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About Me

Found 11 results

  1. https://www.eurogamer.net/articles/2019-08-14-why-we-now-talk-about-politics-in-games-so-much
  2. How Viktor Antonov turned from building cities to planets The games you know him for are bounded and largely linear. Every tiny detail has been touched by a human hand in Half-Life 2's City 17 or Dishonored's Dunwall, striking virtual places which Antonov has helped colour with particular social histories and inscribed with visual techniques that quietly guide the player to the next checkpoint. That's also true of other games that he's been involved with over the past few years, such as Wolfenstein: The New Order, Prey and Doom, on which Antonov acted as visual design director.
  3. https://www.eurogamer.net/articles/2019-01-30-changes-of-perspective-are-vital-to-representation-in-games
  4. Long-from article from Eurogamer How did things go so badly wrong in such a short space of time? According to over a dozen current and former Starbreeze staff members, who asked to remain anonymous in order to protect their careers, the writing had been on the wall for some time. But even as staff lost faith in the studio and its bosses, nobody, it seemed, thought Starbreeze's fall from grace would turn out to be quite so dramatic.
  5. Steam popularity skyrockets in China as government's freeze on new game approvals continues #SaveTheChildren’sEyes
  6. Eurogamer interviewed Ben Wanat, who was creative director of Dead Space and is now creative director at Crystal Dynamics, and he shared some of his insights into what Dead Space 4 would've been like.
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