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Valve changes Steam's revenue splits to favor big-budget games, and indie devs aren't happy


Commissar SFLUFAN

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From PC Gamer:

Currently, revenue for Steam games is split 70/30 between the developer and Valve. But from now on, Valve will only take a 25% cut of any earnings over and above $10 million, and only 20% of earnings beyond $50 million. The first $10 million will still be split 70/30, and the change will impact any revenue earned after October 1 this year. 

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1 minute ago, Zaku3 said:

Trying to stop the bigger pubs from bailing. 

That is EXACTLY what this is intended to do.  Valve sees the writing on the wall with titles like Fallout 76, Black Ops IIII, and Destiny 2 not launching on Steam without any significant downside to the PC market performance of those games (and they already lost EA years ago) so they're well aware that they had to do something to incentivize their continued presence.

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6 minutes ago, SFLUFAN said:

That is EXACTLY what this is intended to do.  Valve sees the writing on the wall with titles like Fallout 76, Black Ops IIII, and Destiny 2 not launching on Steam without any significant downside to the PC market performance of those games (and they already lost EA years ago) so they're well aware that they had to do something to incentivize their continued presence.

 

I feel Valve abandoning game development for the most part was pretty shortsighted. We should have been had Half Life 3, LFD3, a new Day of Defeat, etc. I doubt this will stop the major publishers from leaving. I imagine the costs associated with running your own store is going to continue to decline. If you are a major pub why bother sharing your money with Valve.

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