Commissar SFLUFAN Posted September 5, 2024 Posted September 5, 2024 7 hours ago, Keyser_Soze said: I'd prefer if it was 3/4 perspective like Crusader No Remorse It's a damned shame we never got the third game in that fantastic series 1 Quote
Firewithin Posted October 29, 2024 Posted October 29, 2024 On 8/28/2024 at 10:38 PM, SoberChef said: I have high hopes for this, but please, after releasing, go back to work on the next full bore Wolfenstein! more like Wokenstein 1 1 1 Quote
Commissar SFLUFAN Posted October 29, 2024 Posted October 29, 2024 Indiana Jones and the Great Circle: The Final Preview - IGN WWW.IGN.COM After spending a few hours playing Indiana Jones and the Great Circle, it’s clear now that MachineGames's first-person romp is more of an adventure-action game than an action-adventure one, and I love it for that. Quote Unfortunately, I soon ran out of time before my demo session ended. It turns out I’d spent more time than I should’ve in my limited preview window exploring other paths, taking on sidequests, and taking photos of Gizeh. In other words, a bit too much time adventuring. As I said, it’s clear now that Indiana Jones and the Great Circle is more of an adventure-action game than an action-adventure one, but after a few hours playing it, I love it for that. The first word you’d likely associate with Indiana Jones is probably “adventure,” not “action,” and The Great Circle hones in on that. I’m absolutely smitten with the look, tone, pacing, and voice acting here (shout-out to Troy Baker for effectively pulling off a 40-something Indy). What MachineGames has got going here is a unique blend of gameplay here. In fact, I talked in my first hands-off preview about how much Indiana Jones and the Great Circle reminded me of 2004’s seminal first-person stealth-adventure game, The Chronicles of Riddick: Escape From Butcher Bay – which not only proved that licensed games could be incredible (the opposite was usually the case back then), but it showed that a first-person game didn’t have to be a shooter to be riveting. Butcher Bay was built by the same core group of developers that later founded MachineGames – many of whom are still with the studio – and that Riddick influence is just as evident when playing The Great Circle as it is watching it. I don’t know if executive producer Todd Howard, who famously pitched this idea to Lucasfilm many years ago, had MachineGames in mind when he came up with it. But the pairing absolutely works, and I absolutely can’t wait to experience the rest of Indy’s latest adventure. Indiana Jones And The Great Circle Is Scratching My Dishonored Itch - GameSpot WWW.GAMESPOT.COM Indiana Jones and the Great Circle is a confident display of developer MachineGames' toolset, as well an understanding of not just what it feels like to be Indy, but what it means to be him. Quote Filling out Indy's notebook gave me a sense of agency akin to Alan Wake 2's evidence board. By taking pictures myself, I had an active role in digesting the game's information, and in turn, feeling more involved in the story and objectives. This was a feature I loved in Alan Wake 2, as it made me a participant in organizing evidence, rather than an in-game notebook automatically populating itself. In Indiana Jones and the Great Circle, I had a similar feeling. Every time I took a picture of a point of interest, my natural reaction was to open my notebook and observe the photo and its information, making it more like a companion than a checklist tracker. Indiana Jones and the Great Circle feels like an amalgam of many genres but appears to be striking the right balance between them, all in favor of honoring the spirit of Indiana Jones, the archaeology professor and adventurer. While 90 minutes wasn't enough time to get the full scope of everything the game has to offer, it gave me a taste of a kind of adventure-puzzle game seldom seen in the AAA space, and it is one that's shaping up to be an impressive display of MachineGames' toolset and understanding of molding game design around its protagonist and story. Indiana Jones and the Great Circle is expected to release for Xbox Series X|S and PC on December 9. Indiana Jones And The Great Circle Hands-On Preview - Swinging In Style WCCFTECH.COM I got to participate in a hands-on preview of Indiana Jones and the Great Circle. Here is what I thought of the game. Quote The only thing that was a slight issue for me was that the characters had a bit of an uncanny valley vibe to them. For example, Indiana Jones himself felt a bit too over-expressive at times and always looked to be in a permanent state of fear with gritted teeth. The other characters who feature didn't suffer from it as much, but they all had a very cartoonish feel that could be quite jarring, especially in the cutscenes. Since the gameplay is predominantly in first-person, it isn't really an issue until you're in a cutscene and you notice it. I was initially quite worried about how the first-person to third-person camera angles would work through the game, as this was something that was mentioned very early on in the announcement of Indiana Jones and the Great Circle. However, the way it's handled is relatively seamless and isn't as jarring as it sounds. While most of the game is played in first-person, if you are swinging across something or climbing the whip, that is when you'll get to see Indiana in action. While the third-person shots are fleeting, they are quite helpful in knowing where you are as you explore. Overall, I had a great experience with Indiana Jones and the Great Circle, and I can't wait to dive back into the world once more when the game officially releases. It was highly immersive, the characters were well-designed, the world design was stunning, and it was a really well-polished experience. It's perfect for those who are new and returning to the Indiana Jones franchise, or want a game that feels similar to what Tomb Raider and Uncharted offer. I've played three hours of Indiana Jones and the Great Circle, and it nails the films' whip-cracking sense of adventure WWW.EUROGAMER.NET After three hours with Indiana Jones and the Great Circle, we came away impressed by how well developer MachineGames has captured the spirit of the films. Quote There is one unfortunate 'but' to all of this, though. While I enjoyed about 95 percent of what I played, I couldn't help but think that the tomb raiding puzzles (or at least the ones I tried underneath the Sphinx in Giza) were a bit of a case of 'been there, done that' in terms of their design. One of them, for example, involved moving mirrors to direct beams of light so that they bounced around the room to unlock a door. And look, I realise the options for making historically-appropriate puzzles are probably quite limited (after all, the people who would have supposedly made these back in the day likely only had light, stone, sand and spikes to work with anyway), but the old light beam puzzle is such old Fedora in video games now that it was a bit of a yawn fest to go through two or three of them in a row. Of course, spike traps, sand traps, twisting a thing to match another thing and finding your way through the dark with only an old torch and some matches is all very Indiana Jones, so in some ways it's in keeping with the films and all that. At the same time, though, because I'd done them before in other games, they no longer had that sense of discovery. I no longer felt like I was raiding a tomb that had been left untouched for thousands of years, I just felt like I was retreading old ground, following in the footsteps of other adventurers who had walked there before. In fairness, that's the only big criticism I took away from my time with The Great Circle, and outside of those somewhat tired puzzles, I think it's going to be something truly special and I can't wait to play more of it. It's shaping up to be a wonderful love letter to Indiana Jones, just like Rogue City was to Robocop, and anyone who counts themselves a fan of the movie trilogy (there's definitely only been three movies, don't know what you're talking about) should definitely have this on their radar. Hands-On: MachineGames’ Indiana Jones and the Great Circle is shaping up incredibly well | VGC WWW.VIDEOGAMESCHRONICLE.COM The Wolfenstein dev’s latest adventure in Nazi punching could be the best Indy since the 80s… Quote So far, Indiana Jones and the Great Circle isn’t just the Indiana Jones adventure that fans have waited 40 years for; it’s the video game that the franchise has truly deserved. MachineGames seems to be a match made in heaven for the franchise, and we left our demo extremely keen to play more. The balance of linear and open, combat and puzzles seems pitch-perfect, and it feels like an adventure that, were it to be released as a film in 1987, no one would bat an eye. Whether it belongs in a museum or not will largely be determined by whether the team can pull off a memorable story or not, but so far, all the ingredients are there for a pulpy Christmas break treat when the game launches in December. Indiana Jones and the Great Circle feels the most rewarding when you're being stealthy, and it captured my heart with one little reference | GamesRadar+ WWW.GAMESRADAR.COM Preview | I played Indiana Jones and the Great Circle for three hours and the attention to detail made my Indiana Jones-loving heart soar Quote The moments that really capture Indy's signature personality and aptitude for discovery remain the highlights of my time with Indiana Jones and the Great Circle, and it's filled to the fedora's brim with them. Whether it be seeing the silhouette of his hat in a tent as he begrudgingly attempts to feed a snake, to venturing through the corridors of Marshall Hall, I came away from the adventure feeling like this is about as close as I could get to being in an Indiana Jones movie myself. While it does entail a lot more stealth than I was expecting, it serves the kind of character Indy is - he's no bullet-spewing Nathan Drake - and I found it very satisfying to take out foes and traverse through the environment sight unseen. I've only gotten a taste of what's in store so far, but I'm keen to experience the wider picture of MachineGames' take on the beloved character. Indiana Jones And The Great Circle Preview - the most authentic adaptation yet METRO.CO.UK Bethesda and MachineGames seek fortune and glory in a big budget adaptation of Indiana Jones that plays as good as it looks. Quote In terms of a first person Indiana Jones game, it really does seem perfect but we’re certain it’ll also be enjoyable to anyone that doesn’t like the films – if such people exist. The only thing we’re not entirely clear on from the demo is how complex the puzzles get. We got briefly stuck a couple of times though, on what we assume is still a fairly early point in the game, so that’s a good sign. There’s a surprising lack of hand-holding and while it never gets as complex as Fate Of Atlantis the puzzle-solving is several steps beyond what you’d normally expect from a triple-A blockbuster. We just hope there’s a reference to fine leather jackets at some point. We have no idea how successful the game is going to be, considering the damage the last film did to the franchise’s reputation, but we can find no serious fault in what we’ve seen so far. MachineGames has long been one of our favourite Western developers and this looks like a welcome new evolution of their house style and something that will challenge Alien Isolation as the most authentic movie adaption of all time. Indiana Jones and the Great Circle shoots for the cinematic Indy experience WWW.SHACKNEWS.COM Bethesda and MachineGames hope to recapture the classic Indiana Jones magic. Shacknews goes hands-on with The Great Circle for the first time. Quote There is one thing about The Great Circle that is uniquely suited to video games. While a movie will have Indy focused on the main plot, a game allows him to split his focus. Multiple opportunities for side missions (called Fieldwork) arise and allow for Indy to search for other rare artifacts, mythical phenomena, or anything else that might belong in a museum. These will sometimes consist of involved searches that span multiple stages or they'll be smaller treasures that can be found off the beaten path. These will also have their own distinct puzzles and lateral thinking sections, with one example containing a wall that needed to be breached with a nearby sledgehammer and a moss-covered door that could be burned down with a lighter purchased from one of the merchants in the Gizeh town square. Lastly, it's not Indiana Jones without his whip. The whip can be used to stun foes, but it's mainly used for traversal. Players can latch onto parts of the environment and pull themselves up or swing across. It's crucial in areas like the aforementioned hidden area where Dr. Jones needs to swing across a dangerous bed of spikes while also carefully aiming for a puzzle switch one level below him. While this sounds simple, there is a stamina system in place and (surprisingly, considering how often he's on the run) Indy doesn't have a lot of it. Bethesda and MachineGames have done intense research in hopes of recreating the 1937 time period, but they've also been working hard to make this feel like an authentic Indiana Jones adventure. Whether this is a tale that can stand alongside classics like Raiders of the Lost Ark or a disappointment on par with... well... this, remains to be seen. Indiana Jones and the Great Circle will come to PC and Xbox Series X|S on December 9. PlayStation 5 owners can pick up that version in Spring 2025. Hands On With Indiana Jones and the Great Circle: A Hopeful Hat Trick WWW.PCMAG.COM We played the upcoming Indiana Jones game for a few hours, and it feels good punching Nazis. Despite some hit or miss gameplay, the game is about as faithful as I could hope as an Indy fan. Quote But while the experience was fun and positive, was it great? Not quite. For one, the combat can be hit or miss; sometimes, the Nazi soldiers would try to fight me with their fists, even though they were carrying guns. In other cases, the fist-fighting felt messy and hard to follow on the screen, causing me to button-mash. Another issue is that although MachineGames took painstaking efforts to depict epic environments, including a bazaar in Giza, don’t expect much from the NPCs, which are simply background extras. Bugs in the animations also caused some characters to contort in weird ways, breaking the whole immersion. I also couldn’t help but feel frustration when I wasn’t always sure how to advance in the adventure, making me wonder if I was playing the game properly. But like Indy, I didn’t give up and eventually found ways to solve a puzzle or overcome a patrol of Nazis to reach the objective, unlocking a new phase of the game to my delight. I only played the Great Circle for over two hours. So I’m still in the dark about how the story will unfold and whether it’ll match the climatic finishes and wonder of the earlier Indy films. But despite a few frustrations, so far, I liked what I saw; I just hope MachineGames can smooth out some of the combat and deliver enough thrills and exciting gameplay throughout the entire experience, which promises to take place in exotic locations across the globe. After 3 hours with Indiana Jones and the Great Circle, I don't think it's the grand adventure MachineGames is pitching—it's just a fairly basic stealth game | PC Gamer WWW.PCGAMER.COM It's visually impressive and made with a clear love for the movies, but its action feels surprisingly limited. Quote But after pining for something other than stealth, when I finally get it, it's less of a breath of fresh air (or dusty, underground air) than I'd hoped. This tomb raiding sequence is strictly linear and scripted, leading me between insultingly simple puzzles and quite awkward platforming sequences that keep popping me queasily into third-person to swing across a gap or hang off a ledge. Players often complain about developers splashing yellow paint everywhere to make it bluntly obvious where you need to go, but The Great Circle has the opposite problem—your next handhold or swing point often blends into the background, making it unclear how to progress. At the same time, straying off the prescribed path or even just disrupting the exact series of actions of your AI companion is instantly punished. In this instance, many of the rooms are simply swarming with scorpions that quickly sting you to death if you walk where you're not supposed to—I don't think I was ever killed by Nazi fire in my playthrough, but these little creeps certainly drew some blood. That's made worse by the inclusion of a stamina bar (Boo! Hiss!) that harshly limits your sprinting and climbing, adding an artificial tension to traversal (as well as making getting around the large map an unnecessary pain when you're back topside). There's no real sense of discovery or exploration, as found in the recent Tomb Raider trilogy, but equally this sequence isn't slick or exciting enough to stand alongside the more linear setpieces of an Uncharted. The further The Great Circle strays from its core stealth formula, the more it seems to struggle with the actual mechanics of Jones' escapades. Indiana Jones and the Great Circle hands-on: a twisted love child of cinematic action, adventure games, and immersive sims - and I love it WWW.VG247.COM Part-Lara Croft, part-Nathan Drake, but all Indiana Jones - the Great Circle scratches an itch I didn't know I had. Quote I hate to do it to you, but Indiana Jones and the Great Circle is one of those games that is best described through the most cliche of mediums: comparisons to other games. It’s a strange alchemy of things we know from elsewhere, mashed together into a unique, new form. I sort-of love it. First of all, this is an action game. Except it isn’t. Except it is. One of the key concepts behind this Indiana Jones adventure, explains creative director Axel Torvenius, is a subtle differentiation in genre: this is an Adventure-Action game - not an Action-Adventure game. The order in which the two genres appear is important, because it offers us a glimpse into the priorities of development. Indy is an action hero, of course - but he’s also an archaeologist and explorer. When I think about this sort of thing, my mind is always drawn to James Bond - a spy, who sneaks, steals, and verbally spars as well as physically battles - but in his best video game outings, Bond has always basically been reduced to a more suave version of the Doom Guy. MachineGames may have made its name crafting high-octane shooters closely related to DOOM, but the studio obviously wanted to avoid giving Professor Jones a similar fate. So: Adventure-Action it is. Hands-On With Indiana Jones and The Great Circle: More Dishonored Than Wolfenstein WWW.THEGAMER.COM Indiana Jones and the Great Circle isn't the game you think it is. Quote Indiana Jones and the Great Circle is not the game I was expecting, and from what the developers tell me, I’m not alone. I anticipated a mix of high-octane MachineGames-style action and big-budget Uncharted-style linear levels, but what I played was much more stealth and exploration-focused. That seems to be for the best though, as what I played felt like a better representation of Indy than what I had imagined. As a big fan of the films, I’m more confident than ever that I’ll enjoy this experience, even if not all of its individual parts end up being as strong as they could be. Indiana Jones and the Great Circle has my whip cracking in excitement WWW.THESIXTHAXIS.COM We go hands on with Indiana Jones and the Great Circle, Sampling machineGames' take on the archeological movie icon. Quote Through it all, there’s a sense that MachineGames has really understood the charm and appeal of the Indiana Jones films. The cutscenes are impeccably rendered, Troy Baker doing a good job of channelling a younger Harrison Ford (though still occasionally sounding more like himself), and with some light humour that largely works quite well. I do think that the first person gameplay will remain a sticking point for some. There’s a different style and scale to how you interact with a game world in first person over third person, a need for greater precision in your controls when trying to target and interact with things, and a closeness that perhaps highlights the game-y way that characters walk, talk and act outside of cutscenes, but I’m fine with that. The films are pulpy fun, so this can be a game-y game. And in general, I’m rather keen to see how this full adventure comes together. MachineGames are taking a less obvious path, but that’s going to lead to a much more individual and distinctive game and journey. And if you’re going to trust anyone to make a game that’s a lot to do with beating up fascists, it’s probably them! Indiana Jones and the Great Circle Xbox / PC preview: Machine Games understands Indiana Jones better than Disney itself | Windows Central WWW.WINDOWSCENTRAL.COM Indiana Jones and the Great Circle truly "gets" the soul of one of the greatest adventure trilogies ever. (Yes, trilogy.) Quote There's no way I can answer all of my questions about Indiana Jones and the Great Circle in the space of 2-3 hours of play. Even in the brief slice I experienced, there was a vast toolkit to reward creative players and mountains of puzzles to entice aspiring archaeologists. With suitable villains and an intriguing overarching mystery to pursue, Indiana Jones and the Great Circle could end up being remembered as the true "fourth" entry in the Indiana Jones lexicon. The demo build I played did have some rough edges to speak of. The LOD (level of detail) seemed to get stuck in a low poly state at times, and the delta in quality between main character NPCs and random environmental NPCs was quite large. I'm also curious to find out if you do eventually get more tools. While the demo build offered a ton of variety, I can see myself eventually wanting more options as the game unfolds across its beefy-sounding campaign. But those are questions for the full review, which we'll hopefully get to pen before the game's planned release date on December 9, 2024. 1 Quote
Best Posted October 29, 2024 Posted October 29, 2024 Lookin good to me. Being on gamepass eases any blow anyway. 1 Quote
TwinIon Posted October 29, 2024 Posted October 29, 2024 I've been fairly skeptical about this one, but these previews are getting me hyped. Just need to finish up a few games first. Quote
Greatoneshere Posted October 29, 2024 Posted October 29, 2024 Hopefully this is better than the last two movies. 1 Quote
AbsolutSurgen Posted October 30, 2024 Posted October 30, 2024 Indiana Jones And The Great Circle Has A Humane Solution For Battling Dogs - GameSpot WWW.GAMESPOT.COM Unlike MachineGames's Wolfenstein titles, there will be no dog murder in Indiana Jones And The Great Circle. They're OK with killing lots of people, but apparently killing dogs isn't family friendly. 1 Quote
Firewithin Posted October 30, 2024 Posted October 30, 2024 humans suck. dogs are better than us 1 Quote
Keyser_Soze Posted October 30, 2024 Posted October 30, 2024 28 minutes ago, AbsolutSurgen said: They're OK with killing lots of people Nazis, but apparently killing dogs isn't family friendly. This sound right. Where is the problem? Quote
Spawn_of_Apathy Posted October 30, 2024 Posted October 30, 2024 This is the first thing I’ve heard about the game that comes close to a deal breaker. Quote
Keyser_Soze Posted October 30, 2024 Posted October 30, 2024 Pulling a man's beating heart out of his chest wasn't very "family friendly" yet @MarSolo and I turned out somewhat normal. Also, who wants to kill dogs? 1 Quote
Best Posted October 30, 2024 Posted October 30, 2024 1 minute ago, Keyser_Soze said: Also, who wants to kill dogs? You were forced to in TLOU2 and one particular kill was so brutal and sad. Quote
Biggie Posted October 30, 2024 Posted October 30, 2024 8 minutes ago, Best said: You were forced to in TLOU2 and one particular kill was so brutal and sad. I’m really excited for this game Quote
Best Posted October 30, 2024 Posted October 30, 2024 57 minutes ago, Biggie said: I’m really excited for this game I love Indy and it being on gamepass makes this a great release. 1 Quote
Firewithin Posted November 11, 2024 Posted November 11, 2024 looks very very good even if first person view may take a bit of getting used to for something like this. Quote
Biggie Posted November 12, 2024 Posted November 12, 2024 this is going to be great playing during the holidays 1 Quote
Best Posted November 12, 2024 Posted November 12, 2024 3 hours ago, Biggie said: this is going to be great playing during the holidays I'm still skeptical about it being in first person. Quote
Biggie Posted November 12, 2024 Posted November 12, 2024 1 hour ago, Best said: I'm still skeptical about it being in first person. No different than Skyrim or Starfield Quote
Best Posted November 12, 2024 Posted November 12, 2024 9 minutes ago, Biggie said: No different than Skyrim or Starfield Yea but Indiana Jones is basically what Nathan Drake was. Just imagine playing Uncharted in first person. The only thing I keep telling myself is that MachineGames studio's is a very good dev team so I have a little faith in this. Quote
Keyser_Soze Posted November 12, 2024 Posted November 12, 2024 15 minutes ago, Best said: Just imagine playing Uncharted in first person. Would probably be a lot easier to aim. Quote
Biggie Posted November 12, 2024 Posted November 12, 2024 1 hour ago, Best said: Yea but Indiana Jones is basically what Nathan Drake was. Just imagine playing Uncharted in first person. The only thing I keep telling myself is that MachineGames studio's is a very good dev team so I have a little faith in this. And it being free on Gamepass is a big plus 1 Quote
Keyser_Soze Posted November 14, 2024 Posted November 14, 2024 IHOP Powers Up with an Xbox-Themed Menu and Legendary Collectibles - Xbox Wire NEWS.XBOX.COM Xbox is teaming up with IHOP as its official breakfast partner, bringing exciting new experiences to fans at IHOP restaurants across the U.S. @MarSolo gonna want that Indiana Jones glass. 2 Quote
AbsolutSurgen Posted November 14, 2024 Posted November 14, 2024 Those glasses look like the 1980s promotional ones that McDonald's used to give out. Quote
Best Posted November 14, 2024 Posted November 14, 2024 1 hour ago, AbsolutSurgen said: Those glasses look like the 1980s promotional ones that McDonald's used to give out. You mean in the good ol' days. 1 Quote
Biggie Posted November 14, 2024 Posted November 14, 2024 6 hours ago, AbsolutSurgen said: Those glasses look like the 1980s promotional ones that McDonald's used to give out. 5 hours ago, Best said: You mean in the good ol' days. Both statements are facts 1 Quote
tgo Posted November 16, 2024 Posted November 16, 2024 Xbox with an awesome finish to the year. BO6, Stalker 2 and this. 1 1 Quote
Biggie Posted December 2, 2024 Posted December 2, 2024 Think I’ll download this tonight while I sleep so it’s ready next Monday Quote
Best Posted December 2, 2024 Posted December 2, 2024 3 minutes ago, Biggie said: Think I’ll download this tonight while I sleep so it’s ready next Monday If I get the premium edition I can play this Friday. Quote
Biggie Posted December 2, 2024 Posted December 2, 2024 17 minutes ago, Best said: If I get the premium edition I can play this Friday. True but I don’t have money to waste. I’ll just wait until Monday and play for free. Besides I can live thru you lol. Tell me how it is. Quote
Best Posted December 2, 2024 Posted December 2, 2024 3 minutes ago, Biggie said: True but I don’t have money to waste. I’ll just wait until Monday and play for free. Besides I can live thru you lol. Tell me how it is. I'll be tempted but I'm not sure I'll do it. Especially if Baldur's Gate is still keeping me interested. Quote
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