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Blasphemous (2D action-platformer/Metroidvania inspired by Spanish Catholic folklore) - "Wounds of Eventide" DLC announced for December 9 release, Blasphemous II announced for 2023


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Prepare for a descent into a dark and punishing Metroidvania world where fast-paced, skilled combat combines with a deep and evocative narrative core. You will play as The Penitent One, a sole survivor of the massacre of the ‘Silent Sorrow’. Exploring the nightmarish world of Cvstodia and unlocking the hellish secrets within, only you can free it from a twisted fate and reach the origin of your torment.

 

Coming soon to Steam, PlayStation 4, Xbox One and Nintendo Switch

 

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4 hours ago, SaysWho? said:

Speaking of Metroidvanias, Dead Cells is really fun and really great.

 

But fuck, does it get frustrating as all hell at 2 Boss Cells, never mind whatever the fuck 5 is gonna do.

 

 

I should play Dead Cells, I just know I'll suck at it. 

 

This also looks pretty cool and is now on my radar. Hopefully I'll actually play it after I buy it unlike Dead Cells. 

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  • 2 months later...
  • 2 weeks later...

So I played the demo last night and really enjoyed it. I ended up playing through it three times total and keep thinking about it. 

 

The combat and controls in general are really good and fluid and it most certainly doesn't suffer from that "beautiful 2D indie game with gameplay as an afterthought" syndrome. It very much reminded me of Demon's Crest back on the SNES mixed with a Castlevania somewhere between CIII and Symphony of the Night with more fleshed-out combat and the obvious Dark Souls-isms. 

 

OST is very, very good and atmospheric, animations and art in general are incredibly good in motion and the level and encounter designs are also good. A good amount of spikes, ladders, fireballs type of environmental hazards mixed in with combat. 

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This is why more games should have demos available. I was only mildly interested in the game. Not a huge fan of pixel art, TBH. Played the demo. Now I want to keep playing. I'll still probably wait for impressions to be certain the quality remains consistent throughout and to see how long the game is, but I'll probably buy it soon after release.

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Darn kids these days complaining about pixel art...ungrateful whelps! Back in my day, pixel art was all we had! There was no such thing as shaders or light-sourcing, or particle effects! We had never even heard the word “polygon.” All games had to be painstakingly built pixel-by-pixel, with limited color options and even when masterfully done, the image displayed would always be compromised by incredibly low-res television sets without standard color settings the developer could count on to display the game they wanted to properly.

 

It was all we had, but we were grateful for it...!

 

That said, this game looks good! Yeah, very Playstation One levels of detail and animation. Very Symphony of the Night-esque. I can dig it. 

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Game Information

Game Title: Blasphemous

Platforms:

  • PlayStation 4 (Sep 9, 2019)
  • Xbox One (Sep 9, 2019)
  • PC (Sep 9, 2019)
  • Nintendo Switch (Sep 9, 2019)

 

Developers: Team17, The Game Kitchen
    
Review Aggregator

OpenCritic - 81 average - 89% recommended

 

Critic Reviews


CGMagazine - 10 / 10

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A brilliantly realized, brutal and bloody Metroidvania that is the next best thing to reading up on Catholic Martyrs while you whip yourself with a barbed cat-o-nine-tails.


Use a Potion - 9.1 / 10

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Blasphemous is brilliant. Between its slick combat mechanics, its finely crafted world, and the showdowns with its ferocious monstrosities of bosses, there really is a lot to love here. There’s a level of finesse to just about everything you do in the game, and it’s that need for precision and strategy that helps Blasphemous stand above similar titles in the genre.

 

It does have its imperfections and I have no doubts that it won’t be for everyone, but those who enjoy themselves a challenging metroidvania-style 2D adventure that wears its inspirations like a badge of honour will NOT want to miss out on Blasphemous.


GameSpew - 9 / 10

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Blasphemous is hands down one of my favourite games of 2019.


Nintendo Life - 9 / 10

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Blasphemous is a beautifully crafted Soulslike/Metroidvania action game set in a delightfully unhinged, deliriously gory world filled with well-designed enemies, satisfyingly meaty combat and some truly memorable and grotesque boss battles.


PC Invasion - 9 / 10

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Blasphemous might be derivative, but it's one of the best, if not the best Metroid-like I've played this year. Not only is it downright gorgeous, but the gameplay is uniformly excellent and hunting for its many secrets make it a puzzle well worth exploring.


IGN Spain - Spanish - 8.5 / 10

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Blasphemous exudes quality throughout its entire playable and narrative proposal. A game taken care of to the smallest detail. A superb metroidvania.


Hobby Consolas - Spanish - 83 / 100

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A "Soulsvania" game with its own character, that draws artistic inspiration from the spanish Easter imagery and Goya's paintings las pinturas, both in the visual and the narrative. In gameplay terms, it's a superb and hard adventure that mixes with intelligence ideas from the lesser linear Castlevanias with Dark Souls mechanics.


Destructoid - 8 / 10

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I can't get Blasphemous off my mind. I may never fully grasp the opaque story even with the inevitable community-led theories and explainers lending a hand, but that's okay. Even taken as a fanatical fever-dream, this game delivers. Some aspects aren't as fine-tuned or ambitious as they could've been, leading to unevenness, but there's so much for metroidvania fans to latch onto here.


IGN Italy - Italian - 8 / 10

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Blasphemous is slowed by a few minor issues but overall has a gripping setting and haunting design presentation,


Cubed3 - 8 / 10

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For an action-adventure title, inaccurate hit-boxes and level-design that's even slightly off can be a deal-breaker. Rather than get dragged down by its deficiencies, Blasphemous rises above to create a uniquely engaging experience.


TrueGaming - Arabic - 8 / 10

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I liked Blasphemous a lot, it is a well designed Metroidvania game (more Castlevania than Metroid) without the complexities of many modern titles. it has Castlevania's design philosophy and Dark Souls mechanics while creating a sorrowful world of its own. moment to moment gameplay is not as tight as Castlevania though.


Areajugones - Spanish - 8 / 10

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Blasphemous is a metroidvania game that is just good in terms of gameplay, but manages to be outstanding with its art and setting. A folkloric piece of art in the shape of a videogame that results in one of the most attractive indies of 2019 so far.


GameSkinny - 8 / 10 stars

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If you love SNES platformers and aren't concerned by the possibility of an angry god pressing its "smite" button to rain lightning upon you, Blasphemous is simply a must-play.


Wccftech - 8 / 10

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Blasphemous is a fantastic souls-like Metroidvania, featuring an exceptional aesthetic design that adds to what is one of the most macabre worlds in gaming today. In addition to this, outstanding combat and a range of interesting enemies, bosses and more - supported by some great level design (with some issues in navigation), this is a game that I can do nothing but recommend to anybody and everybody. It's difficult, challenging and most of all, fun.


Push Square - 8 / 10

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If you’re skilled, you can speed through in a little over ten hours, though exploring every nook and cranny of the map and finding all of the collectables can take upwards of double that, especially considering there are two endings to experience. At any rate, Blasphemous is torturously fun, and one of the best the genre has to offer.


IGN - 7 / 10

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Blasphemous is an eery Metroidvania with gorgeous animations and combat that's just a tad too one-dimensional.


TheSixthAxis - 7 / 10

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Blasphemous is a great little 2D Souls-like which will definitely appeal to fans of dark and difficult games. It doesn't have the polish of the likes of Dead Cells and is more linear than true Metroidvanias like Hollow Knight, but follows in the bloodied footsteps of titles like Death's Gambit and Slain: Back From Hell.


Metro GameCentral - 7 / 10

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An accomplished attempt to create a mix of Dark Souls and traditional Metroidvania, but its bizarre visual style ultimately overshadows its other virtues.


Everyeye.it - Italian - 7 / 10

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It is able to give an interesting experience, especially to those who will have the patience to carefully explore the game world, in search of the many secrets that lie in its dark depths


Polygon - Unscored

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Blasphemous is unforgiving, brutal, and at times, unfair. Beneath the drudgery is a compelling and dark tale waiting to be uncovered. If you are willing to endure its frustrations, you’ll be rewarded with grim and spectacular visuals that’ll be forever burned into your mind, and an equally twisted story to match them.

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An accomplished attempt to create a mix of Dark Souls and traditional Metroidvania, but its bizarre visual style ultimately overshadows its other virtues.

This might actually be the most pathetic highlight of any review I've ever read! Hey guys I think the art's weird and therefore the game is way worse! Please stick to the generic bullshit I'm preconditioned to enjoy!


Imagine that same line but for Wind Waker. That's the kind of dumbass comment you expect from us forumgoers, not professional reviewers!

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58 minutes ago, Xbob42 said:

This might actually be the most pathetic highlight of any review I've ever read! Hey guys I think the art's weird and therefore the game is way worse! Please stick to the generic bullshit I'm preconditioned to enjoy!


Imagine that same line but for Wind Waker. That's the kind of dumbass comment you expect from us forumgoers, not professional reviewers!

 

From that quote, it reads to me like the artstyle overshadows the rest of the positives.  As if to say that's by far the best thing going for the game.

EDIT: Yup, here's text from the end of the review:
 

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As a mix between Dark Souls and a more traditional 2D Metroidvania, Blasphemous is compelling stuff but it does feel like it would’ve benefited more by sticking to being just one or the other – or, even better, forging its own path. What’s here is very enjoyable but in the end it’s the grotesque imagery that’s more memorable than the actual game.

 

 

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