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Xbox Series X | S OT - Power Your Dreams, update: FTC case unredacted documents leaked, including XSX mid-generation refresh, new gyro/haptic-enabled controller, and next-generation plans for 2028


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11 minutes ago, AbsolutSurgen said:

I am surprised they are not using USB-C for a console launching in 2020.  

What is that long rectangular port?  Could it be a u.2 port? 

Mostly likely a dev specific port that won't be on the consumer model, or... KINECT 2: Don's Revenge! 

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1 hour ago, AbsolutSurgen said:

 

I was thinking they would need something that would allow expansion of the SSD space.  I don't think USB would be fast enough.

It could be! I was just assuming they would include USB 3.1 Gen 2 and have up to 10Gbps transfer rates, but who knows! 

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3 minutes ago, AbsolutSurgen said:

I thought you needed a USB-C connector for 3.1 Gen 2.  Have they got around that limitation now?

Hmmm, you know, as a "PC Guy" I should know this, but i don't! :lol: Well, even if it was Gen 1, it would still be good for 5Gbps i believe. That should cover transfer rates equivalent to a SATA3 interface SSD, not sure if it could keep up with the latest and greatest NVME as they have gone absolutely nutz on transfer speeds. That said, I'm not sure you would need speeds that high for gaming purposes. 

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4 minutes ago, Mr.Vic20 said:

Hmmm, you know, as a "PC Guy" I should know this, but i don't! :lol: Well, even if it was Gen 1, it would still be good for 5Gbps i believe. That should cover transfer rates equivalent to a SATA3 interface SSD, not sure if it could keep up with the latest and greatest NVME as they have gone absolutely nutz on transfer speeds. That said, I'm not sure you would need speeds that high for gaming purposes. 

I was thinking of Sony's earlier claim that their SSD would be faster than any PC SSD.  The Xbox Series X budget PCIe 4.0 SSD could be half the speed of the PS5  You might be right, maybe Gen 1 is fast enough for SeX!

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12 minutes ago, Biggie said:

I’m dumb.  What is that?

Its where you can plug another source into the xbox.  So like you can plug your HDMI from your cable box into the xbox - then the xbox into your tv.  Then you can either watch TV or play games from the same input on your TV.

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3 hours ago, Spork3245 said:


Type A 3.1 Gen-2 is also a thing. @Mr.Vic20 should know this considering it’s one of the touted features of the X99 mobo he gifted me :p 

@Mr.Vic20

I decided to google this.  What I learned.  The USB certification group has gotten complicated, USB3.1 Gen 2 (~1,200 MB/S) is equivalent to USB 3.2 Gen 2 2x1 (which is USB-A compatible), but the USB 3.2 Gen2 2x2 gets (~2,400 MB/S) but requires USB-C.  I was getting USB 3.1 Gen 2 and 3.2 Gen2 2x2 confused.

 

So....

PCIe 4.0 SSDs shown at CES (i.e. Samsung 980 Pro) -- ~6500 MB/s (PS5 is rumoured to have a Samsung PCIe 4.0 SSD)

Rumoured SeX SSD controller -- ~3,700 MB/s

Samsung 970 Pro (PCIe. 3.0) -- ~3,500 MB/s

Fastest transfer over USB-A (USB3.1 Gen 2 or USB 3.2 Gen 2 2x1) -- ~1,200 MB/s

(I think it is absolutely stupid how the USB needs to have a version number, a decimal on that version number, a generation and a XxX designation to explain their standards -- 5 fucking numbers)

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  • 2 weeks later...

Xbox Series X Has a Dedicated Storage Expansion Slot the Right Size for a CFExpress Card

Quote

Back in January, after a bit of a false alarm during the AMD CES presser, the Xbox Series X’s back ports were revealed. It was mostly stuff you’d expect –  the usual HDMI out, USB, ethernet, and optical audio ports, but there was also a mystery slot that nobody could quite identify. Some speculated it might be for debugging purposes, but it seems that’s not the case.

According to solid Xbox insider Brad Sams at Thurrott.com, the mystery slot is, in fact, for memory expansion. That makes sense, as both the Xbox Series X and PS5 will take advantage of speedy solid-state drives, with a side-effect being you’ll no longer be able to plug any old cheap portable hard drive in for extra storage. Both of the new consoles are going to have to come up with novel storage solutions.

So, is there any way to surmise what type of storage expansion solution Xbox Series X will use just by examining our newly-identified slot? Well, Sams does some speculating in his article – the storage expansion slot looks to be around 31mm x 4mm, which is just about the right size for a CFExpress Type B memory card. The Xbox One X’s Phison PS5019-E19T memory controller (the chip that allows high-end data transfer between an SSD and CPU) is also said to be compatible with CFExpress Type B cards.

CFExpress cards are the next generation of memory card technology, providing read and write speeds similar to a solid-state drive. That said, they’re also very expensive at the moment -- $200 for a mere 128 GB card and a whopping $600 for 512 GB. So, as of right now, it seems an unlikely storage solution, but maybe Microsoft is preparing for the future? Memory card tech moves fast and prices drop quickly, so in a year or two, a CFExpress card could be a real solution.

Of course, there are other options. Microsoft could be planning to use standard NVMe SSDs in some sort of custom thumb drive or cartridge enclosure. That would help with the price issue, as a 512 GB NVMe M.2 SSD only costs around $150. Still expensive, but not as bad as a CFExpress card.

The final, and least appealing option, is that Microsoft is going back to the PS2/Gamecube era and planning to sell some sort of proprietary memory expansion card, but that seems extremely unlikely in 2020. At least I certainly hope so.

What are your thoughts on this subject? What should Microsoft go with for Xbox Series X memory expansion? Is there actually an ideal option?

Insiders are now saying the mystery slot on the back of the SeX is in fact not for debugging, but may be a CFExpress card port (essentially a next-gen SSD on a card).

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On 1/22/2020 at 7:23 PM, AbsolutSurgen said:

@Mr.Vic20

I decided to google this.  What I learned.  The USB certification group has gotten complicated, USB3.1 Gen 2 (~1,200 MB/S) is equivalent to USB 3.2 Gen 2 2x1 (which is USB-A compatible), but the USB 3.2 Gen2 2x2 gets (~2,400 MB/S) but requires USB-C.  I was getting USB 3.1 Gen 2 and 3.2 Gen2 2x2 confused.

 

So....

PCIe 4.0 SSDs shown at CES (i.e. Samsung 980 Pro) -- ~6500 MB/s (PS5 is rumoured to have a Samsung PCIe 4.0 SSD)

Rumoured SeX SSD controller -- ~3,700 MB/s

Samsung 970 Pro (PCIe. 3.0) -- ~3,500 MB/s

Fastest transfer over USB-A (USB3.1 Gen 2 or USB 3.2 Gen 2 2x1) -- ~1,200 MB/s

(I think it is absolutely stupid how the USB needs to have a version number, a decimal on that version number, a generation and a XxX designation to explain their standards -- 5 fucking numbers)

Don't worry, it'll all become so much more clear when USB 4 arrives and brings with it three speeds and the option of Thunderbolt 3 compatibility.

 

1 hour ago, AbsolutSurgen said:

Xbox Series X Has a Dedicated Storage Expansion Slot the Right Size for a CFExpress Card

Insiders are now saying the mystery slot on the back of the SeX is in fact not for debugging, but may be a CFExpress card port (essentially a next-gen SSD on a card).

That's interesting. I've been following CFE because I've been waiting for Nikon to update my camera's firmware to support it. It's so new, used in so few devices, and offers basically no benefit in those devices, that there is no demand for it yet. Still, the performance potential is off the charts, so it's going to slowly become the memory card format of choice for high end cameras. Emphasis on the slowly. High end cameras don't come out that often, and even when they do they don't sell in significant quantities. If the Xbox SX does support CFE, I think it would almost immediately make up the majority of all CFE compatible devices ever sold. I'd love it if the Xbox were the thing to bring prices down to a reasonable level.

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  • 3 weeks later...

Xbox_ShortBullets_JPG.jpg?w=1920
 

TLDR -
 

•12 Teraflops

•Custom RDNA 2 & Zen 2 Processor

•Variable Rate Shading

•Hardware Accelerated DirectX Raytracing

•Custom Built SSD

•Quick Resume for Multiple Games

•Dynamic Latency Input HDMI 2.1

•Auto Low Latency Mode

•Variable Refresh Rate 
•120 FPS Support
 

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31 minutes ago, ManUtdRedDevils said:

Xbox_ShortBullets_JPG.jpg?w=1920
 

TLDR -
 
  • 12 Teraflops
  • Custom RDNA 2 & Zen 2 Processor
  • Variable Rate Shading
  • Hardware Accelerated DirectX Raytracing
  • Custom Built SSD
  • Quick Resume for Multiple Games
  • Dynamic Latency Input HDMI 2.1
  • Auto Low Latency Mode
  • Variable Refresh Rate 
  • 120 FPS Support
 

 

Pretty much validates the 4chan leak from a few days ago.

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Next Generation Custom Processor: Xbox Series X is our most powerful console ever powered by our custom designed processor leveraging AMD’s latest Zen 2 and RDNA 2 architectures. Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance – twice that of an Xbox One X and more than eight times the original Xbox One. Xbox Series X delivers a true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming.

 

Variable Rate Shading (VRS): Our patented form of VRS empowers developers to more efficiently utilize the full power of the Xbox Series X. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality.
 

Hardware-accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing – a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world.

 

SSD Storage: With our next-generation SSD, nearly every aspect of playing games is improved. Game worlds are larger, more dynamic and load in a flash and fast travel is just that – fast.

 

Quick Resume: The new Quick Resume feature lets you continue multiple games from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens.

 

Dynamic Latency Input (DLI): We’re optimizing latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console. With Dynamic Latency Input (DLI), a new feature which synchronizes input immediately with what is displayed, controls are even more precise and responsive.

 

HDMI 2.1 Innovation: We’ve partnered with the HDMI forum and TV manufacturers to enable the best gaming experience through features such as Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to automatically set the connected display to its lowest latency mode. VRR synchronizes the display’s refresh rate to the game’s frame rate, maintaining smooth visuals without tearing. Ensuring minimal lag and the most responsive gaming experience.

 

120 fps Support: With support for up to 120 fps, Xbox Series X allows developers to exceed standard 60 fps output in favor of heightened realism or fast-paced action.

 

Four generations of gaming: Our commitment to compatibility means existing Xbox One games, including backward-compatible Xbox 360 and original Xbox games, look and play better than ever before. Your favorite games, including titles in Xbox Game Pass, benefit from steadier framerates, faster load times and improved resolution and visual fidelity – all with no developer work required. Your Xbox One gaming accessories also come forward with you.

 

Smart Delivery: This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re playing on. We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later.


Xbox Game Pass: In addition to games from across four generations of consoles, our leading game subscription service, Xbox Game Pass, will continue to have our first party games, like Halo Infinite, included at their launch. We look forward to millions of you experiencing the Xbox Game Pass portfolio and immersing yourselves in a deep library of high-quality games, playing those you love now and also discovering your next great adventure.

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46 minutes ago, ManUtdRedDevils said:

 

 

Smart Delivery: This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re playing on. We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later.

This is awesome.  It means no re buying games.  If someone does not upgrade right away they can buy the new Halo this fall to play on an existing Xbox... but if they do upgrade some day they will be able to play the Series X version of Halo with the same license.  

 

That is kind of an obvious feature - but it is new and game changing at the same time.  Certainly did not happen last gen.

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7 minutes ago, number305 said:

This is awesome.  It means no re buying games.  If someone does not upgrade right away they can buy the new Halo this fall to play on an existing Xbox... but if they do upgrade some day they will be able to play the Series X version of Halo with the same license.  

 

That is kind of an obvious feature - but it is new and game changing at the same time.  Certainly did not happen last gen.


It’s one more example of MS trying to move the Xbox platform into being just a simplified PC and doing away with the traditional concept of gaming generations.

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11 minutes ago, number305 said:

This is awesome.  It means no re buying games.  If someone does not upgrade right away they can buy the new Halo this fall to play on an existing Xbox... but if they do upgrade some day they will be able to play the Series X version of Halo with the same license.  

 

That is kind of an obvious feature - but it is new and game changing at the same time.  Certainly did not happen last gen.

CDPR just made this explicit for CP2077

 

 

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21 minutes ago, number305 said:

This is awesome.  It means no re buying games. If someone does not upgrade right away they can buy the new Halo this fall to play on an existing Xbox... but if they do upgrade some day they will be able to play the Series X version of Halo with the same license.  

 

That is kind of an obvious feature - but it is new and game changing at the same time.  Certainly did not happen last gen.

 

... If the publisher opts in.  There is no edict outside of Microsoft published games.

I think most will, but we shouldn't be surprised by outliers.  Several publishers decided to resell remasters this gen, even on PC. (ie: Dark Souls)

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