Keyser_Soze Posted November 20, 2018 Share Posted November 20, 2018 Quote Gameplay Update 7.20 General Map Changes Map has been reworked Deny Mechanics Denies no longer give the denier 25% XP Creep denies now give the denier 20% of the gold bounty Teleporting Added a new dedicated inventory slot to hold Town Portal Scrolls Boots of Travel: No longer shares cooldown with Town Portal Scrolls. Upon teleporting, +10 seconds are now added to your Town Portal Scroll cooldown Neutrals Stacked Neutral creeps now give the stacker 35% of the bounty instead of 25% Non-Ancient Neutrals now provide 5% more gold bounty Hero Selection Removed Daily Bonus Hero concept Random once again picks from the entire hero pool, but now ignores your 25 least played heroes Random can now only be used for the first two hero picks on your team Armor Changed the Armor formula to: ( 0.052 * Armor ) / ( 0.9+ 0.048 * Armor) Updated various armor values to closely align with the new formula: Tier 1 Towers: 17 to 12 Tier 2 Towers: 19 to 14 Tier 3 Towers: 19 to 14 Tier 4 Towers: 29 to 21 Melee Barracks: 18 to 13 Ranged Barracks: 12 to 9 Ancient: 18 to 13 Fillers: 14 to 10 Shrines: 24 to 17 Hero Kill Bounty XP Killing Sprees now give an XP bonus ranging from 200 to 1250 Reworked and simplified XP hero kill bounty system. No longer includes a team XP component Mana and HP Regen Reworked Mana and HP regen from attributes. They are no longer multipliers of your regeneration values Mana Regen: Intelligence now provides 0.05 mana regeneration Mana Regen: Removed the 0.9 base mana regen value Mana Regen: Rebalanced mana regen values based on the formula change Health Regen: Strength now provides 0.1 Health Regeneration Health Regen: Base regen values reduced by 1.5 Health Regen: Rebalanced health regen values based on the formula change Root Mechanics Town Portal Scroll: Can now be canceled and prevented by Root Fixed inconsistencies between different Root sources: Stasis Trap now provides True Sight The following roots no longer interrupt channeling spells or the current action: Dark Troll Ensnare, Searing Chains, Naga Siren Ensnare, Crystal Maiden Frostbite, Entangling Claws, Nature's Guise, and Overgrowth Cleave and Splash Changes Cleave damage is now normal physical damage type, causing it to get reduced by the armor of each unit impacted Cleave abilities damage values have been rescaled Increased standard Cleave area. Distance increased from 625 to 650, final width increased from 330 to 360 Affects: Great Cleave, Empower, Battle Fury, and Talents Templar Assassin: Psi Blades can now spill off of illusions Changed how illusions' incoming damage is processed; it now happens at the final step Fixed Splash damage being affected by Spell Lifesteal and Spell Amplification Fixed Splash damage not considering armor type Black Dragon Splash Attack damage type changed from Magical Damage to Physical Damage Black Dragon Splash Attack now does its full damage in the 250 AoE Similar adjustments to Dragon Knight's splash damage described below Spell Immunity and Dispels The following abilities no longer pierce Spell Immunity: Curse of Avernus, Acid Spray, Bloodrage, Thirst, Elder Dragon Form, Lycan Wolf Cripple, Epicenter, Entangling Claws, Spiderling's Poison Sting, Anchor Smash, Nature's Guise, Wave of Terror, Venomancer's Poison Sting, The Swarm, Maledict debuff, Ghost Frost Attack, Wrath of Nature, Netherward Mana Degen, Life Drain targeting, Primal Roar Secondary Knockback, Requiem of Souls, March of the Machines collision, Atrophy Aura, Tombstone, Flesh Golem, Wall of Replica slow, Naga Siren Ensnare, Dark Troll Summoner Ensnare, Wild Axes, Natural Order, Death Pulse projectile, Assassinate, Shiva's Guard Aura, Assault Cuirass Aura, Tempest Tornado Aura, and Orb of Venom Black King Bar: Recipe cost increased from 1375 to 1450 Poison Sting can now be dispelled Hex state can now be removed by strong dispels Towers and Structures Towers no longer gain extra armor per nearby enemy hero. Tower health increased to account for some of this: Tier 1 Towers health increased from 1600 to 1800 Tier 2 Towers health increased from 1600 to 1900 Tier 3 Towers health increased from 1600 to 2000 Tier 4 Towers health increased from 1600 to 2100 Melee Barracks health increased from 2000 to 2200 Ranged Barracks health increased from 1200 to 1300 Ancient health increased from 4250 to 4500 Misc Changes Day/Night cycle increased from 4 minutes to 5 minutes Scan no longer ignores units in the Roshan pit Max attack speed increased from 600 to 700 Default aura range increased from 900 to 1200 Removed movement speed modifiers from spawned creeps Added a new sound that gets played when all of a team's barracks are destroyed Opening secondary shops now highlights the items in the full shop UI, rather than switching to a filtered view AoE of other wards are now shown during ward placement Added a new game state, Leashed. Leashed units follow the same rules as rooted units with regards to teleport and mobility based abilities, but can still use normal movement. The following abilities now apply the Leashed state: Pounce, Dream Coil and Soulbind Self damage no longer disables things like Clarity, Bottle, Blink, etc Lifesteal amount is no longer limited by the current HP of the target and uses the full damage you are dealing instead Backpack can no longer be manipulated while taunted Reduced the following movement speed talents: Abaddon (25->20), Axe (40->30), Bane (65->50), Batrider (50->40), Bounty Hunter (25->20), Dazzle (50->40), Enchantress (25->20), Legion Commander (50->40), Lich (25->20), Naga Siren (25->20), Nature's Prophet (35->25), Night Stalker (45->40), Nyx Assassin (35->30), Ogre Magi (90->75), Oracle (65->50), Outworld Devourer (35->30), Pangolier (25->20), Pugna (25->20), Sand King (25->20), Shadow Demon (35->30), Skywrath Mage (25->20), Techies (60->50), Tidehunter (25->20), Tinker (40->30), Underlord (30->25) Intelligence heroes strength gain increased by 0.2 Killing an Observer or Sentry ward now prints out a notification in chat to your allies Respawn time for level 1/2/3/4 increased from 5/7/9/13 to 6/8/10/14 Reverted a global turn rate change done in 7.00 Attribute growth values that had 2 decimal points have now been rounded up Shrines' Sanctuary ability now additionally restores 2% HP/Mana pool per second ITEM CHANGES All item-based movement speed bonuses are now rebalanced around being a percentage rather than a constant addition Boots of Speed: 15% Power Treads: 15% Phase Boots: 15% Arcane Boots: 15% Guardian Greaves: 17% Tranquil Boots Active: 28% Tranquil Boots Inactive: 20% Boots of Travel: 32% Drum of Endurance: 6% Eul's Scepter: 6% Spirit Vessel: 6% Wind Lace: 6% Phase Boots: Item Reworked Reworked to no longer have an active. Now passively gives you movement speed bonus, collision phasing and turn rate anytime you issue an attack to a target. Buff dispels whenever you move elsewhere and cancel your attack. Maximum range of 900 for attack orders. This has no cooldown. Buff lingers for 0.5 seconds Phase movement speed bonus on ranged heroes reduced from 13% to 10% Reworked Phase Boots Recipe Old: === Requires: Boots (500) 2x Blades of Attack (860) Total: 1360 Provides: +50 Movement Speed +24 Damage New: === Requires: Boots (500) Chainmail (550) Gloves of Haste (500) Total: 1550 Provides: +15% Movement Speed +5 Armor +25 Attack Speed Power Treads: Now requires a Blades of Attack instead of a Gloves of Haste. Grants +16 damage instead of attack speed Attribute bonus increased from 10 to 12 Tranquil Boots: No longer gets disabled by attacking creeps Sange: Now provides +12% Status Resistance instead of Maim Heaven's Halberd: Now provides +14% Status Resistance instead of Maim Sange and Yasha: Now provides +16% Status Resistance instead of Maim Sange: Recipe cost reduced from 700 to 650 Yasha: Recipe cost reduced from 700 to 650 Kaya: Recipe increased from 500 to 650 Yasha and Kaya: New Item Added a new item: Yasha and Kaya Kaya and Sange: New Item Added a new item: Kaya and Sange Rebalanced Sange/Yasha/Kaya and Sange and Yasha stats Sange: === +16 Strength +12% Status Resistance +8 Attack Damage Yasha: === +16 Agility +12 Attack Speed +8% Movement Speed Kaya: === +16 Intelligence +12% Mana Loss Reduction +8% Spell Amp Sange and Yasha: === +16 Strength +16 Agility +16 Attack Speed +16% Status Resistance +12 Attack Damage +12% Movement Speed Yasha and Kaya === +16 Intelligence +16 Agility +16 Attack Speed +16% Mana Loss Reduction +12% Spell Amp +12% Move Speed Kaya and Sange === +16 Intelligence +16 Strength +16% Mana Loss Reduction +16% Status Resistance +12% Spell Amp +12 Attack Damage Ring of Tarrasque: New Item Added a new basic item: Ring of Tarrasque. Costs 700 gold. Grants +3.75 HP Regen and +150 Health. Upgrades into Heart of Tarrasque and Holy Locket Holy Locket: New Item Added a new item: Holy Locket. Passive. Causes all heals and hp regen you provide to be amplified by 25% Requires: Void Stone (850) Ring of Tarrasque (700) Cloak (550) Recipe (550) Total: 2650 Provides: +200 Health +4 HP Regen +3 Mana Regen +15% Magic Resistance Solar Crest: Item Reworked Reworked recipe and bonuses Requires: Medallion (1175) Ultimate Orb (2150) Windlace (250) Recipe (300) Total: 3875 Provides: +10 All Stats +12 Armor +6% Movement Speed +1.5 Mana Regen Active Ability: Can be cast on allies or enemies, removing your own +12 Armor bonus. Grants allies +70 Attack Speed, +10% Movement Speed, +12 Armor. On enemies it applies -70 Attack Speed, -10% Movement Speed, -12 Armor [?] Crown: New Item Added a new basic item: Crown, +4 All Stats, 450 Gold (available in side shop). Used in items that previously required Bracer, Wraith Band, and Null Talisman Ring of Aquila: Removed Ring of Aquila from the game Bracer, Wraith Band and Null Talisman can no longer be upgraded into other items Bracer/Null/Wraith recipe increased from 165 to 210 Bracer/Null/Wraith Primary stat from +7 to +8 Bracer: Now gives +6% Magic Resistance Wraith Band: Now gives +8 Attack Speed Null Talisman: Null Talisman: Now gives +3% Spell Amp Summary: === Wraith Band: +8 Agility +3 Strength +3 Intelligence +8 Attack Speed Bracer: +8 Strength +3 Agility +3 Intelligence +6% Magic Resistance Null Talisman: +8 Intelligence +3 Strength +3 Agility +3% Spell Amp The following recipes have been updated with the removal of Bracer, Wraith Band and Null Talisman as item components Hurricane Pike: Now has a 450 gold recipe instead of Wraith Band Dagon: Recipe changed Veil of Discord: Recipe changed Drum of Endurance: Recipe changed Rod of Atos: Recipe changed Ring of Basilius: Mana regeneration increased from 0.5 to 0.65 Bloodstone: No longer has Pocket Deny No longer reduces respawn times Now passively doubles your mana regeneration Starts with 12 charges, deaths remove 3 charges, kills provide 1 charge Each charge provides 0.25 MP and HP regen Can now be cast, transferring 60% of your current mana to health. Cooldown: 250 Aeon Disk: Health increased from 250 to 300 Mana increased from 250 to 300 No longer provides passive Status Resistance Provides +50% Status Resistance during the 2.5s active buff duration Satanic: Passively provides 30% Status Resistance Bonus damage reduced from 50 to 25 Heart of Tarrasque: Now provides +50% Health Regen Amplification Out-of-combat regen reduced from 7% to 5% HP bonus reduced from 500 to 400 Now requires Reaver, Vitality Booster, Ring of Tarrasque and 400 gold recipe Spirit Vessel: No longer amplifies health regen nor provides current health percentage regen Enemy damage per second increased from 20 to 25 Headdress: Headdress Recipe reduced from 300 to 175 Mekansm: Recipe increased from 900 to 950 Arcane Boots: Mana restore increased from 135 to 160 Guardian Greaves: Heal increased from 275 to 300 Mana restore increased from 160 to 200 Pipe of Insight: Now gives the +2 Stats from its components Skull Basher: Recipe cost reduced from 1000 to 900 Butterfly: No longer has an active ability Crystalys: Bonus damage increased from +30 to +38 Desolator: Armor reduction increased from 6 to 7 Force Staff: Can now override Slark's Pounce Hand of Midas: Attack Speed increased from 30 to 40 Sentry Ward: Range increased from 850 to 1000 Gem of True Sight: Grants 300 ground vision and truesight to the team that last held when it is dropped on the ground. Lasts until it is picked up Morbid Mask: No longer provides +10 Damage Cost reduced from 1100 to 900 Mask of Madness: Damage reduced from +20 to +10 (And a bunch of character changes) http://www.dota2.com/720 I've been meaning to jump back in for a couple of months now but figured I'd wait for this patch to hit. Seems pretty big. Removing Aquila which was like a core item for every agility hero is a big change, along with other stuff. A lot of characters got ability reworks. Very interesting. I'll post the Purge 10 hour video whenever he uploads it. Quote Link to comment Share on other sites More sharing options...
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