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Nioh 2 - Information Thread, update: 20 minutes of PC gameplay footage (1440p/60fps)


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3 hours ago, SFLUFAN said:

I'm fairly certain that the participants have already been pre-selected, probably based on participation in the original game's alpha/beta.

Damn, thought so. 

 

My most anticipated game currently, bastards. 

 

Edit: Someone already streamed it somehow and it looks identical to the first one pretty much. The level of asset and enemy reuse is off the charts. I thought it was just some DLC I hadn't played at first. Pretty much the exact opposite of what that game needed. 

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2 hours ago, Bloodporne said:

Damn, thought so. 

 

My most anticipated game currently, bastards. 

 

Edit: Someone already streamed it somehow and it looks identical to the first one pretty much. The level of asset and enemy reuse is off the charts. I thought it was just some DLC I hadn't played at first. Pretty much the exact opposite of what that game needed. 

 

Well that's a buzzkill. :/

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On 5/22/2019 at 2:25 PM, Bloodporne said:

Damn, thought so. 

 

My most anticipated game currently, bastards. 

 

Edit: Someone already streamed it somehow and it looks identical to the first one pretty much. The level of asset and enemy reuse is off the charts. I thought it was just some DLC I hadn't played at first. Pretty much the exact opposite of what that game needed. 

 

Wow, failure. That was the biggest problem with the original game. If Nioh 2 can't outdo Nioh 1 or Sekiro, then we're all wasting our time. 

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On 5/25/2019 at 6:52 PM, Greatoneshere said:

 

Wow, failure. That was the biggest problem with the original game. If Nioh 2 can't outdo Nioh 1 or Sekiro, then we're all wasting our time. 

Reading Alpha impressions now and it's being called Nioh 1.5 left and right. Lots of recycling down to the UI, level gimmicks like water barrels, enemy movesets.

 

I don't wanna shit on it before trying it myself but I rhought that game needed a huge overhaul in terms of encounters, level design and variety, not more of the same shit we already had a boatload of.

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6 hours ago, Bloodporne said:

Reading Alpha impressions now and it's being called Nioh 1.5 left and right. Lots of recycling down to the UI, level gimmicks like water barrels, enemy movesets.

 

I don't wanna shit on it before trying it myself but I rhought that game needed a huge overhaul in terms of encounters, level design and variety, not more of the same shit we already had a boatload of.

 

Yeah, I was hoping for an open world or a bigger hub, not just another mission select screen and recycled "side" missions. I'll give it a chance but not promising news.

 

6 hours ago, Xbob42 said:

Not what I wanted to hear after falling off Nioh super hard following the massive drop in level/mission quality of the first game basically right out of the gate.

 

I agree but Nioh was still pretty great (though repetitve). 

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10 hours ago, DarkStar189 said:

I liked Nioh but didn't get far into it.  I hit the spider lady boss and fell off pretty hard.  Some day i wanna go back to it.

I quit at the exact same spot.  Which is weird, because I usually am fine with hard bosses in the souls games.

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15 hours ago, Xbob42 said:

The issue is there's a fair selection of decent games that are like Nioh but NOT repetitive/with poor mission/stage design. So it needs more than just fairly fun combat, because it's up against the big boys.

 

I mean, we'll clearly have to agree to disagree. I've put 80 hours into the game and am now grinding in the DLC stuff. I definitely agree the game has problems, but I found it incredibly engaging for 45 hours. It is repetetitve to a point but I didn't find the mission/stage design "poor" - I liked the closed, arcade-y looped feeling of the levels where there were shortcuts to make things easier later - obviously taken from the Souls games but I enjoyed a lot of aspects of the game - I played it on PC with a gamepad if that makes any difference (since the PC version came out almost a year later). I also loved the game's perfectly balanced difficulty level - it was always just hard enough (until the endgame and DLC, where it gets fucking ridiculous) and variety of boss fights (I agree there needed to be way more different kinds of basic enemies though) really had me stay with it. Playing Nioh (like the Souls games) has made me a much better gamer just in general in terms of skills, especially as I get older. I should note that the game has campaign co-op now but I never took advantage of this as I wanted to be able to beat the game on my own - but I imagine playing with a friend makes it a lot more fun too. 

 

Hell, I enjoyed the game enough that if all Nioh 2 is is more of the same I'll probably still play it depending on just how recycled it truly is. Sounds like it is pretty recylced so we'll see . . . :p 

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3 hours ago, Greatoneshere said:

 

I mean, we'll clearly have to agree to disagree. I've put 80 hours into the game and am now grinding in the DLC stuff. I definitely agree the game has problems, but I found it incredibly engaging for 45 hours. It is repetetitve to a point but I didn't find the mission/stage design "poor" - I liked the closed, arcade-y looped feeling of the levels where there were shortcuts to make things easier later - obviously taken from the Souls games but I enjoyed a lot of aspects of the game - I played it on PC with a gamepad if that makes any difference (since the PC version came out almost a year later).

See, here's the part I don't understand. If the ENTIRE game was just the arcade-y level design thing where it's just short missions in re-used levels, sure. That's fine. It still wouldn't be for me, but at least I'd know that upfront.


But they designed a great damned first stage and a pretty damned good second stage. Then the entire rest of the game feels completely different in terms of level design and mission scale/scope. It'd be like if 3 hours into Dark Souls, you pull out to a Super Mario 3 style overworld map and that's how it is forever after.

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33 minutes ago, Xbob42 said:

See, here's the part I don't understand. If the ENTIRE game was just the arcade-y level design thing where it's just short missions in re-used levels, sure. That's fine. It still wouldn't be for me, but at least I'd know that upfront.


But they designed a great damned first stage and a pretty damned good second stage. Then the entire rest of the game feels completely different in terms of level design and mission scale/scope. It'd be like if 3 hours into Dark Souls, you pull out to a Super Mario 3 style overworld map and that's how it is forever after.

This is how I picture Nioh's level design team going from having designed that one killer first stage to someone letting them know they have an entire game left to do:

 

spacer.png

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1 hour ago, Xbob42 said:

See, here's the part I don't understand. If the ENTIRE game was just the arcade-y level design thing where it's just short missions in re-used levels, sure. That's fine. It still wouldn't be for me, but at least I'd know that upfront.


But they designed a great damned first stage and a pretty damned good second stage. Then the entire rest of the game feels completely different in terms of level design and mission scale/scope. It'd be like if 3 hours into Dark Souls, you pull out to a Super Mario 3 style overworld map and that's how it is forever after.

 

I certainly won't disagree with you on any of those points. I figured Nioh 1 was a bit of a test run. I will say the DLC levels are a good bit better but I assumed Nioh 2 would capitalize on the strong early stages. Guess not perhaps. 

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