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Each additional trailer is pretty good. Then again, I was always a fan of this style for King of Fighters. Also...

 

On 3/4/2021 at 3:27 AM, Keyser_Soze said:

 

 

...we should acknowledge that KoF has ALWAYS had the best fashion among all the fighting games out there. Even when the games weren't very good, everyone looked great. I've always appreciated that SNK treats their characters like people that might wear a different outfit from year to year.

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12 minutes ago, NeoJoe said:

What is this rollback thing about? I'm a bit confused.

 

A lot of fighting games use delay based netcode which makes your character look like he jumps around when there is lag. Rollback anticipates moves so you don't notice the lag. Developers have just been too stubborn to put it in until this year when it was kind of exposed that the netcode is too crappy to center an online evo around.

 

Watch these videos

 

 

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5 hours ago, NeoJoe said:

Thank you for the links! Holy crap, I had no idea that was a thing.

 

From what I understand it's expensive and difficult to patch into modern games (like SFV, DBZ, Samurai Shodown) which is why you see them putting it into older games. To incorporate properly you kind of have to change the game engine or plan to use it from the start.

Here's a longer video from GDC from one of the devs talking about how much work it took to patch rollback into MKX and Injustice 2

 

 

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3 hours ago, skillzdadirecta said:

Hey what controllers do you guys use for fighting games? Fight Pads? Sticks?

 

1 hour ago, SimpleG said:

For games with 4 buttons like GG I just use a PS5 controller, SFV i use a MayflashF300 elite.

 

Even with a "4 button game" like guilty gear, it's still useful to map things like RC and dust to buttons imo. PS4 controller didn't feel great to me for this game.

In any case I have Hori stick and a Chun-Li fight pad, I'm better with the pad so I'd probably just use that. :p

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