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‘Beat Saber’ Players Are Faster Than Valve Thought ‘Humanly Possible’


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https://variety.com/2019/gaming/news/beat-saber-players-are-fast-1203135618/

 

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An update to SteamVR noted “Beat Saber” players’ unanticipated speed as the reasoning behind one of the changes in Valve’s patch notes on Friday.

 

The SteamVR Beta 1.3.2 update stated that it will “increase limits of what we thought was humanly possible for controller motion based on tracking data from ‘Beat Saber’ experts.”

 

The VR technology has certain measures, sort of checkpoints, to see if things are running as intended— Valve developer Ben Jackson referred to them as “sanity checks” in the comments section of the patch notes page.

 

“The tracking system has internal sanity checks to identify when things go wrong,” Jackson explained in the comments. “For example, if our math says you are behind your only basestation, clearly we made a mistake, because we wouldn’t be getting any signal from behind the basestation.”


“Beat Saber” for SteamVR requires the use of tracked motion controllers. In the game, which is in Early Access on Steam, players must slash beats in time to music. In order to check that the controllers are being read properly, one of the sanity checks was how fast a person should be able to move.


“One of these checks relates to how fast we thought it was physically possible for someone to turn their wrist,” Jackson wrote. “It turns out that a properly motivated human using a light enough controller could go faster (3600 degrees/sec!) than we thought.”

 

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