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Resident Evil 3 Remake OT - The Great Escape


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10 minutes ago, Bloodporne said:

I finally received my rental on Saturday and sat down with it on Sunday morning. I initially meant to play it in one shot but fifty-thousand phone calls, texts and other shit later, I'll have to finish it tonight or tomorrow or whenever. I started on Hardcore having played RE2R quite a few times total on all difficulty settings so I wanted a challenge and resource management. I just finished cleaning up the hospital with Jill and stopped for the night since it seemed like I was about to enter, possibly, the final area? 

 

Especially after Nier: Automata, I've been having a lot of fun with the frantic pacing and the game in general but it certainly isn't without caveats. I just cannot shake the feeling that this and RE2R should've absolutely been combined into one game and it's something that keeps bugging me while playing. Both games are too lean in my opinion but with RE3, knowingly so but still, even circling back to the police station and going so far as to giving you the same damn locker puzzles with the same solution, come on. I played so much RE2R and there's so much overlap here in general that both games retrospectively feel a bit compromised due to them presumably separating the two. The cut elements and general "reimagining" aspects would've made much more sense if this would've been released as one package. I know there's no way they'd do that but I'd love to be able to play some Director's Cut some day that combines the two. 

 

Putting that aside, moment-to-moment it's often a really good game, kind of the cathartic Action outburst after RE2R's more methodical approach and I think it mostly works well and is fun. I generally dislike stalker enemies so I'm actually relieved to see Nemesis mainly relegated to boss fights, which have been cool, and boring but thankfully brief push-forward-for-awesome set pieces. The brief segments where he does appear as a legit stalker made me appreciate that even more considering he can quite literally warp in front of you blocking your path at light speed and then OHKO you. 

 

I think the other issue is that its brisk pacing, one of the very few areas being a revisit to the police station you probably just played to death last year and slightly too-frequent set pieces make the game feel even shorter than RE2R when in reality, I don't think it is. In that context especially though, I sorely miss the cut areas. Relegating the clock tower to a pamphlet note and a boss fight in front of it is really lame but again would've possibly made more sense pacing-wise had this been one big package I think.

 

I'll pick it up on sale later and end up replaying RE2R and RE3R back-to-back, it seems like that'd be the optimal way to experience both. First, the eerie atmospherics and slower pace and then the Action dash out of the city, two sides of the same coin. 

 

I'd rate them as follows:

RE2R 9/10

RE3R 7.5/10 

 

Also, two noticeable differences from RE2R are obviously the addition of the dodge mechanic and the noticeably reduced gore/damage models. Outside of Nemesis, including the boss fights, I'm not sure I've even once been able to get the dodge right against a zombie and I just stopped trying to use it. I'll engage with it and try to learn it on future playthroughs. The reduced damage models are a weird step back but I get it's probably due to the fact you have a much larger amount of them on screen at once, especially when shit hits the fan in the Carlos segments.

 

I haven't compared directly to RE2R obviously but I think the faces in this game are insane. The face and eyes for Tyrell Patrick combined with the quality of his voice acting especially kept taking me aback. In general, the graphics are gorgeous and I usually don't pay that much attention to technical aspects.

 

 

Good job starting with Hardcore. I started with Normal, but Hardcore is a better mode, and I hear Nightmare is not only better, but there are many changes as well.

 

Here's the thing with the locker puzzles: I totally get that, but I feel like it has to be the same since it takes place before RE2. It'd be kind of weird if the same lock had two different combinations. I do like how there's that one locker that you can open in RE2 in the locker room that has a zombie in it, and in RE3 you see the note of the guy who locked himself in there so he wouldn't hurt anyone. Touches like that were fun.

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10 minutes ago, SaysWho? said:

 

Good job starting with Hardcore. I started with Normal, but Hardcore is a better mode, and I hear Nightmare is not only better, but there are many changes as well.

 

Here's the thing with the locker puzzles: I totally get that, but I feel like it has to be the same since it takes place before RE2. It'd be kind of weird if the same lock had two different combinations. I do like how there's that one locker that you can open in RE2 in the locker room that has a zombie in it, and in RE3 you see the note of the guy who locked himself in there so he wouldn't hurt anyone. Touches like that were fun.

My take on that is that I get it logically...but again, it would've felt cooler if it were one package. In practice this all ended up just feeling like them recycling to a brazen degree in a game already very light on content, the whole police station segment that is. I've played RE2R so much, I knew the code off the top of my head and little things like that keep making the game feel even 'less' for me content-wise. Edit: What I would've liked to have seen then would've been a few extra rooms to unlock due to debris maybe covering them in RE2R or something...just add a little bit if you're going to recycle. 

 

The note thing, I did really like those kind of small story telling tidbits. That and seeing Kendo (if that's his name) a little earlier and so on.

 

And yeah, I haven't played the other modes but Hardcore seems like it should be the way to go on a first playthrough. Only one or two segments so far were particularly challenging but there certainly is pressure so I think the game would be too easy and lose a lot of its frantic feeling on Normal.

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14 minutes ago, Bloodporne said:

My take on that is that I get it logically...but again, it would've felt cooler if it were one package.

 

If they were in the same package you'd have the same complaint. "Damn, I'm at the police station again with this same lock here IN THE SAME PACKAGE!"

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I felt RE2 had plenty of content. RE3 felt a lot lighter, though still fun. I guess it could have been an expansion, but it's reimagining RE3, so it can't really serve as an expansion when an actual RE3 needs to follow RE2.

 

Maybe a cheaper game a la Ratchet & Clank? That debuted at $40.

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28 minutes ago, Keyser_Soze said:

 

If they were in the same package you'd have the same complaint. "Damn, I'm at the police station again with this same lock here IN THE SAME PACKAGE!"

Cool 

25 minutes ago, SaysWho? said:

I felt RE2 had plenty of content. RE3 felt a lot lighter, though still fun. I guess it could have been an expansion, but it's reimagining RE3, so it can't really serve as an expansion when an actual RE3 needs to follow RE2.

 

Maybe a cheaper game a la Ratchet & Clank? That debuted at $40.

I agree that RE2R felt like it had enough content especially with the...shit I forget the name...Survivors DLC stuff and the remixed second scenario. I mainly meant to say it's something that kept popping in my head while playing RE3R, that it retrospectively felt like both combined would've made for a great, full-blown reimagining of early RE's timeline for modern players. I mean listen, I still think they are obviously as separate products, I don't mean to imply either game sucks because of it as you can see by my personal ratings I had in the original post, just that I often had this nagging feeling that it feels like one big universe sliced-up ultimately. 

 

Also, I'm not saying this would logistically work well or anything, just something I felt a lot like I said. Obviously I'm not a game dev, I have no fucking clue, but just from a player's perspective.

 

From what I can recall right now, I definitely prefer the boss fights in RE3R. The dodge move makes them feel a lot more natural and fair. 

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