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DOOM Eternal OT - Raze Hell, update: "Official GeForce RTX 3080 Ti 4K Ray Tracing Gameplay" trailer


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I realized that I had skipped a bunch of slayer gates on my way through, and heard in a podcast this week, that you needed all of the Empyrean keys to unlock a special weapon.  I'm going back to get them now.

1)  Realized that the fast travel that you unlock at the end of the level, is gone when you go back in

2)  I think you need to finish the level to recognize that you have the key

3)  I finished a slayer gate, and finished the level, then realized I had forgotten to pick up the key

 

I am still really enjoying the combat, replaying the same level over-and-over, not so much.

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On 3/25/2020 at 12:04 PM, Kal-El814 said:

Chainsaw? Ammo has never been a problem for me.

I did just have a situation where I ran out of ammo for all of my guns and no minor demons spawned for me to chainsaw. I just ran around dodging shots from the heavy demon that I was fighting until he eventually got me. 
Other than that ammo hasn't been a problem.

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20 hours ago, AbsolutSurgen said:

I realized that I had skipped a bunch of slayer gates on my way through, and heard in a podcast this week, that you needed all of the Empyrean keys to unlock a special weapon.  I'm going back to get them now.

1)  Realized that the fast travel that you unlock at the end of the level, is gone when you go back in

2)  I think you need to finish the level to recognize that you have the key

3)  I finished a slayer gate, and finished the level, then realized I had forgotten to pick up the key

 

I am still really enjoying the combat, replaying the same level over-and-over, not so much.

 

This is where I'm at. I just beat it and thought I would go back through and try to unlock everything. But I guess you can't save your progress midway through a level anymore? When I came back to the game it dumped me back out to the hub ship.

 

I've never even tried the fast travel and it doesn't work when you go back? Huh?

 

Maybe I'll just start over from scratch and unlock everything as I go. But I do gotta say, going through the early levels all powered up makes you feel like a total badass. It's pretty fun.

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19 minutes ago, ort said:

 

This is where I'm at. I just beat it and thought I would go back through and try to unlock everything. But I guess you can't save your progress midway through a level anymore? When I came back to the game it dumped me back out to the hub ship.

You can do the mission select from the main menu and replay the level (which is what I have done).  It didn't seem to be unlocking the Empyrean key unless I fully completed the level (to be fair, the slayer gates seem to be right near the end of the level). 

19 minutes ago, ort said:

 

I've never even tried the fast travel and it doesn't work when you go back? Huh?

 

Yup.

19 minutes ago, ort said:

Maybe I'll just start over from scratch and unlock everything as I go. But I do gotta say, going through the early levels all powered up makes you feel like a total badass. It's pretty fun.

Slayer gates are much easier when you're more powered up. :)

 

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Just finished the whole game on Ultra Violence (with all slayer gates too).

 

Fuck me. The beginning was crazy hard when you have so few weapons and 100 health is basically 2 hits away from death. Then it got easier. Then it got easier still as I got good at using at the different weapons and abilities effectively (dat freeze 'nade).

 

Then I played the last level. Holy fucking shit that last level was hard on Ultra Violence. The final boss is actually kind of a cake walk, but the final encounters in that level were something else.

 

 

I got all the secrets, mastered all weapons, and did all the slayer gates. The only thing I'm missing are a couple level challenges I fucked my opportunity to do.

 

The game was overall a lot of fun, except for:

1. Slime that makes you move like shit. Get this the fuck out my ninja with guns game.

2. Swimming in acid, because who doesn't want to be punished for looking around?

3. Buff totems: find this needle in a haystack while endless buffed zombies shove it up your ass doesn't seem like a well thought out mechanic.

4. The speed trial where you have to kill a marauder in 30s because the fucking coward just turtles for far too much of the time. (There is an exploit for this one where if you run away, he just... dies. I highly recommend it.)

 

 

For catharsis, I highly recommend replying a level from mission select with infinite ammo cheat using the secret Unmayker weapon you get from doing all the slayer gates.

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5 hours ago, Bacon said:

The last level was my least favorite level the that was the worst boss in the game. The previous boss was amazingly fun. 

 

I dunno. The last fights are insanely hard, but I don't think they're bad. Feels good at least being able to say I did, in fact, actually make it through that level on Ultra Violence. I may be getting old and worse at video games, but I'm not dead yet :p 

 

I might enjoy replaying it with the infinite extra life cheat just to practice fighting.

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It was nothing to do with the difficulty. I beat it on UV as well. Just, idk man, I didn't have as much fun with that level as I did other levels. It might be that I just didn't like the arenas in that level and that lowered my enjoyment of the encounters.

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I didn't even have most of the enemies chase me on the last boss. I stayed on the top of the arena and would have maybe one or 2 guys chase me. Sword them, then just lay into the boss until I was out of ammo, jump down grab sword ammo, chainsaw someone and then go right back up top. It wasn't hard and it wasn't fun.

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21 hours ago, Bacon said:

It was nothing to do with the difficulty. I beat it on UV as well. Just, idk man, I didn't have as much fun with that level as I did other levels. It might be that I just didn't like the arenas in that level and that lowered my enjoyment of the encounters.

 

Interesting. Wonder why you didn't like them? Other than difficulty, they seemed pretty consistent in design to me.

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Got this from Gamefly for PS4 (Pro) and played for about five hours total before returning it. I can tell it's objectively a great game but I had a similar experience with this, but way worse, than with Titanfall 2 last week. I just feel like these games aren't for me anymore and I used to love the genre.

 

There is so much shit going on, i found it overwhelming to the point I gave up in level 3. I played on Hurt Me Plenty going in knowing that it's apparently pretty hard but yeah...I've beaten a lot of hard-as-fuck games and beat D2016 several times including on the highest setting but this game just completely crushed me nonstop. There was never a single arena where I wasn't going from full health to 10%, complete with infuriating "visual impairment" effects and a LOW HEALTH note on screen, within like ten seconds over and over. I was really struggling with how stiff it all feels and how much you have to memorize in terms of which weapon mod for which enemy, hit triangle for armor shards, glory kill for health, chainsaw for ammo because I was constantly low on ammo with everything on red which that alone made me hyperventilate. I get that's probably the point but the game was so obnoxiously on my ass every second that even aiming a sniper shot with the machine gun was impossible for me, let alone hitting one of the tiny weak spots on a controller.

 

I can't remember playing a game this stressful since Hotline Miami 2 on Hard mode. Again, it seems really well designed and I see most of you in here don't have these problems at all so maybe it's just my current mood but this felt like the gaming equivalent of a gym bro screaming at your face to do more reps. Found it really unpleasant right now but I'll revisit it some day after the plague hopefully maybe it's that.

 

And a side note, I thought it was pretty funny how much they doubled down on every aspect of D2016 I didn't like. It's like they read my D1P comments on that one and said fuck this guy specifically.

 

 

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The low health indicator in this game is unbelievably obtrusive. Eventually I got used to it, but the first few times it happened to me I was very frustrated.

 

I do wonder how many of the people having negative experiences with the game and its difficulty are playing with controllers. Personally, I don't think I would enjoy either DOOM on a controller at all. Eternal added a ton of mechanics that I imagine would clutter the hell out of the controller and the weak spot system punishes imprecision far more than 2016 did.

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2 hours ago, Bloodporne said:

Got this from Gamefly for PS4 (Pro) and played for about five hours total before returning it. I can tell it's objectively a great game but I had a similar experience with this, but way worse, than with Titanfall 2 last week. I just feel like these games aren't for me anymore and I used to love the genre.

 

There is so much shit going on, i found it overwhelming to the point I gave up in level 3. I played on Hurt Me Plenty going in knowing that it's apparently pretty hard but yeah...I've beaten a lot of hard-as-fuck games and beat D2016 several times including on the highest setting but this game just completely crushed me nonstop. There was never a single arena where I wasn't going from full health to 10%, complete with infuriating "visual impairment" effects and a LOW HEALTH note on screen, within like ten seconds over and over. I was really struggling with how stiff it all feels and how much you have to memorize in terms of which weapon mod for which enemy, hit triangle for armor shards, glory kill for health, chainsaw for ammo because I was constantly low on ammo with everything on red which that alone made me hyperventilate. I get that's probably the point but the game was so obnoxiously on my ass every second that even aiming a sniper shot with the machine gun was impossible for me, let alone hitting one of the tiny weak spots on a controller.

 

I can't remember playing a game this stressful since Hotline Miami 2 on Hard mode. Again, it seems really well designed and I see most of you in here don't have these problems at all so maybe it's just my current mood but this felt like the gaming equivalent of a gym bro screaming at your face to do more reps. Found it really unpleasant right now but I'll revisit it some day after the plague hopefully maybe it's that.

 

And a side note, I thought it was pretty funny how much they doubled down on every aspect of D2016 I didn't like. It's like they read my D1P comments on that one and said fuck this guy specifically.

 

 

 

This game seems like it would be incredibly hard on a controller, and I say that as someone who's played a lot of FPSs on controller (Halo is one of my favorite FPSs of all time). You really have to be in constant motion or it's game over.

 

As far as dying almost immediately, the early game was like that for me too. You really really need to get some health upgrades or it's like playing license to kill, except it only applies to you.

 

Because of upgrades, I found the game got easier as I went through. Until the final level. Holy shit at the final level encounters.

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I played it on PS4 with a controller and it definitely feels like it was designed for a m+kb.  Watching footage of people switching weapons with bindings on PC without interrupting the flow of the game (which the weapon wheel definitely does) basically proves that it's the superior set up.  Also, the fact that switching between regular and ice grenades is mapped to the left d-pad by default is very strange - it should probably be down on the d-pad so your finger doesn't have to travel as far.  It's a highly punishing game with way too much going on for a controller.  The more distance I have from the game the less I think I like it.  It looks great and generally feels pretty amazing to play, but it's hat-on-a-hat combat design has too many layers and the level design is overly reliant on arenas.  It's objectively a very good game, but I don't think I'll revisit it the same way I have with Doom 2016.

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6 minutes ago, Kal-El814 said:

How does one hit a Pinky's weak point playing with a controller? I have no idea how they could.

Freeze them. Can also get some air time with a jump meat hook shot and propel yourself to their back side.  

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1 hour ago, legend said:

 

This game seems like it would be incredibly hard on a controller, and I say that as someone who's played a lot of FPSs on controller (Halo is one of my favorite FPSs of all time). You really have to be in constant motion or it's game over.

 

As far as dying almost immediately, the early game was like that for me too. You really really need to get some health upgrades or it's like playing license to kill, except it only applies to you.

 

Because of upgrades, I found the game got easier as I went through. Until the final level. Holy shit at the final level encounters.

 

1 hour ago, ShreddieMercuryRising said:

I played it on PS4 with a controller and it definitely feels like it was designed for a m+kb.  Watching footage of people switching weapons with bindings on PC without interrupting the flow of the game (which the weapon wheel definitely does) basically proves that it's the superior set up.  Also, the fact that switching between regular and ice grenades is mapped to the left d-pad by default is very strange - it should probably be down on the d-pad so your finger doesn't have to travel as far.  It's a highly punishing game with way too much going on for a controller.  The more distance I have from the game the less I think I like it.  It looks great and generally feels pretty amazing to play, but it's hat-on-a-hat combat design has too many layers and the level design is overly reliant on arenas.  It's objectively a very good game, but I don't think I'll revisit it the same way I have with Doom 2016.

Really it just felt like I was fighting the complicated controls and mechanics instead of actually playing the game. By level 3 I felt like the entire game revolved around various frustrating feeling cooldown timers so I could get anything from ammo, armor to basic things like move in a way that doesn't feel sluggish and slower than my enemies. That and juggling whatever strict thing you need to do on enemy xyz with gun xyz and gun mod xyz.

 

I did buy the Doom 64 reissue though and Dad Doom is definitely my speed. I still really love this game, it's a great entry in the original formula.

 

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Much like Doom 2016, you outscale the enemies so the end of the game feels easier than the beginning and middle. I suspect that controller gameplay also exacerbates ammo issues since changing weapons isn't as simple as it is on KB&M.

 

I think the combat arenas on the last level felt more difficulty because they were more strictly rectangular than most other combat arenas in the game, so it was easier to box yourself in a corner. They also had less useful verticality since you could not easily jump up floors.

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6 hours ago, Bloodporne said:

 

Really it just felt like I was fighting the complicated controls and mechanics instead of actually playing the game. By level 3 I felt like the entire game revolved around various frustrating feeling cooldown timers so I could get anything from ammo, armor to basic things like move in a way that doesn't feel sluggish and slower than my enemies. That and juggling whatever strict thing you need to do on enemy xyz with gun xyz and gun mod xyz

 

 

I'm enjoying the basic gameplay of the game but this is pretty accurate from my experience too. I'm towards the end of the game but the game kinda feels like it could have used some more time being tested and fine tuned. Like they didn't nail the balance between being challenging and frustrating. I have such a weird relationship with this game because there's a lot I like and a lot I feel is absolute shit. More to come.

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I'm only on the 2nd or 3rd level ( i lose track because the levels are so long and i'm playing other games) but I got through a somewhat frustrating encounter and the game immediately blue screen errored on the ps4.  Just shut the game off after that.  Some areas seem hard at first but I'm finding if you just run, jump, and zig zag a lot you will survive a lot more.  Run and jump around, kill some enemies, run and jump around, rinse repeat.  Playing on ultra violence and it hasn't been that bad as long as you just keep moving. 

I will say the Amazon Prime Unicorn skin for the Doom guy looks ridiculous during cutscenes haha

detail_tab1_card1_1x._CB420574649_.jpg

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Just now, DarkStar189 said:

I'm only on the 2nd or 3rd level ( i lose track because the levels are so long and i'm playing other games) but I got through a somewhat frustrating encounter and the game immediately blue screen errored on the ps4.  Just shut the game off after that.  Some areas seem hard at first but I'm finding if you just run, jump, and zig zag a lot you will survive a lot more.  Run and jump around, kill some enemies, run and jump around, rinse repeat.  Playing on ultra violence and it hasn't been that bad as long as you just keep moving. 

I will say the Amazon Prime Unicorn skin for the Doom guy looks ridiculous during cutscenes haha

detail_tab1_card1_1x._CB420574649_.jpg

 

I'm playing on Ultra Violence too... it gets worse. There's a couple of weird difficulty spikes in the game that just feel... off. Your mileage may vary, but I expect you'll run into a couple of them.

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A lot about this game feels like Metroid Prime. It kind of feels like they took DOOM 2016 and added a splash of Metroid Prime to it. All the new weird angel dudes and their level look right out of Metroid... and all the additional platforming.

 

The level design overall was fantastic, but I think they needed more of the game to take place in Hell. I remember thinking the same thing about Doom 2016 as well.

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Beat it late last night. While I do think the overall balance gets wonky in places and the game got unnecessarily frustrating in spots, the gameplay is so amazing that I immediately jumped back into the mission select screen to go get all of the collectables I missed the first time around. I'm playing in 1080P on the Xone X but I imagine the game looks amazing on the X1X?  I'll be playing this game for a bit I think.

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3 hours ago, skillzdadirecta said:

Beat it late last night. While I do think the overall balance gets wonky in places and the game got unnecessarily frustrating in spots, the gameplay is so amazing that I immediately jumped back into the mission select screen to go get all of the collectables I missed the first time around. I'm playing in 1080P on the Xone X but I imagine the game looks amazing on the X1X?  I'll be playing this game for a bit I think.


:confused:  Did you mean you’re playing on an OG Xbone and are asking how it looks on an X1X? Or that you’re playing on an X in 1080p and do not have 4k available to you?

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Finished the campaign last night, I suck, so I only played it on "Hurt Me Plenty".  My finally thoughts:

1) I loved the combat, except for a few caveats;  I HATED the final two bosses, and never enjoyed fighting Marauders.

2)  The story/lore was a hot pile of streaming trash

3)  I wish they would get rid of the platforming in the game.  I never enjoyed it.

 

I really do wish more FPS games would move to this kind of high speed action -- IMHO, it really improves the playing experience.  I enjoy it so much better than the slow moving, pop-out and shoot things, then hide while your health recharges (i.e. Halo/CoD/Far Cry/etc.).

Even with my caveats noted above, this game would come HIGHLY recommended by me.

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Mick Gordon is NOT HAPPY AT ALL with the mixing of the game's OST, probably won't work with id again.

Quote

If you've been listening to the soundtrack and trying to figure out why it sounds off compared to its predecessor, audio blogger thatACDCguy has broken down what's changed in a Twitter thread. 

 

The audiophile goes on to explain that the new version features less dynamic range between instruments, resulting in smoother wavelengths and making the instruments all compete for your ears' attention. It's still a killer OST, even on Spotify where the quality has been reduced, but it's perhaps not all it could have been. 

 

Gordon responded, offering an explanation: he didn't mix that track. Apparently the composer mixed a "small handful" of them, which haven't been compressed. 

 

He doesn't sound too impressed, suggesting that he wasn't involved in the decision. Following this, a fan allegedly reached out to the composer on Instagram, which they shared on Reddit, asking if he'd work with id on future Dooms. "Doubt we'll work together again," he said.  

 

"I take a lot of pride in my work," Gordon told me. "It’s all I do, it’s all I have and I pour my heart and soul into it." He added that he's still trying to understand the situation himself and has no further comments at this time. 

 

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Jesus I hope id/Bethesda didn't just burn a bridge with Mick. Sucks to hear about the mixing of the OST, and it's probably doubtful something like that would ever get fixed or re-released. I hope they can reconcile things with Mick so that he does the soundtrack for the third Doom. I'm sure the community is going to be up in arms over this, and show their support for him. 

 

I haven't heard many of the new songs because I haven't played the game yet, but if they're anything like the soundtrack from the previous game, they're going to be absolutely killer. 

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