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Member Since 21 Dec 2010
Offline Last Active Today, 04:39 PM

Posts I've Made

In Topic: #Gamergate yields its might, shows it is a collective of fine, upstanding ind...

16 October 2014 - 10:50 AM

Both. The article wasn't 'Internet thugs threaten game industry girl irl', it was more 'Here is Gamergate'. They could have reserved a paragraph to talk about the journalism side of the debate. I suppose it's asking too much of a major media outlet to point out lack of journalistic integrity in others (surely Time Warner owns some major gaming outlets?).

In Topic: #Gamergate yields its might, shows it is a collective of fine, upstanding ind...

16 October 2014 - 09:52 AM

Oooh, front page of CNN today, and they were talking about it last night. I didn't expect this kind of mainstream-mainstream exposure. Of course the article is all about web harassment spilling into the real world and gurl gamers, not so much about reviewers being in bed with pubs (which should be the focus)

In Topic: New Borderlands: The Pre-Sequel trailer featuring Sir Hammerlock and Mr. Torgue

14 October 2014 - 12:29 PM

So did anyone grab this?? I am almost ready to pull the trigger for the Steam version, but was hoping to hear some impressions.

In Topic: Destiny's numbers, one month later

11 October 2014 - 02:55 PM

I found this almost more surprising, considering how difficult/time consuming the raids appear to be from what I've read on the boards (I'm nowhere near high level enough to even try)

Since the Vault of Glass launched in mid-September:

In Topic: Alien: Isolation Reviews

11 October 2014 - 02:48 PM

View PostXbob42, on 11 October 2014 - 02:33 PM, said:

The save system is, I think, an integral part of the game.  You plan your routes based on what you know about an area.  If you find a save spot, that area becomes your sort of pseudo-sanctuary, your little home base until you finish a section.  There's enough save spots to keep you from losing a ton of progress (Lots of people miss them in their haste, too focused on escape or evasion to find them.) but spaced out enough that you always fear dying, which you should.  It's kind of the entire basis of the game.  You don't want to get caught, you don't want to die.

Ya this for sure. I've learned to know where the emergency boxes are now. I wasn't using the map feature enough earlier on, almost forgot it was there...very useful of course.