Jump to content

Control | Official Thread of Oldest House of Pain, update: Remedy/505 announce 4-player PvE co-op spin-off and "bigger budget" game set in Control universe


Commissar SFLUFAN

Recommended Posts

2 hours ago, SimpleG said:

Remedy is at the top when it comes to gun play and you know what this game didnt need ? A million mod drops that are worthless and having to farm in certain areas to get drops.This isnt Destiny or BL, I dont give a shit about a 2% increase in something much less sorting thru a full inventory every few mins to clean it out.No one is doing a "build" in this game.

Uhh... then why are you doing it?

Link to comment
Share on other sites

I’ve really enjoyed my time with the game but mostly agree about mods. On weapons they feel pointless. The personal mods in the other hand are pretty useful. I use one that reduces the “time to activate” on a particular ability by 64%. That makes it actually useful. Same with the mods that reduce overall ability cost and increase overall health. 
 

I think I’m about 80% through the story. 

Link to comment
Share on other sites

Really been enjoying my time with the game - mods absolutely do matter (or rather, make the game even easier) but I wouldn't waste too much time on the mods. Just create and upgrade your 4 different gun types and level up your abilities and you should be fine, but the personal and weapon mods are there to help when you get rare and prime-level mods.

 

Also, the random "target" missions are a waste of time unless you want a random, fun challenge and the board countermeasures are somewhat random and pointless as well (though I do them when I can).

 

But the rest of the game really is a great amalgamation of a lot of different things done well. 

Link to comment
Share on other sites

32 minutes ago, Mercury33 said:

 

Weird. It’s almost like Easy Allies was right and not PC ExtraLifeOneUpZeroGUltimateGamerz or whatever the fuck that review site was that was claiming 5 hours was. 

 

PCGamsen is a pretty reputable site (that said 9 hours) and earlier ITT EZA said 10 hours and so someone says 11 so all of a sudden everyone is way off base because EZA is gospel 

Link to comment
Share on other sites

On 8/27/2019 at 4:00 AM, AbsolutSurgen said:

The PCGamesN review said it took them between 8 and 9 hours to complete the game. 

 

20 hours ago, AbsolutSurgen said:

 

1 hour ago, Keyser_Soze said:

 

PCGamsen is a pretty reputable site (that said 9 hours) and earlier ITT EZA said 10 hours and so someone says 11 so all of a sudden everyone is way off base because EZA is gospel 

 

If the average “only story” run is 11 hours but the completionist average is 20. That means the average gamer will probably take around 14/15 hours to finish the game. A reviewer is saying in his review that it takes 8, then that means he borderline did a speed run through the game to get his review out on time/early. Instead of actually experiencing most of what the game has to offer so he can give a well informed and accurate portrayal of the game to the public. That’s the point of reviewing something. 

 

Unless this guy specializes in “reviews for speed runners” in which case I apologize for my ignorance. 

Link to comment
Share on other sites

6 hours ago, Mercury33 said:

 

 

 

If the average “only story” run is 11 hours but the completionist average is 20. That means the average gamer will probably take around 14/15 hours to finish the game. A reviewer is saying in his review that it takes 8, then that means he borderline did a speed run through the game to get his review out on time/early. Instead of actually experiencing most of what the game has to offer so he can give a well informed and accurate portrayal of the game to the public. That’s the point of reviewing something. 

 

Unless this guy specializes in “reviews for speed runners” in which case I apologize for my ignorance. 

How long did it take you to finish?  Given that the game  has been out for a week, I'm not sure why you have your knickers in a knot over whether the guys who still have a website vs. the youtubers whose website went bankrupt had a better estimate of how long the game is.  Based on "howlong to beat" I would say they were both probably wrong.  9 hours is too short and 15-20 hours is too long.

:shrug:

 

I haven't played it yet, so I don't really have an opinion.

But, yes, PCGamesN is a legitimate, reputable website.

Link to comment
Share on other sites

Environmental and diegetic storytelling are at the core of Remedy's games.  They have all been short, dense experiences that are much more concerned about narrative than they are padding length.  If you're not taking your time soaking in the world at every opportunity, you're missing what Remedy is going for.  The debate about the length of games is tiring at this point - even if a game is 5 hours long, it's still likely to exceed the value of most any other form of entertainment.  Paying $60 for a game that's this unique well-crafted is a no-brainer for me.  Waiting until the price drops will of course provide even more value for your money, but the idea that games need to meet a certain length to be worth their cost is contributing to many of the adverse design decisions that have plagued otherwise great games this generation.

Link to comment
Share on other sites

34 minutes ago, ShreddieMercuryRising said:

Environmental and diegetic storytelling are at the core of Remedy's games.  They have all been short, dense experiences that are much more concerned about narrative than they are padding length.  If you're not taking your time soaking in the world at every opportunity, you're missing what Remedy is going for.  The debate about the length of games is tiring at this point - even if a game is 5 hours long, it's still likely to exceed the value of most any other form of entertainment.  Paying $60 for a game that's this unique well-crafted is a no-brainer for me.  Waiting until the price drops will of course provide even more value for your money, but the idea that games need to meet a certain length to be worth their cost is contributing to many of the adverse design decisions that have plagued otherwise great games this generation.

I didn't say that due to its length though if you're addressing my post, I don't give a shit about that. I'd rather play a tight-as-hell three hour game ten times than a tedious hundred hour epic once. REMake2 is one of my favorite games of this generation and it's very short. 

 

I don't like some of the comments in regards to it not being terribly difficulty despite not having difficulty options (I enjoy replaying games on harder settings if I like them), encounter designs and some other things that I know would irk me. I'll reference @SimpleG's post for example. Add to that that I just don't think their games have been very good since Max Payne 2 and hence my "wait for sale" crack.  

Link to comment
Share on other sites

1 hour ago, ShreddieMercuryRising said:

Environmental and diegetic storytelling are at the core of Remedy's games.  They have all been short, dense experiences that are much more concerned about narrative than they are padding length.  If you're not taking your time soaking in the world at every opportunity, you're missing what Remedy is going for.  The debate about the length of games is tiring at this point - even if a game is 5 hours long, it's still likely to exceed the value of most any other form of entertainment.  Paying $60 for a game that's this unique well-crafted is a no-brainer for me.  Waiting until the price drops will of course provide even more value for your money, but the idea that games need to meet a certain length to be worth their cost is contributing to many of the adverse design decisions that have plagued otherwise great games this generation.

I'm not sure I agree with this 100%.

 

Like I get where you are coming from. A shorter tightly controlled game can be just as rewarding and fun as a 60+ RPG, but a games length is still a factor in what I would pay for that experience. There are kind of these artificial length times with genres and if cut under those time frames by a significant margin it becomes harder to justify my $60 towards that game, no matter how well crafted it is.

Link to comment
Share on other sites

9 minutes ago, Nokt said:

I'm not sure I agree with this 100%.

 

Like I get where you are coming from. A shorter tightly controlled game can be just as rewarding and fun as a 60+ RPG, but a games length is still a factor in what I would pay for that experience. There are kind of these artificial length times with genres and if cut under those time frames by a significant margin it becomes harder to justify my $60 towards that game, no matter how well crafted it is.

You do you but  do you the same for other entertainment? 

Link to comment
Share on other sites

60 dollars for a 10 hour game is still a great value compared to 10 to 20 dollars for a movie that can sometimes not be even two hours long. In terms of value for your money,  games definitely give you the most bang for your buck compared to other forms of entertainment.  Gamers have just become more and more entitled as the generations have moved on.

Link to comment
Share on other sites

24 minutes ago, SimpleG said:

You do you but  do you the same for other entertainment? 

Comparing to what exactly?

 

Books don't typically have a large enough variance in pricing to determine what I would pay for the length and enjoyment of a book.

Movies also typically have a rough time frame of 2 hours with the exception here and there and local pricing doesn't really change despite run time. So again, I don't really have a way to determine if I would pay more for length or enjoyment of a movie.

 

12 minutes ago, skillzdadirecta said:

60 dollars for a 10 hour game is still a great value compared to 10 to 20 dollars for a movie that can sometimes not be even two hours long. In terms of value for your money,  games definitely give you the most bang for your buck compared to other forms of entertainment.  Gamers have just become more and more entitled as the generations have moved on.

I'm not even sure why we are comparing 2 different mediums. Movies are pretty much confined to 2 hours with the exception of the occasional 3-4 hour movie. They go in figuring out how to craft this story and tell it in a 2 hour experience. Games aren't restricted to that at all.

 

For the same amount of money as $60 I'd get at least a 6-12 hour experience of going to the movies. Would you pay more than $10-$20 for a 2 hour game?

Link to comment
Share on other sites

29 minutes ago, SimpleG said:

You do you but  do you the same for other entertainment? 

I dunno about him, but I don't pay exorbitant prices for other entertainment. I barely watch any movies (at least in theaters) because I find them to be a wildly poor value. Books on the other hand are fairly cheap for weeks of entertainment.

 

The whole "who cares about price" thing is great and all if you have enough money that it literally doesn't make a difference to you, but for people who can't afford every single game on a whim, hours per dollar spent is very important. "I'd rather play a 2 hour fun game than a 100 hour bad one!" Uhh, I guess, but I'd rather play a 100 hour pretty good game over a 2 hour really good game, if I was forced to pick. The simple act of digging my teeth into a game and its world is actually a significant part of my enjoyment of something, as a matter of fact.

 

But beyond that, I hate this implication, this subtext of every fucking conversation like this, that if a game is longer (or an existing game was made longer) it has to be full of padding or some dumb bullshit like that. How about you make a long, good game that doesn't rely on padding or grinding? It's not impossible, it happens all the time! These things aren't mutually exclusive. You can have a game that is both good and long. A game that is too short is like taking a tiny bite of a delicious and perfectly cooked steak. I'm not just there to get a quick taste of the flavor, dammit! FILL ME UP.

Link to comment
Share on other sites

2 minutes ago, Xbob42 said:

I dunno about him, but I don't pay exorbitant prices for other entertainment. I barely watch any movies (at least in theaters) because I find them to be a wildly poor value. Books on the other hand are fairly cheap for weeks of entertainment.

 

The whole "who cares about price" thing is great and all if you have enough money that it literally doesn't make a difference to you, but for people who can't afford every single game on a whim, hours per dollar spent is very important. "I'd rather play a 2 hour fun game than a 100 hour bad one!" Uhh, I guess, but I'd rather play a 100 hour pretty good game over a 2 hour really good game, if I was forced to pick. The simple act of digging my teeth into a game and its world is actually a significant part of my enjoyment of something, as a matter of fact.

 

But beyond that, I hate this implication, this subtext of every fucking conversation like this, that if a game is longer it has to be full of padding or some dumb bullshit like that. How about you make a long, good game that doesn't rely on padding or grinding? These things aren't mutually exclusive. You can have a game that is both good and long. A game that is too short is like taking a tiny bite of a delicious and perfectly good steak. I'm not just there to get a quick taste of the flavor, dammit! FILL ME UP.

 

Steaks come in different sizes though 👀

Link to comment
Share on other sites

1 minute ago, skillzdadirecta said:

Considering that I'm old enough to remember games that you could beat in one sitting... yes. If it's a good enough game.

I too am old enough to remember those times. Times change and standards change. I'm not going to continue paying $60 for a single sitting video game just because that's how it use to be.

Link to comment
Share on other sites

1 hour ago, Bloodporne said:

I didn't say that due to its length though if you're addressing my post, I don't give a shit about that. I'd rather play a tight-as-hell three hour game ten times than a tedious hundred hour epic once. REMake2 is one of my favorite games of this generation and it's very short. 

 

I don't like some of the comments in regards to it not being terribly difficulty despite not having difficulty options (I enjoy replaying games on harder settings if I like them), encounter designs and some other things that I know would irk me. I'll reference @SimpleG's post for example. Add to that that I just don't think their games have been very good since Max Payne 2 and hence my "wait for sale" crack.  

Just FYI ,  people consider me overly "strict" when it comes to games. I tend not to overlook any issue., I will shit all over bad choices in even my favorite games. 

Link to comment
Share on other sites

2 hours ago, SimpleG said:

Just FYI ,  people consider me overly "strict" when it comes to games. I tend not to overlook any issue., I will shit all over bad choices in even my favorite games. 

Yea and that's why I tend to take those opinions to heart more because I'm also rather unforgiving and nitpicky.

 

High five!!!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...