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Trombone Champ on Steam, update: PC Gamer interview with the game's creator


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WWW.THEONION.COM

SANTA MONICA, CA—Despite a catchy 1890s soundtrack and realistic-feeling game play, Sousaphone Hero, the third installment of Activision's massively popular Guitar Hero video game franchise, sold a mere 52 copies in the United States in its opening week, the company reported Monday.

 

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PC Gamer interview with creator:

 

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WWW.PCGAMER.COM

Dan Vecchitto of Holy Wow Studios tells us about future features, hot dogs, his favorite songs, and why the game is full of baboons.

 

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Music rhythm game Trombone Champ(opens in new tab) became the main character on Twitter yesterday, but in a good way. After posting a video of myself playing Beethoven's Fifth Symphony, scores of people were delighted, enthusiastic, and in some cases even moved to tears (because of how horribly I played(opens in new tab)).

 

But Trombone Champ isn't just a fast-paced, fun, and goofy music game. There's way, way more to it than just trying to toot along to The William Tell Overture, Hava Nagila, and a trap mix of Mozart's Eine kleine Nachtmusik. There's a dramatic Dark Souls-like cutscene introdcution, lots of secrets and mysteries and unlockable trombones, a turd-based card creation system, a summonable demon, hefty doses of trombone lore, a lot of information about how many hot dogs legendary trombone players can eat in a single sitting, and more baboons than you would expect in a music game. (I would expect zero baboons in a music game. I would be way off.)

 

Questions? Yes. I have many. Thankfully the creator of Trombone Champ, Dan Vecchitto of developer Holy Wow Studios, agreed to answer a few of them, starting with the origins of the game.

 

 

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