Commissar SFLUFAN Posted May 25 Share Posted May 25 From reading these articles, I have no doubt that this is the Age of Sigmar version of Dawn of War II/Company of Heroes: Realms of Ruin is a fast, accessible RTS that wants to bring Warhammer's newest setting to PC gamers: 'It's about getting in there and sticking your axe into the guy's face' | PC Gamer WWW.PCGAMER.COM It's the first big-budget game to release in the world of Age of Sigmar, and developer Frontier has huge ambitions for it. Quote Realms of Ruin is a real-time strategy game in the traditional mould—you build units, send them into battle with a click, advance up a tech tree, and activate abilities in the fray to try and get the edge. Its grouped-up squads and focus on capturing objectives put me in mind of another Warhammer game: the classic Dawn of War. But that doesn't mean it's just retreading old ground. Frontier is aiming for a fast and super accessible take on the genre. For example, though you can build pivotal defensive structures on certain captured points, and upgrade your HQ, there's otherwise no base-building in the game, and multiplayer matches are designed to take no longer than 30 minutes. Elite Dangerous devs are making new Warhammer RTS, Age Of Sigmar: Realms Of Ruin WWW.ROCKPAPERSHOTGUN.COM Frontier Developments have revealed their new Warhammer RTS, Age Of Sigmar: Realms Of Ruin and we've got all the early details. Quote Realms Of Ruin is set in Ghur, which is the Realm Of Beasts. Its hostile tundra and swampland will dramatically affect how your armies move across the map, so you'll need to plan ahead and scope out the battlefield before charging into a fight. You'll also want to watch out for its carnivorous plant life as well, as anything and everything is out to get you here. It looks like you'll have a fair amount of control over your camera to do this, too, as Frontier have ensured you can zoom out to have a nice, broad overview of the field, but also pull it right in close to soak up its lovely-looking battle animations. Frontier have also worked with Games Workshop and Black Library writer Gavin Thorpe to help bring Realms Of Ruin to life, so you can expect lots of deep lore cuts to make this feel like a Warhammer tabletop game through and through. The main thrust of the story is about following a Dawnbringer Crusade to reclaim Ghur's savage wastes. Playing as the Stormcast Eternals, your fortress settlement Harkanibus will be under constant threat from the Kruleboyz (love a good Kruleboy, me). Fortunately, your leader Sigrun works out there's some kind of magical arcane power out there in the swamps, and you'll need to risk everything to get it and repel the Kruleboyz and their Killaboss Dankfeer for good. Warhammer is getting a new fantasy real-time strategy game WWW.POLYGON.COM Age of Sigmar: Realms of Ruin emulates Starcraft with old-school RTS tactics Quote Frontier has four factions planned for release, only two of which have been revealed: the superhuman Stormcast Eternals, and the cunning Orruk Kruleboyz. During a recent behind-closed-doors presentation, Polygon watched a portion of the game’s second campaign mission, in which a battle played out between the two factions. The player, commanding the Eternals, had access to the heroes Sigrun, Iden, and Demechrios, along with a varied roster of superhuman units. By capturing “Arcane Conduits,” the player progressed through the Eternals’ tech tree, unlocking increasingly powerful units (including Annihilators, Prosecutors, and the Stormdrake Guard), and defeated the Kruleboyz across the map. The battle seemed intense, if a bit slow. Recent real-time strategy games have included a “tactical pause” option to increase approachability without sacrificing intensity, but it remains to be seen whether Realms of Ruin will follow suit. Quote Link to comment Share on other sites More sharing options...
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