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PC Total War: Three Kingdoms - Information Thread, update - "Records Mode" trailer

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The Yellow Turban rebellion pack that comes with pre-orders unlocks three playable warlords for the grand campaign. They serve as new hero classes: Scholars, Healers and Veterans. As part of the rebellion against the Han dynasty you get to lead bandits, zealots and commoners against the Han empire. Enjoy a taste of their righteous fury in the trailer below.

 

There will be three versions of Total War: Three Kingdoms available on release day – digital editions, a limited edition, and a collector’s edition. The limited edition comes in a case with watercolour box art plus a double-sided poster of the campaign map, which features China’s geography and, on the flip side, a warlord character and playstyle sheet.

 

The collectors edition comes with those two items and also a 24cm resin statue of legendary hero Guan Yu and an art book that delves into the likes of the landscapes, character concepts, and building designs of the game.

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12 minutes ago, TomCat said:

any pics of the Statue  Now that i'm working again want to start collecting game statues

 

TK_product.png

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THREE KINGDOMS introduces the biggest update to Total War’s diplomacy system in the history of the series. The first of two videos showcasing diplomacy, this video is accompanied with a detailed blog: https://www.totalwar.com/blog/diplomacy-in-total-war-three-kingdoms-part-1

 

 

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THREE KINGDOMS introduces the biggest update to Total War’s diplomacy system in the history of the series. Diplomacy is now a more subtle and powerful tool of statecraft than ever before, enabling players to build relations, manipulate opinion, form coalitions and mighty alliances, trade territory, and broker power across the campaign map in their rise to the throne.

 

For more detail on the mechanics shown in this video check out the accompanying blog:

https://www.totalwar.com/blog/diplomacy-in-total-war-three-kingdoms-part-2

 

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Legendary hero Zhuge Liang wanders ancient China searching for a worthy master in the latest Total War: THREE KINGDOMS cinematic. A stunning showcase of the varied land your dynasty could stretch across.

 

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Total War: Three Kingdoms crushes our fears with military efficiency (PCGamesN)

Creative Assembly still has some opportunities to polish the game, and obviously our definitive review will go into way more depth than 30 turns with just one campaign. But if – like me – you were sceptical, now is the time to take notice. Total War: Three Kingdoms undoubtedly offers the prettiest campaign in the series to date, and it may well prove to be the best and deepest, too.

 

Total War: Three Kingdoms turns the series on its head with a new kind of authenticity (Eurogamer)

The point of playing Total War is to feel authentic when you're playing it. To feel like you're there, in that nice little vertical slice of time, and that every decision you take feels real. For that you need more than numerical, quantifiable authenticity; you need understanding - of the period and the culture, not just of what it is to be leading an army in third century China but what it means to be leading an army in third century China. In playing a roughly three-hour chunk of Total War: Three Kingdoms' campaign - and in talking at such length with Gaspar and Lead Designer Simon Mann, both last year and again last week - I think that's something they might just have finally cracked.

 

Total War: Three Kingdoms is ambitious, beautiful, and confusing (PC Gamer)

It's certainly a good looking game too. The campaign map makes fantastic use of China's natural beauty and variety. The battlefields are bright and colourful, and the heroes have been well realised. If you're looking for a gritty historical wargame you may be better off with Britannia or Attila. In Romance mode heroes are extremely powerful on the battlefield. Your units certainly aren't pointless, but a well-matched duel between your champion class hero and an enemy commander class hero can turn a battle around, or deliver the decisive blow. 

 

Three hours in Total War: Three Kingdoms, the first Total War soap opera (Rock, Paper, Shotgun)

As a “design lens”, Wu Xing cuts against the triangular logic that defines older Total Wars, though you’ll still feel the old strengths and weaknesses in play during combat. “We’re sort of moving away from the idea of rock-paper-scissors, which is one beats one beats one beats one,” says Stewart. “This is supports-defeats, supports-defeats. And when you connect them all up, it’s quite a complicated little map, and that underpins a lot of the gameplay design, which is also relevant to the history, because it underpins a lot of how they thought about life at the time.” It’s a change of direction that could prove quietly transformative, and as with those barmy character mechanics, I look forward to digging into the fine details.

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Settle in as we break down the intricacies of empire building and expansion as we visit the western lands of Ma Teng and set out on a quest to conquer: The Silk Road! 

 

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Total War: THREE KINGDOMS – Development Update

 

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It’s been an incredibly busy and exciting time for us in the studio. We’ve been able to show you more of Three Kingdoms than ever before and taking the time to evaluate it thoroughly.

 

There are some revolutionary features going in and it’s looking really good. But we want to make sure it’s great. So we’re moving the release date to 23 May, 2019.

 

With Three Kingdoms, we set out to create a new level of complexity. As such, we need a little more time to make sure these systems deliver as intended and give you the Total War experience you’ve waited so patiently for.

 

Of course, the extra time won’t hurt when it comes to fixing those bugs that have been hard to nail down, getting the localisation just right, and adding additional polish to help it shine. We all know those little details make a big difference.

 

We’re lucky to be in a position to do the right thing for our games, and in this case it means taking the time to get everything ready for you. It’s more important to give you a game that you can enjoy to the fullest, rather than stick to a release date just because.

 

We know not everyone’s going to be happy about this, but ultimately, we believe this the best thing for the game and our players.

 

Thanks,

Rob

 

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