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Atomic Heart (PC/PlayStation/Xbox) - Information Thread, update: "Trapped in Limbo" (DLC 2) trailer


Mr.Vic20

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  • 4 weeks later...
ignfirst-atomicheart-devledgameplay-blog
WWW.IGN.COM

We spoke to Atomic Heart's director and learned plenty of exciting new details.

 

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After a month of Atomic Heart coverage as part of IGN First, we still had plenty of things we wanted to know about the upcoming shooter. So, we asked game director Robert Bagratuni just a few of the many questions we still have and learned plenty of interesting new details.

 

 

 

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  • Commissar SFLUFAN changed the title to Atomic Heart (PC/PlayStation/Xbox/Game Pass, 21 February 2023) - Information Thread, update - "Arlekino" Gameplay Trailer
  • 3 weeks later...
  • Commissar SFLUFAN changed the title to Atomic Heart (PC/PlayStation/Xbox/Game Pass, 21 February 2023) - Information Thread, update - 14 minutes of gameplay footage from non-retail build

1-liners only work when you aren't saying them all the time 

 

Anyway, it is hard for me to look at any Single-Player FPS game and not compare it to doom eternal. It's like, why would I want to go back to that mundane BioShock style FPS (which I never liked BioShock) when I could be doing this instead:

 

I get that not every game can or even should be Doom Eternal, but so much just seems lesser in comparison. And I can't help but notice how much the "S" key gets pressed in that video. 

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This looks vaguely interesting but so janky and slow and... weird. It seems like they have some good ideas but don't have the skill to bring it all together. Like the side dodging seems cool and all but it looks like a fuckin' early access survival game on Steam.

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Final hands-on previews:

 

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WWW.POLYGON.COM

The Soviet Union rises — and maybe falls — again in this old-school shooter, but will 2023 audiences warm to it?

 

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Atomic Heart is unafraid to be punishingly difficult. After the game’s long introduction, the brutal first combat encounter comes as a shock. Ammo is scarce, melee can’t really be avoided, and even the basic android enemies you face, which look like jerky crash-test dummies brought to life, present a mortal threat. There are some stealth opportunities, but this isn’t a refined, Arkane-style immersive sim; it’s more about gritting your teeth, buckling down, and brute-forcing the game’s systems until you get a better result. Sensibly, Mundfish does not overwhelm the player with enemies but includes lengthy spells of exploration, puzzle-solving, and gathering of crafting resources. These can be spent at an upgrade station that is a sort of sex-crazed sentient cupboard, and which speaks to P-3 in a deluge of crass, porny double entendre that is the most conspicuously out-of-touch element of the script.

 

During the opening hours of the game, you’ll spend a lot of time confined to a claustrophobic underground warren of corridors, labs, and offices, occasionally punctured by giant robotic drilling worms on the rampage. In my preview I got to skip forward to a limited open-world section that could be explored by car, which mostly consisted of wandering enemies and entrances to more underground complexes. A sports arena served as the stage for a boss battle with a whirling, spherical, tentacled robot reminiscent of the Omnidroid 1000 from The Incredibles, whose frenetic attack patterns were punctuated by periods when it just exposed its weak spots and sat still.

 

Atomic Heart is a bit of a throwback, and that’s not all a bad thing; mean-spirited corridor shooters with spectacular art direction used to be ubiquitous, but they aren’t anymore, nor is their particular brand of masochistic fun. It will probably do well on Game Pass, where it’s included from day one, if the audience can get comfortable with its Russian roots — and if Mundfish can get it in shape (the build I played on PC was notably buggy).

 

 

 

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WWW.GAMESRADAR.COM

Atomic Heart preview: Hands-on with the new FPS from Mundfish was an opportunity to reset my expectations

 

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You can learn a lot about a video game by what you can find in its bathrooms, and Atomic Heart is no exception. Let's look at a few notable examples. In Duke Nukem 3D you're afforded the opportunity to take a leak at a urinal, admire your physique in the mirror, and pry open a stall door to catch an assault trooper sitting with their armor down by their ankles; it's a reflection of the infantile humor at the heart of the shooter.

 

One of the first things you're able to do in Prey is visit Morgan Yu's en-suite, jump in the shower and rifle through the bathroom cabinets; an early indication that Talos I is a fully simulated space. In Deus Ex, JC Denton is admonished for attempting to enter a women's bathroom; this is a subconscious signal that the characters inhabiting this world are not only tracking your actions but capable of responding to them in real-time. Then there's BioShock, which uses its porcelain palaces to explore micronarratives that don't push the central plot forward; between discovered bodies and discarded hypo syringes you understand that stories can be found in every corner of Rapture if you're willing to look for them.

 

Atomic Heart lacks this texture. The toilets of Facility 38-26 won't flush. The taps don't work. The lights are always on, and the mirrors don't reflect protagonist P-3 back out into the world – he's an apparition wielding makeshift weaponry. Occasionally, a haywire humanoid will burst forth from a bathroom stall to engineer a sharp jump scare, and push you into catastrophically stiff close-quarters combat. If all this says anything about developer Mundfish's upcoming FPS it's this: No, Atomic Heart isn't the Soviet-set BioShock that the trailers suggested it could be.

 

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Atomic Heart wasn't what I was expecting it to be, but that isn't necessarily a bad thing. It may have the look of a video game infused with immersive sim DNA, but it's more of a traditional first-person shooter – something which could have emerged from MachineGames or id Software, albeit without the polish those studios are known for delivering. The first four hours of Atomic Heart definitely have my attention, and I'm keen to see how the final game will come together.

 

 

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WWW.ROCKPAPERSHOTGUN.COM

After four hours of hands-on time with soviet-punk FPS Atomic Heart, I've emerged with mixed emotions on a shooter that may be more style over substance.

 

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I've played around four hours of soviet-punk FPS Atomic Heart, which took me from the story's opening moments to plenty of the game's earliest bits. The final hour or so was split into two parts, thanks to a lovely dev who time-skipped me forwards and into the game's open world, before warping me through a gate and into an early boss's lair. There was a lot to take in, from robo-gloves, to sex-dom vending machines, to grannies with bazookas.

 

I went in with expectations that it might be a little like BioShock, all steely and serious in its delivery of some vaguely philosophical truth. But I emerged with a totally different impression. Far from polished seriousness, Atomic Heart seems a little disjointed in its ambition, with a main character who almost immediately kills any atmosphere when he opens his mouth.

 

 

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Atomic Heart's trailers have played their part well, making the game seem like a tremendously polished, astonishingly beautiful trip through a nightmarish soviet-punk facility. And at times in the preview I felt it hit its ambitions, and genuinely pull me into a crumbling technological idyll. Yet, a lot of the game's earliest encounters - with its NPCs, its exploration and even its upgrades - are clumsily handled, which may only grow more problematic as the game's scope seemingly increases.

 

 

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WWW.PCGAMER.COM

Or a more silent protagonist, at least.

 

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I think it was the second time Atomic Heart's protagonist uttered his quasi-catchphrase—a flabbergasted "Crispy critters!"—that I began to worry that my hopes for the game had been misplaced. An FPS with RPG elements and a lot of immersive sim inspiration, it's been one of the most intriguing games on my radar ever since its first trailer dropped back in 2018, echoing BioShock, Stalker, Nier—basically everything pensive, ambitious, and weird—and locating it all in a retro-future Soviet utopia-gone-awry. Even the soundtrack for those trailers, featuring some of the most potent deployments of Alla Pugacheva since the fall of the Berlin Wall, seemed to promise something that was self-assured and interesting. But having gotten some hands-on time with it, I'm worried Atomic Heart might not be very interesting at all.

 

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Mostly, though, I just accrued huge trains of angry robots that pursued me around the map as I went about my business. There wasn't much point in engaging them and I wasn't really interested in doing so after spending ten minutes seeing what power combos I could come up with. Even the demo's final boss, the great big scary ball you might remember from some of the trailers, didn't require much creativity on my part. Lure it into crashing—classic boss-fight toreador style—and empty clip after clip into it. Job done.

 

Atomic Heart's narrative didn't hook me, its humour fell flat, and its gameplay—for all the brilliant and beautiful influences it wears on its sleeve—never offered the flexibility I really want from an immersive sim. I've only played about four hours, 10% of the 40-or-so hour total that the devs tell me will make up the final game, and it's always possible that a narrative or gameplay twist could occur later on that finally grabs me. But right now, Atomic Heart seems like a great set of visuals trapped in a game that doesn't live up to them, and I'm left feeling colder than Siberian snow.

 

 

 

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PRESS-START.COM.AU

Atomic Heart Hands-On Preview – A Shok To The System

 

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You could refer to several instances where a game’s marketing is no more than a misdirect, a red herring to distract from a troubled development. BioShock Infinite is one I so often think of, even Bright Memory Infinite fell short of its ambitions to be a veritable multitool of a game. Every vertical slice we’ve seen of Atomic Heart seems to be a promise of everything that a small team shouldn’t be capable of and so, of course, heading into our preview session, I felt an unnerving sense that I was about to be duped. 

 

Astonishingly, Atomic Heart mostly fulfils the promise of its marketing while delivering an even more diverse game than I’d originally thought. Each bombastic ad so far has sold the game as a pacey arena-shooter not unlike the more recent Doom outings, however it isn’t the case. Although our fragmented session was simply a tasting of the whole offering, Atomic Heart’s first hour and a half is a carefully curated and guided tour of the world, its major players, and the shady ethics that ultimately causes an A.I labour force to uproot and overthrow its creators, days out from its “2.0” rollout.

 

 

 

 

 

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There’s also a slight concern that the wide open spaces in between Atomic Heart’s five main facilities may be lacking in interesting things to discover. While I definitely enjoyed testing out my electro-shock and force-slam abilities on groups of patrolling sentries, and then frantically scrambling to take down the repair robots before they could resurrect their tin can comrades, I couldn’t help but notice that my surroundings were seemingly populated by the the same handful of farmhouses and drivable vehicles in the short amount of time I spent exploring one corner of the overworld. This is in contrast to the opening of the game in Chelomey City, which looks dense with unique detail but can only be experienced in a very linear fashion.

 

That said, even if the open world area does primarily serve as a place to blast robotic hordes to bits in order to farm for spare parts to craft weapon upgrades with, it seems like there will be enough creativity contained within Atomic Heart’s main facilities to sustain the adventure, from underground labs with bodies of water suspended in air that you can swim through in order to quickly evade attackers, and various puzzle rooms to neatly take advantage of your growing suite of glove-based powers. My short time with Atomic Heart definitely left me with my curiosity piqued and my pulse racing, and if it can sustain its intrigue and ingenuity for the full length of its journey it could be something very special indeed.

 

 

 

 

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WWW.NME.COM

Upcoming action FPS delivers ‘Bioshock’-esque thrills and robot bashing action, but there are two distinct sides to 'Atomic Heart'

 

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Still, if I thought the upgrade and skill system was overwhelming, the last 30 minutes of my play session – where I was torn from the well-crafted facility and dropped into an open world full of mutated plant monsters, new robots and given several different weapons – was sensory overload. It offered a glimpse of a different, much worse, game that didn’t have the atmosphere or tone of the Atomic Heart I’d seen up to this point.

 

Open-world Atomic Heart was a totally different beast and not in a good way. Someone from the team stopped by and cheerfully told me that this overworld was just a way to get from dungeon to dungeon and that those dungeons were full of handcrafted moments, but it felt more like something out of Generation Zero, in itself not a bad game, but dissonant compared to what I had seen so far.

 

Atomic Heart releases in February, and while I was left excited by the pulse pounding combat and terrifying robots stalking me through a claustrophobic environment for the most part, I was mostly left worried about the time I spent pissing about in the open world. This might gel together on release with a little time to ease into it, but it ended my preview on an uneasy note, with the big worry now being about how the game manages to merge those two parts of its fractured tone in a satisfactory way.

 

 

 

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WWW.THESIXTHAXIS.COM

We go hands on with Atomic Heart, the FPS action RPG set in a USSR being torn apart by wildly inventive robots. Our preview.

 

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What’s intriguing is the presence of challenge zones, linear dungeons that, in the first instance that we found, featured a string of environmental puzzles and a handful of small combat encounters. With some sort of item or upgrade to snag by the end, they’re well worth doing, and I find a little reminiscent of the puzzle dungeons from Breath of the Wild, if on a very different scale.

 

Atomic Heart is bursting at the seams with ideas, from its menagerie of alt-history Soviet robotics gone wrong to the challenging combat style and blend of linear and some open world gameplay. On top of all that, it just looks absolutely stunning.

 

 

 

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WWW.GAMEPUR.COM

Atomic Heart looks to be shaping up as one of the more interesting first-person RPG’s of recent years.

 

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The biggest unknown and concern with Atomic Heart will be the outdoor areas. While I had a great time playing the interior levels and solving puzzles, there is an entirely different way to engage with the game as you leave the confines of the facility and start exploring the outside world. There are a series of structures you can interact with that will affect how you’ll deal with the obstructions placed throughout these locations. For example, there is a surveillance system called Dandelion that you can shut down, and it will stop enemies from being alerted to your presence in the area. But how all of these systems work together and how intricate they are as the game progresses wasn’t exactly clear with the amount of time I had to play. Hopefully, there is some strategy here, and it’s not just a repetitive task that becomes mundane over time. 

 

 

 

 

 

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  • Commissar SFLUFAN changed the title to Atomic Heart (PC/PlayStation/Xbox/Game Pass, 21 February 2023) - Information Thread, update - final hands-on preview articles/videos
  • Commissar SFLUFAN changed the title to Atomic Heart (PC/PlayStation/Xbox/Game Pass, 21 February 2023) - Information Thread, update - "Gold" status announced
  • Commissar SFLUFAN changed the title to Atomic Heart (PC/PlayStation/Xbox/Game Pass, 21 February 2023) - Information Thread, update - "Gameplay Overview" and "Facility 3826" trailers
  • 2 weeks later...
  • Commissar SFLUFAN changed the title to Atomic Heart (PC/PlayStation/Xbox/Game Pass, 21 February 2023) - Information Thread, update - Composer Mick Gordon to donate his fee from the game to Ukrainian humanitarian relief efforts
14 hours ago, Commissar SFLUFAN said:

Composer Mick Gordon is donating his fee from Atomic Heart to Ukrainian humanitarian relief efforts:

 

In the spirit of this White Ward (A Ukraine band) are donating all their free money towards pushing out the Russian occupiers. You can paypal them directly and they will (Quote)

 

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we will send this money to different 100% reliable funds which will convert this money into real stuff: medicine, drones & UAVs, optics, armor, generators, medical and
armored cars, etc.

 

 into.the.abyss.design@gmail.com is their paypal.

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  • Commissar SFLUFAN changed the title to Atomic Heart (PC/PlayStation/Xbox/Game Pass, 21 February 2023) - Information Thread, update - multiple gameplay video leaks posted

Game Information

Game Title: Atomic Heart

 

Platforms:

  • PC (Feb 21, 2023)
  • Xbox Series X/S (Feb 21, 2023)
  • PlayStation 5 (Feb 21, 2023)
  • Xbox One (Feb 21, 2023)
  • PlayStation 4 (Feb 21, 2023)

 

Developer: Mundfish
Publishers: Focus Entertainment, 4Divinity

 

Review Aggregator:
OpenCritic - 74 average - 53% recommended

 

Critic Reviews

GamingTrend - 95 / 100

2023 has already been strong with Game of the Year contenders, and Atomic Heart is another one of them. It lives up to all of the hype and all of its promises; an amazing debut game for Mundfish. Nailing down a few things Atomic Heart is phenomenal at is nearly impossible because it's extraordinary in all of them. This isn't just my favorite game of this year, it might be one of my favorites of the decade.


Generación Xbox - Spanish - 9 / 10

Atomic Heart has everything that shooters have taught us in recent years and its mix with Soviet flavor gives it the point of originality to be the fresh product we were looking for


Hardcore Gamer - 4.5 / 5

Atomic Heart is an "everything and the kitchen sink" type of adventure that feels like it should explode from the weight of its ambitions, yet keeps it together through a combination of good pacing of new elements and a deeply likeable world.


Hobby Consolas - Spanish - 90 / 100

Despite some initial fears and some technical failure, it is confirmed that Atomic Heart is a complete, fun and spectacular game, which promises to hook any fan of shooters who care about the narrative. Bol'shoi!


PSX Brasil - Portuguese - 90 / 100

Atomic Heart has several fun elements that keep the player hooked from start until the end. Although it has some technical problems, they are passable in the face of the final work, which delivers much more than players expect. Diverse combat, lots of exploration and clever puzzles are just some of the points that make this game a must-have for PS5 owners.


SECTOR.sk - Slovak - 9 / 10

Atomic Heart practically joins the ranks of Bioshock and Wolfenstein and offers an equally interesting reimagining of the world in an alternate past. The game will guide us through this, while it very well combines storytelling, challenging action, crafting items and a lot of of puzzle elements and levels.


Shacknews - 9 / 10

Atomic Heart is undoubtedly one of the best first-person shooter campaigns I’ve played in years.


ZTGD - 9 / 10

Atomic Heart is a game I was excited to finally play, but went in with low expectations considering how long it was in the oven. The end result is easily one of the best games I have played this year and an experience I recommend everyone dig into. It won’t be for everyone, but for those that it is for it will be an amazing experience. There is just so much to this world and I had a blast exploring the world of Facility 3826. I am still digging into the side content and hope they continue to iron out its issues as time goes on. I cannot wait to see what is next from Mundfish, I just hope I don’t have to wait another decade to see it.


33bits - Spanish - 88 / 100

Atomic Heart is the new open-world first-person shooter with RPG elements developed by Russian studio Mundfish and published by Focus Entertainment. From the beginning we will be captivated by its powerful setting and we will enjoy the powerful visual display that this dystopian Soviet Union of the 50s presents us with. It is impossible for Bioshock not to come to mind -and that can only be good- although at the time After playing it, many mechanics will also remind us of the last Far Cry. It's not quite round due to certain design decisions, and because of the wasted open world, but the game is fun and also a challenge, so we can only recommend it without any doubt.


Gamersky - Chinese - 8.8 / 10

Atomic Heart presents an imaginative utopian world where there are beautiful visions of an alternate timeline, countless terrifying mechanical bodies and experimental creatures, as well as engravings and writings on the spirit and cultural symbols of the Soviet people.


Spaziogames - Italian - 8.7 / 10

Atomic Heart is a brilliant game, that is able to mix some beloved game mechanics in its own way, in order to make you experience an intriguing journey that will make you wonder how and when will this universe be expanded in the future.


Cerealkillerz - German - 8.4 / 10

Atomic Heart looks great and the overall design is amazing. From the extensive environments over some small ideas, every works really well. Also the gameplay elements shines with a lots of variety in combinations that don't need to hide behind the games that inspired them. Some tedious collecting, unbalanced swarms of enemies and the only "ok" story scratch the paint of this well thought out art piece.


DualShockers - 8.4 / 10

Despite a few missed opportunities to really build on the great games it’s inspired by, Atomic Heart surprised me, with a remarkably inventive world that brings to life (the tears apart) the weirdest, wildest visions of Soviet propaganda. This is a game that’s been through over half a decade of development hell, and come out the other side as one of the best first-person shooters this generation.


XboxEra - 8.4 / 10

Atomic Heart is an excellent game, and it’s an incredible debut title from Mundfish.  Clever storytelling, massive set pieces, fun combat, and more make this one easy to recommend.  Hell, it’s on Game Pass Day One, so go pre-install it already and enjoy this ridiculous ride.


SomosXbox - Spanish - 8.3 / 10

An outstanding musical section that we cannot fail to highlight is the perfect companion to be able to say that we are facing one of the most outstanding games so far this year and that, without a doubt, should be a candidate for some other award when it comes to taking stock of this 2023. We have been disappointed by its open world and the treatment that is made of it, but it more than makes up for it with a magnificent interior level design, with little to envy to the big names in which it is inspired. Best of all, Atomic Heart comes out to Xbox Game Pass and if you are a subscriber of the service you can see for yourself everything we have been talking about. If you like unbridled action, it would be a crime for you to miss it, comrade.


Gamefa - Persian - 8.1 / 10

Does Atomic heart live up to the hype around it? it completely depends on your expectations. While playing, there was only one thing on my mind, so much potential left unused or misused. Atomic heart is far from perfect, but when it comes to Combat, Visuals and entertainability, you won't be disappointed. Just remember that if narrative and character development is extremely important for you above everything else, you might get dissapointed.


Arabhardware - Arabic - 8 / 10

Atomic Heart had the potential to be a masterpiece, but the overly ambitious team at Mundfish decided to add RPG and open world mechanics, which felt unsuitable to the overall experience. Is it a good game? Yes, but it could’ve been better if the studio focused on providing a high-quality linear action-adventure game. Anyway, it's a good start for Mundfish as a new studio, and I'm excited for their future projects.


Attack of the Fanboy - 4 / 5

While Atomic Heart brings nothing new to the table, it brings flair to the concepts it borrows from games before it, making for a fun experience that will have your heart pumping, funny bone aching, and brain working overtime.


CGMagazine - 8 / 10

Atomic Heart promises tens of hours of tense, first-person, Bioshock-style combat, a compelling, twist-filled narrative, challenging puzzles and an eccentric lead duo that will definitely grow on you.


Dexerto - 4 / 5

Yes, its main character won’t live long in the memory, the narrative takes some time to heat up, and the modern-day curse of technical hitches are noticeable. But as a whole, Atomic Heart is an electric and enjoyable FPS title with surprising puzzle aspects, and I can’t wait to see how Mundfish builds on this hot start in the future.


Enternity.gr - Greek - 8 / 10

Atomic Heart is a title that seems to have been made with care, with its shortcomings only focusing on the parkour which is not often required, the character movement and with a bigger problem the English voice acting


Gameblog - French - 8 / 10

Atomic Heart remains a safe bet. An excellent surprise even.


Gamepur - 8 / 10

For everything that Atomic Heart does well, there’s a caveat in the controls, stability, or simple game UI. At some points, you can even step between sections of loading in the game to abuse AI or see scenery pop in out of nowhere. It’s a beautiful tapestry with a rich story to tell worthy of the games that inspired it, not least the BioShock franchise.


Gaming Nexus - 8 / 10

A competent first-person shooter set against the fascinating backdrop of an alternate history, technologically advanced Soviet Union. Atomic Heart wears its gaming inspirations on its sleeve, but never comes close to their greatness.


GamingBolt - 8 / 10

As a first major project from a largely new studio, Atomic Heart is astounding. It is a visual spectacle with great gameplay and an overarching story that is worth seeing to the end. But as a title that is aiming to take on the other major blockbuster games of the recent past, it's not quite there.


IGN - 8 / 10

Atomic Heart is a highly imaginative, atompunk-inspired attempt at picking up where the likes of BioShock left off that makes missteps but definitely has the ticker to punch well above its weight.


IGN Italy - Italian - 8 / 10

Atomic Heart turned out to be a pleasant surprise, a charismatic first-person shooter with gameplay ideas applied almost to perfection. Leaving aside the uninteresting open world stages, the development team managed to create a world with a remarkable aesthetic quality despite the presence of several bugs. In any case, Atomic Heart represents a good first work for Mundfish and, above all, remains a fun and brutal FPS in its Soviet madness.


IGN Spain - Spanish - 8 / 10

Mundfish arrives with a charismatic and powerful proposal that leaves us wanting a sequel.


MonsterVine - 4 / 5

Despite the questionably tasteless tone its narrative takes at times, there’s a lot of fun to be had with Atomic Heart.


Noisy Pixel - 8 / 10

Mundfish has managed to capture the thrill of over-the-top action taking full advantage of Atomic Heart’s 1950s setting and insane narrative. Every moment of gameplay is packed with tense combat against haywire animatronics. Still, all the heavy metal shredding in the world isn’t enough to save the experience from its extremely poor user interface design and lack of basic accessibility features.


PCGamesN - 8 / 10

A story-led shooter that's heaving with ideas and boasts a distinct sci-fi setting in its doomed USSR. There are cringeworthy moments and occasional design missteps, but the way your abilities and the enemy ecosystem combine is a constant thrill.


Saudi Gamer - Arabic - 8 / 10

Atomic Heart comes as a very good attempt to fill the void that exists at the present time in the side of narrative shooter games, such as Bioshock and Half-Life.


The game presented an attractive world, a very interesting story, enjoyable gameplay, exciting action moments, and a very impressive technical level, but the game is hindered in reaching a great and legendary level. Things that could have been revealed better, but it seems that the game plans to shed more light on them through new parts or additions.


Softpedia - 8 / 10

Atomic Heart has all the premises for a great game. That is why so frustrating that Mundifsh dropped the ball by trying to do too much, and botching up some gameplay mechanics, and also by releasing a game that desperately would have needed more time for fixing the bugs that poison the experience. And while the latter can be solved through patches, some peculiar game design choices and compromises take away from the overall value.


Tom's Hardware Italia - Italian - 8 / 10

Atomic Heart is a good game. It is not the miracle that was expected in 2017, when the first images of Mundfish's uchrony went around the world, promising interaction that is far from the truth today. The title, however, is solid, with an engaging (but already seen) storyline, a dense setting (that could have given more), and a broken combat system. On the whole, Atomic Heart will not revolutionize the action RPG genre, but I am convinced that it will make its way into the "must have" list of all fans. Then again, it is not always mandatory to change the world, but the important thing is that there is quality, and this is not lacking in Atomic Heart.


We Got This Covered - 4 / 5

Atomic Heart is, most surprisingly, exactly what I expected. Its biggest strengths are the ones that treat the eyes, but great writing and exploration are welcome in an otherwise overstretched experience.


eXputer - 4 / 5

While the narrative leaves a lot to be desired, Atomic Heart is nonetheless a great FPS set in a beautifully realized Soviet setting.


PC Gamer - 78 / 100

Atomic Heart aims high and, even if it doesn't quite pull it off, is a decent shooter in an exceptionally realised setting.


The Games Machine - Italian - 7.8 / 10

Atomic Heart suffers from that flavor of "already seen" that ends up a bit 'to distort the workmanship, an important element that could affect the experience of anyone, precisely because of the inability to create empathy with characters lived, in the end, almost as extras. A set of clichés that, however, does not penalize the success of the work in its entirety. The show staged by Mundfish has all the credentials to set good starting points, which in the post-launch could find more sense. We'll see: the potential of the setting is more than those actually exploited.


Worth Playing - 7.8 / 10

Atomic Heart is a good game that buries itself in the shadow of great games. There's a lot of creativity, flair and intriguing design, but the game seems to lack confidence. This leaves the plot feeling a little halfhearted and some gameplay features feeling like they were there to check a box rather than actually add anything to the game. When Atomic Heart is on, it is on, but it spends too much time in the doldrums to keep it from truly reaching excellence.


Game Informer - 7.8 / 10

Atomic Heart is a good game on its own merits. The fun and frantic gunplay, outstanding visual design, and intricate level of detail in its world amount to an experience worth your time. On the other hand, it could have been so much more. The story and characters simply don’t do justice to the game’s thought-provoking premise, and some better writing would have done wonders. Despite that, Atomic Heart is still an exciting and memorable first outing from Mundfish.


GamePro - German - 77 / 100

Solid shooter with a fresh setting, which stands out too little from the crowd because of the lame upper world and some unround mechanics.


GAMES.CH - German - 76%

Atomic Heart immediately draws you in with its enchantingly weird story of a retro-futuristic Soviet Union. However, an interesting and visually compelling vision is hampered by a meandering story and some truly awful combat encounters. What comes to mind is style over substance, yet there’s plenty of content to be found here, just none of it standing out as particularly well-polished. Still, the game has a fair share of interesting ideas and moments that make it worth experiencing despite its flaws.


Checkpoint Gaming - 7.5 / 10

Atomic Heart is a compelling and exciting sci-fi action RPG, with a unique and well-developed setting. Although it has its imperfections, from its slow pace to occasionally annoying combat, the exciting mysteries at the heart of, well, Atomic Heart, made it worth powering through. For action-RPG fans with a taste for alternate history settings, Atomic Heart is definitely worth diving into, and I am excited to see what developer Mundfish has to offer in the future.


Everyeye.it - Italian - 7.5 / 10

Atomic Heart tries to do everything it can and wants: in fact, it offers a combat system that mixes firearms and powers, and then drops everything into an open world a bit 'end in itself.


GameWatcher - 7.5 / 10

Atomic Heart is a shooter with some fantastic ideas, excellent presentation, and a fair bit of variety. Although it doesn't excel at any one thing and flatters to deceive at times, it still has enough to offer a compelling adventure.


INVEN - Korean - 7.5 / 10

Atomic Heart's fascinating settings and story, even combat systems are enough to attract worldwide gamers. However, be careful since the empty, lifeless open world is packed with bugs that hinder proceeding. Even the unfriendly UX is taking part in fading the charm of its strengths, the actual gameplay.


PlayStation Universe - 7.5 / 10

Atomic Heart throws up some interesting ideas and visually is a very impressive game. Otherwise, it's a jack of all trades and master of none that entertains with its brazenly silly throwback madness.


COGconnected - 70 / 100

Setting aside the game’s pervasive Soviet imagery in these complicated times, Atomic Heart is an often impressive game with too many systems and not enough connective tissue between them. Combat and other mechanics veer between janky, confounding moments and an exhilarating flow as the complex narrative tone swerves between disparate lanes. Atomic Heart can wow you, confuse you, and frustrate you in the span of a few minutes. Atomic Heart has the feel of a classic obscured by too many ideas that never quite harmonize.


GameMAG - Russian - 7 / 10

Atomic Hearts is an interesting case of ambitious scientific experiment. Even if not everything went smoothly, the results are still fun, exciting, and a bit uneven. What matters here - is a brave attempt at something rather bold. And who knows what tomorrow will bring, as practice makes perfect.


God is a Geek - 7 / 10

Atomic Heart embraces lunacy, overblown sexuality, and violence at every turn, and feels simultaneously polished and yet painfully unrefined.


Kakuchopurei - 70 / 100

With a unique post-Cold War alternate sci-fi setting and some interesting-if-familiar gameplay mechanics, Mundfish has sure as heck made a memorable debut with Atomic Heart. It does need a bit more spit and shine to go full platinum though.


Pure Xbox - 7 / 10

So, yeah, where do we even start with summing this one up? A recommendation depends on your own interest with the world of Atomic Heart, we must admit. The game's premise remains intriguing throughout, and its main missions provide some great combat scenarios to get stuck into, especially when it comes to using powers and the skill tree system to create character builds. Yet, the game's overworld is largely skippable which is a huge bummer, and its main storyline does little to enhance the incredibly interesting world Mundfish has created. Atomic Heart is well worth a play for the immersive FPS fanatics out there, but it's wise to temper your expectations when names like BioShock and DOOM are being thrown around in comparison. Atomic Heart is a solid alternate-history shooter, but it takes a bit more than building an intriguing world to become a true great in the genre.


The Beta Network - 7 / 10

Atomic Heart has been steadily building up steam for the longest time now, but the final product hasn’t quite matched up to the hype.


TheSixthAxis - 7 / 10

Atomic Heart is a bit of a surprise. It's not perfect and the open world is an unneeded dilution, but when you're in the story missions it's always entertaining, despite occasionally dragging things out a little. It can be a bit strange, but it's the self aware kind of strange that can be a bit charming. And the robots are pretty great.


Tom's Guide - 3.5 / 5

Atomic Heart wants to be BioShock, but the tone of its narrative rubber-bands in quality. It's hard to tell which parts are poorly written, and which are intentionally comedic. By contrast, the environmental and character designs are excellent, which makes it worth pushing through the rougher sections. Atomic Heart is a spectacle, and it's got more highs than lows.


TrueAchievements - 7 / 10

It's a shame that rough dialogue lets the otherwise brilliant world down somewhat, and that the game doesn't always manage to feel like the full-on power fantasy it could with so many neat powers and gadgets on offer. But Atomic Heart remains mechanically solid and has enough impressive highlight moments to still be worth a play despite these and several other dubious design decisions. Good luck with the completion for the time being, though...


Use a Potion - 7 / 10

It’s flawed, but there’s still a LOT I liked about the game. The combat is slick, the world design and visuals are fantastic, and the story definitely kept me intrigued right until the very end. It could have just done with trimming a bit of its filler, whilst a bit more development time could have seen the more obvious technical hindrances ironed out.


Windows Central - 3.5 / 5

Atomic Heart nails the art design and core gameplay loops but loses focus due to its vast array of game mechanics and untailored open-world segments. Inconsistent writing quality and inaccessible game design will likely frustrate many players, but Atomic Heart can still manage to be an incredibly fun adventure.


AltChar - 68 / 100

Atomic Heart may be summarised in a single statement as a game with amazing ideas but lousy execution. I cannot say that Atomic Heart is a bad game, it's just that I expected a lot more from it, and as a result, I got disappointed.


But Why Tho? - 6.5 / 10

With the environmental glitches, an odd narrative, and too much imitation of two iconic games, Atomic Heart lands in the middle for me. Not bad, not great, just fine.


Downtime Bros - 6.5 / 10

Atomic Heart is worth checking out for its incredible setting alone – especially if you’re a Game Pass subscriber. But its disappointing gameplay lets down the exciting promise of its awe-inspiring world.


Press Start - 6.5 / 10

The story plays out like a Jerry Bruckheimer-produced popcorn atrocity, the upgrade shop might as well be Travelex given how many currencies it juggles, and the performance is less than optimal. Atomic Heart is an exercise in excess. It has some clear strengths, like its first in class art direction and gunplay, however these are far outweighed by the game's faults.


XGN.nl - Dutch - 6.5 / 10

Atomic Heart offers an unique style and atmosphere with exciting gameplay and an incredible soundtrack. The game, however beautifully crafted, falls short in various departments. The protagonist is absolutely awful and shows no interest in all the stuff that is going on in the world of Atomic Heart. That also leads to not really wanting to explore the world to find all the secrets, because the protagonist just doesn't care.


Destructoid - 6 / 10

Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.


FingerGuns - 6 / 10

Atomic Heart is a solid yet over-indulgent first entry from a developer that maybe had more ideas than it could manage at once. The individual atoms and particles have wonderful potential, but their quantum connection to each other feels wholly missing thanks to their competing directions. I have hope a sequel could deliver on the fantastic premise and stellar world-building, but just like nuclear fusion, it’s an optimistic dream rather than an exciting current reality.


GameSpot - 6 / 10

Atomic Heart lacks follow-through on its most interesting narrative concepts and plays it safe with its first-person shooter gameplay.


Multiplayer First - 6 / 10

So what does Atomic Heart truly offer other than an occasionally fun, not at all original, game with too many ideas that aren’t fully fleshed out? Unfortunately, not much. It’s worth a rent or definitely checking out on a subscription service but it needs some more polish and refinement before the good things can surface the way they should.


Push Square - 6 / 10

This mashup of shooter, stealth, and RPG wears its influences proudly but rarely matches them. Its alt-history setting is interesting and there are plenty of ways to approach the robot-killing, but these elements are at odds with messy storytelling and characterisation.


AusGamers - 5.8 / 10

Things go horribly wrong and fall apart.


PlayStation LifeStyle - 5.5 / 10

These are just some of the many signs that suggest the game was rushed past the finish line (including a reference to game crunch), but its problems run deeper than something that can be fixed with a couple of patches. The story isn’t explained well, the dialog is over the top, the tutorials don’t do their job, and the open world is just a boring place to be. While the combat and the linear facilities go some way to redeeming Atomic Heart, it’s not a game that I can faithfully recommend right now.


WellPlayed - 5.5 / 10

Atomic Heart has an impressive command of aesthetics and occasionally gives you the tools to enjoy its world, but an unstable console build, unsatisfying systems and complete misfire of a script prevent these atoms from achieving the necessary fusion.


GamesRadar+ - 2.5 / 5

Atomic Heart is a messy video game with big ideas and a desperate need for refinement


Metro GameCentral - 5 / 10

The mix of highbrow story concept and complex first person combat is certainly reminiscent of Bioshock, but this churlish homage has nowhere near the same nuance in terms of either plot or gameplay.


TechRaptor - 5 / 10

Atomic Heart has some fun combat and a soundtrack that absolutely slaps. Unfortunately, it's glitchy, has a terrible open world, becomes a slog in the late game, and has the most aggressively awful writing I've ever seen.


TheGamer - 2.5 / 5

Atomic Heart is three times too big and beats erratically, but its more confident components prevent it from flatlining.


Explosion Network - 4.5 / 10

And no matter how good it looks, it doesn't make up for the bland characters, the annoying world design with a useless map I didn't mention, the immature and ridiculous script, the odd sexism and the sense that you're playing something you'll likely regret.


Game Rant - 2 / 5

Atomic Heart's story, gameplay, and world design have promise, but the payoff is lacking across the board.


Twinfinite - 2 / 5

Despite what is a promising combat formula as well as the supporting systems behind it when it comes to skills, crafting, and upgrades, there are also several equally frustrating aspects of it that hold the game back.


ACG - Buy

"Atomic Heart has its issues but it is also interesting, quirky, and in the end very fun to explore. "


Console Creatures - Recommended

Atomic Heart's world is imaginative and filled with some impressive moments but the protagonist ruins the campaign with his attitude.


DASHGAMER.com - Not Yet

Atomic Heart has a lot going for it, but with everything compounded into one cumbersome campaign thus far, it may have been better buried beneath Facility 3826.


Eurogamer.pt - Portuguese - No Recommendation

It is understood that this is Mundfish's first game, but there is a lack of connection in the rhythms of the game and how things evolve. The narrative becomes a footnote and even pushed me away from what I was actually doing there. Despite some good times and things well presented, some coming from other games mentioned throughout the analysis, can not stand out when everything is added up. There is a lot of recycling in this whole journey, too many puzzles and too often to do the same. It could be saved by the narrative, but the final twist does not have the necessary impact. Following a line lacking in importance, a global confrontation moves to something so small and limited to a singularity.


Expansive - Meh

Atomic Heart wants to be many things but ultimately ends up being none of them, apart from being woefully apathetic about itself. Undoubtedly, years of delays, rescoping and restructuring have left us with a conflicted piece of work that most of the time bores, unsettles and is unable to stay tonally consistent for very long. One of the most frustrating, confusing games I’ve played in a long time.


GameOnAUS - Loved

Teething issues aside, Atomic Heart is a remarkable achievement which I personally think is easily as good as the Bioshock games they so clearly draw inspiration from.


One More Game - Wait

Atomic Heart is a mixed bag of weird design choices and gameplay mechanics, and while the combat loop is satisfying when everything comes together, there’s also a lot of jank that comes along with it.



Several parts of Atomic Heart feel like they’ve been made to be unnecessarily complicated, adding layers of interaction that do not feel fun. The game does look very pretty, and the world and its inhabitants are interestingly unique, but the payoff at the end is predictable and ultimately disappointing.

Given a chance, Atomic Heart is a frenetic first-person shooter with a great visual style and some set pieces that pack a punch. Yet just like its overwrought themes and its poor attempt at profound existential exploration, they feel ultimately superficial and shaky.


PowerUp! - Unscored

So far, Atomic Heart is a solid spin on the BioShock formula though it does seem to be a little lacking in cohesion. I'm not quite sure whether a more open-world approach really suits this style of gameplay and I'm not quite sold on the combat or the way it's been implemented. That being said, I'm still enjoying it and am looking forward to finishing it, so that's always a good sign. 



Stay tuned as we update our review and give Atomic Heart a final score over the next couple of days.


Rock, Paper, Shotgun - Unscored

A Soviet sci-fi adventure with arresting visuals and occasionally excellent shooting, marred by uneven balancing, undercooked ideas, and an unlikeable protagonist.


Wccftech - Unscored

I'm not quite ready to rate Atomic Heart, having only had access to it for a handful of days, but what I've played so far points to a very well-made game that falls just one or two notches short of true greatness. Still, it's a must for any shooter fan, and it's one of the most optimized games I've seen in a long time, a breath of fresh air given certain disasters released in the past few months.

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  • Commissar SFLUFAN changed the title to Atomic Heart (PC/PlayStation/Xbox/Game Pass, 21 February 2023) - Information Thread, update - reviews from OpenCritic posted

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