out there and I'm glad it exists.
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Wow I wasn't expecting to love this as much as I do. It's the perfect Star Wars game: the action, spectacle and sense of adventure of Uncharted, the exploration and satisfying game design of Metroid, and on top of all that there's Souls-esque lightsaber combat plus force powers. It feels like an interactive Star Wars movie with production values that match the films and the controls have that Respawn touch of smoothness and responsiveness. Only on the second or third planet but its amazing so far. Now I'm struggling trying out figure out if I should put Death Stranding on hold to play through this, or finish DS first with this to look forward to.
JK Rowling getting cancelled over “TERF-y” twitter comment
in The Political Re-Education Camp
Posted
Are you aware the positions you're taking in this thread mimic those of physicalist logicbro science fandom idjiots who unironically parrot Sam Harris and express takes like, "one mustn't let something so petty as the human emotion obstruct consistent logical thinking" and stuff like that which echos a 19th century "critical thinker's" thesis more than anything relevant now?
It's objectively true that every argument you're trying to make in this thread has been dismantled. At no point during your rambling incoherence has a rational thought been expressed. And if you're trolling and don't genuinely believe the things you're spewing, the reason you suck at it is you either don't care or are incapable of knowing how to respect the intelligence and sense of humor of anyone here you're trying to prank, and that basic-ass approach to "satire" and your post history is why you've already been thoroughly rekt on this topic whether you choose to take the L or not ya dork