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Hardest portions of games, modern edition


Hurdyb1
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What is a difficult portion or rage inducing part of a game in modern gaming for you? 

 

I thought of this due to me restarting the career mode in WWE2k18. When I bought the game at launch last year I went straight into the story mode and I played the role of the good guy which put me in the number one spot (out of 30) to enter the Royal Rumble . Would make for a great defining moment in the story's progression if 2k games didn't make it FREAKING impossible to complete. I tired my best not to rage out and toss/break anything. Luckily I didn't but after a number of times, the most I could get to was the 16th entrant and my character would just be too exhausted to continue and also the AI tends to focus on you probably more than it should making it even worse. Adding insult to injury, by the time you get to the Royal Rumble, ones character is still weakly developed at this point in the story as a newcomer. Many players have not gotten past that portion of the game judging by various forums I've visited. 2k got a complaint from each week for months about it. Anyway I decided to fire up the game last week, make a new character and try to be on the side of the management to get a better entry number which was 27. Excellent! Wrong!!!!!!!! Not only do I have to win which is relatively doable but I have to get a 4 star rating which makes it dangerous and hard as hell to still complete. This was probably the first time in years I've spent hours on one damn portion of a game cause I came so close to beating it and my mind just could not accept defeat because I feel I am damn fucking good at wrestling games as I have been since the NES days. After 3 hours, I finally did it. 

 

Even though I did it, that portion was ridiculously stupid hard especially when I play these games for the story mode than anything nowadays.

 

Do you have a modern game portion or just a game that just drove you crazy?

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The final 5-part boss battle at the end of the first Kingdom Hearts is the one that comes to mind. I almost chucked my controller at the tv for the first time in over a decade. Things have gotten a bit more expensive to replace nowadays, so I figured it was time to put the game down before I do something i'll regret.

 

That said, I play most of my games on normal difficulty, and tend to stay away from shit like Dark Souls, Call of Duty, and Cuphead, so I don't rage nearly as much as I used to.

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I mostly avoid super hard stuff these days but I do have Hollow Knight and Celeste in the queue.

 

There were levels in the DKC Returns games that as far as dying over and over again is concerned were harder than original DKC games but with how easy it is to get lives it wasn't too frustrating.

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15 minutes ago, dualhunter said:

I mostly avoid super hard stuff these days but I do have Hollow Knight and Celeste in the queue.

 

There were levels in the DKC Returns games that as far as dying over and over again is concerned were harder than original DKC games but with how easy it is to get lives it wasn't too frustrating.

I really like hard games and even I thought Hollow Knight veered into obnoxious territory often honestly, be prepared. 

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3 minutes ago, Bloodporne said:

I really like hard games and even I thought Hollow Knight veered into obnoxious territory often honestly, be prepared. 

 

Hollow Knight definitely veers into annoyingly difficult territory every once and a while. I had no issue with Celeste's difficulty. It ramped up nicely and there was no real penalty for retries. Hollow Knight needed more benches in more strategic places. Since boss battles could often pop up out of nowhere, it could make backtracking annoying.

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Just now, Ghost_MH said:

 

Hollow Knight definitely veers into annoyingly difficult territory every once and a while. I had no issue with Celeste's difficulty. It ramped up nicely and there was no real penalty for retries. Hollow Knight needed more benches in more strategic places. Since boss battles could often pop up out of nowhere, it could make backtracking annoying.

The checkpoint and fast travel systems made me quit eventually. I realized I was spending a low percentage of my last 10 hours or so on actual progress and/or fun and most of it simply backtracking for huge blocks of time. I don't mind that concept, but it was poorly and tediously executed and the bench placement combined with it being too big and obtuse for its own good killed it for me ultimately. 

 

I'm tempted to buy it again on PS4 at some point and give it another shot for some reason but we'll see. 

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1 minute ago, Bloodporne said:

The checkpoint and fast travel systems made me quit eventually. I realized I was spending a low percentage of my last 10 hours or so on actual progress and/or fun and most of it simply backtracking for huge blocks of time. I don't mind that concept, but it was poorly and tediously executed and the bench placement combined with it being too big and obtuse for its own good killed it for me ultimately. 

 

I'm tempted to buy it again on PS4 at some point and give it another shot for some reason but we'll see. 

 

The fast travel system gets better with a warping ability you pick up later in the game, but it doesn't help that much. I don't think the fast travel system is what makes the game feel tedious at times. Now, I love the game, but I can see the fault here. The bigger issue is the last of benches. You look at Super Metroid and there are save rooms leading up to boss battles. It makes retrying a boss a simple task. Face someone like the Traitor Lord in Hollow Knight and the closest bench is behind a series of spiked room platforming segments. Also, since there's no real health indication on bosses, you never know how close you are to beating them. Right now I'm facing the Watcher Knights and I haven't a clue on how many times I need to go through these guys before they're down. Then again, I can probably look it up, but I've been trying to avoid FAQs for this game.

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27 minutes ago, Ghost_MH said:

 

The fast travel system gets better with a warping ability you pick up later in the game, but it doesn't help that much. I don't think the fast travel system is what makes the game feel tedious at times. Now, I love the game, but I can see the fault here. The bigger issue is the last of benches. You look at Super Metroid and there are save rooms leading up to boss battles. It makes retrying a boss a simple task. Face someone like the Traitor Lord in Hollow Knight and the closest bench is behind a series of spiked room platforming segments. Also, since there's no real health indication on bosses, you never know how close you are to beating them. Right now I'm facing the Watcher Knights and I haven't a clue on how many times I need to go through these guys before they're down. Then again, I can probably look it up, but I've been trying to avoid FAQs for this game.

I think I beat the Watcher Knights and then just stopped because the overall feeling was that nagging addiction of "having to finish the game" rather than actually enjoying it or having fun. That boss sucked any last ounce of motivation out of me despite beating it.

 

And you're right about the path to bosses being almost always thoroughly irritating. I know they were doing their best Souls with that but they missed something and I'm not even sure what. 

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Lemme tell y'all a great story about the last valk:

 

I lost to her 128490182490182391.384001 times my first playthrough of the game, right? I finally, FINALLY got her down to a sliver of health, but I also was down to a sliver of health.

 

She used some big fire attack which I dodged, and then I attacked her and the BUTTON PROMPT appeared, meaning all I had to do was go up to her, press one button, and I'd finish her.

 

As I approached her, I stepped over the fire on the ground from her attack.

 

I didn't know it actually hurt you. I thought it was there for show after the attack.

 

That took away the last of my health.

 

I died.

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1 minute ago, SaysWho? said:

Lemme tell y'all a great story about the last valk:

 

I lost to her 128490182490182391.384001 times my first playthrough of the game, right? I finally, FINALLY got her down to a sliver of health, but I also was down to a sliver of health.

 

She used some big fire attack which I dodged, and then I attacked her and the BUTTON PROMPT appeared, meaning all I had to do was go up to her, press one button, and I'd finish her.

 

As I approached her, I stepped over the fire on the ground from her attack.

 

That took away the last of my health.

 

I died.

 

Yeah that sounds right.

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6 minutes ago, skillzdadirecta said:

 

Nice... I gotta go back and beat her. I got Sidetracked playing Spiderman and its DLC. I will revisit fighting her soon, but I need to get warmed back up to the combat in the system.

 

Lemme know when you do. If you SharePlay it, I won't play it for you since that's no fun, but I can see how you're approaching her at least.

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