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I've been meaning to post about this game for a while. Warhammer: Chaosbane is essentially a "Diablo clone" set in the Warhammer Fantasy (the one that does NOT have space marines) universe which could be worth a look. These are some impressions from the recent closed beta: Warhammer: Chaosbane impressions: A slash-and-grab good time (Polygon) I may not be familiar with Warhammer but I am familiar with the appeal of a good dungeon crawler and Chaosbane fulfilled those obligations with ease. I felt powerful, charging headlong into a fight with continually improving gear buffed by a well blended skill set. Even something as simple as dialing up a fast attack while I was still in a power attack animation delivered a crowd-clearing combo slap full of green damage numbers. I could feel myself picking up good fundamentals as I played more. I just wish I had a little more of a coach at the outset. Warhammer: Chaosbane channels Diablo 3 in a four-player action RPG starring *gargles* Bragi Axebiter (GamesRadar+) One feature unique to Chaosbane is the bloodlust system. Powerful foes drop bloody orbs, and if you can gather enough of them you can power up a meter that allows your special attacks to take on even more lethal forms. Playing as Elontir, we let out a gleeful gasp when we start to draw on his Bloodlust meter and spinning blades emerge from one of his already impressive projectile attacks. With drop-in-and-out co-op, difficulty that scales depending on the number of players, and attacks that can combine with pleasingly crimson results, this action RPG will be with us sooner than you can say 'the forces of Tzeentch cometh' this June 2019. How Chaosbane streamlines Warhammer and Diablo for a modern audience (PCGamesN) Even so, Chaosbane appears devotedly conventional. It’s plenty of fun, and that will only be underscored by coop play, but Eko’s effort isn’t striving to broaden the definition of ‘action-RPG’ by any significant measure. That needn’t be a bad thing, of course, and what’s here so far represents a promising hack-and-slash that’s both accessible and nuanced. Chaosbane promises to be a guiltless pleasure for anyone who ever fell in love with a Diablo game. Warhammer: Chaosbane Preview – ARPG In The Warhammer Fantasy World (PC Invasion) For now, though, it seems Warhammer: Chaosbane keeps things simple enough. The beta only gave a glimpse into the first act, culminating in a boss fight with a Great Unclean One. As a Warhammer Fantasy Battles fan, that was an absolute treat! As someone who’s played a number of ARPGs in the past, however, I’m worried that Warhammer: Chaosbane might be playing it too safe. Then again, it’s fairly early in the game, and there could be more in store. I’m certainly looking forward to everything that Eko Software could bring to the table. Warhammer: Chaosbane is the Diablo clone I didn't know I needed (IGN) After playing through the first few hours of Warhammer: Chaosbane, I'm definitely looking forward to continuing on. The moment-to-moment hacking and slashing is a lot of fun, as is speccing out your hero with a range of gear and abilities. If the game keeps up this level of engagement in the hours that follow, it'll be well worth a look when it launches on June 4. Warhammer: Chaosbane Beta Impressions – Stabbin’ and Lootin’ (PlayStation Lifestyle) Regardless of how shiny and new Warhammer: Chaosbane ends up feeling, the reality is that there aren’t a ton of games like this available for the PlayStation 4. There’s Diablo III itself, the upcoming Path of Exile, and Torchlight Frontiers coming, as far as bigger titles go. Marvel Heroes is tragically dead, and beyond that you’re stuck with re-releases like Titan Quest or low-budget (albeit respectable) fare such as The Incredible Adventures of Van Helsing. This is a niche that still has some room to fill on the PlayStation 4, and with actual Diablo 4 nowhere to be seen for a while yet, this could be great timing for this kind of experience. I’m looking forward to seeing more and finding out for myself if Eko Software is able to fully capitalize on this opportunity. Warhammer: Chaosbane Impressions Based On 6-Hours Of Fiery Gameplay (PlayStation Universe) Peeking behind the curtain of a game under development is always fun, and fans that pre-order the game are now able to get the same access we had. If you are a Warhammer fan, or a fan of Diablo-style dungeon crawlers, then we can confidently say that Chaosbane will definitely be worth your time. There aren’t that many games of this sort that carry this high level of polish. Hands on with the Warhammer: Chaosbane Closed Beta (TheSixthAxis) Chaosbane is pretty, the loot system shows promise, and the combat is great. Add to that the online four player co-op and some light Warhammer lore and there is definitely a good chance that the game will be worth picking up for fans of the genre. Warhammer Chaosbane doesn’t wait to deliver good, gory fun (Digital Trends) Leave it to a game in the Warhammer universe to break the mold. Chaosbane, a new action-RPG under development by BigBen (also responsible for the Warhammer 40K action-RPG Inquistior – Martyr) was happy to fling a horde of bounding baddies my way within the first 15 minutes, and I was equally pleased to slay them with a whirlwind of steel that sent my foes sailing through the air on gory contrails. Warhammer Meets Diablo in Warhammer: Chaosbane (TrueAchievements) As my time with the game came to a close, I was left with a lot to think about and I'm interested to see how the high-level skills and other classes play out. Betas have a way of answering some questions but often creating several more and that's where I am with Chaosbane. It wears its Diablo roots with pride, but more time will tell if it stands out on its own enough, even as I expect some would be happy if it doesn't. Warhammer Chaosbane’ is a Polished Diablo-Style Dungeon Crawler, But Level Design Needs Work (Bloody Disgusting) Based on this rather large morsel then, Warhammer: Chaosbane suitably impresses. It’s far more polished than I thought it would be, has oodles of satisfying combat and rounds it all off with decent loot and progression systems. Though not perfect on account of its level design and other minor seeming shortcomings, it still manages to confidently stake its claim as one of the most lustrous takes on the Warhammer license seen to date and I’m eager to see more, certainly. Warhammer Chaosbane is Taking the Old World Back to Grimdark (TechRaptor) Warhammer Chaosbane clearly aims at the co-operative market. Overlapping abilities and teamwork are really necessary to get the most out of the game. The narrative is engaging and captures the feel of Warhammer’s grimdark setting, which will make Warhammer fans feel right at home. Diablo and other action-RPG fans will also feel comfortable with how Chaosbane plays. This content in the first beta is only a brief look at how the full game has in store. We’re looking forward to seeing what other horrors await just around the next corner. Early Impressions Of The Second Beta For 'Warhammer: Chaosbane' (Forbes) With one exception, Chaosbane’s presentation is very good. The art nicely captures the Warhammer ethos, although I’d like to be able to zoom in from the overhead view to see environments and character models in more detail. The UI is well designed. A minimap in the upper right corner doesn’t intrude on gameplay and is set at the right zoom level for finding your way around dungeons. The game’s first quest hub does a good job of showing you where you need to go while also letting you easily see the places where you can go. The interface for accessing inventory, skills and whatnot takes a bit of getting used to but it's easy to use once you’ve grown accustomed to it. Thus far, I’ve enjoyed the ominous music. Warhammer: Chaosbane Hands-On Impressions (SelectButton) While the game is nearing release, it's got the makings of an enjoyable cooperative experience. However, I did come across a few different glitches, namely invisible walls and the Xbox One version has terrible loading times. The inventory system can be daunting at first but swiftly becomes second nature as you play through the game's chapters. The UI does change depending upon if you are using a controller or a keyboard and mouse. Given the scope of the Warhammer universe, I'm sure there will be plenty of upcoming content for the game, further expanding its life for years to come. Warhammer Chaosbane is scratching my dungeon crawling itch fantastically (Critical Hit) So far, I’ve had a blast in the beta. The combat feels great, the mindless action is cathartic and there’s a wealth of character development that I still have to dig into, like the favour system which looks like it can drastically alter how your chosen warrior evolves over time. I’ll be honest and admit that there’s nothing surprising about Warhammer: Chaosbane, but I’m a bigger fan of a game which is comfortable in its own skin and is unapologetic about the kind of experience that it wants to be. Beta Impressions for Warhammer: Chaosbane (Games Xtreme) The game has a lot of potential and I am sure there's loads of content in the full version, because there was a nice layer of it in the beta. I can't wait to explore more of the game's world and maps, and fight the various enemies of the Old World as they reveal their master plan through the story missions. Beta gameplay: Character classes: