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General Gaming Trine 4: The Nightmare Prince Information Thread (Launching 10/08/19)

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Just now, Mr.Vic20 said:

Holy shit, there was a Trine 3?!

Yes, and they changed the game's style completely from 2D to 3D.  It didn't go over well.

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3 minutes ago, SFLUFAN said:

Yes, and they changed the game's style completely from 2D to 3D.  It didn't go over well.

Sweet child of a none corporal entity, I'll bet it didn't! :sick:

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I played Trine and Trine 2. Absolutely loved it.

 

I didn't even know there was Trine 3, but it doesn't sound worth checking out?

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Experience the most complete Trine ever created! Trine 4: The Nightmare Prince arrives this fall. Pre-order now: http://bit.ly/2Ex5tdl

 

The Trine series returns to the magic of 2.5D with Trine 4: The Nightmare Prince! The three heroes of the best-selling adventure series are back, sent on a quest to retrieve the troubled young Prince Selius. Amadeus the Wizard, Pontius the Knight, and Zoya the Thief are joined together once again on a thrilling quest through fantastical fairytale landscapes teeming with danger.

 

T3 was a hot mess so glad to see it’s back to 2D

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13 minutes ago, crispy4000 said:

I only played a little bit of 3, but it wasn't nearly as offensive as people made it out to be.

I disagree.  The game is very short and just abruptly ends with the story unfinished.  

 

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“Back in late 2012, we set out to do Trine 3 in full 3D—bigger, badder, better. We took a big risk with the 3D gameplay implementation—it was to be a massive improvement over the previous games in several areas. We have always been ambitious and this time our ambition may have gotten the better of us.”

 

“Trine 3: The Artifacts of Power has ended up costing nearly triple that of Trine 2—over 5.4 million USD. We have squeezed everything we could into the game, there’s nothing left on the table. We initially had a much longer story written and more levels planned, but to create what we envisioned, it would have taken at least triple the money, probably up to 15 million USD, which we didn’t realize until too late, and which we didn’t have.” 

 

“So we did not intentionally make the game ‘short’ as many have said in order to make money off of future DLC or whatever. We tried to make something too ambitious, and it ended up financially impossible. What we sold on Early Access was the ‘realistic’ vision and what we promised is what we have delivered, in our opinion.”

Kotaku

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1 minute ago, crispy4000 said:

Sounds like I didn't play far enough then.  But I liked what I did.

The mechanics were solid and fun in 3D. I think Early Access money was not coming in fast enough to warrant completing the game so they just ended. 

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Trine 4's Developers Want To Take The Series Back To What Worked (Kotaku)

At a recent hands-off demo for the game, two developers from Frozenbyte, the studio behind Trine, told Kotaku that the studio has abandoned the 3D journey it embarked on with Trine 3 and is instead returning to the series’ 2.5D origins. “We felt that was the way for us to make the most compelling Trine game—by defining skills, puzzles, combat, everything by the 2.5D side scrolling,” said the studio’s marketing manager, Kai Tuovinen. “It’s what the fans have been asking for, what we wanted as well and the way for us to make the most complete Trine.” This return to form also happens to coincide with the series’ 10th anniversary.

 

Trine 4 is meant to be a nightmare but it’s a co-op puzzling dream (PCGamesN)

The Trine series is at its best when capturing a sense of magic. It’s there when a huge creature of fantasy emerges in sparkling form to take up half the screen. And it’s there when you suddenly discover a smart solution to a puzzle that’s had you and a partner stuck for a whole ten minutes. What I’ve played of Trine 4 so far has me confident that it’ll continue that legacy.

 

Trine 4 seems to be on the right path (Destructoid)

Taking a four-year hiatus refreshed the team and allowed them to hone in on what Trine is all about. It was a bold move to shift Trine 3 into the third-dimension and while that game failed, the lessons gained seem to have put Trine 4 on the right path. Everything I saw looked like exactly what I remember about the series, having wonderful visuals and inventive physics-based puzzles. Trine 4 might not be reinventing the wheel, but it also isn't arbitrarily changing it.

 

Trine 4 Returns The Classic Co-Op Series To Its 2.5D Roots (ScreenRant)

The latest entry in the treasured co-op series eschews the 3D gameplay of its immediate predecessor and returns to the original, side-scrolling puzzle-platforming action that made the series a household name in the first place! The Trine games are revered for their mix of co-op action, platforming, and physics-based puzzle solving, all wrapped in a humorous story with entertaining characters.

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Being in 3D wasn't Trine 3's biggest issue. It was incomplete, hence the tagline "The most complete Trine experience ever!" with this one. The fact that they'd backpedal without giving a 3D version of their game a REAL chance is terribly sad and disappointing.


Also the gameplay looks fucking IDENTICAL to every other Trine game. I need more than that! Expand and evolve your fucking gameplay! Jesus! I can only be the same exact Box Wizard for so many games before it just gets old, and it was getting old in Trine 2!

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 And it’s there when you suddenly discover a smart solution to a puzzle that’s had you and a partner stuck for a whole ten minutes.

What Trine is this dude playing? I don't think me or my co-op group ever got stuck a single time in any of the games. They're brain-dead easy most of the time. Besides the fact that the Box Wizard can just break most of the puzzles as-is.

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