Keyser_Soze Posted June 11, 2023 Share Posted June 11, 2023 Quote Link to comment Share on other sites More sharing options...
Bacon Posted June 11, 2023 Share Posted June 11, 2023 NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO WHY JAPAN?! WHY?!?!?!? Would Japan die if they stopped putting in shitty fake animal mascot characters? I HATE THEM! REEEEEEEEEEEEEEEEEEEEEE! I mean, it won't stop me from getting the game BUT MAN Props to FF4 for not having one of those. Quote Link to comment Share on other sites More sharing options...
jaethos Posted June 11, 2023 Share Posted June 11, 2023 So thus is why Persona 6 is still seemingly quite far off. Hopefully it's good. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted June 20, 2023 Author Share Posted June 20, 2023 Quote Link to comment Share on other sites More sharing options...
gamer.tv Posted June 20, 2023 Share Posted June 20, 2023 I like Persona, I like fantasy, I don’t know if I like this though… Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted December 8, 2023 Author Share Posted December 8, 2023 Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted December 12, 2023 Author Share Posted December 12, 2023 Quote Link to comment Share on other sites More sharing options...
legend Posted April 23 Share Posted April 23 This is 100% Persona in a fantasy world and I'm here for it. Quote Link to comment Share on other sites More sharing options...
Paperclyp Posted April 23 Share Posted April 23 It looks pretty action-y. I'm into that. If I ever finish Persona 5 maybe I'll give this a look. Quote Link to comment Share on other sites More sharing options...
legend Posted April 23 Share Posted April 23 21 minutes ago, Paperclyp said: It looks pretty action-y. I'm into that. If I ever finish Persona 5 maybe I'll give this a look. It's a hybrid. You fight the lower-level enemies in real time, and the higher-level ones in turn based. But I'm guessing you spend most of the combat in the turn-based. 1 Quote Link to comment Share on other sites More sharing options...
Brian Posted April 25 Share Posted April 25 This game looks so good. Quote Link to comment Share on other sites More sharing options...
EternallDarkness Posted April 25 Share Posted April 25 game looks amazing Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted June 7 Author Share Posted June 7 Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted June 8 Author Share Posted June 8 Quote Link to comment Share on other sites More sharing options...
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XxEvil AshxX Posted July 31 Share Posted July 31 This game looks neat but seriously that animated graphic around the text boxes would the annoy the fuck out of me. The whole ADHD flashiness of this game is the same reason I couldn't do Persona. Quote Link to comment Share on other sites More sharing options...
jaethos Posted August 1 Share Posted August 1 This might be my most anticipated game for the rest of the year. With that in mind, I don't think I need to watch any more videos of it. I'd rather take in all the characters and the world while playing the game. Quote Link to comment Share on other sites More sharing options...
Massdriver Posted August 1 Share Posted August 1 I’m looking forward to it, but I am slightly disappointed there aren’t romances. I always have fun with them in rpgs. I appreciate they’re building something new with different systems from Persona. I’ll buy this eventually! Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted August 2 Share Posted August 2 On 7/31/2024 at 6:39 AM, XxEvil AshxX said: This game looks neat but seriously that animated graphic around the text boxes would the annoy the fuck out of me. The whole ADHD flashiness of this game is the same reason I couldn't do Persona. 2 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted August 24 Share Posted August 24 Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted August 28 Author Share Posted August 28 Metaphor ReFantazio Is a Brilliant Evolution of Persona And SMT - IGN WWW.IGN.COM Atlus is doing what it does best by bringing what we love about Persona to a fascinating, politically charged fantasy world in its new RPG Metaphor ReFantazio. Quote Playing five hours of Metaphor ReFantazio proved what I'd been thinking for years since I fell in love with Persona – that the series foundation could reach new heights if used in a different context. And the context here is a violent political fantasy drama. The daily structure and social sim mechanics built around a turn-based RPG are so familiar but have been revamped in several small yet impactful ways, and it's shaping up to be a brilliant, synergistic way of exploring an entirely new and fascinating fiction in the comfort of a framework I already know and love. Quote Link to comment Share on other sites More sharing options...
Massdriver Posted August 28 Share Posted August 28 I didn't realize it's only rated Teen until just now. I was expecting Mature. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted August 29 Share Posted August 29 Metaphor ReFantazio is so good Atlus can probably stop re-releasing Persona games now - VideoGamer WWW.VIDEOGAMER.COM Key takeaway from our Metaphor ReFantazio preview? It's good, and we need more of it. Quote In my hour with Metaphor ReFantazio, I came up with a long list of reasons why this is a bold move from Atlus. Its departure from established IP is exciting, especially considering the long list of Persona rehashes we’ve seen since P5 dropped. But the questions I wanted answered most focused on what the world is going to be like, is traversal going to be more of the same ice-skating across barren land, or will we continue navigating through cities in SMT’s signature (yet dated) pin-drop dungeon crawler style? Thankfully, Atlus does away with its previous systems, and exploring one of its worlds is finally a rewarding and interactive experience. One where you’re not constantly fighting against the environment or jerky controls. The Vengeance reboot for SMT:V teased the next-gen potential of Atlus’ games, but there was an irrefutable element of scarcity. The world was barren, boring at times, and weirdly uncanny for the rest. Euchronia flips that on its head. The world is brimming with life and interactivity where its spiritual predecessors could not, and it feels new, unexplored, and inviting. After 4 hours with Metaphor: ReFantazio, it's the surprising ways it diverges from Persona that I'm most excited about | PC Gamer WWW.PCGAMER.COM It may feel familiar to Atlus fans, but the new ideas in Metaphor steal the show. Quote When I talk to friends about Metaphor: ReFantazio, I really try to do so without constantly mentioning Persona in the same breath. Now that I've had the opportunity to preview the game for approximately four hours, I might as well give up. Within a handful of minutes my blue-haired protagonist entered a big city for his first time, met a character who had "future best friend" written all over him, and they soon found themselves facing a powerful monster that would surely kill them both. Just in the nick of time, an otherworldly power emerged from the depths of my protagonist's soul. Guided by a mascot fairy companion who provides commentary in battles, I commanded him to cast elemental magic and vanquish it for good. The main character didn't literally scream "Persona!" but I sure was thinking it. Metaphor: ReFantazaio aims to be among 2024's best RPGs | RPG Site WWW.RPGSITE.NET Earlier this month we had the chance to attend an extended preview event for Metaphor in New York City, and we're more excited than ever for the full game. Quote While previous Atlus games have toyed with the idea of time management, the entirety of Metaphor's gameplay loop revolves around an emphasized version of the system. Sure, I could take on a quest that takes me directly East from town; but if the distance is so long, it may not be worth it if there's only one point of interest relating to one objective along the way. If even using the gauntlet runner will cost me precious time that I could spend doing anything else, it's best to ensure you're truly prepared - and that you're not simply throwing good time away that could be better spent elsewhere. To that end, there is a truly astonishing amount of side-objectives on display at any given moment. I opted to take a quest that would drive me south from a village to an ancient tomb, in search of treasure; along the way, I crossed paths with another guantlet runner, leading to an all-out brawl between myself and another competitor for the thrown. Even knowing what you want to accomplish and where sometimes isn't enough; and you'll have to consider not just what you intend to do, but perhaps what other NPCs might be doing, too. Metaphor ReFantazio effortlessly nails fantasy world-building, and proves Atlus can go toe-to-toe with Dragon Quest or Final Fantasy… and maybe even out-do them WWW.VG247.COM We’re probably never going to get a Delicious in Dungeon game, but Metaphor ReFantazio is doing its best to fill the culinary fantasy void Quote In my humble opinion, the mark of a good game is one that lets you obsess over food. If I can wander into a fantasy RPG and start salivating over the food assets, hearing the phantom voice of Anthony Bordain in my head as I go and sit with the locals in their caff of choice and chow down on some scrumptious-looking brunch, I’m going to have far more patience for the hours of grinding I’ll likely need to do to get into the meat of the experience. Good news, then. Metaphor ReFantazio is obsessed with food. Smitten with it, maybe. In a recent demo, hosted by Sega and Atlus, I got to play the opening few hours of the game, and then another section of the game about 20 hours in (give or take). And yep, the food jumped out at me the most. Preview: Metaphor: ReFantazio Won't Blow You Away in Its First Hour WWW.PUSHSQUARE.COM An odd Gamescom demo detailed - Huge JRPGs from Atlus are at their slowest and most basic at the very beginning, so playing the first hour of Metaphor: ReFan... Quote Huge JRPGs from Atlus are at their slowest and most basic at the very beginning, so playing the first hour of Metaphor: ReFantazio at Gamescom wasn't exactly the most impressive 60 minutes we've spent with the game pre-release. Full of tutorials and cutscenes, we wouldn't have encountered a single battle if we didn't start skipping dialogue in order to see more of the game before our time was up. Without its Persona pedigree and glowing impressions from previous expos, we would have come away from our hands on session a bit disappointed. Thankfully, that doesn't matter much because we already know it's set to be one of 2024's biggest highlights. This just wasn't the best demo for a noisy showfloor. Metaphor: ReFantazio Preview – The year’s most beautiful RPG WWW.THESIXTHAXIS.COM A Fantasia in G. Quote A mouthful in all senses, Metaphor: ReFantazio, an original IP from Studio Zero – a team made up of Persona veterans – continues to stretch the word soup of game names to its limit. But what does it mean? Well, just like part of its namesake, it’s an idea, a comparison, and an image that is designed to take your mind to unexpected places. This becomes even more clear when you actually play it, with Metaphor: ReFantazio drawing on the grotesque and off-kilter ideas of the Persona franchise and spinning them out into an all-new RPG experience. Metaphor: ReFantazio is far more than just Persona in fantasy clothing, it could be a new high bar for the genre WWW.EUROGAMER.NET The battle music in Metaphor: ReFantazio is incredible. Urgent, insistent chanting builds tension over dramatic string … Quote What Atlus appears to have accomplished with Metaphor, then, is not just a twist on its own oeuvre, but a twist on high fantasy RPGs as a whole. That's especially true of the visuals: the main city is an intriguing amalgam of Parisian elegance and futuristic skyscrapers, while elsewhere swords and magic mix with steampunk technologies - the walking Gauntlet Runner vehicles the party journeys in, for instance. There's a certain graininess to the visuals and it's sometimes a little busy, but there's a rustic charm too. Fans of SMT and Persona will easily slip into Metaphor. But importantly, this is a fresh start for Atlus and new fans alike. This expansive, detailed, and complex RPG (both structurally and thematically) is incredibly ambitious. Yet even from this preview, it's clear this will set a new high bar for Atlus, and - if the final game all comes together - perhaps even the RPG genre itself. Metaphor: ReFantazio preview: an interesting setup but a slow-paced opening act | TechRadar WWW.TECHRADAR.COM Seems my destiny, Captain ReFantasy Quote As anyone who has played Persona will know, things can take a while to get going, and while I did reach combat in my Gamescom session, it was about 10 minutes of an hour-long hands-on. Thankfully, I can tell you that the combat seems to be just as snappy and interesting as Persona, but this opening isn’t quite as effective of a demo as we’d hoped. We’re still excited for Metaphor: ReFantazio and are certain it will be a game that lives up to its pedigree – but just don’t expect the first hour to be full of fast-paced action. Metaphor: ReFantazio is shaping up to be far larger than Persona, and I've already fallen in love with its high fantasy twist on traditional RPGs | GamesRadar+ WWW.GAMESRADAR.COM Preview | Archetypes are developer Atlus' answer to the genre's usual job systems Quote With this being the team’s first real foray into something of Metaphor’s magnitude, it already feels impressive from the glance I got at the result, while the few side quests I dabbled with teased me with promises of the game’s larger world and its mysteries to uncover. Since the game's first concept art was revealed all those years ago, with the crimson-haired elf in armor, I've been all-in on whatever ride Atlus wants to take me on. Everything I've experienced so far has done nothing to dull that excitement, and I have come away from my handful of hours with Metaphor with even more anticipation than I did going in. I've never been more ready to ditch my high school uniform for a suit of armor – October 11 can’t get here fast enough. Four Hours With Metaphor: ReFantazio: A Promising Game That Atlus Should Let Speak For Itself KOTAKU.COM The newest game from the minds behind Persona has a lot to say about the futility of using fantasy as escapism Quote Here’s the thing, Atlus can say that Metaphor: ReFantazio has no political agenda, but this isn’t a story that materializes out of thin air from a team that is imagining a worst-case scenario. Just because it’s not about a specific political campaign or candidate doesn’t mean it isn’t making a statement about the world we live in. The belief that the world can and should be made better than it is right now is an inherently political view that extrapolates beyond a fantasy setting. The attempts to distance itself from reality when it so pointedly mirrors current global, societal unrest isn’t surprising in the current landscape of the video game industry. No company who wants their game to sell millions of copies is going to say outright that “this game is about rising up against corrupt systems and those exist in our world.” But saying your game has things to say about the way the world is doesn’t automatically mean you’re talking about Kamala Harris and Donald Trump. Saying it’s all just hypotheticals when the game clearly unpacks the notion of the fantasy genre as idealized escapism undercuts the world the team built to examine class, political machinations, and othering. It was jarring to hear Atlus representatives’ attempts to distance Metaphor’s intriguing foundations from anything that might read as controversial. I mean, the game is literally called “Metaphor.” Sometimes you just have to let the art speak for itself, and the excellent four hours I played of Metaphor shouted over even the sanitized answers from someone trying to sell me something. Metaphor: ReFantazio shares DNA with Persona, but is its own fascinating beast WWW.POLYGON.COM Persona 3, 4, and 5 devs Studio Zero have a new original RPG in Metaphor: ReFantazio, which we played ahead of its October release date on PS5, Xbox, and PC. Quote Atlus’ new role-playing game, Metaphor: ReFantazio, strikes an impressive balance for a project of its ambition: It’s both squarely aimed at longtime fans of the Persona and Shin Megami Tensei series, but detached from the legacy of those games, making it extremely welcoming to new players. In other words, if you’ve ever been wary about jumping in on Atlus’ brand of massive, occasionally bizarre RPGs, Metaphor: ReFantazio is a great entry point. Game director Katsura Hashino calls the upcoming game a “third pillar” franchise for Atlus, and from what I’ve played, developer Studio Zero is earning the right to boast about the prospects of its new game. Metaphor: ReFantazio Preview - A Fresh Take On Classic Atlus Tropes WWW.THEGAMER.COM Is this the real life? Is this just fantasy? Metaphor: ReFantazio takes the best of Atlus to create something new in a high fantasy setting. Quote It’s hard to put into words everything that I feel about Metaphor in just one article, so you can bet I’ll be writing up a few others too. What you need to know is this: some elements will be familiar to those who have played Persona/SMT, but Metaphor is its own beast. It maintains Atlus’ staples of a banging soundtrack with gorgeous style and graphics, but it introduces plenty of new mechanics and features alongside some familiar elements, like a remix of your favourite song with some new trendy bop. Metaphor seems to be offering up a tantalisingly interesting narrative against a high fantasy setting, unlike anything it’s done before. I’m already hooked and I want more. Metaphor: ReFantazio Gamescom Hands-On - A JRPG Hit in the Making WCCFTECH.COM Metaphor: ReFantazio is setting up to spice the Persona series formula quite a bit while offering a compelling story Quote In my hour with the game, I was also able to test out the game's combat system and explore one dungeon, the Northern Bord Fort, which honestly felt very straightforward and not particularly remarkable. Metaphor: ReFantazio employs the Turn Press combat system, which allows both player and enemy to obtain extra turns when hitting weaknesses, but with a new twist that gives players an advantage if they stun the enemy before entering combat by attacking them on the field. This is a great addition that does wonders for the game's pacing, even though this iteration of the Press Turn system is pretty snappy to begin with. For the rest, battles play the same as in the latest Persona and Shin Megami Tensei games: find an enemy's weakness, exploit it, and win the battle while avoiding getting one's own weaknesses exploited. I was unable to test out the Archetype system, unfortunately, as my time with the demo ended before it was properly introduced, and exactly when another feature from the Persona series got introduced: a time limit for main quests. Evaluating a massive role-playing game like Metaphor: ReFantazio in just one hour is impossible, but my time with it during Gamescom definitely left me hungering for more. For the first time in a very long time, the formula of the Persona series is getting a much-needed shake-up, and I am very interested to see if the game will end up being something more than just Persona in a fantasy setting. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted August 29 Share Posted August 29 Quote Link to comment Share on other sites More sharing options...
Bacon Posted August 29 Share Posted August 29 I'm waiting to see how it ends before I try it. And even then, 3 years after launch for the "Enhanced" edition. Quote Link to comment Share on other sites More sharing options...
Greatoneshere Posted August 29 Share Posted August 29 1 Quote Link to comment Share on other sites More sharing options...
Brian Posted August 29 Share Posted August 29 I ain’t watching any videos. I am Day 1 for this game. 1 1 Quote Link to comment Share on other sites More sharing options...
thedarkstark Posted August 30 Share Posted August 30 I love persona but I hate all the after school bullshit. I don't want to play a 16 year old dating sim, it's weird and creepy. This might be my new favorite RPG. 1 1 Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted September 23 Author Share Posted September 23 Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted September 25 Author Share Posted September 25 Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted September 25 Author Share Posted September 25 Quote Link to comment Share on other sites More sharing options...
legend Posted September 25 Share Posted September 25 Downloading the demo now. I'll almost surely get this regardless, but fuck it. Let's play. Quote Link to comment Share on other sites More sharing options...
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