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The Moment Everyone's Been Looking Forward To: DOTA 2 7.20 Has Dropped (Map Changes, Gameplay Changes, Item Changes and more!)


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Gameplay Update 7.20



Map Changes
    Map has been reworked

Deny Mechanics

    Denies no longer give the denier 25% XP
    Creep denies now give the denier 20% of the gold bounty

    Added a new dedicated inventory slot to hold Town Portal Scrolls
    Boots of Travel: No longer shares cooldown with Town Portal Scrolls. Upon teleporting, +10 seconds are now added to your Town Portal Scroll cooldown


    Stacked Neutral creeps now give the stacker 35% of the bounty instead of 25%
    Non-Ancient Neutrals now provide 5% more gold bounty


Hero Selection

    Removed Daily Bonus Hero concept
    Random once again picks from the entire hero pool, but now ignores your 25 least played heroes
    Random can now only be used for the first two hero picks on your team



    Changed the Armor formula to: ( 0.052 * Armor ) / ( 0.9+ 0.048 * Armor)
    Updated various armor values to closely align with the new formula:

            Tier 1 Towers: 17 to 12
            Tier 2 Towers: 19 to 14
            Tier 3 Towers: 19 to 14
            Tier 4 Towers: 29 to 21
            Melee Barracks: 18 to 13
            Ranged Barracks: 12 to 9
            Ancient: 18 to 13
            Fillers: 14 to 10
            Shrines: 24 to 17


Hero Kill Bounty XP

    Killing Sprees now give an XP bonus ranging from 200 to 1250
    Reworked and simplified XP hero kill bounty system. No longer includes a team XP component

Mana and HP Regen

    Reworked Mana and HP regen from attributes. They are no longer multipliers of your regeneration values
    Mana Regen: Intelligence now provides 0.05 mana regeneration
    Mana Regen: Removed the 0.9 base mana regen value
    Mana Regen: Rebalanced mana regen values based on the formula change

    Health Regen: Strength now provides 0.1 Health Regeneration
    Health Regen: Base regen values reduced by 1.5
    Health Regen: Rebalanced health regen values based on the formula change


Root Mechanics
    Town Portal Scroll: Can now be canceled and prevented by Root
    Fixed inconsistencies between different Root sources:

            Stasis Trap now provides True Sight
            The following roots no longer interrupt channeling spells or the current action: Dark Troll Ensnare, Searing Chains, Naga Siren Ensnare, Crystal Maiden Frostbite, Entangling Claws, Nature's Guise, and Overgrowth


Cleave and Splash Changes

    Cleave damage is now normal physical damage type, causing it to get reduced by the armor of each unit impacted
    Cleave abilities damage values have been rescaled
    Increased standard Cleave area. Distance increased from 625 to 650, final width increased from 330 to 360
    Affects: Great Cleave, Empower, Battle Fury, and Talents
    Templar Assassin: Psi Blades can now spill off of illusions
    Changed how illusions' incoming damage is processed; it now happens at the final step
    Fixed Splash damage being affected by Spell Lifesteal and Spell Amplification
    Fixed Splash damage not considering armor type
    Black Dragon Splash Attack damage type changed from Magical Damage to Physical Damage
    Black Dragon Splash Attack now does its full damage in the 250 AoE
    Similar adjustments to Dragon Knight's splash damage described below


Spell Immunity and Dispels

    The following abilities no longer pierce Spell Immunity: Curse of Avernus, Acid Spray, Bloodrage, Thirst, Elder Dragon Form, Lycan Wolf Cripple, Epicenter, Entangling Claws, Spiderling's Poison Sting, Anchor Smash, Nature's Guise, Wave of Terror, Venomancer's Poison Sting, The Swarm, Maledict debuff, Ghost Frost Attack, Wrath of Nature, Netherward Mana Degen, Life Drain targeting, Primal Roar Secondary Knockback, Requiem of Souls, March of the Machines collision, Atrophy Aura, Tombstone, Flesh Golem, Wall of Replica slow, Naga Siren Ensnare, Dark Troll Summoner Ensnare, Wild Axes, Natural Order, Death Pulse projectile, Assassinate, Shiva's Guard Aura, Assault Cuirass Aura, Tempest Tornado Aura, and Orb of Venom


    Black King Bar: Recipe cost increased from 1375 to 1450
    Poison Sting can now be dispelled
    Hex state can now be removed by strong dispels


Towers and Structures

    Towers no longer gain extra armor per nearby enemy hero. Tower health increased to account for some of this:

            Tier 1 Towers health increased from 1600 to 1800
            Tier 2 Towers health increased from 1600 to 1900
            Tier 3 Towers health increased from 1600 to 2000
            Tier 4 Towers health increased from 1600 to 2100

    Melee Barracks health increased from 2000 to 2200
    Ranged Barracks health increased from 1200 to 1300
    Ancient health increased from 4250 to 4500


Misc Changes


    Day/Night cycle increased from 4 minutes to 5 minutes
    Scan no longer ignores units in the Roshan pit
    Max attack speed increased from 600 to 700
    Default aura range increased from 900 to 1200
    Removed movement speed modifiers from spawned creeps
    Added a new sound that gets played when all of a team's barracks are destroyed
    Opening secondary shops now highlights the items in the full shop UI, rather than switching to a filtered view
    AoE of other wards are now shown during ward placement
   Added a new game state, Leashed. Leashed units follow the same rules as rooted units with regards to teleport and mobility based abilities, but can still use normal movement. The following abilities now apply the Leashed state: Pounce, Dream Coil and Soulbind
    Self damage no longer disables things like Clarity, Bottle, Blink, etc
    Lifesteal amount is no longer limited by the current HP of the target and uses the full damage you are dealing instead
    Backpack can no longer be manipulated while taunted

    Reduced the following movement speed talents: Abaddon (25->20), Axe (40->30), Bane (65->50), Batrider (50->40), Bounty Hunter (25->20), Dazzle (50->40), Enchantress (25->20), Legion Commander (50->40), Lich (25->20), Naga Siren (25->20), Nature's Prophet (35->25), Night Stalker (45->40), Nyx Assassin (35->30), Ogre Magi (90->75), Oracle (65->50), Outworld Devourer (35->30), Pangolier (25->20), Pugna (25->20), Sand King (25->20), Shadow Demon (35->30), Skywrath Mage (25->20), Techies (60->50), Tidehunter (25->20), Tinker (40->30), Underlord (30->25)

    Intelligence heroes strength gain increased by 0.2

    Killing an Observer or Sentry ward now prints out a notification in chat to your allies
    Respawn time for level 1/2/3/4 increased from 5/7/9/13 to 6/8/10/14
    Reverted a global turn rate change done in 7.00
    Attribute growth values that had 2 decimal points have now been rounded up
    Shrines' Sanctuary ability now additionally restores 2% HP/Mana pool per second



All item-based movement speed bonuses are now rebalanced around being a percentage rather than a constant addition

            Boots of Speed: 15%
            Power Treads: 15%
            Phase Boots: 15%
            Arcane Boots: 15%
            Guardian Greaves: 17%
            Tranquil Boots Active: 28%
            Tranquil Boots Inactive: 20%
            Boots of Travel: 32%
            Drum of Endurance: 6%
            Eul's Scepter: 6%
            Spirit Vessel: 6%
            Wind Lace: 6%

Phase Boots: Item Reworked

    Reworked to no longer have an active. Now passively gives you movement speed bonus, collision phasing and turn rate anytime you issue an attack to a target. Buff dispels whenever you move elsewhere and cancel your attack. Maximum range of 900 for attack orders.  This has no cooldown. Buff lingers for 0.5 seconds
    Phase movement speed bonus on ranged heroes reduced from 13% to 10%
    Reworked Phase Boots Recipe
    Boots (500)
    2x Blades of Attack (860)
    Total: 1360

    +50 Movement Speed
    +24 Damage

    Boots (500)
    Chainmail (550)
    Gloves of Haste (500)
    Total: 1550

    +15% Movement Speed
    +5 Armor
    +25 Attack Speed

Power Treads:

    Now requires a Blades of Attack instead of a Gloves of Haste. Grants +16 damage instead of attack speed
    Attribute bonus increased from 10 to 12


Tranquil Boots:
    No longer gets disabled by attacking creeps


    Now provides +12% Status Resistance instead of Maim


Heaven's Halberd:
    Now provides +14% Status Resistance instead of Maim


Sange and Yasha:
    Now provides +16% Status Resistance instead of Maim


    Recipe cost reduced from 700 to 650


    Recipe cost reduced from 700 to 650


    Recipe increased from 500 to 650

Yasha and Kaya: New Item
    Added a new item: Yasha and Kaya


Kaya and Sange: New Item
 Added a new item: Kaya and Sange


Rebalanced Sange/Yasha/Kaya and Sange and Yasha stats

    +16 Strength
    +12% Status Resistance
    +8 Attack Damage

    +16 Agility
    +12 Attack Speed
    +8% Movement Speed

    +16 Intelligence
    +12% Mana Loss Reduction
    +8% Spell Amp

    Sange and Yasha:
    +16 Strength
    +16 Agility
    +16 Attack Speed
    +16% Status Resistance
    +12 Attack Damage
    +12% Movement Speed

    Yasha and Kaya
    +16 Intelligence
    +16 Agility
    +16 Attack Speed
    +16% Mana Loss Reduction
    +12% Spell Amp
    +12% Move Speed

    Kaya and Sange
    +16 Intelligence
    +16 Strength
    +16% Mana Loss Reduction
    +16% Status Resistance
    +12% Spell Amp
    +12 Attack Damage

Ring of Tarrasque: New Item
Added a new basic item: Ring of Tarrasque. Costs 700 gold. Grants +3.75 HP Regen and +150 Health. Upgrades into Heart of Tarrasque and Holy Locket

Holy Locket: New Item
    Added a new item: Holy Locket. Passive. Causes all heals and hp regen you provide to be amplified by 25%

    Void Stone (850)
    Ring of Tarrasque (700)
    Cloak (550)
    Recipe (550)
    Total: 2650

    +200 Health
    +4 HP Regen
    +3 Mana Regen
    +15% Magic Resistance

Solar Crest: Item Reworked
    Reworked recipe and bonuses

    Medallion (1175)
    Ultimate Orb (2150)
    Windlace (250)
    Recipe (300)
    Total: 3875

    +10 All Stats
    +12 Armor
    +6% Movement Speed
    +1.5 Mana Regen

    Active Ability: Can be cast on allies or enemies, removing your own +12 Armor bonus. Grants allies +70 Attack Speed, +10% Movement Speed, +12 Armor. On enemies it applies -70 Attack Speed, -10% Movement Speed, -12 Armor [?]

Crown: New Item
Added a new basic item: Crown, +4 All Stats, 450 Gold (available in side shop). Used in items that previously required Bracer, Wraith Band, and Null Talisman

Ring of Aquila:
    Removed Ring of Aquila from the game

    Bracer, Wraith Band and Null Talisman can no longer be upgraded into other items
    Bracer/Null/Wraith recipe increased from 165 to 210
    Bracer/Null/Wraith Primary stat from +7 to +8

    Now gives +6% Magic Resistance

Wraith Band:
    Now gives +8 Attack Speed

Null Talisman:
    Null Talisman: Now gives +3% Spell Amp


    Wraith Band:
    +8 Agility
    +3 Strength
    +3 Intelligence
    +8 Attack Speed

    +8 Strength
    +3 Agility
    +3 Intelligence
    +6% Magic Resistance

    Null Talisman:
    +8 Intelligence
    +3 Strength
    +3 Agility
    +3% Spell Amp


    The following recipes have been updated with the removal of Bracer, Wraith Band and Null Talisman as item components

Hurricane Pike:
    Now has a 450 gold recipe instead of Wraith Band

Dagon:  Recipe changed

Veil of Discord: Recipe changed

Drum of Endurance: Recipe changed

Rod of Atos:  Recipe changed

Ring of Basilius: Mana regeneration increased from 0.5 to 0.65

    No longer has Pocket Deny
    No longer reduces respawn times
    Now passively doubles your mana regeneration
    Starts with 12 charges, deaths remove 3 charges, kills provide 1 charge
    Each charge provides 0.25 MP and HP regen
    Can now be cast, transferring 60% of your current mana to health. Cooldown: 250

Aeon Disk:
    Health increased from 250 to 300
    Mana increased from 250 to 300
    No longer provides passive Status Resistance
    Provides +50% Status Resistance during the 2.5s active buff duration

    Passively provides 30% Status Resistance
    Bonus damage reduced from 50 to 25

Heart of Tarrasque:
    Now provides +50% Health Regen Amplification
    Out-of-combat regen reduced from 7% to 5%
    HP bonus reduced from 500 to 400
    Now requires Reaver, Vitality Booster, Ring of Tarrasque and 400 gold recipe

Spirit Vessel:
    No longer amplifies health regen nor provides current health percentage regen
    Enemy damage per second increased from 20 to 25

    Headdress Recipe reduced from 300 to 175

    Recipe increased from 900 to 950

Arcane Boots:
    Mana restore increased from 135 to 160

Guardian Greaves:
    Heal increased from 275 to 300
    Mana restore increased from 160 to 200

Pipe of Insight:
    Now gives the +2 Stats from its components

Skull Basher:
    Recipe cost reduced from 1000 to 900

    No longer has an active ability

    Bonus damage increased from +30 to +38

    Armor reduction increased from 6 to 7

Force Staff:
 Can now override Slark's Pounce

Hand of Midas:
    Attack Speed increased from 30 to 40

Sentry Ward:
 Range increased from 850 to 1000

Gem of True Sight:
Grants 300 ground vision and truesight to the team that last held when it is dropped on the ground. Lasts until it is picked up

Morbid Mask:
No longer provides +10 Damage
 Cost reduced from 1100 to 900

Mask of Madness:
 Damage reduced from +20 to +10


(And a bunch of character changes)





I've been meaning to jump back in for a couple of months now but figured I'd wait for this patch to hit. Seems pretty big. Removing Aquila which was like a core item for every agility hero is a big change, along with other stuff. A lot of characters got ability reworks. Very interesting. :thinking:

I'll post the Purge 10 hour video whenever he uploads it. :p

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