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General Gaming Diablo IV Officially Announced, update - Barbarian/Sorceress/Druid class playthrough videos from Game Informer

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4 hours ago, Nokt said:

I guess my real question here is what has the Diablo team been doing for 5 years?

According to the wikia (which I take with a grain of salt) Diablo has its own dev team that isn't apart of the other dev teams. They probably assist with other launches, but its been 5 years since Reaper of Souls. So we are 7+ years out since the last major release of Diablo.

 

Jason Schreier wrote a great article about it.

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12 hours ago, Remarkableriots said:

As far as i know Path of Exile doesn't have an offline mode.

 

 

That's what I was getting at. If Diablo IV is going to have an online "shared open world," I'm assuming it's going to be very similar to Path of Exile in structure. To be fair, PoE is way better than any F2P game has a right to be, and they've been pretty successful with their setup, despite their mtx shop being probably one of the most passive and unintrusive ones on the market.

 

The question is, will Diablo IV do it well enough to charge $60+ for a game that will inevitably be compared to one that is free?

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Any Starcraft game playable on a controller would be a huge slap in the face to Starcraft fans.

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29 minutes ago, Moa said:

Any Starcraft game playable on a controller would be a huge slap in the face to Starcraft fans.

 

I've played Starcraft 2 on a controller. Mapped out a control scheme that works pretty well so far.  Also wasn't Starcraft already released on consoles once before?  The main challenge in porting it would be designing an intuitive UI, no? 

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23 minutes ago, fuckle85 said:

 

I've played Starcraft 2 on a controller. Mapped out a control scheme that works pretty well so far.  Also wasn't Starcraft already released on consoles once before?  The main challenge in porting it would be designing an intuitive UI, no? 

 

Allow me to amend my post, any Starcraft game designed to be playable on a controller would be a huge slap in the face to Starcraft fans. I'm sure its possible to have fun in the campaign with a controller scheme, but having a full console release would likely necessitate the kinds of gameplay concessions that would ruin the game for core players.

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6 minutes ago, Moa said:

 

Allow me to amend my post, any Starcraft game designed to be playable on a controller would be a huge slap in the face to Starcraft fans. I'm sure its possible to have fun in the campaign with a controller scheme, but having a full console release would likely necessitate the kinds of gameplay concessions that would ruin the game for core players.

 

The same was said of Diablo 3 before it was ported, but it turned out well. If content was removed or scaled back, sure, but how would it ruin the gameplay if everything's intact but remixed to be more comfortable playing w/ a controller?   A console port could still allow compatibility with keyboards too.  I'm not seeing a downside to having the game playable on more platforms.

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23 hours ago, XxEvil AshxX said:

 

That's what I was getting at. If Diablo IV is going to have an online "shared open world," I'm assuming it's going to be very similar to Path of Exile in structure. To be fair, PoE is way better than any F2P game has a right to be, and they've been pretty successful with their setup, despite their mtx shop being probably one of the most passive and unintrusive ones on the market.

 

The question is, will Diablo IV do it well enough to charge $60+ for a game that will inevitably be compared to one that is free?


It will be. It’s Blizzard. 

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On 11/4/2019 at 5:02 PM, Moa said:

Any Starcraft game playable on a controller would be a huge slap in the face to Starcraft fans.

Starcraft fan here, and I played mad hours of Starcraft 64. My buddy and I did plenty of 20 hour sessions as kids. Yes, we played on PC at that time as well.

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On 11/3/2019 at 7:00 PM, XxEvil AshxX said:

 

That's what I was getting at. If Diablo IV is going to have an online "shared open world," I'm assuming it's going to be very similar to Path of Exile in structure. To be fair, PoE is way better than any F2P game has a right to be, and they've been pretty successful with their setup, despite their mtx shop being probably one of the most passive and unintrusive ones on the market.

 

The question is, will Diablo IV do it well enough to charge $60+ for a game that will inevitably be compared to one that is free?

 

On 11/4/2019 at 6:05 PM, Mercury33 said:


It will be. It’s Blizzard. 

 

Nevermind, it just looks like Blizzard is gonna take Path of Exile's cosmetic microtransactions and still make us pay for expansions.

 

"Let's see... how do we make people believe Diablo IV is better than Path of Exile? I know! We'll do everything Path of Exile does, but make people pay for it! And when the expansions come out, we'll make them pay for those too! It's perfect!"

 

I'm not saying PoE is perfect, but it's pretty good. And Blizzard doesn't seem to be the least bit concerned with garnishing some goodwill for themselves. They could easily make expansions free, in exchange for cosmetic mtx and ya know, paying for the game in the first place. 

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15 hours ago, XxEvil AshxX said:

Nevermind, it just looks like Blizzard is gonna take Path of Exile's cosmetic microtransactions and still make us pay for expansions.

 

"Let's see... how do we make people believe Diablo IV is better than Path of Exile? I know! We'll do everything Path of Exile does, but make people pay for it! And when the expansions come out, we'll make them pay for those too! It's perfect!"

 

I'm not saying PoE is perfect, but it's pretty good. And Blizzard doesn't seem to be the least bit concerned with garnishing some goodwill for themselves. They could easily make expansions free, in exchange for cosmetic mtx and ya know, paying for the game in the first place. 

Considering that Diablo is the least successful series that blizzard currently has (from a profit point of view) it would make sense that they would introduce microtransactions and well as still paying for expansions. 

Not saying its right, but in order for Diablo to be a relevant series to Blizzard they need to bring in more cash.

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If the micro transactions are purely cosmetic then who cares. I also have zero problem paying for expansions. Imo games have stayed a flatline price for 15 years and have only gone up $10 over the course of like 30 years. If the quality of the product is good, I have no problem paying for it. 

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23 hours ago, Nokt said:

Considering that Diablo is the least successful series that blizzard currently has (from a profit point of view) it would make sense that they would introduce microtransactions and well as still paying for expansions. 

Not saying its right, but in order for Diablo to be a relevant series to Blizzard they need to bring in more cash.

do you have a link showing how the Diablo series is the least profitable series for Blizzard? Diablo 3 outsold Starcraft 1&2 including every expansion combined. 

Quote

Top selling Blizzard games

1. Overwatch (35 million*) 

2. Diablo III (30 million)

3. Diablo II (17 million)

 Diablo II: Lord of Destruction expansion pack (17.5 million)

4. World of Warcraft (12 million subscribers peak) 

5. StarCraft (11 million)

6. Starcraft II (6 million)

._Heart of the Swarm (1.1 million)

Legacy of the Void (1 million) 

7. Warcraft III: Reign of Chaos (3 million) 

8. Warcraft III: The Frozen Throne [expansion pack] (3 million)

9. Diablo (2.5 million)

10. Warcraft II: Tides of Darkness (2 million)

 

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1 hour ago, Remarkableriots said:

do you have a link showing how the Diablo series is the least profitable series for Blizzard? Diablo 3 outsold Starcraft 1&2 including every expansion combined.

 It was more conjecture than anything. However, game sales are just the tip of the iceberg. Especially when competing with micro-transactions and concurrent subs.
I also don't count Starcraft as current because its been rather quiet in recent years. I wouldn't even count Diablo as current if Immortal and IV hadn't been announced.

 

Overwatch: base game sales + micro-transactions

WoW: base game sales + monthly subs + micro-transactions + expansions + WoW classic subs now too

Diablo: base game sales + a single expansion

 

EDIT: apparently Diablo 3 has microtransactions, just not in EU/US

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On 11/10/2019 at 4:34 AM, Mercury33 said:

If the micro transactions are purely cosmetic then who cares. I also have zero problem paying for expansions. Imo games have stayed a flatline price for 15 years and have only gone up $10 over the course of like 30 years. If the quality of the product is good, I have no problem paying for it. 

I agree. Micro transactions are bad if they're locking content behind them. Cosmetics, I couldn't care less about.

 

 

 

Historically, Diablo expansions have been pretty well worth their price. There's been a ton of content and new character classes. If I enjoy the game, I don't have any problem paying more money for more game.

 

 

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Haven't they been releasing Free Diablo 3 updates pretty much since release.  I stopped playing awhile ago, but everytime I get on there's new stuff to do.  They released 1 or 2 paid expansions for it, but they've also been updating it with the Seasons or whatever which I think each introduce new things.  

 

If they need to implement MX Cosmetics to keep supporting these games, that's okay by me.

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7 hours ago, Remarkableriots said:

do you have a link showing how the Diablo series is the least profitable series for Blizzard? Diablo 3 outsold Starcraft 1&2 including every expansion combined. 

 

 

3. Diablo II (17 million)

 Diablo II: Lord of Destruction expansion pack (17.5 million)

 

how does this work?

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16 hours ago, Remarkableriots said:

They sold expansion packs with Diablo 2 included?

I actually only bought LOD, I bummed a code from a friend for base D2, then input my LOD code. Worked for me, perhaps .5 million people did the same too?

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