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DOOM II with a real-time, path-traced ray tracing mod looks pretty darn good!


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Everybody knows that Doom 2 is better than the original Doom. I mean, the double barrelled super shotgun and the Icon of Sin? I rest my case. The legendary FPS has just got even better courtesy of a fantastic new mod that introduces real-time, path traced ray tracing to the game, transforming the look of its hellish halls, infernal environs, and nightmarish demons.

 

Created by the talented modder shirokii Doom 2: Ray Traced can be downloaded right now for free. Speaking in the release notes of the mod, shirokii states that introducing "real-time path tracing" to Doom 2 "allows shadows, reflections and global illumination without any prebaking. Everything has a shadow. Emissive maps contribute to lighting. Volumetric lighting is traced to simulate a dense atmosphere". Impressive.

 

The result of this real-time path tracing means that mirrors and glass actually refract and reflect light, leading to some very atmospheric new looks for the game's classic environments and characters. I'm particularly impressed with how the Cacodemons' lightning ball attacks illuminate the demon's internals, as well as how bright and fierce Imp fireballs are, streaking through the dark.

 

 

 

WWW.MODDB.COM

Global illumination. Shadows. Reflections-Refractions. Fluid-simulated blood. Voxels. And entirely redone lighting in each DOOM II map.
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  • Commissar SFLUFAN changed the title to DOOM II with real-time, path-traced ray tracing looks pretty darn good!
  • Commissar SFLUFAN changed the title to DOOM II with a real-time, path-traced ray tracing mod looks pretty darn good!
On 8/13/2024 at 8:36 PM, LazyPiranha said:

Looks great, but there is something about watching DOOM in HD running at high FPS that is an express train to motion sickness for me

You tend to move a lot faster in og doom than most games today, same boomer shooters natch.

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