Jump to content
Sign in to follow this  
SFLUFAN

General Gaming Dying Light 2 - Information Thread, update: Gamescom gameplay demo (26 minutes)

Recommended Posts

Your choices can wipe out entire settlements in Dying Light 2 (Eurogamer)

Quote

Dying Light 2 is a very ambitious sequel. Its map, Techland tells us, is four times as big as its predecessor's and players will see about 50 per cent of the game's content in a single playthrough. The reason for this is that players will regularly have to make big decisions about the way the game's action unfolds - the consequences of those choices can be as far reaching as determining whether a character lives or dies, sometimes even determining whether you unlock an entire section of the map or not. Having seen about half an hour of the game in a presentation at E3, I'm very much intrigued.

 

Dying Light 2’s dark age parkour looks solid, but the narrative feels risky (Polygon)

Quote

But, while Dying Light 2 seems to have a good feel for its combat mechanics, the game’s narrative itself seems much more experimental. Penned by Chris Avellone (known for his work on Planescape: Torment and Fallout: New Vegas, among others), Ciszewski says that players will likely only experience about 50 percent of the storyline in their first playthrough. That means the same sense of loss on display in the game world extends to Dying Light 2’s storyline as well.

 

You Will Probably Only See 50% of Dying Light 2's Content In Your First Playthrough (IGN)

Quote

The big buzz-phrase during Dying Light 2’s extremely impressive E3 demo was “narrative sandbox.” Throughout the 30-odd minute gameplay demonstration, developer Techland pushed the idea that even if you finish Dying Light 2, you’ll probably only see around 50% of its content based on the decisions you make throughout. It’s a liberating premise that promises for some great watercooler chat with other people playing, as theoretically, there are hundreds of thousands of variations on how your story could play out.

 

Dying Light 2's New Storytelling Is Punctuated By Its Brutal Combat (Gamespot)

Quote

At E3 2019, we got to see an extended hands-off demo that focused on the conflict between two major factions--a war between the communities of The Fish-Eye and the Castle. Though the concept of an open-world zombie apocalypse experience letting you have the run of the city is very much intact, there's now a greater emphasis on weaving those sandbox elements into the actual story.

 

Parkour movement changes depending on which Dying Light 2 region you’re in (PCGamesN)

Quote

There seven different regions in Dying Light’s The City setting, and each will feature a unique style of parkour. While the moveset you build as you progress through the game won’t change region to region, the challenge you face will vary a great deal.

 

Dying Light 2 E3 2019 preview: Techland's pulpy power fantasy has politically charged punch (GamesRadar+)

Quote

I was prepared for Dying Light 2's sequel-sized scope. I was prepared for its first-in-class moment-to-moment gameplay. But what I was not prepared for, perhaps to my shame, was its consistent capacity to scare me senseless. I'm not just talking about the immediate fright of its I Am Legend style zombies, either, most of whom huddle together in dingy, blackened buildings known as Dark Zones during the day and surface only once the sun's down to stalk the open world at night. 

 

Dying Light 2 lets you break your fall with a zombie and it’s great (VG247)

Quote

Choice and consequence are baked into the design, moving the game into a space usually reserved for the likes of Deus Ex and Dishonored. When you make a choice, it autosaves and you have to live with the consequences. In the hands-off demo at E3, one of these consequences changes the world forever.

 

Dying Light 2's dramatic map-altering choices will be hell for indecisive players (PC Gamer)

Quote

Giving such weight to your many choices might sound like a nightmare for those of us predisposed to researching our options. But with so many choices, and so many possible outcomes and play styles, Dying Light 2 is saying that it's OK to follow your heart. Because whatever you choose, you won't see everything it has to offer in a single playthrough.

 

Dying Light 2's Player Choices Mean Your First Playthrough Will Reveal Maybe Less Than Half of the Game's Content (USgamer)

Quote

Dying Light 2 has a lot of ambition; coupling its hit parkour and melee zombie action to steep narrative aspirations. The developers say it will indeed have multiple endings, but the team is still arguing over them because some are being deemed "too controversial."

 

I've seen how choices impact your Dying Light 2 city and I'm sold (Rock, Paper, Shotgun)

Quote

 

Dying Light, Brendy will tell you, is the best 7/10 game in existence. I’d tell you that too, and add that it could easily have been more. Perhaps if the plot had been halfway engaging, or if the more interesting second area and grappling hooks (yes, there were grappling hooks) had appeared at some point before the ten hour mark. They’re the kind of problems that a sequel could address, through dressing up fundamentally solid melee combat with necromantic bells and whistles. Based on the E3 demo I’ve seen, Techland appear to be doing just that.

 

 

 

Share this post


Link to post
Share on other sites

I'm looking forward to it, but some of these games are just getting too big. Too much fluffy padding. I don't have time to explore everything and replay games of this size multiple times. I was fine with the size of the first game. 

Share this post


Link to post
Share on other sites

This was already one of most anticipated games. That video makes the wait even tougher. I think I played and beat the first game without ever finding or using the grappling hook.

Share this post


Link to post
Share on other sites

I'm playing through the first right now, FINALLY. It's funny to do for me just because, as a 2015 game, you see its graphical age compared to games currently. Not that it's this atrocious looking game, of course.

 

It's a lot of fun so far.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...