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Dead Space Remake announced PS5, XSX/S, and PC, update: early development look tomorrow @ 1300 Eastern/1000 Pacific


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3 minutes ago, ManUtdRedDevils said:

 

"Improved Story/ Characters" says to me that Isaac will be voiced in the first game unlike the original. Either way, I'm down. Dead Space was a great series. And stop whining about remasters/Remakes... there's plenty of shit to play as our backlogs can all attest to and no one is forcing anyone to buy these games.

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Would've preferred a new game than a remake/remaster/reimagining, but I'll take it regardless, especially if it leads to a new, original Dead Space. Hopefully this is the reboot the series needs. 

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4 minutes ago, Brick said:

Wouldn't preferred a new game than a remake/remastwe/reimagining, but I'll take it regardless, especially if it leads to a new, original Dead Space. Hopefully this is the reboot the series needs. 

 

If this reboot is commercially successful, you'll get a new game.  If it isn't, you won't.

 

It's as simple as that.

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44 minutes ago, Commissar SFLUFAN said:

 

If this reboot is commercially successful, you'll get a new game.  If it isn't, you won't.

 

It's as simple as that.

 

Well yes of course, but hopefully EA doesn't meddle too much and try to make it an action game like they did the last time, slowly moving the series away from what it was, which eventually lead it to this hiatus we've been on for the last 8 years. Every time I think surely EA has learned their lesson this time they go, "lol nope here's the same mistake we're making again", and I fear it's going to happen again with Dead Space. 

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6 hours ago, Brick said:

Wouldn't preferred a new game than a remake/remastwe/reimagining, but I'll take it regardless, especially if it leads to a new, original Dead Space. Hopefully this is the reboot the series needs. 

 

Yeah, I want Dead Space 4. If this leads to that, great. From what it sounds like, this will be a rebooted series, which . . . it'll be awhile then and may end up being an entirely different story. We'll see I guess. 

 

6 hours ago, Commissar SFLUFAN said:

 

If this reboot is commercially successful, you'll get a new game.  If it isn't, you won't.

 

It's as simple as that.

 

Very true, but reboot speaks to redoing it all and very differently perhaps.

 

6 hours ago, Keyser_Soze said:

 

They keep doing it backwards.

 

Agreed.

 

6 hours ago, Brick said:

 

Well yes of course, but hopefully EA doesn't meddle too much and try to make it an action game like they did the last time, slowly moving the series away from what it was, which eventually lead it to this hiatus we've been on for the last 8 years. Every time I think surely EA has learned their lesson this time they go, "lol nope here's the same mistake we're making again", and I fear it's going to happen again with Dead Space. 

 

I actually thought Dead Space 3 was awesome. My brother and I played the co-op online together, ignored the microtransactions entirely (game was still diverse and playable), and there were plenty of horrific and WTF moments. Game gets a bad rep, and it has the craziest plot of the trilogy, appropriately taking things to endgame levels. I suggest everyone play it, particularly with someone else. 

 

But I do realize I'm in the minority on this.

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19 hours ago, Keyser_Soze said:

 

 

 

Lets not sugar-coat it; Dead Space was a great game but it was pretty repetitive. They could cut the Ishimura levels in half just by getting rid of the redundant shit and then move on to the Dead Space 2 setting, making the new DS a combo of the og DS/DS2.

 

We don't need to revisit DS3.

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I can't imagine how intimidating this game will be with current-gen graphics and 3D audio. The original is still incredibly tense and claustrophobic, I replayed it not that long ago. And my initial reaction was different but thinking about it while typing, I welcome this especially if it mixes in elements from other games and so on.

 

DS1 and DS2 (never played DS3 for long so no opinion) are great games but the level, mission and encounter design in both is pretty damn weak in my opinion. DS1 recycles the same 'walk into room, oh no, both vents in front AND behind you pop open now' and the mission structure of 'go fetch this machine part' a million times, it really diminishes its flow pretty quickly to me. DS2 is slightly better in that aspect but it's also packed with very dated feeling gotcha moments of being dumped into locked arenas with few positioning and movement options. Again, I think they both rule but level/encounter design is definitely somewhat weak in both and I really hope that's where some of their efforts go considering they name-dropped RE2 Remake and that had fantastic level design. I assume they mainly dropped that name though because it's a well-selling, well-regarded remake and people like me go "OH lord, so cool yes Ilike that product now I buy this product".

 

Then again, EA fucking sucks absolute shit so that alone might negate anything hopeful I just said.

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1 minute ago, skillzdadirecta said:

I always thought the second game was easily the best in the series with the first being a close second. The third was just a Gears of War clone.

The combat in DS2 literally added everything that I remember thinking "oh that'd be cool if..." while playing DS1. The fact you could constantly pick something up to hurl at enemies and impale them etc. was cool as hell. 

 

I wonder how crazy the dismemberment system and gore will be in this one, yum. 

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I'd also like a sequel to the spin-off plot/series that started with Dead Space: Extraction and continued in the Dead Space 2 DLC "Severed". That plot hinted at a lot more powers/mystical stuff than the mainline games and I was very intrigued by it. The agents with the blue hand gloves, etc.

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36 minutes ago, Greatoneshere said:

I'd also like a sequel to the spin-off plot/series that started with Dead Space: Extraction and continued in the Dead Space 2 DLC "Severed". That plot hinted at a lot more powers/mystical stuff than the mainline games and I was very intrigued by it. The agents with the blue hand gloves, etc.

Extraction was actually pretty damn good. I have it on Wii and played it like three times through.

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4 minutes ago, Greatoneshere said:

 Yeah I thought so too. I played the PS3 version. I remember it getting good reviews when it came out. 

It did yeah. I remember it looking like shit on paper and the reviews were pleasantly surprising even to reviewers at the time. There was at least one that went 'wow, this is shockingly good'

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I always preferred DS1 because of the setting. DS1 and DS2 are similar to RE1 and RE2 and how their settings are. I also dislike how much of a combatant you were in DS2. It makes sense, but Isaac being a shitter makes DS1 better for me. Even the suit design reflects this. 

 

22 hours ago, skillzdadirecta said:

"Improved Story/ Characters" says to me that Isaac will be voiced in the first game unlike the original.

Eh, I can just imagine him going "shit shit shit!" and that turns me off. Repeating expletives are a blight on horror games and take me right out of the mood. The player is the one who needs to go "shit shit shit," not the character. 

 

 

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24 minutes ago, Bacon said:

I always preferred DS1 because of the setting. DS1 and DS2 are similar to RE1 and RE2 and how their settings are. I also dislike how much of a combatant you were in DS2. It makes sense, but Isaac being a shitter makes DS1 better for me. Even the suit design reflects this. 

 

Eh, I can just imagine him going "shit shit shit!" and that turns me off. Repeating expletives are a blight on horror games and take me right out of the mood. The player is the one who needs to go "shit shit shit," not the character. 

 

Of all genres, I'd say that horror games probably benefit the most from the "silent protagonist" from the standpoint of maintaining immersion.

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1 minute ago, Commissar SFLUFAN said:

 

Of all genres, I'd say that horror games probably benefit the most from the "silent protagonist" from the standpoint of maintaining immersion.

Dialogue would ruin this 

 

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Isaac really only talks when around another person. When he's by himself fighting monsters he just grunts and screams like in the first game. I don't remember any moments in 2 where he's going "Shit shit shit!" or similar to himself. 

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On 7/23/2021 at 1:52 PM, Bacon said:

I always preferred DS1 because of the setting. DS1 and DS2 are similar to RE1 and RE2 and how their settings are. I also dislike how much of a combatant you were in DS2. It makes sense, but Isaac being a shitter makes DS1 better for me. Even the suit design reflects this. 

 

Eh, I can just imagine him going "shit shit shit!" and that turns me off. Repeating expletives are a blight on horror games and take me right out of the mood. The player is the one who needs to go "shit shit shit," not the character. 

 

 


I feel the exact same way. I didn’t line DS2 at all because of how much of a Rambo they turned Isaac into. I also liked the setting better. The first one and a much cooler feeling of mystery and discovery to it. 

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On 7/23/2021 at 10:47 AM, Bloodporne said:

Then again, EA fucking sucks absolute shit so that alone might negate anything hopeful I just said.

 

1 hour ago, Keyser_Soze said:
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Eric Baptizat's credits include Assassin's Creed Valhalla, Black Flag, Unity, and Origins.

 

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  • Commissar SFLUFAN changed the title to Dead Space Remake announced PS5, XSX/S, and PC, update: early development look tomorrow @ 1300 Eastern/1000 Pacific

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