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Game Informer It’s hard to say whether Crackdown’s comforting familiarity will sustain over an entire game or just a short burst of time. It will depend not just on the structure, but the variety of mission objectives within that structure. Crackdown 3 has a lot to prove, but if its best quality is feeling like a newer, tighter version of the Xbox 360 original, then that might not be the worst thing. Once vaunted as a gaming revolution, Crackdown 3 is another open-world shooter (Polygon) After playing Crackdown 3 for a couple of hours, I come away feeling vaguely underwhelmed. It’s not that Microsoft’s open-world shooter is unenjoyable, or bad. It’s sorta fun. But it doesn’t feel like a creatively daring AAA exclusive. It feels like a compromise. Crackdown 3, Or How I Learned To Stop Worrying And Love The Cloud (Gamespot) Now that I've played Crackdown 3 for a few hours it's easy to identify similarities to the 2007 original, but rather than the campaign stealing the show, it's the competitive multiplayer component that will be my reason for paying attention to Crackdown 3 at launch. Cloud-powered action thrives on Xbox One, yet Crackdown 3 is struggling to gain traction (Windows Central) Crackdown 3 is shaping to be a faithful follow-up to its predecessors, retaining much of the franchise's prior successes. Returning fans should find enjoyment, though it's not poised to solve Microsoft's ongoing first-party woes. Crackdown 3: Part Science Experiment, Part Video Game (IGN) The cloud finally comes to life, but in practice, it doesn’t seem to help make Crackdown 3 a great multiplayer game. Crackdown 3 Preview: Xbox Needs More Exclusive Games Like This (ScreenRant) The Xbox One doesn't lack powerful, brooding titles. That's also not something that will set it apart. Exclusives need to set themselves apart, to offer something that other titles don't or can't. Crackdown 3 might not end up being one of the best games ever made, but that's okay. It's a great exclusive that presents a compelling reason to own an Xbox One, and that's exactly what Microsoft needs right now. Crackdown 3's campaign is good old-fashioned mayhem (PC Gamer) Unfortunately, the same can't be said for the multiplayer. Crackdown 3 Hands-On Preview – Breaking Buildings, Not Ground I’m sure many Crackdown fans are hugely excited for Crackdown 3. After all, it’s been a while in the making’ beside the delays, it’s been nine years since Crackdown 2. According to the team at Microsoft Studios, it promises to be a “true Crackdown experience,” which I’m sure takes someone’s fancy. However, based on the slice of the game I recently had the opportunity to play, I’m sorry to say I won’t be amongst those eagerly anticipating its release. Crackdown 3 lets you take on the final boss at Level 1, Breath of the Wild style (GamesRadar) Four years later, Crackdown 3’s multiplayer Wrecking Zone is a shadow of its former self (VG247) Wrecking Zone is a fun mode, however, and it feels like a perfect competitive multiplayer fit for the gleefully over-the-top, super-powered Crackdown universe. I liked it a great deal, as I did Crackdown 3 in general – though it’s a neutered delivery of the promises made far too early in this console generation when, for a moment, it looked like it could be something truly revolutionary.
As listed on the Microsoft Store: Minimum: OS: Windows 10 version 14393.0 or higher Processor: Intel i5 3470 | AMD FX-6300 RAM: 8GB GPU: Geforce 750 Ti | Radeon R7 260X, 2GB RAM DirectX: DirectX 12 API, Hardware Feature Level 11 Recommended: OS: Windows 10 version 14393.0 or higher Processor: Intel i5 4690 | AMD FX-8350 RAM: 8GB GPU: Geforce 970 or Geforce 1060 | Radeon R9 290X or Radeon RX 480, 4GB RAM DirectX: DirectX 12 API, Hardware Feature Level 11