Keyser_Soze Posted September 16, 2020 Share Posted September 16, 2020 Quote Patch 1.05 for Horizon Zero Dawn on PC is now available to download on Steam! This patch addresses additional crashes, as well as a couple of community-reported bugs such as Aloy’s hair not displaying correctly when playing with the game running above 30 FPS, controller rumble toggle and adds the option to display black side bars in cinematics when playing in ultrawide resolutions. We are continuing to investigate open issues and will update you when we have more news available. Known Issues Some players are experiencing an out of memory error during the game optimization process. Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly. Some players are experiencing performance issues on specific GPUs or hardware combinations. We're aware of and continue to investigate issues that are not yet solved on both the player-compiled lists by u/EvilMonkeySlayer and u/Rampage572 – thank you! Patch Notes Crash Fixes Fixed a crash in NetPresenceManager that some players experienced when entering the game or the benchmark from the main menu Fixed a crash where the Steam SDK could crash on initialization when the game executable was started directly from installation folder rather than through Steam Fixed a crash which would occur if the player pressed ‘Stop’ in Steam immediately after pressing ‘Play’ Fixed a startup crash when using Avast antivirus Fixed a crash that could occur when VRAM was about to be oversubscribed Graphical Improvements Fixed an issue with Aloy’s hair not displaying correctly when the game is running above 30 FPS Shader animations (e.g. hologram locks on doors, GAIA in cinematics, etc.) are no longer locked to 30 FPS, but running at unlocked framerate Fixed an issue with flickering textures in main quest “A Gift from the Past” Fixed an issue with flickering snow assets Fixed an issue with flickering paintings in Song’s Edge Fixed graphical corruption issues that only occurred on specific GPUs Fixed an issue where the game would open in windowed mode instead of fullscreen when the player is using another window when booting the game Fixed an issue where the game would not run in the correct resolution when switching from windowed to fullscreen Added an option to turn off “blurry sidebars” in ultrawide resolutions and display black sidebars instead Other Improvements Allow players to still boot the game even if the version of windows used is detected to be too low to run the game at a stable condition Added an option to turn off controller vibration/rumble Fixed an issue in the storing of the ‘permission to track data’ attribute of the player profile (subsequently re-asking for said permission) Fixed an issue where the opening cutscene music would not play if the player quits out and immediately begins a new game Fixed an issue where inverting mouse controls also affected dialog tree choice input Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted September 16, 2020 Share Posted September 16, 2020 Oh yeah - this game was TOTALLY ready to be released Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted September 16, 2020 Share Posted September 16, 2020 At this rate it will be playable by November! Quote Link to comment Share on other sites More sharing options...
Brian Posted September 24, 2020 Share Posted September 24, 2020 Patches be damned; the thirst is real http://www.dsogaming.com//favicon-16x16.png Horizon Zero Dawn has sold 716K units on the PC according to Superdata WWW.DSOGAMING.COM SuperData has shared its monthly report, stating that Horizon Zero Dawn has sold 716K units on the PC in its first month. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted September 24, 2020 Share Posted September 24, 2020 Could have been more if it ran well. A lot of people took the wait and see approach. Quote Link to comment Share on other sites More sharing options...
JPDunks4 Posted September 24, 2020 Share Posted September 24, 2020 I was going to pick it up for PC, but after reading about the issues, and already owning it on PS4, I figured I'd wait to see what kind of "Boost Mode" PS5 offers to it. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted October 13, 2020 Share Posted October 13, 2020 Patch 1.06 is now available Quote Known Issues Some players are experiencing an out of memory error during the game optimization process. Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly. Some players are experiencing performance issues on specific GPUs or hardware combinations. We're aware of and continue to investigate issues that are not yet solved on both the player-compiled lists by u/EvilMonkeySlayer and u/Rampage572 – thank you! Patch Notes Crash Fixes Fixed a streaming compute shader crash Fixed a crash on startup related to file paths with non-ANSI characters Graphical Improvements Fixed an issue where characters would noticeably warp between cuts during a specific cutscene in main quest “The Point of the Spear” Fixed an issue where box graphics would flash during the final cinematic of the game Fixed an issue in HDR where the UI could get overlapped by a black scene Fixed an issue where turning on the Adaptive FPS option gave lower performance results than setting similar results manually Gameplay Improvements Aloy forward walking direction – Aloy now walks directly towards the direction the camera is facing when you press forward, rather than at a slight angle Other Improvements Executable details – Properties of the executable now also displays the current version Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted October 14, 2020 Share Posted October 14, 2020 Y'know what? I'm kinda impressed by the ongoing technical support this game is getting - most developers would've just said "good enough" a little while ago and moved on. I hope this bodes well for their commitment to ensuring that future PC ports don't suffer from the same QA issues! Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted October 14, 2020 Share Posted October 14, 2020 59 minutes ago, Emperor Diocletian II said: Y'know what? I'm kinda impressed by the ongoing technical support this game is getting - most developers would've just said "good enough" a little while ago and moved on. I hope this bodes well for their commitment to ensuring that future PC ports don't suffer from the same QA issues! Still haven't fixed the anistropic filtering thing. How long could it take to fix? Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted October 14, 2020 Share Posted October 14, 2020 3 hours ago, Emperor Diocletian II said: Y'know what? I'm kinda impressed by the ongoing technical support this game is getting - most developers would've just said "good enough" a little while ago and moved on. I hope this bodes well for their commitment to ensuring that future PC ports don't suffer from the same QA issues! It's been over a month since the last patch and this one didn't even fix any of the truly major issues aside from your character walking off-center which was admittedly a big issue and a wildly stupid one to exist and get past QA in the first place. I'm glad they're still fixing it, but good lord they clearly are having a lot of trouble and should have never released. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted October 14, 2020 Share Posted October 14, 2020 1 hour ago, Xbob42 said: I'm glad they're still fixing it, but good lord they clearly are having a lot of trouble and should have never released. This is the greatest gift that @Emperor Diocletian II has given me! Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted November 4, 2020 Share Posted November 4, 2020 Quote Hi everyone! We’re happy to announce that Patch 1.07 for Horizon Zero Dawn Complete Edition is now live! As we mentioned in our previous update, our team has been hard at work on some of the trickier graphical issues, which needed some more time in development. With Patch 1.07 the team has rewritten the way the engine deals with shaders and shader-optimisation. This results in the optimisation step becoming optional, as well as the Anisotropic Filtering option now working as expected. What this means for you: upon starting the game, it will start optimising shaders in the Main Menu each time. Shaders will also still be optimised during gameplay, but this now happens automatically in the background. Letting the game run the initial shader optimization is completely optional, so if you want to jump straight in, you can skip it; letting this process finish before playing will improve your loading times in the game. Lastly, please note that changing AF settings can take some time depending on your PC hardware. Patch NotesGraphical Improvements Anisotropic Filtering now works correctly The mandatory/unskippable shader optimisation step at first launch has been removed Shaders are now pre-optimised in the game’s Main Menu, but can be skipped Shaders are also optimised dynamically in-game Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted November 4, 2020 Share Posted November 4, 2020 On 9/16/2020 at 5:43 AM, Keyser_Soze said: At this rate it will be playable by November! Cool. I called it back in September! Quote Link to comment Share on other sites More sharing options...
Fizzzzle Posted November 4, 2020 Share Posted November 4, 2020 But is it ACTUALLY playble tho Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted November 25, 2020 Share Posted November 25, 2020 Horizon Zero Dawn Complete Edition for PC - Patch 1.08 is now available Quote Hi everyone! We’re happy to announce that Patch 1.08 for Horizon Zero Dawn Complete Edition is now live! With this patch, we’re introducing several crash fixes and performance improvements that were reported by the community. Be sure to restart your game and client when you’ve updated to 1.08! Patch Notes Crash Fixes Fixed an audio crash when using mono audio devices Fixed a crash that could happen in certain circumstances on 5.1 audio devices Fixed a crash in NetPresenceManager Fixed multiple crashes that could occur during Shader optimization Fixed a crash in PlacementMeshUpdateJob that occurred on machines with more than 16 cores Fixed a start-up crash for CPUs that do not support AVX instructions Audio Improvements Potential fix for dialogue sounding metallicy and blown out for some users Performance Improvements Improved VRAM budgeting which should help prevent VRAM-related instability and improve general performance and reduce micro-stutters Improved Clouds performance on high and ultra settings Improved swap-chain buffering to allow for smoother frame-pacing Graphical Improvements Fixed clouds looking pixelated in certain windowed resolutions Added FidelityFX Contrast Adaptive Sharpening functionality to Graphics Settings Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted November 26, 2020 Share Posted November 26, 2020 Hi everyone, A quick update for our community playing Horizon Zero Dawn on PC: after releasing Patch 1.08 yesterday, we started seeing reports from players who were experiencing crashes on game startup. We have now released 1.08.6, which contains a fix for these crashes! Please update your game on your preferred platform; you can check that you’re in the correct build via Main Menu - Extras - Copyright Menu (the correct build number after today should be HRZ-PCR 142/6118783 18:05 - Tue Nov 24 2020). Our apologies for the inconvenience! Please do let us know if you are still experiencing start-up or other crashes after this; you can continue to report issues here as well. Thank you for your support, Guerrilla.PATCH NOTESCrashes Fixed a crash that occurred when starting up the game Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted December 9, 2020 Share Posted December 9, 2020 Horizon Zero Dawn Complete Edition for PC - Patch 1.09 is now available Quote Hi everyone, We’re happy to announce that Patch 1.09 for Horizon Zero Dawn Complete Edition is now live! This patch introduces crash fixes and performance improvements that were reported by our community. Patch Notes Crash Fixes Fixed a crash that could occur when switching resolutions Fixed a crash that occurred during the cutscene during main quest “The Face of Extinction” after objective “Defend The Ridge” Fixed a cause of GPU hangs on certain combinations of GPU/driver/memory Performance Improvements Improved the automatic Shader Optimization step in the menu – The optimization step *message* should now show less frequently on mid-/higher spec machines (please note you are also able to skip it on most machines!) Added a VRAM Gauge that indicates amount of VRAM available and used, to help you optimize graphical settings for your hardware Fixed RenderTarget aliasing, which reduces VRAM usage which may improve performance, texture quality and model quality Graphical Improvements Fixed HDR looking washed out on certain HDR configurations Fixed Depth Buffer Copies which should fix multiple graphical glitches Fixed graphical glitches due to RenderTarget aliasing not working correctly Fixed that fog turned off when you turn off shadows in graphical settings Fixed plant simulation at frame rates higher than 30FPS Gameplay Improvements Fixed that holding W when looting no longer stops registering other keys until release Other Fixed several warning message localization issues on Windows Improved the benchmark results screen Quote Link to comment Share on other sites More sharing options...
Fizzzzle Posted December 9, 2020 Share Posted December 9, 2020 Recent Steam reviews are 96% positive Quote Link to comment Share on other sites More sharing options...
thewhyteboar Posted December 9, 2020 Share Posted December 9, 2020 So is this game playable? Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted December 9, 2020 Share Posted December 9, 2020 2 hours ago, thewhyteboar said: So is this game playable? Seems like a YMMV type of thing. I haven't tried it since launch but I know someone who played through it "fine" before even the last two or three patches. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted January 20, 2021 Share Posted January 20, 2021 I thought they were for sure done since it's been a month but look! Horizon Zero Dawn Complete Edition for PC - Patch 1.10 is now available Quote Hi everyone, We’re happy to announce that Patch 1.10 for Horizon Zero Dawn Complete Edition on PC is now live! This patch introduces crash fixes and performance improvements that were reported by our community. You can find the full Patch Notes for Patch 1.10 below; please update your game and let us know what you think! – GuerrillaPatch NotesCrash Fixes Crash fix for when players continuously pressed the windows key; Crash fix for when you press the LMB on the ESC button in the Benchmark Results; Performance Improvements Fixed an issue which saves up to 250MB of VRAM on all AMD GPUs; Graphical Improvements Fix for negative values in cubemap relighting shader (fixes for example the red graphical glitches in the Hades fight if you let the timer run out); Fix for the graphics settings preset name not updating when you pressed Auto-Detect; Fix for the menu (and loading screen) being displayed at incorrect scale when changing AF in borderless mode; Fix for the resolution sometimes being too low in windowed mode; Fix for the errands quest list overlapping with tutorial quest list; Other Changes Graphics settings are now stored in a text file instead of a binary file to facilitate easier tweaking. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted January 20, 2021 Share Posted January 20, 2021 2 Quote Link to comment Share on other sites More sharing options...
Mr.Vic20 Posted January 20, 2021 Share Posted January 20, 2021 This is nice! Other Changes Graphics settings are now stored in a text file instead of a binary file to facilitate easier tweaking. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted April 1, 2021 Share Posted April 1, 2021 @stepee Saw your comment on discord. You should be able to run it at 120. I'm just assuming since it has an unlimited frame rate option though. (Some people in the steam page are saying they get over 120 or over) Quote Link to comment Share on other sites More sharing options...
stepee Posted April 1, 2021 Share Posted April 1, 2021 17 minutes ago, Keyser_Soze said: @stepee Saw your comment on discord. You should be able to run it at 120. idk that video is all 60fps besides one brief shot of 120fps grass and they are already scaling down on a 2080ti. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted April 1, 2021 Share Posted April 1, 2021 11 minutes ago, stepee said: idk that video is all 60fps besides one brief shot of 120fps grass and they are already scaling down on a 2080ti. In my edit I said some people are getting 120 This guy's benchmark is running higher than the DF video with a 3090 for instance. Max of 144 but average 90 🤷♀️ - Maybe wait for a couple more patches Quote Link to comment Share on other sites More sharing options...
stepee Posted April 1, 2021 Share Posted April 1, 2021 9 minutes ago, Keyser_Soze said: In my edit I said some people are getting 120 This guy's benchmark is running higher than the DF video with a 3090 for instance. Max of 144 but average 90 🤷♀️ - Maybe wait for a couple more patches Yeah, need dlss or a really optimized game to hit high res/settings at 120. I was just kinda looking for an excuse to get this now rather than wait for the eventual ps5 patch/upgrade/whatever they do with it. Would definitely be locked 60, but honestly ps5 should be able to do that. Sure it will still look better here tho, for $25 considering it still since it’s on my list of want to go back to. Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted April 1, 2021 Share Posted April 1, 2021 44 minutes ago, stepee said: Would definitely be locked 60, but honestly ps5 should be able to do that. I'm pretty sure I have yet to see a last-gen game get upgraded that actually "locks" to 60. Most of them "usually hit" 60, which is kind of concerning. Every DF video I watch inevitably has a segment where the FPS tanks and they're like "but it's lots of alpha effects" as if that's an acceptable answer. Some games do handle it better than others, though. Quote Link to comment Share on other sites More sharing options...
stepee Posted April 1, 2021 Share Posted April 1, 2021 3 hours ago, Xbob42 said: I'm pretty sure I have yet to see a last-gen game get upgraded that actually "locks" to 60. Most of them "usually hit" 60, which is kind of concerning. Every DF video I watch inevitably has a segment where the FPS tanks and they're like "but it's lots of alpha effects" as if that's an acceptable answer. Some games do handle it better than others, though. If it’s just a couple areas it’s whatever to me as long as the gameplay mostly locks there for the vast majority of the game. And some stuff is struggling a bit to hit it but isn’t that more newly released cross gen games? I’m pretty sure Days Gone, Rachet, Horizon, the MS stuff, hits 60 pretty well. Quote Link to comment Share on other sites More sharing options...
Hurricane Game Posted December 9, 2021 Share Posted December 9, 2021 DLSS was just added yesterday. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted December 9, 2021 Share Posted December 9, 2021 1 minute ago, Hurricane Game said: DLSS was just added yesterday. Ah so I see Quote We’re happy to announce we’ve just released Patch 1.11 for our PC players. Here’s what this patch contains: Graphical Improvements Added Nvidia’s DLSS upscaling technology. Added AMD’s FidelityFX Super Resolution, replacing FidelityFX CAS. UI Changes Adjusted settings screen to facilitate the addition of DLSS and FSR. Render Scale option has been removed but same result can now be accomplished by adjusting setting Upscale Method to Simple and adjusting Upscale Quality. Performance Improvements Improvement to the shader management system. This will result in a few noticeable differences: There is no longer a shader pre-compilation step on startup. The game will always compile shaders during loading and in the background. Stutters during gameplay that used to occur due to background shader compilation have now been significantly reduced. Because shader compilation is still happening in the background you may notice the game having a higher CPU utilization while that is happening. Loading screens will wait for the required shaders to be fully compiled. This may cause loading screens to take somewhat longer on certain systems. On higher spec machines with faster CPUs the loading screens will typically be shorter, due to more efficient shader compilation that better leverages high-end CPUs. 1 Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted January 27, 2022 Share Posted January 27, 2022 @Commissar SFLUFAN How many years later and another patch? Quote Horizon Zero Dawn for PC - Version 1.11.2 Hello everyone! We appreciate all your feedback following update 1.11.1, and have just released update 1.11.2: Improved VRAM management when changing resolution or upscale mode, which could cause performance issues that were only fixed by restarting the game Fixed various assets using the wrong quality level while using DLSS/FSR Fixed visual artifact issue when clipping the camera through a surface like pushing against a wall (ie with large FOVs or ultrawide screens) while using DLSS/FSR Fixed visual corruption and reduced foliage flickering issues on certain AMD GPUs Please ensure your game is up-to-date before jumping back in to the world of Horizon! Let us know if you have any feedback down below. Now, get back out into the wilds! Guerrilla 1 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted January 27, 2022 Share Posted January 27, 2022 26 minutes ago, Keyser_Soze said: @Commissar SFLUFAN How many years later and another patch? That's VERY impressive! I wonder if they're using HZD patches as a training tool. Quote Link to comment Share on other sites More sharing options...
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