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Assassin's Creed Valhalla - Information Thread, update: "The Last Chapter" trailer - free update that ties up the loose ends of Eivor's story


Commissar SFLUFAN

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4 hours ago, number305 said:

From what I read that mode is pretty much all female, it only switches to male in a few small special (not primary storyline) sections of the game. 

 

4 hours ago, Xbob42 said:

That's really bizarre, but somehow makes it more intriguing...

 

 

When there's a nude scene it switches over to the guy and you see his dong.

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On 11/22/2020 at 12:48 PM, Mercury33 said:

So what’s the weirdest side quests you guys have come upon so far?

 

I had to help a kid clean crates of shit out of his house thag his dad was collecting. And if you stayed in the house too long you died 😂

 

The weirdest side quest I had was toward the end of Norway.

Spoiler

Found a lady outside her house shit talking with her husband inside - they're trying to get aroused. They tell me about how raiding, burning and pillaging gets them excited and they haven't had great sex since they stopped raiding. They ask me to start breaking shit in their house, then they want me to set it on fire. While it's burning they get super horny and give me a key.

 

:lol:

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Just had one last night that had me rolling!

Spoiler


33ef96e5-c6fc-4d6f-81c2-db5ab5ecc13e_Thu
GAMERDVR.COM

View your Xbox One recorded game clips as well as any videos recorded by the community! Share your best moments, search, sort, filter, timestamp, download, and more!

 

I JUST missed her ripping off a massive fart in the clip.

After the clip when you go above ground, there are people getting sick, vomiting and running around all freaked out, LOL 

 

 

 

:duckhuntdog:

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23 minutes ago, atom631 said:

So the XSX currently runs at 4K/60 and now they are putting in an option for 

 

quality - 4K/30

or

performance -4K/60

 

So they are going to turn on more bells and whistles fie quality mode?

They are also adding performance mode for the Series S which means 60fps instead of locked 30fps.

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This is a pretty chunky update, guess it makes sense why it took them so long. PC patch notes:

(I've underlined anything that I personally think is either personally interesting in a positive way or that I think will make a fairly significant impact on gameplay. All other markup is Ubisoft's.)

Quote

MISCELLANEOUS
· Added a new background image to the title screen.

· Added various VFX to enhance visuals.

· Added an option that will automatically assign all nodes on the path when acquiring a central skill.

· Added rune categories to the rune menu. All runes are now categorized in Weapon & Armor runes.

· Added a warning when switching from a language that supports TTS to one that doesn't.

· Sliders can now be moved with left/right arrows on M&K and controllers.

· Increased fabric limit to 82.

· Added fabric to traders once the settlement has reached Level 6.

· Added offering altar requirements to the world map.


BALANCING
· Updated gear quality and gear to their correct values.

· Added Assassination damage stats on the character stats page.

· Removed duplicate gear from inventory.

· Heavy and light attack stats will now adjust correctly based on acquired skill nodes.

· Heavy attack modifiers will no longer be applied to range attacks.


GAME IMPROVEMENTS
PERFORMANCE AND STABILITY

· Improved stability and performance.

· (PC) Addressed a VRAM/RAM leakage issue when alt tabbing to desktop.


SAVE GAMES
· Corrected some instances where Load Game would not display save games correctly.

· Renamed Cloud saves to make them more distinguishable from regular saves.(Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”)

· Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.

· Added a notification when a cloud save retrieval has failed.


GRAPHICS, AUDIO, ANIMATION
· Addressed various graphical issues across the board.

· Addressed various FX issues.

· Addressed various instances of clipping issues.

· Addressed various visual issues with Eivor's cloak.

· Addressed various instances of player or NPC animation issues.

· Addressed various audio issues.

· Addressed various lighting issues.

· Shadow resolution on High will now use correct values.


WORLD
· Addressed various texture or object placement issues.

· Addressed some instances where the player could become stuck in specific locations.

· Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.

· Crows will no longer randomly fall from the sky in Asgard. Bad omens, huh?


GAMEPLAY, COMBAT, AI
· Addressed various bow-aiming issues.

· Improved NPC and Boss behavior across the board.

· NPCs will now react to the player stealing...so think twice before stealing!

· Addressed an issue where dogs would start levitating when Eivor starts to pet them.

· Blocking Springald projectiles will now consume stamina, as intended.

· Zealots that were hit with a sleep dart can now be stun attacked. Sleep tight.

· Zealots will no longer heal themselves while in player vicinity.

· Guards who clearly saw Eivor shoot their ally will now turn hostile. presses emergency button

· Guards will now hear the impact of dead bodies dropping to the ground.

· Improved guard reactions to whistling.

· Improved disguise behavior in distrust zones.

· Shooting bows from the Longship now consumes arrows.

· Players will now be able to air-assassinate sleeping NPCs. Savage...

· Improved fish-reeling behavior.

· Addressed an issue where the horse wouldn't use the gallop animation in combat.

· The crowd will now cheer during drinking games. You better.

· Reworked sliding mechanic.


QUESTS, WORLD EVENTS, SIDE ACTIVITIES
· Addressed an issue where the assassination sequence wouldn't play for some targets.

· Addressed various texture issues during cutscenes.

· Addressed various issues with quests or world events that prevented players from completing them.

· Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr - you're drunk, go home.

· Sub quests will now display the correct "Part of" parent quest.

· The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.

· Increased frequency of experienced travelers.


USER INTERFACE / HUD
· Addressed various issues with the User Interface/HUD.

· Addressed various localization issues.

· Addressed various Mouse- and Keyboard-related input issues

· Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty)

· Experienced travelers are now highlighted on the world map and on the compass when in proximity.

· Addressed an issue where the map wouldn't update once players got intel from an experienced traveler.

· Increased Odin's Sight radius and enemies will now be highlighted for longer. 👁️👄👁️

· Improved radius in which Synin reveals keys.

· Reduced Synin's view distance of materials.

· Improved the objective beam behavior.

· Settlement building beams can now be seen using Odin's Sight.

· Improved enemy target-lock mechanic.

· "Sell all trinkets" will now be greyed out after all trinkets were sold. Cha-ching!

· Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.

· Regular brightness settings will no longer apply to HDR exposure settings.

· The Codex will no longer foreshadow or spoil some events.

· (A11y) Desktop entries and content on Layla's laptop are now narrated when Menu Narration is ON.

· (A11y) Colorblind filters are now applied correctly to mini-quest log and raid tutorial.


ABILITIES AND SKILLS
· Addressed an issue where players couldn't use any abilities anymore when the Dive of the Valkyries ability was interrupted.

· Ally NPCs or horses can no longer trigger body traps. Some people just want to see the world burn, huh?

· Addressed a display issue where the poisonous powder trap could become invisible after using Synin.

· Adjusted chain-assassination behavior. Players will no longer be able to assassinate a target who was tackled to the ground.

· The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).

· Flaming powder traps will now explode when walking over the arrow.


RAIDS
· "Force Open" will now be displayed correctly even if nearby allies are in combat.

· Addressed an issue where allies would not help Eivor to open a door during Raids.

· Allies will now return to the longship once a raid is complete.

· Added a timer until players can restart a raid that was just completed.


PHOTO MODE
· Effect values can now be adjusted with arrow keys or WASD.

· The no-filter option will now work correctly.

· The Territory panel is no longer displayed in Photo Mode.

· Changing filters will now work as intended.

· Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.

· Snow FX will now center to the camera instead of the player in Photo Mode.


SYSTEM
· (PC) Updated readme files to show correct PC specifications.

· Added additional checkpoints to some boss fights.

· Addressed an issue that led controllers to vibrate constantly.

· Addressed an issue where players could become stuck in a black screen after closing the menu with start.

· (PC) Updated the autodetect config for Nvidia Geforce 1650 S.

Summary of stuff I think is very good:

 

  • Performance improvements, especially that VRAM/RAM leak when alt-tabbing. I knew my performance was getting worse after a bunch of alt-tabs, which I do to switch Youtube videos that I watch in the background! AC is the perfect "watch stuff in the background" series for me. Just chillin' and watching all kinds of weird science videos!
  • NPC AI improvements! YES! One of the biggest issues in the game is that the AI is super dumb. It sounds like they'll be a lot less dumb now, but probably still pretty dumb.
  • Allies no longer not showing up when I need their help during raids! This one was SUPER annoying. It wasn't game-breaking, but it was seriously flow-breaking as you had to work around the jank to get them to help.
  • HDR might be fixed! It applying your normal brightness settings during HDR might be why it looked so washed out and weird, which was the main issue with HDR!
  • Horse won't be slowed during combat! Yay!
  • Bow should no longer weirdly auto-lock-on to the midsection of enemies, making it really hard to get quick headshots!
  • Saves are safe again! Woo!
  • You can set a node you want (If I read this correctly) and it'll auto-select nodes on the way to it now, so you don't have to go back in the menu every time you level up!

Either way I recommend you read them all yourself. Everything here is good, and many are quite significant improvements; these are just my favorites.

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5 minutes ago, Xbob42 said:

This is a pretty chunky update, guess it makes sense why it took them so long. PC patch notes:

(I've underlined anything that I personally think is either personally interesting in a positive way or that I think will make a fairly significant impact on gameplay. All other markup is Ubisoft's.)

Summary of stuff I think is very good:

 

  • Performance improvements, especially that VRAM/RAM leak when alt-tabbing. I knew my performance was getting worse after a bunch of alt-tabs, which I do to switch Youtube videos that I watch in the background! AC is the perfect "watch stuff in the background" series for me. Just chillin' and watching all kinds of weird science videos!
  • NPC AI improvements! YES! One of the biggest issues in the game is that the AI is super dumb. It sounds like they'll be a lot less dumb now, but probably still pretty dumb.
  • Allies no longer not showing up when I need their help during raids! This one was SUPER annoying. It wasn't game-breaking, but it was seriously flow-breaking as you had to work around the jank to get them to help.
  • HDR might be fixed! It applying your normal brightness settings during HDR might be why it looked so washed out and weird, which was the main issue with HDR!
  • Horse won't be slowed during combat! Yay!
  • Bow should no longer weirdly auto-lock-on to the midsection of enemies, making it really hard to get quick headshots!
  • Saves are safe again! Woo!
  • You can set a node you want (If I read this correctly) and it'll auto-select nodes on the way to it now, so you don't have to go back in the menu every time you level up!

Either way I recommend you read them all yourself. Everything here is good, and many are quite significant improvements; these are just my favorites.

@best3444 told ya bud

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  • Commissar SFLUFAN changed the title to Assassin's Creed Valhalla - Information Thread, update: Title Update 1.04 notes posted, comparison videos from Digital Foundry and NX Gamer
3 hours ago, Spork3245 said:

When does the update go live? The "quality mode" @ 30fps is kinda weird - I thought the XSX/PS5 versions were already basically at PC Ultra settings? :confused: 

Its live now. 
 

I generally LIKE AC. I had a good tome with Origins, and liked the odyssey story a lot, but found it bloated with senseless quests and way too mych gear.   
 

I can’t get enough of this! I know which wealth is important by dot size, so I don’t have to go way out of my way for leather. The side quests and mysteries are simple and easy, and aren’t filling my quest logs with trash and daily quests. Raiding is fun, and so far the story is simple but extremely interesting. 
 

So glad I didn’t get into this before the ps5 games I wanted to get done!

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4 hours ago, Spork3245 said:

When does the update go live? The "quality mode" @ 30fps is kinda weird - I thought the XSX/PS5 versions were already basically at PC Ultra settings? :confused: 

What do you find weird about it?
 

the lighting is so much better now. I’m trying the quality mode for a bit then I’m going to switch to performance. I’m not sure if these existed in performance - but two things I noticed - leaves falling off trees and eivors gear looking soaking wet when getting out of the water. 

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7 hours ago, atom631 said:

What do you find weird about it?
 

the lighting is so much better now. I’m trying the quality mode for a bit then I’m going to switch to performance. I’m not sure if these existed in performance - but two things I noticed - leaves falling off trees and eivors gear looking soaking wet when getting out of the water. 


One of the first things I noticed was the snow sticking to Eivors boots and the bottom of his cloak. Then when you go someplace warm it melts and only those places that had snow look wet. Pretty cool. 

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51 minutes ago, ManUtdRedDevils said:

I still have screen tearing on the XSX but it has lessen. I will definitely need to buy a VRR capable tv next year for these consoles. 

 

I've had 0 screen tearing. In most reviews they say it's an issue on all consoles. I haven't seen one tear in 24 hours. 

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If you had told me at the beginning of the year that an AC game might be my game of the year, I would have laughed at you. Especially this year, which has been incredible. I mean, I’ve always liked them just fine, but thats it. But this game is perfect. Not only is it streamlined the way an open world should be, No cluttered quests everywhere, clear dots where wealth is, and probably my favourite historical setting. And the story!

 

and I just got the seers hut tonight, goddamn!

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