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Resident Evil VIIIage - Information Thread, update: "Winters' Expansion" TGS trailer


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1 minute ago, ManUtdRedDevils said:

The choppiness of the demo does support the AestheticGamer tweets that the Village was having trouble maintaining a steady frame rate. He nailed the release date back in November so he has a good track record. 
 

No VR is bummer

The drops were huge. Impossible to miss. They didn't last terribly long as it was only when overlooking the entire room and going down the stairs, but I can't even imagine the horror show that will be the last-gen version.

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48 minutes ago, Xbob42 said:

I was so damn giddy when I saw they brought the merchant back, of course he's a different merchant, but I love his fat ass all the same.

I've always found the RE4 attache case management strangely satisfying so I'm psyched to see it return here.

 

They even brough back red exploding barrels, one of the great gaming joys.

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The very first part of the demo graphically is like whatever, it’s just super dark, there is some nice tessellation on the walls but yeah not really the best initial reveal if they wanted to wow.

 

After that though it looks pretty next genny to me, even as you first get to a tunnel and there’s light finally, the lighting and shadows are really good. The game though almost has a cartoony palette or quality to the textures though? It’s kinda weird, and it might just be like normal game graphics looking weird with such good lighting idk.

 

Frame rate wise yeah there are dips in that one room, I don’t think it’s dips to the  30-40’s, panning around it just seems like it’s more 5-7fps drops but it’s pretty constant in certain views so it feels bad. They might not be using dynamic resolution and that may be able to fix that issue should it be one in the full game. My guess it’s caused by the GI around the chandelier.

 

The demo itself was okay. It was fun, and I’ll probably buy the game, but it didn’t make me more excited for it if that was the intent.

 

It is yeah very obviously thrown together quickly and without the attention and love the kitchen demo got. Covid might have made it so this is the most they could get out before the release of the actual game. And yeah probably contractually had to.

 

You can sorta just tell in the decoration of rooms. Furniture and stuff is just..placed there. There doesn’t seem to be much care and makes things look sorta static. The writing is sorta it just exists.

 

But it was fun enough and I liked the

Spoiler

ghost lady

.

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1 minute ago, Xbob42 said:

5-7 fps drops? I dunno, man, it felt like the whole game started struggling. Although knowing the PS5 we could somehow be getting very different performance. I'd really like to see how it runs on a PC.

 

It just seemed more to me like it was jerking back and forth since the frame rate was so uneven more so than the kind of slowness you feel from a huge 20+ fps drop to me. But I mean, either way it feels bad and the wobble makes it feel worse. I really don’t think it’s anything to be concerned about for with the full game tho.

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It seems the more I see of this game the less I'm interested in it. Put me in the RE 3rd person camp. This looks like a really slow, less responsive FPS. If I wanted to play a FPS I'd play Halo, or Metro, or thousands of other games that are in the first person perspective.

I would say Resident Evil is actually a series that benefits from the 3rd person perspective because Capcom has some of the best character designs in video games. Imagine never seeing Jill in game or in a cut scene. Instead of animating or emoting your own character they're trying to evoke some emotion out of yourself. Ooh look, your hand got cut open, look at your legs when you crawl. Spooky!

 

Also confusing, but maybe because it was a Playstation show but they only said PS4 and PS5. Wikipedia says every platform on the 7th.

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Just finished the demo. It was alright. Can't say much that hasn't already been said. It could be because I was a little tired while playing but something about the fov felt off in the earlier dungeon area. Felt like if I moved the camera too quickly I got a weird fish eye effect or the size of some objects on screen just didn't look right. 

And also like @Keyser_Sozesaid, I'm not quite sure if I'm the biggest fan of first person Resident Evil either. I know it works but... meh. 

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1 hour ago, best3444 said:

Disappointing impressions. That's not good. lol

Honestly, this 'demo' has nothing to do with the actual game by the looks of it. It feels like they tried to throw together a RE7 Beginning Hour (was that the name?) type of thing real quick but instead it feels more like a tech demo with all gameplay disabled. 

 

I'm not really sure what the actual point was because while I did think it looks quite good, it definitely isn't some mindblowing visual tour-de-force, suffers from slowdown, some pretty bad textures (and I rarely notice shit like this) and is probably only serving to mislead potential players into believing this'll be more of an Amnesia style walking sim when the actual gameplay footage was full of combat and puzzle solving.

 

I replayed it real quick this morning and what I still really dislike and what I don't think will magically change is how utterly static and lifeless the environments feel. You don't directly interact with anything and nothing reacts to you. There are curtains everywhere and they don't budge an inch and don't react to you running into them, no particles in the air or anything. It just looks...weirdly 'fake' even for, obviously, a videogame.  

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5 minutes ago, Bloodporne said:

I replayed it real quick this morning and what I still really dislike and what I don't think will magically change is how utterly static and lifeless the environments feel. You don't directly interact with anything and nothing reacts to you. There are curtains everywhere and they don't budge an inch and don't react to you running into them, no particles in the air or anything. It just looks...weirdly 'fake' even for, obviously, a videogame.  

 

The raytracing doe.

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6 minutes ago, Bloodporne said:

This was my first exposure to raytracing actually and I assume it was everything being absurdly shiny? I've only played Demon's Souls on PS5 so far and I don't think that has RT, right?

 

DS does not have RT. I haven't played this demo, I don't even have a PS5 so I couldn't say. Supposedly it is only for lighting so if things are shiny that's just a shiny texture.

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1 minute ago, Keyser_Soze said:

 

DS does not have RT. I haven't played this demo, I don't even have a PS5 so I couldn't say. Supposedly it is only for lighting so if things are shiny that's just a shiny texture.

Someone would have to point it out to me in a video. I did notice the lighting to be quite severe and cool in spots but I don't really know what exactly raytracing does. I thought it was mainly reflections and the one mirror I noticed ironically looked like the same 'oops, dirty and broken' videogame mirrors we've had for ages. 

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3 minutes ago, Bloodporne said:

Someone would have to point it out to me in a video. I did notice the lighting to be quite severe and cool in spots but I don't really know what exactly raytracing does. I thought it was mainly reflections and the one mirror I noticed ironically looked like the same 'oops, dirty and broken' videogame mirrors we've had for ages. 

 

Take a screenshot!

 

But here's an example (This one is an extreme example (it has a comparison towards the end))

 

 

Here's something you're most likely seeing in RE

 

 

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9 hours ago, stepee said:

 

It just seemed more to me like it was jerking back and forth since the frame rate was so uneven more so than the kind of slowness you feel from a huge 20+ fps drop to me. But I mean, either way it feels bad and the wobble makes it feel worse. I really don’t think it’s anything to be concerned about for with the full game tho.

 

9 hours ago, Xbob42 said:

I hope not. As I said, my main concern wasn't the drop itself so much as the fact that it drops so obviously when there's literally nothing at all happening. No NPCs, no action, no weapons, no interactable objects, not even a player character model!

 

So whenever you enter the main hall it drops close to 50 but when ghost lady appears it jumps around pretty wildly with lows in the 40s. 

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1 minute ago, Xbob42 said:

That doesn't stutter nearly as bad as it does when I play it, weird. Still bad, though, considering all of nothing is happening.

Also, Capcom clearly didn't see the chandeliers in The Nexus if they think that framerate-destroying, static thing is a visual showcase :feelsrona:

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26 minutes ago, Bloodporne said:

Tl;dr =

 

RE4 Remake development looks like a mess and it'll probably end up being another hackjob like RE3R. 

 

The tweets say the exact opposite. :p 

 

The reason they are shifting RE4R development is because they felt that RE3R strayed too far from the original, which created fan backlash (aka: hackjob) so they don't want to do a "hackjob" with RE4R. 

 

Also, remember, Resident Evil VIII started off as a spin-off project, which may explain it's slight underwhelming nature. I'm sure they'll fix any issues before release, hopefully.

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8 minutes ago, Greatoneshere said:

 

The tweets say the exact opposite. :p 

 

The reason they are shifting RE4R development is because they felt that RE3R strayed too far from the original, which created fan backlash (aka: hackjob) so they don't want to do a "hackjob" with RE4R. 

 

Also, remember, Resident Evil VIII started off as a spin-off project, which may explain it's slight underwhelming nature. I'm sure they'll fix any issues before release, hopefully.

Ironically they took it from RE3R devs apparently for wanting to do a 1:1 exactly due to the RE3R backlash. This reads like Capcom doesn't want that and my immediate assumption is because the game is actually quite huge and must be quite the budget/time investment to redo 1:1. Translation to me is basically more cut content incoming.

 

I don't think REVIII is underwhelming, I think the gameplay video from yesterday actually looks fucking cool. The demo is a whole lot of nothing for me but I don't think it has much to do with REVIII.

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1 minute ago, Bloodporne said:

Ironically they took it from RE3R devs apparently for wanting to do a 1:1 exactly due to the RE3R backlash. This reads like Capcom doesn't want that and my immediate assumption is because the game is actually quite huge and must be quite the budget/time investment to redo 1:1. Translation to me is basically more cut content incoming.

 

Yeah, that is what it sounds like, but I actually preferred the leaner RE3R we got than the original RE3. Responding to fans is stupid - make the game you want to make. If that's less of a 1:1 remake, okay, show me what you got. But you are right, there's reason to be concerned.

 

As for RE8, I haven't played the demo, just tossing out a fact for those who thought it was underwhelming, I don't know if it is one way or the other.

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4 hours ago, Bloodporne said:

Someone would have to point it out to me in a video. I did notice the lighting to be quite severe and cool in spots but I don't really know what exactly raytracing does. I thought it was mainly reflections and the one mirror I noticed ironically looked like the same 'oops, dirty and broken' videogame mirrors we've had for ages. 

Yeah I never would have guessed this demo had ray tracing. Like you mentioned that mirror was basically non existent. Then as you are leaving the dungeon area you walk into this really small room with a flaming chandelier hanging. You can push it around and I didn't see anything impressive going on with that either.  It is a cross gen game so I'm probably just expecting too much. 

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7 hours ago, Bloodporne said:

Ironically they took it from RE3R devs apparently for wanting to do a 1:1 exactly due to the RE3R backlash. This reads like Capcom doesn't want that and my immediate assumption is because the game is actually quite huge and must be quite the budget/time investment to redo 1:1. Translation to me is basically more cut content incoming.

 

I don't think REVIII is underwhelming, I think the gameplay video from yesterday actually looks fucking cool. The demo is a whole lot of nothing for me but I don't think it has much to do with REVIII.

 

That's not how it reads to me. It more reads like the devs of 3 got the wrong take-away from 3 ("The fans were mad about changes!" rather than the correct answer: "The fans are mad a huge chunk of the game is missing and nothing has replaced it") and were going down the least interesting path for RE4. RE2 is probably more of what Capcom wants, a big, awesome remake with new features or revamps or underutilized features.


RE2 sold far better than 3, so I highly doubt Capcom wants to make a lesser RE4 because it cost them a ton of sales. I bet they want it bigger and better, and yeah, it'll probably be missing a few of the parts people liked a lot less, or maybe those will be reworked, or reimagined into entirely new areas. I certainly wouldn't mind if we got more areas like the village, which is still the strongest part of that game by far and so, so short.

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On 1/21/2021 at 7:04 PM, Xbob42 said:

I feel great about it! Although I dunno if it's the "new standard," they did just put out 2 third-person games, just because they were remakes doesn't necessarily mean that only remakes will be in third-person. I bet they like the freedom to switch between perspectives and play around with what works. Although for me they play almost identically and the perspective only really has an influence on what details you're gonna be staring at.

 

Downloading the demo now. Kinda bummed that this is a May release as I had hoped for March or April, but a little while longer than I expected is no big deal.

Yeah, I love the 1st person, but as I understand, the actual future mainline games will still be 3rd person. This is just for the biohazard games, apparently.

 

I really need to get to RE2r, as the original is one of my favorites.

 

I wish we had gotten RE4 news though.

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RE 1-3 were third person fixed camera

Then a perspective shift

RE 4-6 were third person over the shoulder

Then a perspective shift

RE 7 and 8 are first person, so 9 will probably be too

We'll get another perspective shift again, and...

 

Resident Evil 10 will be a third person isometric game. You heard it here first! 

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28 minutes ago, Brick said:

RE 1-3 were third person fixed camera

Then a perspective shift

RE 4-6 were third person over the shoulder

Then a perspective shift

RE 7 and 8 are first person, so 9 will probably be too

We'll get another perspective shift again, and...

 

Resident Evil 10 will be a third person isometric game. You heard it here first! 

 

Top down shooter imo.

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8 hours ago, Brick said:

RE 1-3 were third person fixed camera

Then a perspective shift

RE 4-6 were third person over the shoulder

Then a perspective shift

RE 7 and 8 are first person, so 9 will probably be too

We'll get another perspective shift again, and...

 

Resident Evil 10 will be a third person isometric game. You heard it here first! 

I think as soon as we go back to the main RE characters, we go back to 3rd person. This is a very different RE from that. Vampires and all, its a lot more fantastical. 

 

They have said the "Biohazard" series is separate, I think (but am not positive).

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On 1/22/2021 at 1:58 PM, Greatoneshere said:

 

Yeah, that is what it sounds like, but I actually preferred the leaner RE3R we got than the original RE3. Responding to fans is stupid - make the game you want to make. If that's less of a 1:1 remake, okay, show me what you got. But you are right, there's reason to be concerned.

 

As for RE8, I haven't played the demo, just tossing out a fact for those who thought it was underwhelming, I don't know if it is one way or the other.

i played the demo tonight. The 3d audio is amazing, atmosphere is great. Its more of a very short prequel chapter than an actual demo, as I understand it. 

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