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About Me

Found 277 results

  1. https://www.engadget.com/2019/05/13/crowdfunded-outer-wilds-becomes-epic-store-exclusive/
  2. The Sims 4 (Origin) https://www.origin.com/usa/en-us/store/the-sims/the-sims-4 GRID 2 (Steam) https://store.steampowered.com/app/44350/GRID_2/ Gaucamelee (Steam) https://www.humblebundle.com/store/guacamelee-super-turbo-championship-edition Steep (Uplay) https://store.ubi.com/us/game/?dwvar_57597f6a0c8ee468458b4567 Stories Untold (Epic) Until May 30th https://www.epicgames.com/store/en-US/product/stories-untold/home Expired:
  3. Mixed reviews due to a bunch of issues. https://store.steampowered.com/app/1018010/Castlevania_Anniversary_Collection/
  4. Hey, Tim, isn't the phrase "hastily retreat" effectively a self-admission that the up-front cash payments for the timed EGS exclusivity plus the 88/12 revenue split is essentially unsustainable for Epic and all Valve has to do is wait it out? In any event, this ludicrous "ultimatum" on the part of Tim Sweeney/Epic has landed with a resounding thud among the PC gaming community, even with the writers over at Rock, Paper, Shotgun who have been highly critical of Valve/Steam over the last year or so.
  5. Ubisoft is trying to wipe out (secondary market) key reselling with 'silent key activation' (PC Gamer) Ubisoft has teamed up with digital distribution firm Genba Digital to change its method of selling PC games through third-party stores like Fanatical and Games Republic. The new process is called 'silent key activation' and activates games on platforms like Steam and Uplay automatically rather than giving out codes to retailers and customers. From now on, Ubisoft will only sell games through sites that use SKA. This process already exists for Ubisoft titles sold through Green Man Gaming. If you buy a Ubisoft title at GMG, you don't receive a key - you're immediately asked to activate the game on your Uplay account.
  6. Design and manage a zoo in Frontier's next game, Planet Zoo (PC Gamer) The next game from Frontier, creator of Elite Dangerous and Planet Coaster, is a zoo simulator. It makes sense, really. The developer has created zoo management games in the past, and it feels like a natural extension of the Planet series. But Planet Zoo it's a very different game from Planet Coaster, with a focus on caring for animals, ecology, and preservation over the immediate, gut-churning thrills of a theme park. Planet Zoo is a wild, endearing hybrid of Jurassic World Evolution and Planet Coaster (PCGamesN) Keeping in line with Frontier’s park game history, Planet Zoo is a hybrid of the studio’s previous games: Jurassic World Evolution and Planet Coaster. You’re tasked with designing and building a zoo, complete with animal enclosures and park necessities like cafes, souvenir stores, and food stands. Animal welfare is your number one priority and so keeping all the beasties safe and well fed is vital. Planet Zoo will feature "the most realistic animals in any game" (Eurogamer) It's a huge claim, but one that could actually be true. Frontier's working on another entry for the Planet franchise, and this time it's ditching coasters for critters. The developer seems determined to make this an authentic zoo management game with an unprecedented level of detail. So much, in fact, Frontier believes it's creating "the most authentic, most realistic animals in any game".
  7. Valve has finally shown off their new VR HMD, Index. Road to VR has a hands on and all the specs. Where Oculus has decided to reduce friction and price, releasing the new Rift S at $400 with inside out tracking, Valve is pushing in the other direction. The Index is focused on improving the quality of the experience. They're upping the LCD screens to a Vive Pro matching 1440x1600 per eye resolution and with a maximum "experimental" refresh rate of 144Hz. They've also put a lot of effort into the optics, with a two element system that Valve says gives an improved field of view and a larger sweet spot. Where Oculus removed all internal adjustment mechanisms, Valve made it much more complicated, but hopefully it's a worthwhile tradeoff in terms of clarity. The audio solution looks like headphones, but they don't actually touch your ears, instead putting powerful little speakers that over just past your years. R2VR seems to think it's by far the best sounding audio solution in a VR headset so far. The Index uses the long gestating "Knuckles" controllers and their established outside in tracking solution. The headset itself is $500, but the whole kit will cost $1000. Pre-orders start tomorrow. It's interesting to see Valve pushing so far in the other direction, favoring quality of experience over convenience, but I'm not sure it's going to work out for them. R2VR's initial impressions aren't gushing, and I think it's a hard sell to a niche audience. Oculus said they didn't put out a full Rift 2 this year because they felt the tech hadn't sufficiently advanced to feel like a real generational upgrade. The Index might be the proof of that. While it's almost certainly going to be the best VR hardware available, I think it's going to have a rough go of it. The Facebook F8 keynote is happening right now, and it's likely that the Rift S and the much more exciting Oculus Quest go on sale today.
  8. I guess it's time for THOSE articles to start showing up again.
  9. It would appear that someone in Yerevan is a huge fan of Paradox Interactive! The last time the Armenian government was this excited for a game, it was Crusader Kings II.
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