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Returnal - Information Thread, update: Digital Foundry PC Port Review - "It's Good, But Could Be Great"


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Just now, Keyser_Soze said:

 

Hades is a lot closer to what Returnanal is. You don't even have to bend over backwards like you did trying to make the Dead Cells comparison, it's just like straight up like Hades. :p

 

What differences do you see that you have to stretched for Dead Cells but don't have to for Hades? :thinking:

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7 minutes ago, SaysWho? said:

 

What differences do you see that you have to stretched for Dead Cells but don't have to for Hades? :thinking:

 

Ok well you stretched nothing BUT in Hades you actually move around a "3d" environment during battle, and they take places in big rooms / arenas, which looks more like this.

Dead Cells is more of a sidescrolling game, like a roguelike metroidvania kind of thing, while Hades is all about battling and upgrading stuff.

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10 minutes ago, Keyser_Soze said:

 

Ok well you stretched nothing BUT in Hades you actually move around a "3d" environment during battle, and they take places in big rooms / arenas, which looks more like this.

Dead Cells is more of a sidescrolling game, like a roguelike metroidvania kind of thing, while Hades is all about battling and upgrading stuff.

 

:lol: 

 

Okay, bold out of the way, yeah, that sounds more like it. I still think my Dead Cells comparison was spot on since you feel a sense of progression upgrading things that carry over from playthrough to playthrough. :p 

 

It's because I loved Dead Cells that Hades interests me and Returnal interests me, so the fact that Hades has similarities to Dead Cells as well is exciting.

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49 minutes ago, SaysWho? said:

 

:lol: 

 

Okay, bold out of the way, yeah, that sounds more like it. I still think my Dead Cells comparison was spot on since you feel a sense of progression upgrading things that carry over from playthrough to playthrough. :p 

 

It's because I loved Dead Cells that Hades interests me and Returnal interests me, so the fact that Hades has similarities to Dead Cells as well is exciting.

 

Are you getting Hades physical version on the 19th? :o

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  • 2 weeks later...
  • Commissar SFLUFAN changed the title to Returnal (30 April 2021) - Information Thread, update: "Story" Trailer
  • 2 weeks later...
  • Commissar SFLUFAN changed the title to Returnal (30 April 2021) - Information Thread, update: "Gone Gold"
  • Commissar SFLUFAN changed the title to Returnal (30 April 2021) - Information Thread, update: Hands-On Preview (PlayStation Blog)
  • 2 weeks later...
51 minutes ago, Bloodporne said:

Only thing I'm not digging about this game are the seemingly simple and same-y looking level layouts and designs. It all looks like 'alien rocks and vines' in varying colors.

 

This is my issue with all rougelike games. Even Hades which has a generally great art design, you spend most of the time in essentially the first stage and see most of the environment variation you will spend most of your time with in like 10 minutes. Even after then you don’t get a lot of variation for the amount of time you play it beyond the random shifting of assets, but mostly it’s like different rooms in the same area over and over. Actually though it had the same problem, Dead Cells I feel does this a little better.

 

I don’t think it has to be part of the core concept with these games, move assets around randomly when you die but have a large template of basic environmental designs that are distinct from each other. 

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1 hour ago, stepee said:

 

This is my issue with all rougelike games. Even Hades which has a generally great art design, you spend most of the time in essentially the first stage and see most of the environment variation you will spend most of your time with in like 10 minutes. Even after then you don’t get a lot of variation for the amount of time you play it beyond the random shifting of assets, but mostly it’s like different rooms in the same area over and over. Actually though it had the same problem, Dead Cells I feel does this a little better.

 

I don’t think it has to be part of the core concept with these games, move assets around randomly when you die but have a large template of basic environmental designs that are distinct from each other. 

Never played Hades nor Dead Cells actually but that sounds boring, yeah. 

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  • Commissar SFLUFAN changed the title to Returnal (30 April 2021) - Information Thread, update: "Hostiles" trailer

The embargo dropped on press previews today:

 

 

 

 

 

 

 

 

 

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WWW.PUSHSQUARE.COM

Helios abandoned - Returnal is easily the biggest game Housemarque has made to date. It's important to remember that the t...

 

 

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WWW.IGN.COM

In the opening hours of Returnal, pulsating combat and a mysterious story come together, offering an exciting blend of Hades and the Alien series.

 

 

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PRESS-START.COM.AU

We Played The First Few Hours Of Returnal And It's Addictive As Hell

 

 

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POWERUP-GAMING.COM

Putting a true PS5 exclusive through its paces There were runs in Returnal where I'd be unrecognisable to the “previous run” version of myself. Technically I was always Selene, a marooned space explorer, tiptoeing through yet another episode of Groundhog Day meets H.R. Giger. However, I'd sometimes get rapidly powered-up to become death (re)incarnate –…

 

 

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HARDCOREGAMER.COM

Housemarque's reputation for delivering high-quality shoot-em-up titles is sterling. From Super Stadust HD to Matterfall, the studio has managed to produce

 

 

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KOTAKU.COM

A busted spaceship. An uncharted exoplanet teeming with hostile life. An emphasis on scanning objects, upgrading equipment, and retracing your footsteps. Those might sound like core components of a new Metroid Prime, but they’re not, at least not in this case. They’re the ingredients of a riveting—if somewhat punishing—action game called Returnal, out next week exclusively for the PlayStation 5.

 

 

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WWW.KOTAKU.COM.AU

Returnal, the first major PS5 exclusive for 2021, has got a sweet eerie, creepy vibe that shooter and horror fans alike will absolutely dig.

 

 

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With a slew of major first party games and exclusives lined up for release through 2021, the PS5's upcoming catalogue is looking particularly strong. However, there's one thing that's been missing fro

 

 

 

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Read our Returnal PS5 hands-on impressions to see why the bold and unique AAA roguelike might end up being a showcase for PS5 and the talent at Housemarque.

 

 

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  • Commissar SFLUFAN changed the title to Returnal (30 April 2021) - Information Thread, update: multiple hands-on previews/gameplay videos (45 minutes) posted

"I’ve been playing this and can’t be too specific about it yet, but I’m kinda in love. Everything just feels so good. Movement, combat, the seamlessness of it all."

 

WWW.RESETERA.COM

Just grabbed a couple of £45 codes, thanks very much for the advice, good discount. I was planning on waiting for the reviews to drop, but I've seen enough to convince me. Pre-order confirmed...

 

<3<3<3<3 

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On 4/14/2021 at 1:22 PM, stepee said:

 

This is my issue with all rougelike games. Even Hades which has a generally great art design, you spend most of the time in essentially the first stage and see most of the environment variation you will spend most of your time with in like 10 minutes. Even after then you don’t get a lot of variation for the amount of time you play it beyond the random shifting of assets, but mostly it’s like different rooms in the same area over and over. Actually though it had the same problem, Dead Cells I feel does this a little better.

 

I don’t think it has to be part of the core concept with these games, move assets around randomly when you die but have a large template of basic environmental designs that are distinct from each other. 


huh? The first 3 areas are drastically different from each other. A good run only takes 30-35 minutes how diversity did you want in that period of time?

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