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The Last of Us Part II OT - Best Served Cold, update: the story behind the game's realistic facial animations (PlayStation Blog)


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I've always wanted to know why they decided to return to Joel and Ellie for the sequel. Correct me if I'm wrong, but I could swear that when the first game came out, Naughty Dog said that if they were to ever make a sequel, it wouldn't be with Joel and Ellie, it would be with new characters, as Joel and Ellie's story was finished. If that was indeed the case, I wonder what made them decide to reverse that decision, and indeed come back to Joel and Ellie. I wish some interviewer would ask them. Did they try and think up a new story with new characters, but the thought of, "what could Joel and Ellie be up to now" kept cropping up, and was too enticing to not write? 

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https://blog.us.playstation.com/2020/05/25/state-of-play-get-a-preview-of-the-last-of-us-part-ii-wednesday/

 

SoP_TLOUP2_Social_16x9_US-2.jpg?resize=1

 

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Naughty Dog Vice President and The Last of Us Part II Director Neil Druckmann will give you a special preview of The Last of Us Part II, coming to PS4 June 19. Neil will walk you through details of the gameplay experience and story.

 

The current cut is clocking in a little more than 20 minutes, ending with an extended sequence showing off about eight minutes of never-before-seen gameplay.

 

And no, there won’t be any PS5 news or updates in this episode, just a deep dive into the world of The Last of Us Part II. 

 

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The gameplay looks dope. It reminds me of a slower MGSV in that it has a ton of overlapping systems that come together to make a game that reacts to you as you react to it. It's also nice to see a game other than Spec Ops: The Line take seriously the violence that it is portraying.

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That video made me realize that I might just not be interested in playing games with this level of violence anymore.  I don't really find the appeal in watching realistically rendered murder animations for 20 hours in a row.  I've played my fair share of extremely violent games, but the best experiences I've had in the past several years have eschewed violence completely.  I hope this game is really excellent and delivers on people's excitement for the franchise, but I think I'm out.

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What I liked about the first TLoU was the characterization, the interaction between Joel and Ellie, and the somewhat "novel" story (for the time).

I thought the gameplay was the worst part of the game.  To me, it was a less-than-the-best stealth game.

 

What I see in this game, is sadistic violence.  While I thought God of War was over the top, and I disliked the gruesome attacks on mythological creatures, I was able to disassociate somewhat from it.  In game like Assassin's Creed, the violence is more than I would like, but I am attacking a bunch of non-personified, copy-and-paste faceless drones.

 

What I have seen in TLOU2, feels more like the player is sadistically killing REAL individuals.  I have never felt that way while playing a game, and I don't think I want to.

 

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8 hours ago, Bloodporne said:

Seeing these animations in action makes those reports about insane crunch seem even more fun. 

 

It's 11 PM, you've been at the office since 7 AM spending all day meticulously animating a throat cutting animation, and you're starting to get ideas.

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3 hours ago, Moa said:

 

It's 11 PM, you've been at the office since 7 AM spending all day meticulously animating a throat cutting animation, and you're starting to get ideas.

'Fuck...Fuck you...NEILLL SUCKMANN ARRGHFH'

 

Druckmann smirks in his VIP lounge with three strippers and a mountain of blow while getting his manbun groomed.

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On ‎5‎/‎28‎/‎2020 at 3:57 PM, ShreddieMercuryRising said:

That video made me realize that I might just not be interested in playing games with this level of violence anymore.  I don't really find the appeal in watching realistically rendered murder animations for 20 hours in a row.  I've played my fair share of extremely violent games, but the best experiences I've had in the past several years have eschewed violence completely.  I hope this game is really excellent and delivers on people's excitement for the franchise, but I think I'm out.

On ‎5‎/‎28‎/‎2020 at 5:22 PM, AbsolutSurgen said:

What I see in this game, is sadistic violence.  While I thought God of War was over the top, and I disliked the gruesome attacks on mythological creatures, I was able to disassociate somewhat from it.  In game like Assassin's Creed, the violence is more than I would like, but I am attacking a bunch of non-personified, copy-and-paste faceless drones.

 

What I have seen in TLOU2, feels more like the player is sadistically killing REAL individuals.  I have never felt that way while playing a game, and I don't think I want to.

I personally like that they're taking a more realistic approach with the violence, because violence is often portrayed as cartoonish and unrealistic in games. But not in this game, it looks brutal, dark and gritty as fuck. I know that's not everyone's thing, but that's part of why the game looks so appealing to me because despite the popularity of the original they're not toning anything down in the sequel to appeal to the masses. They're making the game that they want without caving to mainstream appeal, and I respect that.

 

On ‎5‎/‎29‎/‎2020 at 6:51 AM, atom631 said:

damn Ellie became a violent bitch, huh.

Yeah, and I'm sure that there's a reason for it which we'll find out why when we play the game. June 19th can't get here fast enough.

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