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1 hour ago, Bloodporne said:

I'll eventually play it but one thing I've been curious about is how the hell do they tie in respawning bonfire enemies into a Star Wars game in terms of an explanation?

 

How do they tie in not flicking your lightsaber on and off when two lightsabers are in a bind to bypass your enemy's defenses in terms of explanation? They don't! Like all Star Wars, nothing makes sense if you think about it for any amount of time whatsoever.

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1 minute ago, Xbob42 said:

How do they tie in not flicking your lightsaber on and off when two lightsabers are in a bind to bypass your enemy's defenses in terms of explanation? They don't! Like all Star Wars, nothing makes sense if you think about it for any amount of time whatsoever.

 

I've seen folks make this "argument"as a tactic before and I'm not really sure how its supposed to work. Seems like a risky strategy that has just as much of a chance to backfire.

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3 minutes ago, skillzdadirecta said:

 

I've seen folks make this "argument"as a tactic before and I'm not really sure how its supposed to work. Seems like a risky strategy that has just as much of a chance to backfire.

Hmm, have your blade essentially phase through the enemy's weapon on your own terms without them expecting it, how could that possibly benefit you? :silly: Better just keep them in the bind as you push on each other for 8 minutes, no way that could backfire! That's a solid tactic! Hell, you could turn off your lightsaber the moment the enemy expects them to clash and then you've just done fucked 'em up.

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4 hours ago, Xbob42 said:

Hmm, have your blade essentially phase through the enemy's weapon on your own terms without them expecting it, how could that possibly benefit you? :silly: Better just keep them in the bind as you push on each other for 8 minutes, no way that could backfire! That's a solid tactic! Hell, you could turn off your lightsaber the moment the enemy expects them to clash and then you've just done fucked 'em up.

 

So in your example, we're swinging blades at each other, I flick my blade off then flick it back on to bypass my opponents blade to catch him off guard. So what is his blade doing? It's CUTTING ME IN HALF. At best we've cut each other, at worse, I didn't flick my blade back on quick enough to catch my enemy before he gets to me and I've just been bisected. I mean anything is possible but it doesn't make a whole lot of sense to me and is definitely not some narrative breaking oversight :shrug:

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The respawning enemies are to preserve the difficulty, and create skill checks almost.  You cant cheese the system by clearing an area, going back and getting all health over and over as needed to keep progressing. It's a large part of what makes Dark Souls what it is.  You have to get good enough to progress past areas with their current layout.  I really like the system.

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16 minutes ago, Xbob42 said:

Hmm, have your blade essentially phase through the enemy's weapon on your own terms without them expecting it, how could that possibly benefit you? :silly: Better just keep them in the bind as you push on each other for 8 minutes, no way that could backfire! That's a solid tactic! Hell, you could turn off your lightsaber the moment the enemy expects them to clash and then you've just done fucked 'em up.

 

10 minutes ago, skillzdadirecta said:

 

So in your example, where swinging blades at each other, I flick my blade of then flick it back on to bypass my opponents blade to catch hmmm off guard. So what is his blade doing? It's CUTTING ME IN HALF. At best we've cut each other, at worse, I didn't flick my blade back on quick enough to catch my enemy before he gets to me and I've just been bisected. I mean anything is possible but it doesn't make a whole lot of sense to me and is definitely not some narrative breaking oversight :shrug:

https://starwars.fandom.com/wiki/Tràkata

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25 minutes ago, Xbob42 said:

How do they tie in not flicking your lightsaber on and off when two lightsabers are in a bind to bypass your enemy's defenses in terms of explanation? They don't! Like all Star Wars, nothing makes sense if you think about it for any amount of time whatsoever.

I have no idea what this means, last time I saw a Star Wars movie was when I was like 10. 

 

I was mainly curious if there's any other explanation in-game rather than "we like Souls, BONFIRES FUCK YEAH"

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15 minutes ago, skillzdadirecta said:

 

So in your example, where swinging blades at each other, I flick my blade of then flick it back on to bypass my opponents blade to catch hmmm off guard. So what is his blade doing? It's CUTTING ME IN HALF. At best we've cut each other, at worse, I didn't flick my blade back on quick enough to catch my enemy before he gets to me and I've just been bisected. 

You're forgetting the part where this is you doing what is basically a feint on your own terms, meaning you should be using your big human brain to be moving out of the way at the same time, I imagine it'd be a surprisingly simple move, move forward like you're going in for the bind, flick on and off, keep walking forward as you were, directly past the opponent on the side, so you keep your form, momentum, etc so you're not giving away your strategy via body language. Basically you'd just step forward and to the side. I'm no sword expert, though, that's just how a lot of sword techniques work. Give away as little as possible while doing as much as possible.

4 minutes ago, SimpleG said:

Indeed, sadly I mean for the main films!

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Just now, Bloodporne said:

I have no idea what this means, last time I saw a Star Wars movie was when I was like 10. 

 

I was mainly curious if there's any other explanation in-game rather than "we like Souls, BONFIRES FUCK YEAH"

Nah, it's just a very video game mechanic of "yo enemies will respawn," with no explanation.

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1 hour ago, skillzdadirecta said:

Nah, Control has this beat by a country mile. Load times here are pretty bad, but Control's are unbearable. Agreed about the checkpoints but there are more than you think. You just have to find them. Upon revisiting certain planets, I've found checkpoints that weren't accessible before so once you explore more, you WILL find more checkpoints.

Control was bad, but I feel like Fallen Order has it beat easily.

 

Whatever the case, I feel like it's pretty clear that the storage speed is a huge bottleneck for the One X. I'm very much looking forward to consoles without that problem.

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turning the blade off would only work in some instances, maybe. In most saber slashes if you turn the blade off, or turn it off right before the clash as some surprise move, you’d just get your opponents lightsaber hitting you. 
 

i mean, it’s not like the blade is very strong. More like an inconvenient shock or dull hit. So I guess in the end it doesn’t matter. 

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2 hours ago, skillzdadirecta said:

 

Nah, Control has this beat by a country mile. Load times here are pretty bad, but Control's are unbearable. Agreed about the checkpoints but there are more than you think. You just have to find them. Upon revisiting certain planets, I've found checkpoints that weren't accessible before so once you explore more, you WILL find more checkpoints.

I had planned on checking out control at some point, but if that is the case I am completely avoiding it. 
 

ive actually took a break from this game (as much as I’m loving it) to wait for the patch to drop that fixes the load times. 
 

edit: actually just checked the subreddit. Apparently “a” console patch dropped today, but didn’t fix anything. Not sure if this is the one that was supposed to fix the load times or not though. Bummer. 

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10 minutes ago, atom631 said:

I had planned on checking out control at some point, but if that is the case I am completely avoiding it. 
 

ive actually took a break from this game (as much as I’m loving it) to wait for the patch to drop that fixes the load times. 
 

edit: actually just checked the subreddit. Apparently “a” console patch dropped today, but didn’t fix anything. Not sure if this is the one that was supposed to fix the load times or not though. Bummer. 

 

Control is a great game... might be my GOTY to be honest. But yeah, the load times are agony. You don't die that much but when you do... ugh.

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5 hours ago, skillzdadirecta said:

 

So in your example, we're swinging blades at each other, I flick my blade off then flick it back on to bypass my opponents blade to catch him off guard. So what is his blade doing? It's CUTTING ME IN HALF. At best we've cut each other, at worse, I didn't flick my blade back on quick enough to catch my enemy before he gets to me and I've just been bisected. I mean anything is possible but it doesn't make a whole lot of sense to me and is definitely not some narrative breaking oversight :shrug:

One of the best and first Star Wars fan films covers exactly this. :)

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So the ending...

 

SPOILERS

 

Spoiler

I was wondering how they were going to sync up what we know of in the canon with Cal having a list of Force sensitive children and rebuilding the Jedi order. Destroying the holocron was not a solution I saw coming. :p For sure the cleanest way to handle it, though. I wonder if it’ll piss people off.

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56 minutes ago, Kal-El814 said:

So the ending...

 

SPOILERS

 

  Reveal hidden contents

 

I just finished it.

 

Spoiler

I DID see the destruction of the Holocron coming... they set it up pretty blatantly with some of the conversations Cal has with the Night Sister and with Cal's visions when he GETS the Holocron

 

what I did NOT see coming

 

Spoiler

Vader's cameo. LOVE the way he's portrayed in this as this over powered unstoppable Terminator :lol:

 

I had a lot of fun with the game and I'm excited about a where a sequel could go and would LOVE to spend more time with these characters. Game could use some polish and would definitely benefit from a jump to the next gen but a great first effort. I'd give it an 8, 8.5

 

here's some things I think I want to see in the sequel

 

MULTIPLE CHARACTERS... I would have love to play as some of the other crew members of the Mantis. Each character could have a different play style that tackled different levels.

BETTER and more BOSSES... Boss encounters in this were kinda hit and miss. Some were good, some not so good. They can improve here.

BETTER OVERALL polish... That speaks for itself.

 

Great game and a great story that adds to the Star Wars canon. Now I'm gonna go play the two Force Unleashed games lol.

 

 

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3 minutes ago, Chris- said:

How long does it take to finish? I'm thinking of picking it up, but I already have so many other games to finish.

I probably put in roughly 30 hours total, but I basically 100% the game on hardest difficulty with no googling any secrets or anything.

 

If you stick to mainly the story, probably 15-20 hours.  

 

 

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Yeah, 15 seems pretty reasonable if you’re good at action games and don’t go too deep into exploration or do backtracking to get the cosmetics / more stims.

 

18 minutes ago, skillzdadirecta said:

 

I just finished it.

 

  Hide contents

I DID see the destruction of the Holocron coming... they set it up pretty blatantly with some of the conversations Cal has with the Night Sister and with Cal's visions when he GETS the Holocron

 

what I did NOT see coming

 

  Hide contents

Vader's cameo. LOVE the way he's portrayed in this as this over powered unstoppable Terminator :lol:

 

 

 

Yeah... I forgot about the first thing you spoiler’d. I played a lot of this game when I was sleepy, but you’re right.

 

And the second spoiler bit was pretty rad. The in game text about it is pretty amusing too.

 

 

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The closing moments were executed decently. 

Like in Rogue One, they made Vader look terrifyingly powerful. There was no “maybe”, no “if I could have ...”, no glimmer of hope. I’m surprised both of us even made it out.

 

 

I still find the combat adherent, completely abysmal. The only thing worse than the combat is any time you’re going down a slide. I loathed seeing enemies ahead of me. I was glad if I could end a fight quickly. Boss fights are even worse, attack spamming damage sponges, that get boring after a few exchanges of attacks. 
 

I liked Cal, and really the whole cast. I always like the Star Wars universe, and enjoyed the locations. I liked the scale the game gave them. Making planetary areas feel huge and all connected. I wish there had been more new locations to explore within the universe. More opportunity taken to expand the universe. 
 

the story started off weak, but built momentum as you moved through the game. By end you almost don’t even remember the slow start. 
 

As a Star Wars experience I give it a 6/10. As a game I give it a 4/10. The combat is just that horrendously unfun. 

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