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Warhammer Age of Sigmar: Realms of Ruin - new "AAA" RTS from Frontier Developments (Elite Dangerous, Roller Coaster Tycoon)


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From reading these articles, I have no doubt that this is the Age of Sigmar version of Dawn of War II/Company of Heroes:

 

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WWW.PCGAMER.COM

It's the first big-budget game to release in the world of Age of Sigmar, and developer Frontier has huge ambitions for it.

 

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Realms of Ruin is a real-time strategy game in the traditional mould—you build units, send them into battle with a click, advance up a tech tree, and activate abilities in the fray to try and get the edge. Its grouped-up squads and focus on capturing objectives put me in mind of another Warhammer game: the classic Dawn of War. 

 

But that doesn't mean it's just retreading old ground. Frontier is aiming for a fast and super accessible take on the genre. For example, though you can build pivotal defensive structures on certain captured points, and upgrade your HQ, there's otherwise no base-building in the game, and multiplayer matches are designed to take no longer than 30 minutes.

 

 

 

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WWW.ROCKPAPERSHOTGUN.COM

Frontier Developments have revealed their new Warhammer RTS, Age Of Sigmar: Realms Of Ruin and we've got all the early details.

 

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Realms Of Ruin is set in Ghur, which is the Realm Of Beasts. Its hostile tundra and swampland will dramatically affect how your armies move across the map, so you'll need to plan ahead and scope out the battlefield before charging into a fight. You'll also want to watch out for its carnivorous plant life as well, as anything and everything is out to get you here. It looks like you'll have a fair amount of control over your camera to do this, too, as Frontier have ensured you can zoom out to have a nice, broad overview of the field, but also pull it right in close to soak up its lovely-looking battle animations.

 

Frontier have also worked with Games Workshop and Black Library writer Gavin Thorpe to help bring Realms Of Ruin to life, so you can expect lots of deep lore cuts to make this feel like a Warhammer tabletop game through and through. The main thrust of the story is about following a Dawnbringer Crusade to reclaim Ghur's savage wastes. Playing as the Stormcast Eternals, your fortress settlement Harkanibus will be under constant threat from the Kruleboyz (love a good Kruleboy, me). Fortunately, your leader Sigrun works out there's some kind of magical arcane power out there in the swamps, and you'll need to risk everything to get it and repel the Kruleboyz and their Killaboss Dankfeer for good.

 

 

 

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WWW.POLYGON.COM

Age of Sigmar: Realms of Ruin emulates Starcraft with old-school RTS tactics

 

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Frontier has four factions planned for release, only two of which have been revealed: the superhuman Stormcast Eternals, and the cunning Orruk Kruleboyz. During a recent behind-closed-doors presentation, Polygon watched a portion of the game’s second campaign mission, in which a battle played out between the two factions. The player, commanding the Eternals, had access to the heroes Sigrun, Iden, and Demechrios, along with a varied roster of superhuman units.

 

By capturing “Arcane Conduits,” the player progressed through the Eternals’ tech tree, unlocking increasingly powerful units (including Annihilators, Prosecutors, and the Stormdrake Guard), and defeated the Kruleboyz across the map. The battle seemed intense, if a bit slow. Recent real-time strategy games have included a “tactical pause” option to increase approachability without sacrificing intensity, but it remains to be seen whether Realms of Ruin will follow suit.

 

 

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  • Commissar SFLUFAN changed the title to Warhammer Age of Sigmar: Realms of Ruin - new "AAA" RTS from Frontier Developments (Elite Dangerous, Roller Coaster Tycoon)

I'm such an old fart that it seriously impresses me an RTS can look that detailed. I remember when just having a fully 3D RTS, units, backgrounds, and all, was a huge deal. Now you have a whole army that you can zoom in on and see more detail in a single unit than what a main character had in a AAA game 15 years ago.

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14 minutes ago, Reputator said:

I'm such an old fart that it seriously impresses me an RTS can look that detailed. I remember when just having a fully 3D RTS, units, backgrounds, and all, was a huge deal. Now you have a whole army that you can zoom in on and see more detail in a single unit than what a main character had in a AAA game 15 years ago.

 

Do you remember my reaction on the IGN PCGB when I was able to play the original Company of Heroes for the first time at the highest possible settings after I'd built a new PC?

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Just now, Commissar SFLUFAN said:

Do you remember my reaction on IGN when I played the original Company of Heroes for the first time after I'd built a new PC and was able to play it at the highest details?

 

I don't! That would have been around 2007?

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Just now, Commissar SFLUFAN said:

 

Autumn 2006 - my posts were practically incomprehensible because I was absolutely bursting with delight!

 

Ah yeah, well that was a major groundbreaking game in the genre at the time. Company of Heroes wasn't big on scale but it made up for it in detail, and it was one of those things PC gamers could still lord over everyone else.

 

Did you have an 8800GTX?

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2 minutes ago, Commissar SFLUFAN said:

 

That's exactly the GPU I had in that build!

 

That's right... wow. You owned a legend. One day I might make a video talking about how much that single graphics card changed the industry. One day.

 

Anyway, cool looking RTS.

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2 minutes ago, Reputator said:

That's right... wow. You owned a legend. One day I might make a video talking about how much that single graphics card changed the industry. One day.

 

 

I've definitely owned a few "groundbreaking" GPUs like the 8800GTX and the 9800 Pro!

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21 minutes ago, BloodyHell said:

Lol I despise the look of Sigmarines so much. I wonder how many races they will start with? There’s definitely lots of room for DLC. 

 

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Realms of Ruin will feature four factions at release, and while only two have been revealed.Realms of Ruin will feature four factions at release, and while only two have been revealed, we can make a pretty sensible guess as to who the others could be. Age of Sigmar forces are split into one of four Grand Alliances: Order, Destruction, Chaos, and Death. The Stormcast and Kruleboyz are already present and representing Order and Destruction, so I'd be willing to bet a set of paints that the remaining as-yet-unannounced factions will feature a force of Chaos troops and daemons, as well as either a bone-rattlin' or ghostly army of the undead.

 

 

7 hours ago, Massdriver said:

Does this have base building?

 

Because it's similar to Dawn of War II, there is no base building.  New units are earned by capturing Victory Points.

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WWW.GAMESPOT.COM

Developer Frontier is venturing into Warhammer territory less explored by games, and making an RTS that's also approachable on consoles.

 

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Both the units and environments struck me as visually impressive from a purely graphical standpoint, but also in how much of the detail of the miniatures and world has been faithfully recreated in the units of the game. These units fall into one of three archetypes that act as a representation of their broad strengths and weaknesses and denote their standing within Realms of Ruin's rock-paper-scissors flavor of combat.

 

Damage-focused melee units (identified by a sword symbol) will be taken out by ranged units (bow and arrow symbol), while ranged units will struggle against tankier units (shield icon). The shielded units will in turn struggle against the punishment of the sword units--and so the combat triangle goes.

Each faction will feature equivalent units to each other but with the aim to still showcase the individual flair and flavor of the factions, which could create the opportunity for unique playstyles. Where I'm most excited to see how gameplay changes, though, is with the hero units. Considering how hero-centric the world of AoS is, these characters will no doubt have a meaningful impact on battles, employing their unique abilities to change the tides of battle.

 

Since units also each have their own set of active abilities such as barrages of arrows, and others enter the battlefield on flying mounts or appear as monstrous beasts, I am sure the combat and strategy will be a little more nuanced than rock beating scissors. This does, however, create the potential of a "low floor, high ceiling" difficulty spectrum, which is something that I think will be important when it comes to attracting new fans or giving console players a fighting chance against those on keyboard and mouse.

 

As Realms of Ruin has been developed for PC and console simultaneously, we got to see what other steps Frontier is taking to try to level the playing field between systems, most notably how an RTS controls on console. DirectStep is a new control scheme that Frontier says will create more flexibility and responsiveness when using a controller. Orders can be strung together by using the analog sticks to draw waypoints, and applying passive attack or hold-and-defend commands to those movements will ensure your troops stick to their path, defend their positions, or crush anything standing in their way.

 

 

 

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WWW.WARGAMER.COM

Wargamer got an early look at the new Warhammer Age of Sigmar real time strategy game, Realms of Ruin, revealed in the Warhammer: Skulls event

 

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New units are produced at the interdimensional Realmgate portal on your side of the battlefield. Frontier promises that, just like all the best RTS games on PC, players will be able to “upgrade and specialize their forces via tech trees”. Though we didn’t see them during the press presentation, we were told that those upgrades are attached both to your Realmgate, and to an upgradeable “Command Post” building.

 

Classic rock-paper-scissors gameplay is core to how units fight, with different unit types – light infantry, heavy infantry, and ranged – performing best against their preferred target.

 

Frontier says that multiplayer matches will be “quickfire and exciting”, designed to last 30 minutes or less. The scoring system for multiplayer is pure Company of Heroes: you need to hold more Arcane Conduits than your opponent to drain your enemy’s victory points faster than they can deplete yours.

 

 

If there was any remaining doubt that this game will be "Company of Sigmarite Heroes", the Wargamer article should dispel it once and for all :p

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