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Remedy gets weird again I missed Remedy’s weirdness in Quantum Break, so the idea of the studio doubling down on it in Control is exciting. The Oldest House is an unpredictable setting, giving the team an opportunity to flex its imagination. The roots of Remedy are still there—namely elaborate, cinematic gun combat—but it’s good to see the designers and writers experimenting with something more open-ended. I don’t know what other secrets and artefacts are waiting to be discovered in the Oldest House, but I can’t wait to find out. Just don’t look away from the fridge.
As the mainstream moves onto pastures new, what does the future hold for this shadowy genre? The short answer is that the future is hugely exciting. For the longer answer, we need to go right back to where the immersive sim began.
The tabletop wargame has fought a long battle for redemption.