Jump to content
Sign in to follow this  
SFLUFAN

General Gaming Control - Information Thread, update: full side mission gameplay from IGN

Recommended Posts

It's pretty. The "shield" of random debris is pretty cool, as is the transforming gun.

 

I love games where you interact with the environment, but I also always kinda feel like it ends up being more limited than I'd like.

Share this post


Link to post
Share on other sites

Yup, that looks like a fairly logical expansion/evolution from Quantum Break's look and game play. I'm a sucker for Remedy's games, so I know I'll be there day one. Even if I'm still cranky with the last boss fight of QB, which I am! 

Share this post


Link to post
Share on other sites

Remedy gets weird again

I missed Remedy’s weirdness in Quantum Break, so the idea of the studio doubling down on it in Control is exciting. The Oldest House is an unpredictable setting, giving the team an opportunity to flex its imagination. The roots of Remedy are still there—namely elaborate, cinematic gun combat—but it’s good to see the designers and writers experimenting with something more open-ended. I don’t know what other secrets and artefacts are waiting to be discovered in the Oldest House, but I can’t wait to find out. Just don’t look away from the fridge.

Share this post


Link to post
Share on other sites

I have mixed feelings on Remedy's offerings. They are damn good at creating an interesting atmosphere but their stories seem to always suffer from gun-in-hand syndrome.

Share this post


Link to post
Share on other sites
7 minutes ago, Moa said:

but their stories seem to always suffer from gun-in-hand syndrome.

I'm curious - could you elaborate on that?

Share this post


Link to post
Share on other sites
1 minute ago, SFLUFAN said:

I'm curious - could you elaborate on that?

I suspect he means they do a lot to make these unique worlds and in them you kinda just shoot everyone and everything. in the process they shoot through their own narrative. You know, the second definition of "Bullet Time"! :p

Share this post


Link to post
Share on other sites
11 minutes ago, Moa said:

I have mixed feelings on Remedy's offerings. They are damn good at creating an interesting atmosphere but their stories seem to always suffer from gun-in-hand syndrome.

 

i don't think Alan Wake or Quantum Break suffered from this... whatever it means :p

Share this post


Link to post
Share on other sites
1 minute ago, Mr.Vic20 said:

I suspect he means they do a lot to make these unique worlds and in them you kinda just shoot everyone and everything. in the process they shoot through their own narrative. You know, the second definition of "Bullet Time"! :p

There was more to the gameplay of Quantum Break than shooting stuff.

Share this post


Link to post
Share on other sites
12 minutes ago, Mr.Vic20 said:

I suspect he means they do a lot to make these unique worlds and in them you kinda just shoot everyone and everything. in the process they shoot through their own narrative. You know, the second definition of "Bullet Time"! :p

Couldn't have said it better myself.

Share this post


Link to post
Share on other sites
2 minutes ago, Mr.Vic20 said:

I suspect he means they do a lot to make these unique worlds and in them you kinda just shoot everyone and everything. in the process they shoot through their own narrative. You know, the second definition of "Bullet Time"! :p

Oh, if that's the case then I'm in somewhat agreement with that!  I really would love to see Remedy make a "combatless" game.

Share this post


Link to post
Share on other sites
1 minute ago, skillzdadirecta said:

There was more to the gameplay of Quantum Break than shooting stuff.

Agreed, but not much. For me the best part of QB was their attempt to try something different. It didn't always work, but I think it all jelled in the very latest levels. Unfortunately there was that last fight. :nottalking:

Share this post


Link to post
Share on other sites
Just now, Mr.Vic20 said:

Agreed, but not much. For me the best part of QB was their attempt to try something different. It didn't always work, but I think it all jelled in the very latest levels. Unfortunately there was that last fight. :nottalking:

 

I just beat the game recently... what was so egregious about the last boss fight? I beat him kinda easily.

Share this post


Link to post
Share on other sites
Just now, skillzdadirecta said:

 

I just beat the game recently... what was so egregious about the last boss fight? I beat him kinda easily.

There was a bug where you could be insta-killed ANYWHERE on the board. Mind you I'm not talking about the build up orange areas that clearly indicated that "if you stand here to long you will die". Best part was, it didn't have a rhythm. Took me 6+ tries to clear it.:cry:

Share this post


Link to post
Share on other sites
2 minutes ago, Mr.Vic20 said:

There was a bug where you could be insta-killed ANYWHERE on the board. Mind you I'm not talking about the build up orange areas that clearly indicated that "if you stand here to long you will die". Best part was, it didn't have a rhythm. Took me 6+ tries to clear it.:cry:

 

Damn... glad I didn't run into that.

Share this post


Link to post
Share on other sites

Quantum Break has a cool premise, but I only sorta liked the game.  

 

Love how they brought up these really bad ass enemies known as "Shifters" but you never actually fight one.

Share this post


Link to post
Share on other sites

If they weren’t usually great and making fun gunplay I’d agree with a combatless Remedy game! This one looks awesome as usual, and really glad it’s launching on pc. Ray tracing announced too, it’s going to destroy even the 2080ti at 1080p I imagine!

Share this post


Link to post
Share on other sites

4K version: 

 

 

Quote

The World of Control:

 

"August 4, 1964. Bureau Agents discovered the Oldest House, investigating an Altered World Event case in the New York City Subway tunnels. It's a place of power. From the outside it looks like an ordinary building, a Brutalist skyscraper, but inside it breaks the laws of our reality, unstable, mad and shifting. There are rooms in the building, where other dimensions leak in. We call these rooms Thresholds.

 

There is a connection between our minds and the unknown, often hostile, forces intruding on our world. These forces gravitate toward everyday objects: a gun, a television, a house with a reputation of being haunted. So, somehow, we affect these events. We're holding the key but we don't have a clue on how to use it.

 

But there's something in us, in the dreams we dream, in the conceptual reality we power with our minds. What's the cause and what's the effect? Are we the starting point, or just a necessary evil in this? We're dealing with dangerous, unknown forces here. We're on a mission to find answers to these questions... or we die trying.

 

This is Zachariah Trench, The director of the Federal Bureau of Control."

 

For more information on Control and to stay up to date with the latest information, visit the official game website and be sure to follow Control on our social channels:

 

Control is scheduled to release in 2019 for PS4/PS4 Pro, Xbox One/Xbox One X, PC (digital only).

 

Share this post


Link to post
Share on other sites

How was Quantum Break's gameplay anyway? I know it was like half an interactive movie or some shit which is why I never picked it up, but how were the core mechanics when it did let you play?

 

I tried to replay Alan Wake recently and just couldn't get that far. The gameplay is pretty close to dreadful and I already had the 'experience' twice when it came out. 

 

Hoping this game delivers more than style, I'm actually interested and the gameplay videos did look cool. 

Share this post


Link to post
Share on other sites
22 minutes ago, Bloodporne said:

How was Quantum Break's gameplay anyway? I know it was like half an interactive movie or some shit which is why I never picked it up, but how were the core mechanics when it did let you play?

 

I tried to replay Alan Wake recently and just couldn't get that far. The gameplay is pretty close to dreadful and I already had the 'experience' twice when it came out. 

 

Hoping this game delivers more than style, I'm actually interested and the gameplay videos did look cool. 

 

It was solid. The physics/time powers made for some pretty cool battles. The gunplay didn’t blow me away but it was enjoyable enough and I never found myself just waiting for the fight to be over like when I play GTA or Uncharted. 

 

Lol and it wasn’t half movie. It was episodic like Alan Wake. And in between episodes they had a TV episode using the actors from the game that could change based on actions you took during the previous chapter. I think you could turn them off and never see them if you wanted though. 

Share this post


Link to post
Share on other sites
6 minutes ago, Mercury33 said:

 

It was solid. The physics/time powers made for some pretty cool battles. The gunplay didn’t blow me away but it was enjoyable enough and I never found myself just waiting for the fight to be over like when I play GTA or Uncharted. 

 

Lol and it wasn’t half movie. It was episodic like Alan Wake. And in between episodes they had a TV episode using the actors from the game that could change based on actions you took during the previous chapter. I think you could turn them off and never see them if you wanted though. 

I got the impression it was cutscene central or some other shit. What's the gameplay to having-to-watch ratio? 

Share this post


Link to post
Share on other sites
1 minute ago, Bloodporne said:

I got the impression it was cutscene central or some other shit. What's the gameplay to having-to-watch ratio? 

 

It’s been awhile since I played it so I can’t remember how many actual cut scenes there are. It’s def above average but I don’t remember it being MGS bad. 

Share this post


Link to post
Share on other sites
3 hours ago, Bloodporne said:

I got the impression it was cutscene central or some other shit. What's the gameplay to having-to-watch ratio? 

 These are legit Television episodes, so they are about 20 minutes long. There's only four or five episodes though and you can skip them if you want. Like @Mercury33 it's nothing like MGS.

Share this post


Link to post
Share on other sites

You watch a 20+ minutes long live action episode at the end of each chapter in QB.  It's not that cutscenes heavy overall though

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...