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The Last of Us Part II OT - Best Served Cold, update: the story behind the game's realistic facial animations (PlayStation Blog)


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17 minutes ago, Bloodporne said:

I forced myself through two and a half Uncharted games trying to get what the appeal is and there is no way I'm playing 4. I think the whole spectacle-first popcorn blockbuster thing is incredibly boring and strikes me as smug. 

 

What I've read here convinced me to continue ignoring The Last Of Us. Come to think of it, I haven't liked a single Naughty Dog game I've played, damn.

Uncharted 4 and The Lost Legacy are less spectacle-first games like the original trilogy, but of course still include those elements so if you didn't like the first three games then you probably won't like the latest ones either.

 

As for The Last of Us, if it doesn't sound like your thing then you probably shouldn't play it. Not every game is for everyone.

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7 minutes ago, Mercury33 said:

Booo should have left the Joel reveal as a surprise. 

 

Also seeing them ride through the snow snow triggered my RDR2 PTSD and I almost fell asleep. Thanks a lot Red Read for ruining snow and horses and guns and cowboys and nature and almost video games in general. 

Well it was a surprise for some of us because we didn’t watch. 

 

Spoiler

Use spoiler tag dumbass

 

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6 minutes ago, Mercury33 said:

I’m not spoiler tagging something in a released trailer showing off a clip of a reveal that was already confirmed to be in the game. Avoid every video game site in existence for 5 months if you want to go in blind dumbass. 

Or use a 

Spoiler

Spoiler tag

You lazy inconsiderate pos

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USGamer: The Last of Us Part 2 Won't Have Multiplayer After All

 

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It turns out that The Last of Us Part 2 actually won't have a multiplayer mode, contrary to reports last year saying otherwise. At an event earlier this week, Naughty Dog Lead Game Designer Emilia Schatz confirmed the lack of multiplayer in an interview with USgamer. In a follow-up after the event, Sony re-confirmed the news.

 

"We're focusing on a single-player experience, so we're just making a single-player game for this," Schatz said during the event when asked about what sort of form the previously-confirmed multiplayer mode would take. "Correct, it is a single player game," a Sony representative subsequently clarified over email.

 

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https://www.ign.com/articles/2019/09/26/the-last-of-us-part-2-ps4-hands-on-preview-impressions

 

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My little over two hours with The Last of Us Part 2 were engrossing, challenging, intriguing glimpses at what Naughty Dog is crafting. I’m one of many who, when a sequel was first announced, felt it was unnecessary. But given what I played, it’s clear Naughty Dog has evolved its systems in complex, fascinating ways that have already -- and I hope continue to -- allow for uniquely tense scenarios. The world feels larger, both on an exploration and narrative level, and I can’t wait to learn more, as this really did feel like a small glimpse. And it was a glimpse that indicated Ellie and Joel’s continued story is going to be one enthralling adventure.

 

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The developers are taking a similar approach the studio has in its most recent games like Uncharted: The Lost Legacy and Uncharted 4: A Thief’s End, with a “wide linear” design to the world. You’re always propelling forward in this story-driven sequel, but you’ll come across areas with points of interest that can take you off the beaten path a bit. The best example of this in my demo was a portion of the Suburbs, in which I could have simply run into one building, exited out the back door, and moved onto a new area. Instead, by exploring every structure, I not only found additional supplies but also a back alleyway with a small environmental puzzle, as well as a nest of runners to tackle.The first level of The Last of Us 2 preview demo was relatively light on combat, outside of a small-scale encounters, but it really shined in the little, exploratory moments. From Ellie and Dina exploring a few abandoned houses as Ellie explained Joel’s love of cheesy action movies, to the impressive way liquid of a molotov bottle would move when inspected close-up, to a frightening snowstorm that temporarily caused me to lose track of Dina while on horseback, Naughty Dog’s attention to detail is, as always, remarkable.

 

https://www.theverge.com/2019/9/26/20884749/the-last-of-us-part-2-hands-on-impressions-naughty-dog-ellie-interview

 

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The quiet moments between Ellie and Dina were the most memorable, as Ellie’s sarcastic quips and Dina’s anecdotes about her incompatible ex-boyfriend slowly peel away the platonic cover of their relationship. In just 90 minutes or so, I could already feel myself developing a fondness for the two characters and their burgeoning romance, and it made escaping the infected in the survival horror sequences that followed alarmingly tense. When the teenage duo finds a deceased friend’s basement marijuana stash and decides to light up to kill the time, I felt like I was watching a story as classic as any iconic coming-of-age film.

 

https://www.eurogamer.net/articles/2019-09-27-the-last-of-us-part-2-preview

 

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It's a combat heavy sequence, and a reminder that The Last of Us takes a systems-heavy approach to its combat. The embellishments here are many, and welcome - you can now go prone as well as crouching, strengthening the options when it comes to stealth. Ellie now has a shiv on her at all times, meaning it's often a more appealing option to go softly towards enemies then not-so-softly towards their necks. There's a dedicated dodge button, most useful when in close-quarters combat as you duck and dive in fights that, while not exactly Arkham-style, have an effective choreography of their own.

 

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The scope and scale of levels does feel significantly broader in Part 2, though, with the Seattle suburbs that house this set piece offering a big, wide and open play space (and not so open, handily, when you need to duck into an abandoned house to try and get attackers off your scent). It's a set piece where firearms are scarce and you're forced to rely on melee and a scant few arrows for your bow, and it brings the dynamism of encounters into focus, with enemies moving to flank you and the onus being on making the most of the space available as you pick them off one by one. The AI is exceptional, the human enemies you're up against audibly coordinating with each other in a way that feels convincingly human.

Which, you feel, is the point, even if when seen out of context can be a confusing one. Here's a game where headshots are met with glorious gibbage, and a game that at the same time goes out of its way to make you feel guilty for popping skulls. The overriding feeling in combat, though - which speaks to a problem with games rather than a problem with this particular one - is gratification. Booby trap the doorway, quickly vault over the balcony, offload a scavenged arrow in the dog then use a hammer to smash the last straggler's head! It all amounts to a very neat, outrageously lavish puzzle game. A very grisly puzzle game, of course, but one in which it's still immensely satisfying to find solutions.

 

https://www.gameinformer.com/preview/2019/09/26/the-four-biggest-takeaways-from-playing-last-of-us-part-ii

 

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The Last of Us Part II’s enemies are smarter than ever. Not only will human foes coordinate their attacks, they have a few new tools to use while hunting you. One of those tools is actually man’s best friend. Humans now employ hunting dogs, and they will use them to sniff you out. Using Ellie’s hunter’s vision, you can see your own scent trail and watch these animals slowly follow that trail to your current position. Dogs are a challenge to stealth kill because they can sense you coming, so you need to take them down from a distance with a bow and arrow or some other silent weapon. Unfortunately, you will feel like a monster every time you kill a dog. At one point, a sniped a dog’s master, and the pup started to whine and paw at his master’s feet. I didn’t have the heart to kill the dog, which may have been a mistake, because the animal eventually caught my scent and hounded me until its teeth were in my throat.

 

 

 

https://www.giantbomb.com/videos/hey-we-played-the-last-of-us-part-ii/2300-14861/

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