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General Gaming Generation Zero (4-player co-op open-world FPS set in 1980s Sweden from Avalanche Studios) to release on March 26 for $34.99 (PC)/$39.99 (XB1/PS4)

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Get a first look at in-game footage of the beautiful, yet dangerous, world of Generation Zero. In this re-imagining of 1980’s Sweden hostile machines have invaded the serene countryside, and you need to fight back!

 

Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. By utilizing battle tested guerilla tactics, you’ll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.

 

Generation Zero will be coming on PC, Playstation 4 and Xbox One in 2019.

 

Sign-up for the upcoming closed beta and learn more at: http://www.generationzero.com

 

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Swedish artist Simon Stålenhag is not happy with Generation Zero (PC Gamer)

 

When Generation Zero released its gameplay trailer earlier this month, I remarked that its blend of moody landscapes and retro-futurist technology looked very similar to the work of Swedish artist Simon Stålenhag, the creator of pen and paper RPG Tales from the Loop.  As it turns out, those similarities have not gone unnoticed by Stålenhag himself, and the artist is not particularly happy with how those similarities have caused a flood of questions regarding whether he was involved with the project.

 

Eurogamer article with some more in-depth details.

 

 

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Have to see more. Might be a perfect Black Friday on the cheap sort of game.

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Dev Diaries: 

 

 

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"Exploring an Open World" is our first dev diary, where the dev team does a deep dive into the open world of Generation Zero. Whether you enjoy exploring the environments in search of better equipment or are a player that always follow the narrative, you get a first-hand look into how we went about creating the beautiful, yet hostile, game world set in 1980s Sweden.

 

 

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In our second dev diary, "In-Depth with the Enemy", the development team takes a closer look at the hostile machines in Generation Zero. Find out more about how the enemies were brought to life through behavior, movement and sound - and get some first hand advice from the team on how you can utilize your surroundings and equipment to better take down the machines.

 

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I played the beta. It felt (weight of the world, movement, etc) like an open world Alan Wake, but without the super natural element, and of course in 1st person. 

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