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Resident Evil VIIIage - Information Thread, update: "Winters' Expansion" TGS trailer


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4 hours ago, Brick said:

 

Weird aiming system? It has weird aiming? I don't remember. Haven't played it in years honestly, and it was back on the Gamecube around when it first came out. 

I love me some RE4, one of the very few games I've beat over 10 times, but the controls are awkward as hell for anyone not used to them, and often even for fans of the game who haven't gone back in a while.

 

For one, it's tank controls in third person, so instead of being able to strafe, you just slowly turn when hitting left or right. Next, the movement speed is incredibly slow. Leon acts and talks like an action hero but moves like a toddler learning how to walk. When aiming, you must plant your feet, and maybe this is different now, but I recall you also aimed with the left stick, so that was cool. Then, after planting your feet to aim, you still gotta deal with an insanely wobbly laser sight as I guess Leon gets shaky hands outside of cutscenes. 

 

To you or me, none of these are a big deal, some of it is even charming! But Google "resident evil 4 controls" and you'll see people who never played it really, REALLY dislike the controls, and generally just get called an idiot or a kid for their perfectly valid reaction of being put off by what sells itself as an action game playing almost nothing like one. 

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The issue is that the Wii and indeed mouse controls on PC made the game way too easy, so to new players it's simultaneously clunky and super easy. Hence why they gotta redesign enemy AI and encounters to match a new control and movement system, like the did with RE2. I think it's totally possible to rework these systems without losing what made the game so damn good. 

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5 hours ago, Xbob42 said:

To you or me, none of these are a big deal, some of it is even charming! But Google "resident evil 4 controls" and you'll see people who never played it really, REALLY dislike the controls, and generally just get called an idiot or a kid for their perfectly valid reaction of being put off by what sells itself as an action game playing almost nothing like one. 

 

Google "moron" and you'll find people who have the same issue.

Is it really that hard to wrap your head around the game's controls after 5 - 10 minutes? Not every game controls like Fortnite.

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1 hour ago, Keyser_Soze said:

Google "moron" and you'll find people who have the same issue.

 

Is it really that hard to wrap your head around the game's controls after 5 - 10 minutes? Not every game controls like Fortnite.

 

This post got messed up. I will leave it here for posterity. All I wanted to say is RE4 would definitely come off clunky today, but people not learning a game's idiosyncratic controls is weird to me. You adjust. I had no problem with Death Stranding or RDR2 but to here the average gamer tell it, they were impossible to play. 

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3 hours ago, Keyser_Soze said:

 

Google "moron" and you'll find people who have the same issue.

Is it really that hard to wrap your head around the game's controls after 5 - 10 minutes? Not every game controls like Fortnite.

You're missing the point. The game feels old and clunky. That means it severely inhibits the amount of new players that will come to play and enjoy it. People have a trillion games they can buy these days, the answer to "well get used to these clunky shitty old controls from 16 years ago" is generally going to be "no, fuck you" followed by a refund. Capcom wants to sell the game to people, I think, not have them go on forums and be called dumbasses because they don't want to start learning a game's weird old controls right before the escort missions start, y'know?

 

Again, the controls are fine by me, one of my favorite damn games ever, but I'd much rather recommend someone a newer version rather than trying to sit around convincing them to not give up on a game that has in some ways aged very poorly.

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4 hours ago, Xbob42 said:

I'd argue that after seeing how insanely better Monster Hunter World sold thanks to better controls and massive quality of life improvements, the days of "old" MH are numbered.

 

Yeah but MHW controls still are kinda clunky. Like button presses aren't 1 to 1 attacks they're tied to animations or something. Which was the point I was making.

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  • Commissar SFLUFAN changed the title to Resident Evil VIIIage (07 May 2021) - Information Thread, update: "Resident Evil Showcase" announced for 21 January 2021 @ 1400 Pacific/1700 Eastern
  • Commissar SFLUFAN changed the title to Resident Evil VIIIage (07 May 2021) - Information Thread, update: "The Maiden" tech demo now available for PS5
  • Commissar SFLUFAN changed the title to Resident Evil VIIIage (07 May 2021) - Information Thread, update: PS5 exclusive "Maiden" tech demo now available, new gameplay trailer
6 minutes ago, Dre801 said:

Looks pretty good.   Not really sure how I feel about first person apparently being the standard going forward for new  RE games though.

I feel great about it! Although I dunno if it's the "new standard," they did just put out 2 third-person games, just because they were remakes doesn't necessarily mean that only remakes will be in third-person. I bet they like the freedom to switch between perspectives and play around with what works. Although for me they play almost identically and the perspective only really has an influence on what details you're gonna be staring at.

 

Downloading the demo now. Kinda bummed that this is a May release as I had hoped for March or April, but a little while longer than I expected is no big deal.

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Okay, just played through it. Definitely a far cry from the crazy fun mystery that was the 7 demo with all its secrets, at least I assume. Guess that's why they called it a visual showcase, but just a few issues:

 

  •   You start out in a dank ass dungeon that's ugly as hell. And I don't just mean in terms of art style. A lot of the textures and geometry look distinctly last gen. As you move to another area, you're met with a very last-gen-and-gen-before-that fake mirror, that's extra dark, doesn't show your character (you don't appear to have a model at all so that's fine I guess?) but also the room that it reflects is like a super basic representation of the actual room. You come to a MUCH nicer looking area after that, although it still seems kind of low res?
  •   I couldn't find any weapon like in the RE7 demo. That was great for getting just a tiny taste of the combat.
  •   Movement seemed... off? It didn't seem terribly different from 7, just a little less responsive.
  •   Sound effect for picking up items is hilariously obnoxious. I hope that's a temporary thing.
  •   The writing seemed... basic? RE writing is never amazing, but this seemed like the artists making it did the writing, aside from a single note it really lacked RE's personality in terms of notes and descriptions and what little dialog there was.
  •   The FPS seemed to be around 60ish, I think, for the most part, but getting into the first large area saw significant dips on my PS5. Which is worrying, because while it's a nice looking room, it has nothing going on in it. It's just a big empty nice looking room. And we're talking big dips here, felt like it was dropping down to 30-40 from 60, will definitely be a PC game for me obviously, but hopefully this was just an unoptimized demo.
  •   I don't know if it was actually at 4k? It was HDR, and the HDR looked nice-but-not-incredible, but at the end there's a bunch of small text for legal stuff and it was blurry as hell. We looking at sub-4k here? I didn't notice it looking distinctly blurry during actual gameplay, so that's a good sign, but I do wonder if we get that small text in-game if it'll cause issues. Could've also just been a texture for all that text that they rendered at a lower res or something? I dunno.

 

Overall the demo didn't really do much for me. I just kinda played through it and uninstalled it. It might have secrets, but I didn't see anything hinting at them and will check it out again some other time if I hear there are some. I just hope the responsiveness of the movement is cleaned up a bit to be as good as (or by all rights, better than) Resident Evil 7, and I hope the inventory and its obnoxious noises are given a pass to be better. Right now it's just kind of this ugly list in the middle of the screen, looks basic and unfinished.


This definitely seems more like a tech demo than an actual demo, and they do call it a visual showcase, but that's a weird thing to call something that isn't hugely visually impressive. Outside of the dungeon, it's nice, but not mind-blowing or anything. Also seeing it chug in an empty room was concerning. Weird that they'd make this demo PS5-exclusive. Just kind of put the game in a slightly worse light for me.

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21 minutes ago, Xbob42 said:

Okay, just played through it. Definitely a far cry from the crazy fun mystery that was the 7 demo with all its secrets, at least I assume. Guess that's why they called it a visual showcase, but just a few issues:

 

  •   You start out in a dank ass dungeon that's ugly as hell. And I don't just mean in terms of art style. A lot of the textures and geometry look distinctly last gen. As you move to another area, you're met with a very last-gen-and-gen-before-that fake mirror, that's extra dark, doesn't show your character (you don't appear to have a model at all so that's fine I guess?) but also the room that it reflects is like a super basic representation of the actual room. You come to a MUCH nicer looking area after that, although it still seems kind of low res?
  •   I couldn't find any weapon like in the RE7 demo. That was great for getting just a tiny taste of the combat.
  •   Movement seemed... off? It didn't seem terribly different from 7, just a little less responsive.
  •   Sound effect for picking up items is hilariously obnoxious. I hope that's a temporary thing.
  •   The writing seemed... basic? RE writing is never amazing, but this seemed like the artists making it did the writing, aside from a single note it really lacked RE's personality in terms of notes and descriptions and what little dialog there was.
  •   The FPS seemed to be around 60ish, I think, for the most part, but getting into the first large area saw significant dips on my PS5. Which is worrying, because while it's a nice looking room, it has nothing going on in it. It's just a big empty nice looking room. And we're talking big dips here, felt like it was dropping down to 30-40 from 60, will definitely be a PC game for me obviously, but hopefully this was just an unoptimized demo.
  •   I don't know if it was actually at 4k? It was HDR, and the HDR looked nice-but-not-incredible, but at the end there's a bunch of small text for legal stuff and it was blurry as hell. We looking at sub-4k here? I didn't notice it looking distinctly blurry during actual gameplay, so that's a good sign, but I do wonder if we get that small text in-game if it'll cause issues. Could've also just been a texture for all that text that they rendered at a lower res or something? I dunno.

 

Overall the demo didn't really do much for me. I just kinda played through it and uninstalled it. It might have secrets, but I didn't see anything hinting at them and will check it out again some other time if I hear there are some. I just hope the responsiveness of the movement is cleaned up a bit to be as good as (or by all rights, better than) Resident Evil 7, and I hope the inventory and its obnoxious noises are given a pass to be better. Right now it's just kind of this ugly list in the middle of the screen, looks basic and unfinished.


This definitely seems more like a tech demo than an actual demo, and they do call it a visual showcase, but that's a weird thing to call something that isn't hugely visually impressive. Outside of the dungeon, it's nice, but not mind-blowing or anything. Also seeing it chug in an empty room was concerning. Weird that they'd make this demo PS5-exclusive. Just kind of put the game in a slightly worse light for me.

 

:(

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Yea I was really psyched going in just now and couldn't wait to download it but that was a bit of a wet fart. Feels odd to even bother with a demo, or I guess 'visual showcase', and not feature the combat or anything.

 

And I'm with Xbob, RE7 demo was a lot cooler. This one feels like a quick stroll through a tech demo. The environments feel oddly static to me too as in nothing has movement and you don't interact with anything either. I've never noticed something like this nearly as much before. Naybe because the environments look increasingly realistic?

 

I'm not even sure I really have an opinion on it, it was kind of a eh nothing reaction from me.

 

 

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Okay, finally watched the showcase rather than just playing the demo. Things make a lot more sense now.


This was clearly some sort of quickly thrown together welfare demo for PS5 that's using basic assets from the main game. That's why it feels empty and pointless: because it is!

 

In the showcase they talk about how "they want everyone to be able to play," but critically instead of saying "so this demo will be available on other platforms," they say "and a new, second demo will be available on all platforms in Spring." In other words, it's likely that they farted this one out quickly to appease some sort of deal with Sony, while the next demo will be an actual demo instead of a boring showcase.

 

At least, that's what makes sense to me. If the second demo is as big of a wet fart as this I'm gonna be real concerned. But I doubt it, they go out of their way to call this both a technical demo and a visual showcase, so clearly they knew people weren't gonna be happy that it's like 3 rooms of you walking and picking up 4 items before a short cutscene plays.

On the other hand, RE:Verse looks fucking horrible, but I'll try it since it's free. Killing Resistance, which was actually unique and fun and good, for what looks to be a shitfest, is a tragedy. Even the trailer on the Steam page looks like the person playing it was trying to play while watching Netflix on their phone or something, they just kind of wiggle around and aim at the floor and almost never fire their gun. That said, as a freebie, I can't get too upset, just more upset that Resistance stopped getting updates for what looks to be a big steamer.

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4 minutes ago, Xbob42 said:

Okay, finally watched the showcase rather than just playing the demo. Things make a lot more sense now.


This was clearly some sort of quickly thrown together welfare demo for PS5 that's using basic assets from the main game. That's why it feels empty and pointless: because it is!

 

In the showcase they talk about how "they want everyone to be able to play," but critically instead of saying "so this demo will be available on other platforms," they say "and a new, second demo will be available on all platforms in Spring." In other words, it's likely that they farted this one out quickly to appease some sort of deal with Sony, while the next demo will be an actual demo instead of a boring showcase.

 

At least, that's what makes sense to me. If the second demo is as big of a wet fart as this I'm gonna be real concerned. But I doubt it, they go out of their way to call this both a technical demo and a visual showcase, so clearly they knew people weren't gonna be happy that it's like 3 rooms of you walking and picking up 4 items before a short cutscene plays.

On the other hand, RE:Verse looks fucking horrible, but I'll try it since it's free. Killing Resistance, which was actually unique and fun and good, for what looks to be a shitfest, is a tragedy. Even the trailer on the Steam page looks like the person playing it was trying to play while watching Netflix on their phone or something, they just kind of wiggle around and aim at the floor and almost never fire their gun. That said, as a freebie, I can't get too upset, just more upset that Resistance stopped getting updates for what looks to be a big steamer.

The YouTube gameplay video I just watched set everything straight for me as well. This actually looks surprisingly RE4 influenced, more than I expected.

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12 minutes ago, Bloodporne said:

The YouTube gameplay video I just watched set everything straight for me as well. This actually looks surprisingly RE4 influenced, more than I expected.

I was so damn giddy when I saw they brought the merchant back, of course he's a different merchant, but I love his fat ass all the same.

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