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Duderino

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Posts posted by Duderino

  1. 26 minutes ago, Dre801 said:

    Microsoft's show was pretty good and it stood out because:

     

    • It was the best show they've had in a long time 
    • Everyone else's show was quite underwhelming.

     

     

     


    Bethesda definitely elevated it in terms of adding games to the slate people can look forward to.  I’d say both Starfield and Redfall were the highlights, even if I have no clue what either will actually play like based on the trailers.

     

    I do wish MS would show at least a slice of gameplay with their biggest E3 reveals, but I can understand why they’d want to play it safe with games a ways out, especially after Halo’s mixed reception last year.

  2. 3 hours ago, BloodyHell said:

    We brushed it off because its worth the money, same as gamepass. It has nothing to do with console wars, these services are great deals..

     

    The online paywall is subtracted value from your initial console hardware purchase.  Yes, PS plus provides plenty of value on it’s own, but that doesn’t change the facts.  You are paying for a feature that is free on PC (and was free on prior consoles, and even smart phones/tablets).

     

    It’s this generation’s equivalent to our parents and/or grandparents paying cable companies for local channels, but at least they’re getting a better picture out of it ;).

     

    I can justify the subscription but do support decoupling online play from it.  Both MS and Sony traded (lots of) short term revenue for overall market share;  PS+/XBL have no question driven a good portion of their potential consumers to Steam.  Also, while the FTP exception is a positive on the surface, it will drive developers further away from traditional online modes, given less potential players beyond the initial game cost barrier of entry.

  3. 8 minutes ago, AbsolutSurgen said:

    One would think that if it was being co-marketing with Xbox, that it would at least show remotely comparable footage of what it would look like on at least one of the Xbox consoles.  I am assuming that Microsoft had to approve the ad, and they had access to the game through the certification process.


    Not a good look for either.  Unfortunate that there are not stricter rules against false advertising of this scale just before and after release.

  4. 13 minutes ago, AbsolutSurgen said:

    What about the cobranded Cyberpunk ads with the "Xbox" graphic at the end that are now clearly showing PC footage.  Do those count?

    Think that speaks more to CD Project Red’s practices and the potential cross-gen caveats of not building to the specs of the weaker platforms.

  5. There has been less attempts at passing off target renders as gameplay, but also fewer demonstrations, even if smoke and mirrors, of what next gen enables devs to accomplish.

     

    Think the truth is somewhere in the middle.  (Though it would probably be a different story without insomniac)

     

    Cross gen may be impacting next gen ambitions to an extent, but the other half of it is necessary engine retooling to better leverage the new hardware.

  6. The mid cycle Pro and OneX were partially possible due to the performance per dollar gains going from 28 nm to 16 nm. The Series X and PS5 are at 7 nm now.  There is no guarantee that the next leap will come within a similar timeframe to the pro/x or provide the same value proposition for the console makers.

     

    With soo many gamers embracing the mid-cycle console upgrades this gen, it’s a fair assumption that both Sony/ms will want to pursue it again.  While it could happen, the conditions still need to be just right.  IMO, it’s not a foregone conclusion that we’ll get mid-cycle refreshes.  Even if we do, they may not resemble the same leap we saw with the pro/x.

  7. On 12/18/2020 at 6:25 AM, Fizzzzle said:

    I kind of thought they were getting there with FFXV. It was like 75% of a great game, which was a bummer, because when FFXV was good, it was *really* good. I haven't played FFVIIR yet as I don't own a playstation, but I'm looking forward to it.

     

    I did hear Kingdom Hearts 3 was pretty mediocre, though.


    FFVIIR is a big step up from FFXV.

  8. Delisting is just the latest blow to what was already a nightmare scenario for CD Project Red.  The entire situation should be warning to devs/publishers that poor last gen ports can lead to considerable consumer backlash.
     

    The oneS and PS4’s lacking horsepower is clearly a contributing factor to a rise in game breaking bugs. It’s not just that the game looks awful and runs poorly on these systems.

  9. 14 hours ago, TomCat said:

     

    the reason why the ps5 is running neck and neck with the series X right now is do to clock speed and Sony's version of infinity cache.  The last gen games benifits  from the higher clocks of the gpu and the cache benefits from the increased speed also.   NONE of these launch games are using velocity Ar.  once they do then you will start seeing the diffrence.  Remember series X will have feature parity with the top of the line AMD. Card   WHICH JUST RELEASED.  So of course its going to take awhile for Dev. to properly utilize them


    Sony having a specialized Infinity Cache configuration that is not standard to the core RDNA2 feature set sounds very speculative.  Not saying it’s impossible, but I’m not going to entertain this possibility without concrete evidence.


    No doubt the Velocity architecture is going to assist future XSX titles, but whether or not it addresses the exact bottlenecks giving the PS5 a slight edge right now is up in the air.  Given how close the two platforms perform currently, I do think it's possible for futute driver + api optimizations to tip the scale in the XSX's direction.  Whether or not that happens though, who knows.  I certainly don't have the inside scoop from MS engineers.  Can't imagine you do either.

  10. 4 hours ago, AbsolutSurgen said:

    SeX is largely a DirectX box running on a custom version of Windows 10 -- I'm not sure that it is that much harder to develop for.  By specs, it should have a 15-20% performance advantage (potentially more given how Sony is handling GPU frequency) -- yet the comparisons I have seen all have the PS5 version superior to the SeX version.  It could be that Sony's console is just more efficient at using its GPU, and the MS power advantage won't materialize in better performance this gen.

     I think we could see that 15-20% advantage on paper manifest with games that have really excellent CU utilization and limited GPU idle time.  Further improvements Microsoft makes to the API will help, but I suspect developers will have an equal part role to play in getting there.

     

    Results that favor the PS5 right now could come down to the higher clocked CUs counteracting some bottlenecks and game inefficiencies.

    • Like 1
  11. Another game where in very specific circumstances one console can outperform the other, but neither are producing a bad experience, especially in gameplay.  Will wait for DF to get the full picture (and Raytracing details in quality mode) but based on this I don’t think you can go wrong with either console for COD:

     

     

     

    Part of me does hope this keeps up.  While performance is important, a better multiplat experience is not something that typically temps me to buy a second box or one console over another.  Even going back with the OG Xbox, it was Ninja Gaiden and Panzer Dragoon Orta that reeled me in.

     

    It’s still too early to say, but I really hope the differentiators between consoles this gen have less to do with resolutions and performance graphs on cross platform games.  I’d much rather see exclusives really demonstrate the strengths of each platform.  Hopefully in the comming years we'll see more of that.

  12. 29 minutes ago, chakoo said:

    I'm with you on this. I just didn't talk about it much for fear of being mauled by Nintendo fanboys. HD Rumble barely felt any different then what everything else was. To be honest the only time rumble has ever impressed me was in MGS on PS1 with the helicopter flying by. It's nice now seeing many others talk up about this recently.


    I can confidently say after playing Astrobot for a while that haptics are definitely a step up from the switch.  It’s like a much weightier and more directional version of the haptics in the Vive.
     

    The adaptive triggers though are easily the more impressive bit.  Feel great, can put up a lot of resistance, and can simulate a wide range of sensations.

  13. 24 minutes ago, skillzdadirecta said:

    from layman's perspective (and as someone who, you know, is actually PLAYING both games currently) Watchdogs Legion defintely LOOKS more next gen than Miles... In fact, I started playing Miles right after playing Godfall (another very pretty game) and it was quite jarring going between the two. Miles is a GREAT game so far... but it ain't winning no awards for looks thats for sure.

    I haven’t played both, only watched 4K videos, but I could see rainy London + neon lights highlighting the RT reflections a bit more.  Reflections within reflections also probably add to the look there too.

     

    I do think though WD’s cube maps fallback really wouldn’t hold up well in Spider-Man’s setting, where distant reflections of the city skyline and streets below are more front and center.  Outside of RT, Spider-Man’s character rendering looks far superior to my eyes.

     

    Ultimately though what “LOOKS” more next gen is going to be a bit subjective.

  14. 9 hours ago, The def star said:

    I don't think DMC5 was optimized very well as evidence that the PS5 only runs at 120hz and can't be toggled to 60hz and the Series S not getting Ray Tracing support when Watch Dogs Legion is able to just fine.


    Seems more likely that the Series X and PS5 ports were just sent out a little too early.  DMC5 wasn’t exactly a poorly optimized game on the OneX and PS4 pro.  It’s not really here either outside of the much needed FPS cap and a few oddities.

     

    Anyways, not a bad start for both consoles.

  15. 1 hour ago, Xbob42 said:

    Yes what? Yes it does reflections on more than just windows? Gimme some examples!


    Although based on what I remember playing on Spider-Man it definitely seemed like... I dunno how to phrase it, like a more narrow open-world game? Like there wasn't actually as much going on in the world that you could interact with. You could definitely get around, but I don't remember being able to just cause as much general fuckery, which is the kind of shit I imagine makes Watch Dogs run like ass, outside of general Ubisoft incompetence.


    Also seeing some Spider-Man reflections in screenshots I was disappointed at how low-res they were. Not a big deal if you're swinging by super fast, but then you're not really caring about them to begin with, at which point just gimme the 60 FPS.


    (I do consider "half the framerate" to be a pretty big sacrifice.)


    Just go watch the Digital Foundry breakdown.  There are compromises, but not along these lines.  Both Spider-Man and Watch Dogs are full of objects receiving reflections and present in them, both static and dynamic.


    Yes, Spider-Man’s reflection resolution and frame-rate will be lower than Watch Dogs on a high-end PC, but that doesn’t make Insomniac’s RT implementation any less impressive.  There are clear aspects it excels at.

     

    Both game worlds are extremely difficult settings for Raytracing.  I wouldn’t say Spider-Man is any easier with its city scape vistas.

  16. Just now, Xbob42 said:

    Haven't been keeping up, does Spider-Man do many reflections outside the windows of skyscrapers? The cool thing about RT in Watch Dogs is the huge variety of reflections, not just the mirror-like ones found on buildings.


    Yes, and it sacrifices much less in the process.  One major difference is Spider-Man doesn’t fallback to cube maps past a certain distance.  Distant objects and their cast shadows are present in reflections.

     

    It’s pretty remarkable that an open world game, let alone on a console, is achieving this with such minimal compromises.  Think it will easily be one of the top Raytracing showcases this year.

  17. 1 hour ago, JPDunks4 said:

    Why would they be loading faster on Xbox when the PS5s SSD is faster?

    My guess, CPU is a loading bottleneck here, especially given none of these games tested would be taking advantage of a more direct path to the GPU both consoles provide.

     

    It is a sign however that if game and engine devs are not working towards reducing additional asset CPU loading overhead, the SSD gains may be limited.

  18. 1 minute ago, Keyser_Soze said:

     

    It will probably handle it well as the console is limited to lower resolutions and raytracing works better at lower resolutions anyway.

    It does, however RT can still be quite a drain on resources even at lower resolutions.

     

    Given RT support on the XSS has not been the norm, I'm inclined to believe scalability is a complicated matter for devs at the moment.

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