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Cyberpunk 2077: Phantom Liberty (PC/PS5/Xbox Series) - Information Thread, update: Update 2.1 "Overview" trailer and patch notes


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3 minutes ago, BloodyHell said:

Sure, but nobody can say the shooting mechanics in this game is bad. It just isn’t.

 

if you’re playing on consoles, then definitely, the framerates would make it suck. But on PC, frankly, the shooting is some of the best non-twitch shooting out there.

Sure you can. They feel mediocre for a FP perspective game that’s been in development for this long. Oddly enough @Nokt used FO as example just like I did. They aren’t broken but I don’t find them to feel good either.

 

The only reason I even bring it up is this forum is notorious for having arguments of subjective shit that people can’t give up. It would be one thing if was a discussion but it turns into a circle jerk while brow beating someone that disagrees (RDR2). 
 

Say shit like ( are we playing the same game ? ) comes off super dismissive and does nothing to spark a conversation, which lets be honest it’s the reason we post here. 

 

 

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1 hour ago, Nokt said:

I said it was sub-par. Which was probably still the wrong word to use. The game, at least early on, does nothing to stand out from the hordes of FPS games that are out there. 
 

While perhaps not in the same genre there are a good chunk of games that take the FPS genre to interesting heights, this game isn’t one of them. 

 

If you keep playing, I'll be curious to see if your opinion changes.

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1 hour ago, Nokt said:

I said it was sub-par. Which was probably still the wrong word to use. The game, at least early on, does nothing to stand out from the hordes of FPS games that are out there. 
 

While perhaps not in the same genre there are a good chunk of games that take the FPS genre to interesting heights, this game isn’t one of them. 

Its an rpg first, a shooter second.
 

People can compare it to FO if you’re saying its an extremely refined fallout. 
 

I mean, when someone says the shooting is bad, it does seem like they are playing a different game. The combat is so smooth.

 

im guessing those of us who love it are maybe playing with higher end hardware. 

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32 minutes ago, BloodyHell said:

Its an rpg first, a shooter second.
 

People can compare it to FO if you’re saying its an extremely refined fallout. 
 

I mean, when someone says the shooting is bad, it does seem like they are playing a different game. The combat is so smooth.

 

im guessing those of us who love it are maybe playing with higher end hardware. 

Again it’s not bad, it’s just not special or standing out far enough from the crowd. What does the early game do to differentiate it from Borderlands, Fallout, Far Cry, Bioshock, Deus Ex, Stalker, Alpha Protocol, Prey, or even my gold standard of Destiny? 

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18 minutes ago, Nokt said:

Again it’s not bad, it’s just not special or standing out far enough from the crowd. What does the early game do to differentiate it from Borderlands, Fallout, Far Cry, Bioshock, Deus Ex, Stalker, Alpha Protocol, Prey, or even my gold standard of Destiny? 

 

 

I think asking how it differentiates itself *in the early game* isn't really a helpful question, because by design the main thing that differentiates itself depends on building up your character.

 

I mean, most of those games in their early game don't really differentiate from each other either. Even Doom opens up the more you play and unlock and otherwise is superficially similar to other shooters at the start.

 

The core early game core shooting is, however, much better than Fallout and Deus Ex, however (and I love Deus Ex, FWIW)

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30 minutes ago, thedarkstark said:

Yikes... 

good reply. 
Destiny’s core mechanics are better than 99% of any shooter outside of high competitive e-sports titles. Granted they don’t get super crazy mechanically or do anything special, but that foundation goes a long way. 

 

18 minutes ago, legend said:

I think asking how it differentiates itself *in the early game* isn't really a helpful question, because by design the main thing that differentiates itself depends on building up your character.

 

I mean, most of those games in their early game don't really differentiate from each other either. Even Doom opens up the more you play and unlock and otherwise is superficially similar to other shooters at the start.

 

The core early game core shooting is, however, much better than Fallout and Deus Ex, however (and I love Deus Ex, FWIW)

It’s a fair assessment, I’m just a frustrated player who isn’t having a good time yet. I get that RPGs take time to develop, but with nothing to make me want to play the game it’s hard to keep coming back.

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4 hours ago, Keyser_Soze said:

 

I just fired up Jedi Fallen Order on Xbox and was surprised to see that it had an option for Motion Blur, Film Grain and Chromatic Aberration and before even playing the game I turned them off because it's always awful. :p

 

It's true, it always looks awful. I hope more people are aware of this and turn all that shit off.

 

3 hours ago, Bloodporne said:

Give me all of those in all my games

 

:feelsrona:

 

I hope you're kidding! It makes games look like ass I think - it's not used in the way films use them. 

 

22 minutes ago, legend said:

I think asking how it differentiates itself *in the early game* isn't really a helpful question, because by design the main thing that differentiates itself depends on building up your character.

 

This. Every hour I play the gunplay becomes more interesting. There's depth to the customization options on your weapons that, when used in tandem with the character leveling system (attributes and perks), things begin to get much better. The early going the gunplay is definitely not bad, just bland, but I felt that changes quite quickly over time. 

 

I do think for a game that's an RPG first and a shooter second (ala: Bioshock, Fallout, The Outer Worlds, Deus Ex, etc.) that this game's gunplay plays very smoothly. I wish the character locked on to the cover they get behind like in some games (which does hurt freedom of movement somewhat but helps during combat) and it's very easy to get hit and killed in the early going when you peak out from behind cover (at least on hard) but since I do mostly stealth/hacking, I'm not often in firefights if I can help it. Also, the early part of the game kind of forces you into a number of firefights so you get used to the controls/combat, later on things open up - I mostly hack enemies, distract enemies, then stealth kill them. Eventually you get silenced weapons, etc. 

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1 minute ago, Greatoneshere said:

I hope you're kidding! It makes games look like ass I think - it's not used in the way films use them. 

No, I like film grain in games! But this is also coming from someone who was pissed off that they removed some of the hyper-bloom in Dark Souls: Remastered. They keep having those options in games, there must be others who like this stuff, it can't just be me :dab:

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9 minutes ago, Nokt said:

It’s a fair assessment, I’m just a frustrated player who isn’t having a good time yet. I get that RPGs take time to develop, but with nothing to make me want to play the game it’s hard to keep coming back.

 

I feel ya. I would stick with it since you're playing on PC though. I was fine with the intro as it was, but it's absolutely worth pushing a little further because it really explodes.

 

I'm reminded that back in 2000 my best friend and I both got the original Deus Ex, played a little and were kind of bored. Then one day my friend decided to just push through further and then was calling me on the phone telling me I have to keep going because it got so good. I did, and the original Deus Ex is still one of my favorite games ever made :p 

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6 minutes ago, Bloodporne said:

No, I like film grain in games! But this is also coming from someone who was pissed off that they removed some of the hyper-bloom in Dark Souls: Remastered. They keep having those options in games, there must be others who like this stuff, it can't just be me :dab:

 

Well, to each their own. It made Cyberpunk look so bad - turning off all that shit made the game look real good (to me). It was a particularly egregious case in this instance at least. 

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2 minutes ago, Greatoneshere said:

 

Well, to each their own. It made Cyberpunk look so bad - turning off all that shit made the game look real good (to me). It was a particularly egregious case in this instance at least. 

I will say that even I think the chromatic aberration in Bloodborne sucks for example.

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2 hours ago, Nokt said:

It’s a fair assessment, I’m just a frustrated player who isn’t having a good time yet. I get that RPGs take time to develop, but with nothing to make me want to play the game it’s hard to keep coming back.

 

If the game has zero hooks in you then maybe it's just not the game for you. That said, if the gunplay is a major hangup for you, and if you think you would be more interested in the game if the gunplay felt better, then I would suggest you keep playing because it gets good pretty quickly. I haven't played Destiny 2, but I doubt the gunplay in Cyberpunk quite reaches the level of leading dedicated FPSs. What makes the gunplay in Cyberpunk feel great compared to other RPGs is a combination of the sound design of many of the guns, the impact of your shots, the dismemberment, the weapon variety, and most notably the way your character interacts with cover and the environment. The shooting in this game really puts other RPGs and even some FPSs (Looking at you Wolfenstein) to shame. I've been surprised at how enjoyable the combat is in this game given that I wasn't sold on it from pre-release footage and how bland the combat was in the Witcher series. I think everyone in this thread who has gotten past Act 1 is on pretty much the same page as me regarding the shooting.

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56 minutes ago, Moa said:

If the game has zero hooks in you then maybe it's just not the game for you. That said, if the gunplay is a major hangup for you, and if you think you would be more interested in the game if the gunplay felt better, then I would suggest you keep playing because it gets good pretty quickly. I haven't played Destiny 2, but I doubt the gunplay in Cyberpunk quite reaches the level of leading dedicated FPSs. What makes the gunplay in Cyberpunk feel great compared to other RPGs is a combination of the sound design of many of the guns, the impact of your shots, the dismemberment, the weapon variety, and most notably the way your character interacts with cover and the environment. The shooting in this game really puts other RPGs and even some FPSs (Looking at you Wolfenstein) to shame. I've been surprised at how enjoyable the combat is in this game given that I wasn't sold on it from pre-release footage and how bland the combat was in the Witcher series. I think everyone in this thread who has gotten past Act 1 is on pretty much the same page as me regarding the shooting.

I feel like this got blown out of proportion. I simply stated that its doing nothing special at this point and feels sub-par to many other FPS games on the market.

I don't hate the game, I just am struggling with pushing myself to get to the good stuff. I, like Legend, have put down games only to come back and appreciate them a whole heck of a lot more after the fact. This might just be one of those games.

 

I feel that more could be done to combat the early game lull in RPGs. Give the player a cool gun up front and have it taken away or not able to upgrade so I have to use other guns. Have a big plot development upfront, dangle a carrot in front of my face so that I want to chase it. Right now I feel like I have to find the carrot in the first place. I'll chug through another couple hours and if nothing sticks I probably will give it up.

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21 minutes ago, Nokt said:

...give the player a cool gun up front and have it taken away or not able to upgrade so I have to use other guns... dangle a carrot in front of my face so that I want to chase it.

 

Yeah... it would be really cool if they did something like that...

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On 12/15/2020 at 8:20 AM, CitizenVectron said:

Is this possibly the biggest "wow this game is amazing!" to "fuck the developer!" turnarounds in game history? Normally a game comes out and the press is immediately negative, but in this case the first 24-48 hours were pretty good, and then there was the sudden downturn in opinions.

 

They can definitely turn it around if they put in the work (look at No Man's Sky, which is fantastic now)...but they'll need to earn that good will back.

 

 

These are 2 different things though. No Mans Sky was half the game it was promised to be when it released. Cyber Punk just shouldn't be on last gen consoles. PC players with good rigs and XSX players are saying it's mostly fine just with some bugs. I'm playing on XSX and only have had a few performance problems and stutters. Definitely doesn't fee like the game is unfinished or anything, just buggy. But like I've said a million times by now, fucking Skyrim for PS3 crashed during the intro cart ride for me. So its no worse than some other games i've played. 

 

If I can get through Fallout New Vegas on PS3, you all need to stop crying. 

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Cyberpunk 2077 Debacle Costs Founders $1 Billion of Wealth (Bloomberg)
 

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The technical glitches plaguing CD Projekt SA’s Cyberpunk 2077 game have cut more than $1 billion off the wealth of the company’s founders. Perhaps more seriously, the quality-first image of the studio has been shaken, and may not be easy to win back.

 

CD Projekt shares plunged by a third over the past six days as the number of bugs plaguing the highly anticipated futuristic game prompted an apology from the firm and an offer for refunds of gamers on previous-generation consoles. Short sellers have also started targeting the stock, with short interest up from less than 1% of free float in September to 8.3% on Monday, according to Markit data.

 

Analysts vary on their assessment of long-lasting consequences for the studio, which is relying heavily on the new title. They agree that the pace of fixing bugs will be crucial for revenue, even as opinions about the PC version look much better. The average forecast for 12-month sales fell to 25.6 million copies from almost 30 million copies expected before the Dec. 10 release, based on nine refreshed estimates collected by Bloomberg News. The stock stopped its free-fall on Tuesday, rising 2.5% at 2:02 p.m. in Warsaw.

 

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58 minutes ago, Commissar SFLUFAN said:

 

If you have that much wealth to lose,

 

giphy.gif

 

3 minutes ago, heydude93 said:

How does this game have an 8.5+ on metacritic right now?  Is the PC version that much better than on console? Is it actually good?

 

Yes, it's a very good game with some bugs on PC. Already my game of the year. We'll see where I land with it when all is said and done.

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Looking forward to revisiting it when it's patched up then.  Almost EVERYTHING about it so far - graphics, immersion, ai, gameplay balance/depth, story - seems like a mess on consoles right now. Even the controls were initially on settings that make the shooting mechanics feel worse :lol:

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26 minutes ago, heydude93 said:

Looking forward to revisiting it when it's patched up then.  Almost EVERYTHING about it so far - graphics, immersion, ai, gameplay balance/depth, story - seems like a mess on consoles right now.

 

Don't get us wrong: it's CERTAINLY NOT a picnic on the PC either as many of those issues are present as well.

 

It's just that the PC's technical presentation might as well be in another universe compared to that of the previous generation consoles (note: the current generation consoles (PS5/XBSX) are running the game in backwards compatibility mode as there are currently no specific versionsof the game for those consoles yet).

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