Jump to content

Death Stranding OT - Special Delivery, update - PC release on July 14 (Steam/EGS)


Keyser_Soze

Recommended Posts

3 hours ago, SaysWho? said:

I started this game at 9:30 ET with the intention of finishing it this morning, but it keeps not ending every time I think I've reached the end. :lol: 

 

I mean, I'm enjoying the endgame, but fuck.

 

I just hit 140 hours and just finished episode 10 as well. I have 414 S rank - Legend of Legends deliveries but with 599 in total there's still a ways to go (I've done plenty more than 414 but they are S rank - Awesome (meaning not premium delivery) but they don't count toward the same total, and I don't want to redo them). If you do everything before the Edge Knot City section it's just story and more story (once you get there), which has been nice. Game is moving at a fast clip with all orders pretty much done.

Link to comment
Share on other sites

1 minute ago, Greatoneshere said:

 

I just hit 140 hours and just finished episode 10 as well. I have 414 S rank - Legend of Legends but with 599 there's still a ways to go (plenty I've done but are S rank - Awesome but they don't count toward the same total, and I don't want to redo them). If you do everything before the Edge Knot City section it's just story and more story (once you get there), which has been nice. Game is moving at a fast clip with all orders pretty much done.

 

I really don't like how long the ending is. I thought I'd be done this morning but I'm on Chapter 13 wtf.

 

Cripes.

  • Haha 1
Link to comment
Share on other sites

I also beat the game last night - 145 hours logged ultimately (91% trophies so far, played on "hard" difficulty). There's definitely way too many standard orders for one to do that pads out the story portions (same issue Peace Walker and MGS5 had) but otherwise this was a wonderful game. Now doing delivery cleanup (ones I haven't done at all - some only unlock post-game and unlock even more "interviews" that help wrap up some characters' stories!) and debating whether I want to do the memory chips. 

Link to comment
Share on other sites

Finally finished all the standard orders, obtained all the memory chips, and unlocked all the hot springs - eventually I tapped out at 95% trophies. Could have done the last few trophies, but after 160 hours logged, I'm good. Got 452 out of 499 standard orders at S rank - Legend of Legends, and was happy with that - did not want to re-do the 47 standard orders where I got A rank (I think there were a few B ranks as well). You don't even get a trophy for obtaining all S ranks, so even less motivation to re-do those last 47 standard orders.

 

Great game, just simply too much padding with standard orders was all. Now finishing up Lost Odyssey and Shenmue III (one retro game and one current game! Near the end of both). 

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...
17 minutes ago, Bloodporne said:

Holy shit. I just jumped back in FINALLY and the latest patch eliminated* those BT mini-cutscenes aka my main, huge gripe.

 

:megaton:

 

*sorry apparently it added the option to turn them off to be precise

 

Yup, that was great. You get to an area the first time, you get the scene. The next time, nah

Link to comment
Share on other sites

23 hours ago, Bloodporne said:

Holy shit. I just jumped back in FINALLY and the latest patch eliminated* those BT mini-cutscenes aka my main, huge gripe.

 

:megaton:

 

*sorry apparently it added the option to turn them off to be precise

 

It's a huge improvement, though I was near the end of the game by the time it became an option. 

Link to comment
Share on other sites

 

Quote

505 Games and Kojima Productions are thrilled to announce that DEATH STRANDING will launch simultaneously on the Epic Games Store and Steam on June 2, 2020.
 
What’s more, the PC edition of DEATH STRANDING will also feature the following:
 
• Photo Mode
• High frame rate
• Ultra-wide monitor support
• Content from Valve’s iconic franchise, Half-Life
 
Purchase Death Stranding on launch day to get the following:
 
• Selections from ‘The Art of Death Stranding’ digital art book (by Titan Books)
• Death Stranding Original Score Expanded Edition by Ludvig Forsell (including 10 unreleased tracks)
• Ludens mask sunglasses (chiral gold and omnireflector)
• Gold and silver power skeleton
• Gold and silver all-terrain skeleton
• Gold and silver armour plate (LV2)
 
Pre-purchase DEATH STRANDING to receive the above and a bunch of additional items.
 
• Death Stranding HD wallpapers
• Chiral gold and omnireflector sunglasses
• Chiral gold and omnireflector cap
• Gold and silver speed skeleton
• Gold and silver armour plate
 
For more information and to pre-purchase - https://deathstrandingpc.505games.com

 

Link to comment
Share on other sites

  • 1 month later...
  • 4 weeks later...
  • 1 month later...

Was not expecting this:
 

Quote

There's no real-time ray tracing in Death Stranding, sadly, but it does have support for NVIDIA's DLSS 2.0, a new AI upscaling tech that lets you play in high resolutions with higher frame rates—and it actually works.

 

While my frame rate was fine in-game, I was getting a few dips in cutscenes, many of which involve lingering close-ups of impossibly detailed character models, and all kinds of fancy post-processing effects. But with DLSS, set to the 'quality' preset, everything was smoothed out—and with no perceptible loss of visual fidelity. I'm not gonna pretend I know exactly how deep learning super sampling works, but this video by NVIDIA does a decent job of explaining the basics. It's impressive stuff, but you will need a GPU from the RTX range to take advantage of it in Death Stranding and other supported games.


https://www.pcgamer.com/death-stranding-on-pc-is-a-great-version-of-a-very-weird-game/

 

Neat, we’re getting a raw example of how DLSS 2.0 compares to PS4 checkerboarding.  Digital Foundry is going to wild with this!  Excited to see some crazy supersampling too.

 

Bodes well for the Horizon port. 

Link to comment
Share on other sites

Early impressions of Hideo Kojima's first post-Metal Gear game (PC Gamer)

Quote

The long-awaited PC version of Death Stranding is finally being released on July 14. Written, directed, and produced by Metal Gear Solid creator Hideo Kojima, it's his first game since leaving Konami, and it's every bit as wild, weird, and wonderful as you'd expect. We'll have a proper review shortly before it launches, but until then, here are some early impressions based on a few hours with a (very complete-feeling) preview build of the game.

 

Death Stranding With DLSS 2.0 Allows for 4K and 60 FPS on Any RTX GPU (Tom's Hardware)

Quote

Moving on to performance, DLSS as usual makes less of a difference on the fastest RTX GPUs, particularly at lower resolutions. The RTX 2080 Ti basically performed the same at 1080p with or without DLSS (DLSS was 2% faster), hitting an apparent CPU limit of around 160-165 fps. At 1440p, DLSS quality mode provided a more noticeably 23% boost in framerates (156 fps vs. 127 fps), while at 4K it delivered a 34% improvement (105 fps vs. 78 fps). We didn't test the RTX 2080 Ti in DLSS performance mode, as Death Stranding isn't the sort of game that really needs much more than 60 fps, and at 4K it's already well above that mark.

 

The RTX 2060 is the bottom of the RTX line, and it benefited more from DLSS at lower resolutions. DLSS quality mode improved performance at 1080p from 103 fps to 128 fps, a 25% increase. 1440p went from 75 fps to 100 fps (33% faster), and 4K improved from 43 to 56 fps (31%). It looks like DLSS quality mode can boost performance by 30-35% overall, provided you're fully GPU limited. What about DLSS performance mode? That was enough to take even the RTX 2060 above 60 fps (77 fps to be precise) at 4K. Obviously there's a lot less rendering work going on, since DLSS performance mode renders at half the vertical and horizontal resolution (so 4K DLSS performance is 1080p with DLSS upscaling). Still, unless you're pixel peeping it's difficult to see the difference between the various upscaling modes at 4K.

 

 

Link to comment
Share on other sites

Why this month’s PC port of Death Stranding is the definitive version (Ars Technica)

Quote

I'm five days into testing the game's preview version ahead of its July 14 launch on Steam. Now that its preview embargo has lifted, I'm here to report incredibly good news. This port is the definitive way to play Death Stranding, and it scales incredibly well in terms of getting PC gamers to that crucial 60-frames-per-second performance threshold while offering PC-grade customization options.

 

Link to comment
Share on other sites

If you buy an RTX card you get a free copy:

https://www.nvidia.com/en-us/geforce/campaigns/death-stranding-bundle/?ncid=pa-srch-goog-34314&gclid=Cj0KCQjwgJv4BRCrARIsAB17JI6gol8DuEJzfZbTlHqkjTKOP0J0MaeTsZBsQXO_pqjigoCmyZCu3X0aAl3bEALw_wcB#cid=_pa-srch-goog_en-us

 

Hopefully that means cheap codes on eBay soon (you'll need an RTX card to redeem it)... or if anyone wants to sell me their code :p 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...