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Found 16 results

  1. https://www.eurogamer.net/articles/2018-07-04-four-years-after-it-was-announced-crackdown-3-is-in-a-tough-spot
  2. https://news.xbox.com/en-us/2018/07/11/new-preview-1810-system-update/
  3. link X1 Abzu Bomber Crew Dirt 4 Human Fall Flat Shadow Complex Remastered Warhammer: Vermitude 2 Zombie Army Trilogy 360 Oblivion Fallout 3 Damn already bought the 360 games when they were on sale since they are Enhanced. Never did play Shadow Complex so I should at least check that out.
  4. https://www.dailystar.co.uk/tech/gaming/713840/Ori-the-Will-of-the-Wisps-How-Moon-Studios-aims-to-perfect-the-Metroidvania-genre
  5. Got a 4k TV (finally). I like using my Xbone to control my cable box and use the HDMI-In that the One X has. Noticed that my cable box still says that the max output resolution is 1080p. I do some searching and see that the box I have definitely is 2160p capable, figure I’ve been using an old v1.4 cable and swap it out, still 1080p max. Plug the cable box directly into my AV Receiver, now 2160p is available, back into the XboneX, and back down to a max of 1080p. That’s when I decided to google... and apparently MS made this 4k console but left the HDMI-in incapable of 4k and HDR pass through with an old HDMI version. Granted, there are few live broadcasts available in 4k (occasionally sports events and things), but my cable box supports several apps which stream 4k HDR content and supposedly 4k HDR content is coming to on demand “soon”. It’s more annoying than anything, but WTF MS?
  6. Did the Skeletons thrones last night with @Emblazon and @kittykat. Man it's weird how such a simple task can become an adventure especially when dealing with other online players. We had to find another crew to help us find and sit on the thrones but had no luck. The first sloop we approached to help us was out at sea. It looked like he was all for cooperating. When we got to the island to search for the Throne, Kitty Kat and Emblazon went on the island while I stayed on the boat to look out for other pirates, the ship we thought was gonna help us out start shooting cannon at our galleon. I didn't realize it was him that was sinking us as I went down to the bright to repair our boat. Then he boarded the boat and started slashing at me yelling "arrrrg". Our boat sank so we spawned elsewhere to look try again to find a friendly crew to help us. The second sloop we found was in the middle of digging up some treatsure. We slowly rolled right next to them using our megaphone stating our intentions and they freaked out and booked it. We had the winds at our back so we caught up quick and we yelled at them that we don't want to loot them but they just kept sailing away so we just let them go. We switched servers and found a sloop out in the distance. As we tried to sail towards it we get attacked by the Kraken. This would be the second time we gotten attacked by the Kraken in the span of 1 hour or so. The sloop just sailed around us watching the Kraken tear up our ship. We managed to get away but then a storm fell right on top of us. We were running low on planks and felt the game really didn't want us to complete this event. We managed to find our way out of the storm and as the sun came out we see the sloop anchored at a sunken ship. Me and Kitty Kat hop on their sloop with treasure. We see one of the players AFK. Kitty Kat waves at Kim and I'm just jumping around with the treasure in hand to show that we are friendly. He comes back to and he thinks we want his loot. We explain that we want thrones and they agree to help us. In return we would give them a mauraders and captains chest for their services. As we pull up to a nearby Outpost so they can turn in their loot before we head off for the Thrones another galleon apporached us. We try to communicate to the that we are friendly and are on our way to do the weekly event. Well they fired their cannons at us so it was on like Donkey Kong. They had no chance against us and the sloop working together. We fired away and did a good amount of damage to them. So they retreated. We continued with offloading our loot and they decided to come back for seconds. But once docked it was an all out battle for the island. We killed most of them and suck their ship. They spawned back and we left stranded at the Outpost with no ship. It didn't have to come down to this if they hadn't fired on us Well after a total of 4 hours we completed the weekly event. I had a blast and working with another crew is definitely the best aspect of it. Nothing like sailing with like minded pirates. Here are some picks of our adventure.
  7. Xbox One: Assault Android Cactus Death Squared Xbox 360: Virtua Fighter 5: Final Showdown Tom Clancy’s Splinter Cell: Conviction
  8. This is the one that has me so excited about the future of xbox. Whats important is that M$ gave them complete creative freedom so they wont be like bungie Stuck just making halo. I'm also very interested in what the Initiative will bring to the table But ninja theory should create some great stuff now that they have full financial backing
  9. I'm considering one but the games don't really interest me (any that do, I have or will get on PC). Is there any difference between the S and X for 4K Blu-ray playback? Are there any good upcoming games that will benefit from the X that won't be on PC and are not FPS or Sports (including Racing) games? Are there any difference between the included controllers (i.e. no Bluetooth with S but yes with X)? Since my Xbox 360 PC wireless receiver died I've been using a DS4 wired and while the trackpad is great for launching games after switching from monitor (where the keyboard and mouse are) to TV it would be nice to have something with face buttons that matched the onscreen prompts. Is there an official media remote or just 3rd Party?
  10. Spork3245

    Microsoft Any XboneX deals?

    My fiancé wants to buy me one
  11. Why the hell...STILL, are prices so expensive there?! the prices for Wolfenatein II: The New Collosus are $59 and $79 (Deluxe) there and $29 at Best Buy. yes, if you v can’t tell I’m pissed! i want a damn digital copy!
  12. The Xbox One won't support VR, because Microsoft broke its promise Microsoft's plans to include virtual reality in Xbox game consoles are virtually over. The software giant told GamesIndustry.biz it isn't working on VR support for its popular Xbox console, despite the company's original promise (and later confirmation) that it would support the technology. The company also isn't adding support for mixed reality, a hybrid technology that allows digital objects to co-exist with physical ones. "We don't have any plans specific to Xbox consoles in virtual reality or mixed reality," Microsoft Chief Marketing Officer Mike Nichols told the website at the E3 video game convention in Los Angeles last week. "Our perspective on it has been and continues to be that the PC is probably the best platform for more immersive VR and MR." That's a stark difference from what Xbox chief Phil Spencer originally promised when he introduced the company's Xbox One X console, originally known as Project Scorpio, in June 2016. "This is hardware built specifically to lead the console industry into true 4K gaming and high-fidelity VR," he said at the time, adding the hardware would enable "premiere VR experiences without sacrificing performance." One year later, Xbox chief Phil Spencer told CNET again that the Xbox One X would still fully support virtual reality, even after the Wall Street Journal reported that it wouldn't. But Spencer told CNET sister site Giant Bomb something different in June 2017. In a candid interview with Giant Bomb's Jeff Gerstmann, Spencer admitted he had misgivings about whether VR was ready, saying he was merely "long-term bullish" about the tech. "I worry that a couple years ago, we had maybe an over-exuberance around VR which put more interest in it than maybe the tech and experiences could deliver," he said. "My view is, kind of in the family room environment, we're probably a few years away from it being something that will really work. The cords are kind of an issue [...] it's really that family room environment that we're struggling a little bit with." "We're saying OK, let's stay more on the PC where we're seeing action and developer interest—until we really get the art form of what it means to create great MR experiences, then it can go to more places." "We're somewhere in the middle, we're still learning, [VR] will happen," he added later. Spencer had a point: VR still hasn't quite taken off yet. But people who bought the $500 Xbox One X expecting that feature may not have much sympathy for Microsoft's business decision. Microsoft confirmed part of Nichols's new remarks in a statement. "Because of the opportunity with Windows Mixed Reality, and because we believe the user experience will be best on PC right now, that is where our focus is," a Microsoft spokesperson said in an email statement. "We have nothing to share about MR for console at this time," a Microsoft spokesperson said.
  13. Since all gaming is consolidated under one forum now I've created suggested Microsoft, Sony, Nintendo, PC, Consoles, and General tags. Unfortunately there's no way to limit those suggested tags to just showing here, so for the sake of the other boards I didn't want to go crazy on the list of suggestions. Also unfortunately, there's no way to limit forcing people to choose from a pre-defined list on just this board—it was either on every single board or nowhere. But I thought it was worth a shot anyhow. I've upped the tags limit to 4 so that if something applies to all 4 of those you can set them accordingly. The idea is that the tags provide a way to filter down to just Nintendo or Sony or whatever without having to have separate boards. To give it a shot to see what it looks like looking through the board this way, click on the Nintendo tag on this thread for instance, there's already another thread with a Nintendo tag.
  14. Microsoft and Nintendo have no desire to let Sony's unwillingness to open up cross play go forgotten.
  15. The def star

    Microsoft MInecraft Give Away!

    I have found 2 codes for Minecraft in my possession. I already have Minecraft for my Xbox so I am giving away both an Xbox version of the game and Windows 10. If anyone can guess the number I am thinking of will get dibs at which version they want. I will pick two winners until I give away both codes. Good luck and glad to be posting with you guys again!
  16. In Theory: Will there be more than one next-gen Xbox? And if so, what form could the new console family take? It was the E3 where we half-expected Sony to break cover with its plans for the next generation of PlayStation hardware, but come the hour, it was actually Microsoft that confirmed that its hardware engineers are hard at work architecting what Phil Spencer called "the next Xbox consoles". Implying that more than one new Xbox is in development right now is an interesting - and dare we suggest, deliberate - choice of words. This was swiftly followed up by a report from Microsoft/Windows-focused website thurrott.com, reporting on internal MS roadmaps describing a 'family of devices' currently in development under the 'Scarlett' codename, set to arrive in 2020. Thurrott's insider stories along these lines are typically well-sourced and the timelines tie-in with the arrival of the technological building blocks that will enable next-gen hardware. But with Spencer talking about new hardware in the plural and the Scarlett project reported as more than just a single console release, we have to wonder what form the next generation is going to take, and what separates each of these machines from a technological perspective. After all, in the here and now, Microsoft often refers to its Xbox One 'family' - similar devices in many ways, but with radically different levels of rendering power. There are further strands to weave into the discussion here, with Spencer revealing more in his annual E3 interview with Giant Bomb. It's well worth a watch, with the Xbox boss seeing next-gen as an opportunity to focus on higher frame-rates and to leverage the firm's existing work with variable refresh rate and 120Hz display technology. Spencer also sees the arrival of new hardware as the means by which CPU and GPU power can be rebalanced more in line with what we see on today's PCs, as opposed to the situation we have now where even Xbox One X - the most powerful home console - is pairing a six teraflop GPU with low-power x86 CPU cores originally designed for tablets. At the same time, Microsoft also announced that Xbox would be moving into the cloud with the arrival of a streaming service, presumably the 'Netflix for games' model that crashed and burned so spectacularly with OnLive, reinvigorated with better tech and faster infrastructure. Again, in the Giant Bomb interview, Spencer talks about making Xbox games available to people who simply won't buy a console and who may not even own a TV. Microsoft isn't alone in this - EA announced an Origin streaming service for its titles during E3, and we're aware of at least two more industry giants who have yet to announce, but will be looking to move into this space before next-gen consoles arrive. Spencer's talk of an emphasis on high frame-rates is fortuitous here - despite retaining a healthy scepticism, we've actually had some good streaming gameplay experiences, but running the game server-side at 60fps or better is the only way to get anything like a low enough latency response to pass for a local experience. So, with all of this information in mind, let's consider what could possibly constitute a prospective family of next-gen Xbox devices. There is some 'out there' blue skies thinking here, but we've never had a mid-generation console refresh as profound as PS4 Pro and Xbox One X, and actually delivering a worthwhile leap in graphics power at a console-friendly price-point is going be challenging to say the least - and that certainly informs some of the speculation here. Option #1: A next-gen console and streaming box Based on the information revealed so far, a very simple explanation for what Microsoft is up to could simply come down to a full-blown next-gen console, accompanied by a secondary family member that compromises of a cheap streaming receiver box with an Xbox controller. To deliver a truly appreciable upgrade over Xbox One X (certainly in GPU terms), any next-gen machine will be rather expensive - we're talking about a cutting-edge 7nm processor, a lot of memory and a fast storage solution. If you can play the same games with a small latency and image quality hit and save a massive amount of cash via inexpensive streaming hardware, that could be a compelling alternative for a mainstream audience. In terms of disadvantages, creating a streaming box does seem at odds with the intended market indicated by Phil Spencer, and the concept of a mainstream piece of streaming hardware may still be too early when the infrastructure required for a good experience remains patchy in many countries. Option #2: A next-gen console with Xbox One X as the new base machine The emphasis on higher frame-rates talked about by Phil Spencer opens up a potentially interesting situation, bearing in mind how capable the existing Xbox One X's GPU is. Perhaps Xbox One X could replace the S as the new base console via a hardware redesign - with a 7nm shrink of the X's Scorpio Engine and a possible move to a more efficient 256-bit GDDR6 memory arrangement. We would still have the issue of the under-performing AMD Jaguar CPU cores, but they would only need to run next-gen games at half the frame-rate. GPU-wise, doubling per-frame render time and perhaps running at reduced resolutions should allow the graphics side to keep up. Another key advantage would be that existing owners of the Xbox One X would see the lifespan of their console extended and their library would still transition seamlessly to the full next-gen box as and when they upgrade. Disadvantages? First of all, AMD's Ryzen CPU technology is far, far faster than a mere 2x performance boost over the Jaguar cores in the current-gen machines. It's a true generational leap, and my concern would be that next-gen's most profound improvement in terms of core spec would not be fully tapped into if support for last-gen consoles persists for much longer than the transitional 'cross-gen' year we usually see. Secondly, for this strategy to gain momentum from developers, I suspect it would require Sony following the same principle, with the PS4 Pro becoming the new base machine. It's questionable whether the raw horsepower is there to make this happen, while Sony - in the form of Mark Cerny himself - has told us about the firm's commitment to the traditional console life cycle, suggesting that PS5 will offer a clean break with the past. There's also the question of whether what is effectively a 'Slim' version of an existing Xbox One console would fit into the existing definition of a console 'family'. Xbox One S and Xbox One X definitely are of the same family - they run the same games, the same OS, and operate in the same ecosystem. I suspect that this would not be the case between a next-gen Xbox and the X, with the new machine offering a lot of new features current-gen hardware can't deliver. Despite the negative points, don't rule this one out though. Remember, Phil Spencer has only talked about "the next Xbox consoles" and a revised Xbox One X would fit the description in the same way that the Xbox One S would have back in the day. Option #3: Two - or more - next-gen machines Bear with me on this one. When Xbox One X launched at $499/£450, there was a lot of controversy about the console simply costing too much. My response? Prepare yourself for a next-gen console equally as expensive - if not more so. Moving from a 16nm to a 7nm process will make a more powerful machine possible, but the cost per processor rises - especially so in the short term. A faster GPU also requires more bandwidth and more memory, at a time when RAM prices are skyrocketing. On top of that, the existing storage standard - the 2.5-inch laptop hard drive - will likely be too slow to meaningfully feed a console with 16GB or 24GB of memory. Solid state solutions would do the job, but the cost is high there as well. However, as Phil Spencer (and indeed AMD's product line-up) has indicated, the biggest increase to power delivered by the next-gen consoles will be via a much more powerful CPU - and the good news is that this component is not at all expensive. In terms of silicon area, we'd estimate that an eight-core, 16-thread Ryzen set-up at 7nm occupies a similar amount of space as the existing AMD Jaguar clusters at 16nm in Xbox One X. This opens the door to a very interesting scenario: two next-gen Xboxes of the same family, separated only by their GPU power, which would inevitably translate into varying in-game resolutions per box, and perhaps other graphical differences along the lines seen between Xbox One S and Xbox One X. A cheaper Xbox that retains a fully enabled Ryzen set-up would run the same games as the full-power box, and in theory could do so for the entire duration of the next console generation - a role that Xbox One X could not deliver. This cheaper box could have a smaller amount of memory (meaning lower texture quality in-game), and could conceivably still use the standard 2.5-inch mechanical hard drive for storage. The processor for the less powerful console could either be a unique, smaller design to cut costs or else it could be based on salvage parts from the full-fat machine - partly defective chips from the production line with GPU compute units disabled in order to make them viable (this process is used in virtually all graphics cards). Disadvantages? Any variances between the models in memory allocation could potentially restrict developers and hold back the fully enabled box from being everything it could be. Option #4: The Xbox One X dev kit model As we've already explained, not every processor that rolls off the production line is perfect. To increase the yield of useable chips, Xbox One X has 40 active GPU compute units when in actual fact, there are 44 in total on the silicon. Indeed, every current-gen console has either two or four compute units disabled, whether you own a Sony or Microsoft machine. In the case of Xbox One X's Scorpio Engine, the fully enabled design is actually put to use in development hardware, which also features 24GB of RAM up against the standard console's 12GB. It also has a 1TB SSD, which obviously offers a speed bump compared to a mechanical laptop-style drive. This set-up potentially opens the door to a new Xbox 'Elite' console, with a performance boost and much faster loading times - either through caching to the extra RAM, or else through the inclusion of a higher specification storage system. If pursuing high frame-rates and accommodating high refresh monitors is an objective of the new Xbox, it stands to reason that there'd be a minority of users who'd be looking to get as fast a box as possible - and would be willing to pay a premium for the privilege. Toss in a second-gen Elite controller and I suspect that it would find a sizeable audience to make the enterprise worthwhile. The disadvantages are self-evident, however. Hardware that qualifies as a genuine generational leap over the machines of today may well command a price premium anyway, and any kind of Elite console would be even pricier and performance increases may be limited - or non-existent - depending on the title. Option #5: New boxes with staggered release intervals Up until this point, we've been assuming that the Thurrott report is entirely on the money and that more than one 'Nextbox' will appear in the mooted 2020 window, but intervals between releases is obviously an option for Microsoft. When I met up with Microsoft corporate vice-president of the Xbox and Windows platform, Mike Ybarra, he outlined a vision of an evolving family of devices based on the way that people upgrade their smartphones. Microsoft believes that users want the best hardware as soon as possible, and this doesn't fit the existing notion of a console generation lasting six or seven years. In terms of how this could apply to the next generation of Xbox devices, it's pretty straightforward: AMD's big leap in CPU power has now been achieved, and future Ryzen processors - for the next few years at least - are likely to be more iterative advances; the Intel model, in effect. However, graphics will continue to evolve and scale and a substantial leap in GPU power will be achievable with every new process shrink. It's 7nm technology that makes next-gen machines possible in 2019/2020 but the next process node beyond that should offer something in the order of a 2x increase to GPU performance. Crucially, this would still keep the 2019/2020 box in contention - it would just operate with a reduced visual feature set. New console boxes with each process shrink are likely to happen anyway, but is this what Phil Spencer really meant during his E3 2018 media briefing? In this scenario, there'd be no real need to specifically float the idea of another Xbox model due in 2022/2023 when the one due in 2019/2020 is the only one really worth talking about. Next-gen: the challenges and the opportunities We need not worry about the CPU side of the next-gen machines. AMD's Ryzen offers phenomenal performance for the amount of silicon area it uses, it's power efficient and it's broadly competitive with the best on the market - Intel's Core architecture. As we've discussed in the past, the potential here for deeper, richer, more complex games - or indeed more titles running at 60fps - is mouth-watering. The issue is that while AMD can offer a generational leap over the graphics performance of the base PlayStation 4 (effectively the main target current-gen target platform), delivering the same increase in performance over PS4 Pro and especially Xbox One X is far more challenging. Doubling X's GPU power is achievable, but if the aim is also to double frame-rate, the ability to deliver richer graphics is therefore more limited. If the objective is to lock to native 4K and deliver hugely improved visuals, again, 2x Xbox One X performance isn't enough. We knew that Forza Horizon 4 would be coming to E3 2018, of course. After all, a new Forza game arrives without fail eve… My best guess? The so-called 'FauxK' upscaling techniques seen today will be back, refined and improved for next-gen - be it through developers' ingenuity or via dedicated hardware. A 6x to 8x leap in GPU performance over the base PlayStation 4 can be delivered, but servicing a 4x leap in resolution doesn't leave a huge amount of remaining overhead for radically improved visuals. The jump from OG Xbox to Xbox 360 required a bleeding-edge GPU to deliver a 3x increase in pixel density with enough headroom for much improved graphics. Meanwhile, the leap from PS3 to PS4 saw only a 2.25x increase in pixel-count. In this respect, expecting native 4K across the board from next-gen doesn't seem likely. More probable is innovative use of custom hardware. There are already rumours of Sony collaborating directly with AMD on its Navi architecture, and PS4 Pro offered some fascinating technology in allowing a console GPU to punch well above its weight in supporting 4K screens, even though third-party developer buy-in was relatively limited. Next-gen is a crossroads for game technology and this time around, we may well see alternative visions from Sony and Microsoft etched directly into the silicon, with each taking strategic bets on the future of graphics via the integration of custom hardware. If the make-up of the current-gen machines was defined by two vendors using very similar AMD technology, next-gen - by necessity - may be a little more interesting, and dare we say it, a little more exotic? And the idea of a new, more tightly focused series of consoles could add further spice.