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Control | Official Thread of Oldest House of Pain, update: Remedy/505 announce 4-player PvE co-op spin-off and "bigger budget" game set in Control universe


Commissar SFLUFAN

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3 hours ago, JPDunks4 said:

*So after looking into this a bit more, apparently AC Odyssey and RE7 were already Cloud Games on the Switch.  I wasn't aware they were doing this for some titles.  Interesting.

I had no idea that was a thing either, but my quick searching showed both are only available (alongside PSO2) in Japan.

 

 

It's interesting to see games being sold as normal-ish retail but streaming. It makes sense, and it's basically the Stadia model, which itself is just normal VOD / iTunes but applied to games.

 

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9 minutes ago, TwinIon said:

I had no idea that was a thing either, but my quick searching showed both are only available (alongside PSO2) in Japan.

 

 

It's interesting to see games being sold as normal-ish retail but streaming. It makes sense, and it's basically the Stadia model, which itself is just normal VOD / iTunes but applied to games.

 

 

This was a question I had in regards to Series S for Microsoft.  Assuming there are eventually games that can't be scaled down well to meet it's specs, could MS just say, its playable on Series S, but through xCloud streaming.  We know eventually every Xbox will most likely be able to stream games through xCloud.  I know MS has said it will be supported all Generation, but can it still be considered support if it offers game Streaming.

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1 hour ago, JPDunks4 said:

 

This was a question I had in regards to Series S for Microsoft.  Assuming there are eventually games that can't be scaled down well to meet it's specs, could MS just say, its playable on Series S, but through xCloud streaming.  We know eventually every Xbox will most likely be able to stream games through xCloud.  I know MS has said it will be supported all Generation, but can it still be considered support if it offers game Streaming.

That's a good point I hadn't considered. The Series S might not have the horsepower to drive high end games for an entire generation, but it'll certainly work as an overpowered streaming endpoint for quite a while.

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  • 1 month later...
  • 6 months later...

Finally got around to playing this game and it's fantastic.  I didn't expect it to be as big as it is.  20 hours in and I still have quite a few side missions to do and half a sector unexplored.  

 

The destruction, physics, and ray-tracing add so much to this game, and I'm glad I waited until I could fully max it out before playing.  Although, to nitpick, some of the RT reflections are so clean I am fooled into thinking a room is bigger or accessible on the other side of a window, and it has to be unintentionally freaky to catch movement in a window only to find out it's my own reflection and not a surprise enemy attack.

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6 minutes ago, cusideabelincoln said:

Finally got around to playing this game and it's fantastic.  I didn't expect it to be as big as it is.  20 hours in and I still have quite a few side missions to do and half a sector unexplored.  

 

The destruction, physics, and ray-tracing add so much to this game, and I'm glad I waited until I could fully max it out before playing.  Although, to nitpick, some of the RT reflections are so clean I am fooled into thinking a room is bigger or accessible on the other side of a window, and it has to be unintentionally freaky to catch movement in a window only to find out it's my own reflection and not a surprise enemy attack.

Yeah, it's a really great game and one of those where I loved just being in its world. Was annoyed by the amount of documents to pick up at first, but after a while I couldn't wait to read more about the lore and connecting the dots. 

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17 minutes ago, Bloodporne said:

Yeah, it's a really great game and one of those where I loved just being in its world. Was annoyed by the amount of documents to pick up at first, but after a while I couldn't wait to read more about the lore and connecting the dots. 

 

The game got me hooked on exploring every nook and cranny.  The documents and filesadd a lot to the game and I'm with you.  At first I didn't think I would like finding them, but now I read them all.  I do wish I got an XP or credit reward for getting them, though, because by taking so long to explore it feels like my character isn't getting buffed proportionally.

 

Although, spoilers, I did like how they had the Half-Life crowbar as an easter egg in one of the prisons - implying it's a "magical item".  And there's an Alan Wake reference... the games of which I still haven't played.

 

Also after 20 hours in I've only found one official secret room.  I don't know how many there are, but I assume there's more that can be accessed with levitation and dash abilities maxed out.  But curiously, I found another secret room that wasn't labeled at all.  Entirely by accident while I was on my way to open a chest, I hit the melee button near a plain wall and it was destroyed, revealing two chests behind it.  There was nothing special looking about this wall at all, and the map didn't indicate anything would have been behind it.  It's like one of those walls in a Zelda game that is so plain it's suspicious, and you throw a bomb at it and a hole opens up. So now I have to remember to destroy random walls going forward.

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I still need to beat it, but I absolutely loved the lore, the gun, physics and the atmosphere that this game just drips with. Funny thing is I bought it for my PC and never played it, then I buy PS+ for the first time ever and Control is one of the games of the month. Plus it came with the expansion packs and 4K/RTX upgrade included. Gotta play Alan Wake too, but beat this first and some Ratchet and Clank

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44 minutes ago, cusideabelincoln said:

 

The game got me hooked on exploring every nook and cranny.  The documents and filesadd a lot to the game and I'm with you.  At first I didn't think I would like finding them, but now I read them all.  I do wish I got an XP or credit reward for getting them, though, because by taking so long to explore it feels like my character isn't getting buffed proportionally.

 

Although, spoilers, I did like how they had the Half-Life crowbar as an easter egg in one of the prisons - implying it's a "magical item".  And there's an Alan Wake reference... the games of which I still haven't played.

 

Also after 20 hours in I've only found one official secret room.  I don't know how many there are, but I assume there's more that can be accessed with levitation and dash abilities maxed out.  But curiously, I found another secret room that wasn't labeled at all.  Entirely by accident while I was on my way to open a chest, I hit the melee button near a plain wall and it was destroyed, revealing two chests behind it.  There was nothing special looking about this wall at all, and the map didn't indicate anything would have been behind it.  It's like one of those walls in a Zelda game that is so plain it's suspicious, and you throw a bomb at it and a hole opens up. So now I have to remember to destroy random walls going forward.

Do you have the Ultimate Edition or whatever it's called with the DLCs? The Alan Wake tie-in DLC is awesome (the last boss is a different conversation) even if I only vaguely remembered that game's lore. I just love this kind of permeating mystery and conspiracy shit, just total Twin Peaks and X-Files. 

 

Not only that but somehow the combat never got old to me and even after I beat everything but the Jukebox Missions, I still would run around the place randomly waiting for cool fights to spawn. 

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14 minutes ago, Bloodporne said:

Do you have the Ultimate Edition or whatever it's called with the DLCs? The Alan Wake tie-in DLC is awesome (the last boss is a different conversation) even if I only vaguely remembered that game's lore. I just love this kind of permeating mystery and conspiracy shit, just total Twin Peaks and X-Files. 

 

Not only that but somehow the combat never got old to me and even after I beat everything but the Jukebox Missions, I still would run around the place randomly waiting for cool fights to spawn. 

 

Nope, just the base game where I found a couple of files referencing Alan Wake.  Whenever the next sale hits I'll probably pick up the DLC or Ultimate Edition.

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1 minute ago, cusideabelincoln said:

 

Nope, just the base game where I found a couple of files referencing Alan Wake.  Whenever the next sale hits I'll probably pick up the DLC or Ultimate Edition.

I really enjoyed both DLCs, pick em up if you liked the game. The AWE one adds a cool gameplay mechanic. They definitely really flesh the game's lore out too.

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9 hours ago, Greatoneshere said:

 

Wait until you get to a certain segment in The Foundation DLC (when you do buy that).

The Foundation was really cool, especially lore wise. I really wish they had some team dedicated to just Control DLC, I swear. There are so many opportunities with the whole 'elevator to new building floor' system to their DLC, slick way to do that. 

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2 minutes ago, cusideabelincoln said:

That is some ironic shit for me.  Bought the base game a year ago using a coupon on EGS, just beat it last week, and now the base game is free.

 

I did the same, only I haven't actually beaten it yet. I wound up getting sidetracked by games I can play with my kids watching. Oh well, I hope more people pick it up and don't do something silly like refuse a game like Control because it's on the EGS. It's pretty damn great so far. I think I'm done 6 or 7 chapters in.

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  • 3 weeks later...
photo_2016-04-03_19-42-04.jpg
WWW.REMEDYGAMES.COM

Remedy Entertainment and 505 Games announced that they have signed an agreement to co-publish and develop a multiplayer spin-off game of Control.

 

 

Quote

 

Today Remedy Entertainment and 505 Games announced that we have signed a new game, codenamed Condor, which is a spin-off set to expand the world we kicked off with Control.

 

But as said, Control is more than one location, character, or story. We have more. Something ambitious. As today’s announcement stated, “have outlined high-level collaboration terms to further expand the Control franchise with a bigger-budget Control-game”. I unfortunately cannot go into more detail than that, but suffice to say, I’m extremely excited for the future of the Control franchise.

 

 

This is the concept art that accompanied the announcement which points in the direction of something squad-based (maybe 4-player co-op?)

 

Condor_waitingroom.jpg

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  • Commissar SFLUFAN changed the title to Control | Official Thread of Oldest House of Pain, update: Remedy/505 announce multiplayer spin-off and "bigger budget" game set in Control universe
  • Commissar SFLUFAN changed the title to Control | Official Thread of Oldest House of Pain, update: Remedy/505 announce 4-player PvE co-op spin-off and "bigger budget" game set in Control universe
  • 1 year later...

 

Control-PC-Site_jAJfcVZ.jpg?width=1200&h
WWW.EUROGAMER.NET

A Remedy dev adds HDR, upgraded RT and DLSS features - and here's how they look.

 

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The HDR upgrade is the most game-changing improvement, added because Tarpini is such a big fan of the feature. Control always featured a contrast-heavy vidual design, and HDR gives greater local brightness and contrast, rich colour tones without banding errors - and even extra detail resolved owing to the greater dynamic range, along with less blown-out bloom effects. I won't waste too many more words describing this improvement, because we've put together a video captured and mastered in HDR to show the improvement. If you're watching on a standard, non-HDR display, you'll get a tonemapped presentation - but what surprised me is that the difference can still be seen to a certain degree.

 

Beyond just showing comparisons of the differences offered by native HDR, I want to comment subjectively how it amps up the game's visuals. Given how many striking scenes there are with great colour and darkness contrast, it is nice to have HDR preserving that local variation in the scene, so it does not look as monochrome as it did before. I vastly prefer the HDR look to the 'raised grey' aesthetic you might be used to, but for those who prefer the original look, Tarpini has even included this an option in the modded version of the game. So you get HDR's brightness, but with the more monochrome look from the original release. There are other tweakables to play with too, including the ability to tweak the brightness of UI elements - which may resolve with a piercing intensity otherwise.

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1 hour ago, Spork3245 said:

 

 

To clarify, this is not anything official from Remedy, but it's a mod from Remedy's senior Unreal Engine developer:

 

cBMwEkAkQCQn2urQfoTkm9-1200-80.jpg
WWW.PCGAMER.COM

The unofficial HDR ultrawide DLSS RT patch makes Control look even nicer.

 

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