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Darkest Dungeon II (EGS Early Access - 26 October 2021) - Early Access review and developer interview (RPS)


Commissar SFLUFAN
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I liked the first game but the teaser did nothing for me. Not sure why you release a teaser for a game that most people already expected you were making without some tidbit to get people excited. Add that this will be another early access game, I will play it in 2022. 

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  • 1 year later...
  • Commissar SFLUFAN changed the title to Darkest Dungeon II - EGS Early Access announced for 2021
  • 10 months later...
  • Commissar SFLUFAN changed the title to Darkest Dungeon II - EGS Early Access announced for October 26
  • 1 month later...
  • Commissar SFLUFAN changed the title to Darkest Dungeon II (EGS Early Access - 26 October 2021) - "Road to Ruin" trailer
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After spending a weekend with the Early Access release, we report in from oblivion.

 

 

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By far the biggest change in Darkest Dungeon 2 is the fact that all of my adventurers absolutely despise each other. This is, of course, in addition to their normal descent into panicky madness, poor habits, disease, and associated traumas both physical and mental. With Darkest Dungeon 2, Red Hook has shifted the window from a rotating cast of hired adventurers to a single, persistent party. And my party is toxic AF. 

 

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  • Commissar SFLUFAN changed the title to Darkest Dungeon II (EGS Early Access - 26 October 2021) - "All my Darkest Dungeon 2 characters hate each other and I'm having a great time" (PC Gamer)

This sounds really good. I loved so much about the first game, but felt like I wasn't making any real progress after a while. My characters kept dying or getting too many afflictions to be useable and I was constantly having to level new ones.

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9 hours ago, aett said:

This sounds really good. I loved so much about the first game, but felt like I wasn't making any real progress after a while. My characters kept dying or getting too many afflictions to be useable and I was constantly having to level new ones.

I agree. Constantly rotating and managing a large cast of members was exhausting. 
 

Interesting to see the game is taking a FTL rogue like approach to the sequel. I love FTL but mixing it with DD combat, I am not sure. Glad to know it is coming to Steam at launch.  It will be a great deck game. 

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I am about to turn this stagecoach around and throw a welcoming party for the apocalypse if my party members can't stop squabbling like big stabby babies.

 

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In time, you will know the tragic extent of my failings, but in Darkest Dungeon 2 goodness me you'll hear about everyone's failings constantly. The horrific dungeon-crawling sequel entered early access yesterday, and my initial impression is that I'm surrounded by squabbling children. Managing the stress of your heroes is more important than ever, because if anyone is even mildly irked they will interrupt every fight to shout about how their squadmate is a kill-stealing dick. I'm this close to turning the stagecoach back around and embracing the impending apocalypse.

 

Update: A patch has arrived with changes including reducing bickering. I did not expect this so quickly. Thanks, Red Hook!

 

 

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  • Commissar SFLUFAN changed the title to Darkest Dungeon II (EGS Early Access - 26 October 2021) - "Can my Darkest Dungeon 2 party please shut up for five minutes?" (RPS)

A couple more articles from RPS:

 

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In Darkest Dungeon 2, you can look forward to a grim jaunt with some old friends... but we wouldn't advise doing that today.

 

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I hope you like animosity. Darkest Dungeon 2 will eat your eyes and call you selfish for wanting them back. The ferocity with which it treats its players shouldn’t be a surprise to anyone who clawed their way through the crypts of the first Darkest Dungeon, a turn-based homage to Lovecraft and slow-acting poison. It especially won’t surprise anyone who bled their way through the early access version of that game, either. A lot of the difficulty and madness in the sequel comes not from the dangerous creatures along its roguelike turnpike, but from the roughly shorn design of a road trip yet to be completed. This is a faithfully despondent, sometimes frustrating journey of attrition, decay and distrust. A journey you should maybe put off until the wobblesome wagon has all its wheels tightened.

 

 

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WWW.ROCKPAPERSHOTGUN.COM

Darkest Dungeon 2, the sequel to Red Hook Studio's gothic roguelike, is a somewhat familiar affair. It's dark, it's tou…

 

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Darkest Dungeon 2, the sequel to Red Hook Studio's gothic roguelike, is a somewhat familiar affair. It's dark, it's tough, and a narrator likes to remind you of those things frequently. But this time around, we're leaving the Ancestor's squalid hamlet behind, and swapping it out for a stress-fueled stagecoach. Heroes are no longer cannon-fodder to send out on doomed expeditions, but vital team members who have stories to share and relationships to forge.

 

I recently talked with creative director Chris Bourassa and design director Tyler Sigman about why they decided to take the game in this new direction, the difficulties of switching to a relationship-based affliction system, and why they're excited to be working in early access again.

 

The developers tell me that, while the idea behind DD1 was to have players descending into a dreary pit of doom and gloom, DD2 sees them trying to lift a ragtag group of heroes out of that darkness to stop an apocalypse (though they'll still face their fair share of doom on the journey). The sequel doesn't follow the strange tale of the Ancestor, but instead focuses on the heroes themselves, letting you learn about each of their lives, and watch (and occasionally intervene) as they form bonds with the other characters (be those good or bad).

 

 

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  • Commissar SFLUFAN changed the title to Darkest Dungeon II (EGS Early Access - 26 October 2021) - Early Access review and developer interview (RPS)

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