Jump to content

Battlefield 2077 (Early Access) - Information Thread, update - RIP in Peace, support for 128 players in all future maps from Season 2 onwards


Commissar SFLUFAN

Recommended Posts

Im surprised anyone even thinks the game actually looks good. Its mediocre at best. 
 

there is way less destruction than previous BF games

 

the interior of buildings are completely empty. Like they are just corridors and cubes

 

the environment itself doesnt look like a war was going on. The streets are clean and empty. No debris

 

theres literally a map of just fucking shipping containers. Thats it. 
 

its like they spend the entire budget building and designing a sandstorm and thats it. 

Link to comment
Share on other sites

That's what happens with a rushed development. The game is simply incomplete. 

 

Also the tornado is a disappointment. Not only does it appear too frequently, but it doesn't really do anything. Leave a wave of destruction in its path? Nope. Plus I would have hoped for different weather catastrophes based on the maps, but it's the damn tornado on every one. Haven't seen it on the Antarctica map yet, but wouldn't surprise me if it's there too. Why not ravaging lightning storms? Tsunamis on the South Korean map which could add waterways for naval vehicles? Earthquake? Nope just a tornado for each map. 

 

This game, even if I'm having fun in spurts, needed another year of development time AT LEAST, and is just a disappointment as is. I hope they can fix and change a lot of the issues, but I'm not sure how feasible that is when the game is already out, so it's not like they can in a sense "continue developing it", and they need to work on post-release content. It's not like they can take the game offline, issue refunds, go back to developing it, and then re-release it when it's actually done either. 

 

All we can really hope for at this point is a No Man's Sky type situation where it drastically improves upon itself in the coming months, but with EA that's not likely. Fuck EA. They continue to fail to learn from their past mistakes. 

  • True 1
Link to comment
Share on other sites

To summarize Tom Henderson's video:

 

Summary of 2042 development:

  • Developers started leaving during the release of BFV, as EA wanted to compete against other games (BRs and normal shooters) and their concepts internally never given a look at.
  • EA basically gave the memo of "copy what's popular".
  • Classes scrapped early 2020.
  • WFH with cross-gen was a massive pain with 5 different platforms with hardware being shared remotely.
  • Game shifted into a BF title April-August 2020 from the BR (so basically about 18 months of development time) with 128p & specialists.
  • The games original concept got shifted into Hazard Zone.
  • August 2020 is when production really got started and concepts got solidified. So basically 1 year and 3 months of true production.
  • The leaked trailer (the epilepsy one) was basically early in production in early 2021 and show to QA in early 2021 in its finished form. Used BF3/BF4 assets.
  • "Ahead of schedule" was a giant fib. Past & current DICE devs say it was based on baseless predictions.
  • In March 2021 DICE was overwhelmed and admitted they need help from others. But it wasn't easy again due to engine issues with lack of experience.
  • Later on in the months it became obvious so many issues like UI where creeping up and causing many issues.
  • Technical test came and of course was unstable and used Orbital as mentioned in the video was the concept map. And made clear the game was way behind schedule. And Tom was given indications then that BF 2042 was in a troubled state and stressed working environment (not due to crunch but more management issues etc).
  • Tom then got word that the beta & launch was going to be delayed but only a few hours later it was clear the delay was weeks and not months.
  • And of course the last stretch where the beta was basically an alpha and the launch being a launch.
  • In summary vast majority of development issues was a massive lack of time, could've benefitted of an extra year or so in an era where delays of 3-6 months where common. And since so many people have left over development time the studio DICE is basically so different now it needs renaming to reflect reality.
  • Many projects where scrapped including a BC3 which EA thought wouldn't sell for some reason.

 

The future:

  • The next BF shooter is being scoped as a hero shooter.
  • Most interestingly it may be bands of specialists/heroes fighting against each other and not armies, even further away from BF 2042.
  • The "connected universe" is basically adding depth to the specialists.
  • A BR will come in the near future, not next 6 months but vague timeframe.
  • That said things have not absolutely set in stone and DICE developers have been hard at work trying to fix the game to be good as possible (though personally in my eyes the game has fundamental issues of the gameplay core that can't mesh well with say the maps, least that's my opinion) and listening to the community.

 

"Battlefield 2077" indeed!

  • Sad 1
  • Thanks 1
Link to comment
Share on other sites

  • Commissar SFLUFAN changed the title to Battlefield 2077 (Early Access) - Information Thread, update: Tom Henderson video details WTF went wrong
Quote

EA basically gave the memo of "copy what's popular".

Respawn fills that niche. Titanfall is very CoDish and Apex is the BR. Why not leave Dice alone to make BF games which are quite successful already? Makes no sense why EA meddles. Their profit is all in Ultimate Team anyway so leave the other devs alone to build quality games that will add to the brand. 

Link to comment
Share on other sites

41 minutes ago, ManUtdRedDevils said:

Respawn fills that niche. Titanfall is very CoDish and Apex is the BR. Why not leave Dice alone to make BF games which are quite successful already? Makes no sense why EA meddles. Their profit is all in Ultimate Team anyway so leave the other devs alone to build quality games that will add to the brand. 

 

Because EA has that CoD profit envy. They keep thinking they can beat Call of Duty by simply making a better Call of Duty. Remember how many supposed "Halo killers" there were, but the thing that eventually surpassed Halo was... Call of Duty 4: Modern Warfare, a game very different than Halo. 

Link to comment
Share on other sites

1 hour ago, Brick said:

 

Because EA has that CoD profit envy. They keep thinking they can beat Call of Duty by simply making a better Call of Duty. Remember how many supposed "Halo killers" there were, but the thing that eventually surpassed Halo was... Call of Duty 4: Modern Warfare, a game very different than Halo. 

 

Ya they need to make better Battlefields. These half assed and buggy BFs aren't gonna fly. Bf2042 may have sold 4 million in a week but those post launch microtransactions are gonna be so shit they probably will abandon this like BFV.

 

Imagine thinking it couldn't get worse then BFV and they find a way. I say that as someone with Lord knows how many hours i. BF 2042.

 

Edit: Super important edit. Battlefield V and Battlefront 2 died for this.

Link to comment
Share on other sites

I’m more upset because it looks like a Bad Company 3 game was gonna happen before being killed off for this broken pos game. EA can’t find the difference between a hole in the ground and their own asshole right now. Don’t get me started on them doing way with the Burnout series too in favour of Need for Speed series. Which also seem to get a little worse and broken each year of release. 

Link to comment
Share on other sites

Ouch!!

   I wanted this to be an amazing game for the BF enthusiast out there. I've never been good at these games but I usually ended up getting them at least 1year later. Take BF3 I really liked that one, and I was so bad at it....lol I'm not going to touch this game at all unless it's a free GP or EA play GP included game, I've read and seen enough. Man that Trailer is pretty epic, I didn't think any game in real time could playout like that, way to episodic and movie like. I do think it's the best game trailer ever put out there hands down. I also haven't played now or bought a CoD game in many years, I loved them, had some great times with them but there just not for me anymore either.... 

Link to comment
Share on other sites

1 hour ago, silentbob said:

I’m more upset because it looks like a Bad Company 3 game was gonna happen before being killed off for this broken pos game. EA can’t find the difference between a hole in the ground and their own asshole right now. Don’t get me started on them doing way with the Burnout series too in favour of Need for Speed series. Which also seem to get a little worse and broken each year of release. 

 

I still question why I have a a sub to Play Pro. I guess I can't complain. I have played alot of BFV  , 2042, FIFA and need to play ME trilogy. 

 

I would have been super pissed though if I paid the ultimate edition price for 2042.

Link to comment
Share on other sites

6 hours ago, Brick said:

That's what happens with a rushed development. The game is simply incomplete. 

 

Also the tornado is a disappointment. Not only does it appear too frequently, but it doesn't really do anything. Leave a wave of destruction in its path? Nope. Plus I would have hoped for different weather catastrophes based on the maps, but it's the damn tornado on every one. Haven't seen it on the Antarctica map yet, but wouldn't surprise me if it's there too. Why not ravaging lightning storms? Tsunamis on the South Korean map which could add waterways for naval vehicles? Earthquake? Nope just a tornado for each map. 

 

This game, even if I'm having fun in spurts, needed another year of development time AT LEAST, and is just a disappointment as is. I hope they can fix and change a lot of the issues, but I'm not sure how feasible that is when the game is already out, so it's not like they can in a sense "continue developing it", and they need to work on post-release content. It's not like they can take the game offline, issue refunds, go back to developing it, and then re-release it when it's actually done either. 

 

All we can really hope for at this point is a No Man's Sky type situation where it drastically improves upon itself in the coming months, but with EA that's not likely. Fuck EA. They continue to fail to learn from their past mistakes. 

 

Why would they learn anything? People keep buying their games like mindless lemmings.

Link to comment
Share on other sites

"A BR will come in the near future, not next 6 months but vague time frame" 

 

Who the hell is asking for another battle royale? The corporate leaders and shareholders? They have a completely fine base for a game. They should have made Bad Company 3 with smaller levels and amazing environmental destruction. Nobody asked for massive, empty, sprawling levels and 128 players. 

  • True 1
Link to comment
Share on other sites

A lot of people suggested Battlefield up the player count to 128 for a few years now, DICE just didn't implement it, and the massive maps well because they seem to be a shell of their former selves. Imagine the A team of DICE prior making enough updates to the Frostbite engine, optimizing for 128, and designing maps big enough to hold them, while still having plenty of detail, intricate destruction, and you know, an extra year or two to do it, and I think it would have turned out very well. I don't think the maps sizes and the jump to 128 players is the problem in and of itself; it's the lack of time and experience with the development team.

 

Also a BF BR makes sense, but it should be developed separately. Firestorm (BFV's BR) had a solid foundation, but had a lot of issues, and not much support, so it died quickly. A BR with vehicles and destruction could be good.

Link to comment
Share on other sites

11 hours ago, Commissar SFLUFAN said:

To summarize Tom Henderson's video:

 

Summary of 2042 development:

  • Developers started leaving during the release of BFV, as EA wanted to compete against other games (BRs and normal shooters) and their concepts internally never given a look at.
  • EA basically gave the memo of "copy what's popular".
  • Classes scrapped early 2020.
  • WFH with cross-gen was a massive pain with 5 different platforms with hardware being shared remotely.
  • Game shifted into a BF title April-August 2020 from the BR (so basically about 18 months of development time) with 128p & specialists.
  • The games original concept got shifted into Hazard Zone.
  • August 2020 is when production really got started and concepts got solidified. So basically 1 year and 3 months of true production.
  • The leaked trailer (the epilepsy one) was basically early in production in early 2021 and show to QA in early 2021 in its finished form. Used BF3/BF4 assets.
  • "Ahead of schedule" was a giant fib. Past & current DICE devs say it was based on baseless predictions.
  • In March 2021 DICE was overwhelmed and admitted they need help from others. But it wasn't easy again due to engine issues with lack of experience.
  • Later on in the months it became obvious so many issues like UI where creeping up and causing many issues.
  • Technical test came and of course was unstable and used Orbital as mentioned in the video was the concept map. And made clear the game was way behind schedule. And Tom was given indications then that BF 2042 was in a troubled state and stressed working environment (not due to crunch but more management issues etc).
  • Tom then got word that the beta & launch was going to be delayed but only a few hours later it was clear the delay was weeks and not months.
  • And of course the last stretch where the beta was basically an alpha and the launch being a launch.
  • In summary vast majority of development issues was a massive lack of time, could've benefitted of an extra year or so in an era where delays of 3-6 months where common. And since so many people have left over development time the studio DICE is basically so different now it needs renaming to reflect reality.
  • Many projects where scrapped including a BC3 which EA thought wouldn't sell for some reason.

 

The future:

  • The next BF shooter is being scoped as a hero shooter.
  • Most interestingly it may be bands of specialists/heroes fighting against each other and not armies, even further away from BF 2042.
  • The "connected universe" is basically adding depth to the specialists.
  • A BR will come in the near future, not next 6 months but vague timeframe.
  • That said things have not absolutely set in stone and DICE developers have been hard at work trying to fix the game to be good as possible (though personally in my eyes the game has fundamental issues of the gameplay core that can't mesh well with say the maps, least that's my opinion) and listening to the community.

 

"Battlefield 2077" indeed!

 
In other words, RIP Battlefield. :rose:

Link to comment
Share on other sites

On 12/7/2021 at 9:46 AM, Commissar SFLUFAN said:

since so many people have left over development time the studio DICE is basically so different now it needs renaming to reflect reality.

 

I see it as a Ship of Theseus situation; if a studio, any studio, has people leave over time, including the founders, is it still the same studio even if they're still putting out the kind of games they're known for? 

 

People leaving development studios happens all the time, and is quite a normal occurrence in this industry, but it can be for either good or bad situations. In this one it is most definitely bad given the large amount of developers that left at once in a clear, "Fuck EA, I'm done", movement. Makes me interested in seeing what the new studio they formed puts out. 

Link to comment
Share on other sites

  • 1 month later...
  • Commissar SFLUFAN changed the title to Battlefield 2077 (Early Access) - Information Thread, update: EA "very disappointed" in BF2042 performance, considering F2P option "in some capacity"

   I think they reported the 120 player shit way before the actually has knowledge of just how resource heavy that would be to pull off without tons of shit going wrong, and look tons of shit is just wrong. Their scaling the area way way back to bring up performance and it's just bad all around. Some things can be fixed, but from a base game it's a shit storm. This will not get better like BFV did I do not think so anyways. The vision was just way to grand. I HUGE disappointment to say the least....

Link to comment
Share on other sites

2 hours ago, skillzdadirecta said:

I forgot this came out to be honest. Is ANYONE here playing it?

 

I pop on from time to time, but it is rough. Textures constantly go to shit by not loading properly, spawning in is annoying when you and/or other players are invisible and you always cock your gun when you first spawn which is super annoying if you spawn close to someone since you can't shoot them until the animation is done, performance isn't as smooth as it should be, and various other issues. It can be fun, but there's a lot of shit to wade through. I do hope this game can get better, but it's clear it needed another year of development because it feels like I'm playing an alpha, and I wouldn't be surprised if it does take a year for it to get better. 

Link to comment
Share on other sites

1 hour ago, best3444 said:

 

No, I dropped it like a hot potato. It was a mess and I initially had my next gen goggles on when I first played this. So I thought it looked and played ok but I was just fooling myself. 

Big Hero GIF
 

beta did nothing for me and haven’t enjoy really since Bad Company 2

Link to comment
Share on other sites

Said it before, but I preordered the $99 edition because that one trailer hyped me up. Fucking biggest gaming mistake I've made in the longest time. The last time I played was around Christmas. Logged in, saw some limited time mode with a cool picture. Said something like "Santa's elves on the loose" or something, showed a deranged looking elf holding a sharpened pointed candy cane. I thought it looked cool so I tried it. It was boring as shit. It was like 1 player with a gun vs 5 people with a knife. Run around a totally quite oil rig map just looking to kill one single person who could just blow you away with a gun. LAME. 

Link to comment
Share on other sites

I have started playing the game again. It's not as bad as when it was released but it's definitely not the game is should have been. If it wasn't for the 64 player lobbies it would be unplayable. The 128 player maps are too big for conquest. When playing breakthrough there are too many players and you almost always die cuz of some bs. I too was a sucker and bought the $90 version. Sad to say I will never buy another Battlefield unless it somehow releases in a stable state. But we all know that will never happen. EA what have you done to this beloved series :cry:

Link to comment
Share on other sites

When i played the 10-hour preview I couldn't explain why, but the maps just felt "off." Like there was no flow. I tried to tell my friends, but i really couldn't put it into any kind of context. All i could say was "don't buy it."

 

Knowing now that it was originally going to be a BR tells me my original feelings were spot on. The maps were never designed with the flow of battle in mind, they were just a collection of assets placed in a space for people to hide in.

 

Good MP maps, even large ones like Battlefield's, have to have a feng shui to them. Whether theyre bottlenecks, open areas, etc., there needs to be a flow, or a subtle direction of traffic, or else it just feels scattered and random. You need to be able to get the action in front of you, and you could never do that in 2042, because of the shitty map layout and the random bot spawning. It just wasnt fun. And i don't think there's anything they can do about it, those flaws go all the way to the core game design.

Link to comment
Share on other sites

Okay folks, here's how it's going to go down:

 

  • EA is going to give the order to DICE to rework the game
  • They will do this, and it will take 12-18 months, but will probably be okay by the end (but with few players)
  • EA will demand the next game be better. But, because the game is already in development, that means whatever has been accomplished will need to be pivoted.
  • This will shorten the length of time the game gets in proper development (just like BF2042!)
  • The next BF game will launch and be advertised as "return to form!" but will be missing every improvement made to BF2042 between now and then
  • People will complain, and EA won't understand

Here's what EA should do:

  • Allocate some resources to keep BF2042 improving
  • Pivot the next BF game to focus on what makes BF great, not the flavour-of-the-day subgenre/gimmick
  • Add 1-2 extra years of dev time to account for the pivot
  • Make sure the game is ready prior to release (ala Halo Infinite)

I have absolutely no confidence they will handle this properly, and we will be back in 2-4 years complaining again.

Link to comment
Share on other sites

10 minutes ago, The def star said:

Keep it 64 player maps. Bring back destruction like previous games. Lose the hero abilities. More guns and only 4 classes. Game could be in instant classic.

 

Yep. Keep it simple and structured. And for the love of god please stop trying to create "moments" in games (like falling towers, tornados, etc). They get boring after the first few times, and gamers will create their own moments to remember. I remember the time in BF3 that I shot down 3 helicopters in a row with a tank more than anytime a tower fell.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...