Commissar SFLUFAN Posted May 23, 2019 Posted May 23, 2019 A detailed investigation into where China's PC games industry is coming from, where it's headed, and what stands in the way. There are 312 million PC gamers in China. By 2023, analysts predict that number will reach 354 million, surpassing the total population of the United States and generating an estimated $16 billion in revenue. That alone is greater than the GDP of 90 different countries. But despite having the highest concentration of gamers worldwide, China's PC gaming scene is often misunderstood or treated as isolated from PC gaming everywhere else. But it's not. Quote
dualhunter Posted May 24, 2019 Posted May 24, 2019 Quote When Tencent was unable to secure approval to monetize its mobile version of PlayerUnknown's Battlegrounds, it re-released PUBG Mobile as the ridiculously patriotic Game for Peace, an awkward PUBG clone that goes to almost absurd lengths to avoid drawing the ire of Chinese censors. Instead of blood, player wounds emit bright flashes of light and killed players joyfully wave goodbye instead of dying. And, seemingly to make Game for Peace less competitive, five players are declared winners instead of just one. This is the way to do it. Embrace the madness Quote
Brian Posted May 24, 2019 Posted May 24, 2019 As long as Steam has access to this market, Gaben ain’t swearing EGS Quote
Keyser_Soze Posted May 24, 2019 Posted May 24, 2019 China is responsible for Valve changing Shadow Fiend character model because they can't show skulls or whatever in china The censored one looked like a goofy goat or something Quote
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