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  1. Looking for some advice from the gamer dads out there. Im looking to start getting my 5 year old into console gaming for the first time and I need some advice on good games to start with. He’s been playing games on a phone/iPad since he was 2 so he’s got a pretty good grasp on general principles of games. But transitioning him from using his finger to using a controller, especially today’s controllers, has me at a loss. Any good games out there that would be good for a kid, that aren’t too complicated control wise that he can start to learn how to use a controller with? Thanks guys!
  2. ... until their mid cycle refreshes come out. Cued for time: We've now reached a point where the X/Pro are targeted to such an extreme that launch hardware is untenable. I feel like the focus here was building an inter-generational game (this gen to the next), without much respect for baseline hardware. I imagine it'll only get worse as cross-gen titles are announced. It was already a problem before Control. But the sign is clear: If you buy at launch, don't expect to get a full generation. That's kind of shit to be honest. I know that good trade-in deals are a viable option (for now ... Gamestop might die). But it really seems to me like a little patience pays off more. If I wait until a revision, I'd get to experience the games I'd wait for at higher fidelity and cheaper price. For two to four years, sure. Why not? The industry will be slow to transition. I expect the cross-generational period to take quite a while, especially with the Pro and X as options. The ~$200 I'd lose in a trade in deal could be put towards something with less overlap, like a Switch successor. Or maybe put in part towards a PC GPU, which could feasibly get much better RT bang for the buck than the next-gen consoles, per NVIDIA. Allowing for a "mid-cycle refresh" before its here, without breaking the bank. Anyone else share similar sentiments? Disagree wholeheartedly? I'm more skeptical than ever about the new consoles.
  3. E3 2020 pitch proposes overhaul with 'queuetainment,' new floor plan, industry-only day [EXCLUSIVE]
  4. I beat GOW when it initially released. At that time, I wasn't into gaming much and I remember being critical of the game. I was thinking about replaying it since I'm on a roll with gaming. But, I remembered I never beat MGSV. I somehow lost interest or got distracted by another game. What should I do?
  5. https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2266944
  6. Red Dead Redemption 2’s easy-to-miss moments are built for Twitch and YouTube (Polygon) But a gorgeous virtual world doesn’t quite feel like a living world until you put humans (and, in this case, animals) in it. The most exciting element of that stunning vista was the people I saw crisscrossing the landscape on horseback or in a carriage — and the idea that I could gallop over to each person and have some kind of interaction with them that might be unremarkable, unforgettable or anywhere in between. Just like in real life. The Biggest Takeaways From Our Red Dead Redemption II Hands-On Demo (Game Informer) There’s a lot more to the game, but I’m going to have to keep some of it under wraps for the time being. Suffice it to say, Red Dead Redemption 2 is more than just a visual update to an old favorite with a new character. There are elements that are familiar, but Rockstar is very clearly not content with making a safe sequel. Red Dead Redemption 2: We Played It On PS4, Here's Everything We Saw (Gamespot) A lot of work has obviously been poured into the game's world, animation and cinematic presentation, in an attempt to create an experience that looks to impress you at every stage. It's little surprising how superficially familiar Red Dead Redemption 2 feels at first--this absolutely plays like a Rockstar Games title. But that's not a bad thing, and there's a lot to be said for the sheer amount of new, intricate systems which apply to the world, your weapons, your horse, Arthur himself, and how all of that can interact. We've only had the briefest of glimpses at the laundry list of genuine additions, but the level of depth that they suggest is certainly an incredibly enticing prospect, and we can't wait to experiment with them further. Two Hours With The Amazingly Detailed Red Dead Redemption 2 (Kotaku) What I could see sold me on the idea that Red Dead Redemption 2 aims to be as detailed and involved a video game western as we’ve ever seen. I’m equally sold that the changes Rockstar has made to their formula appear to be for the better. There is potential for them to have created their most interesting and interactive gaming landscape, one that gives much more life to the interactions between the character we play and the many others we meet, to make events unfold more naturally and for everything to feel more organic. In just about a month, we’ll find out for sure. Red Dead Redemption 2 hands-on: "I'm ready to kiss goodbye to 2018… and probably the rest of my life" (Games Radar) Most important of all will be the real consequences of making Arthur an honorable white hat or a total scumbag. The system will need to deliver much more than BioWare's binary Paragon/Renegade stuff, and so far I've only seen the tip of what's likely to be one of the biggest games in several years. That said, even after this brief glimpse, I'm ready to kiss goodbye to the end of 2018, and - now that Red Dead Online has been confirmed to the surprise of precisely nobody - probably the rest of my life too. Red Dead Redemption 2 hands-on preview – survival mechanics and a reactive, beautiful world (VG 24/7) Sandbox games are everywhere in 2018, but nobody does it quite like Rockstar, and Red Dead Redemption 2 could be the most reactive, surprising open-world game yet. Geoff Keighley Twitter thread: IGN: Gamespot: Easy Allies:
  7. This may be some nostalgia kicking in but this Rare gem was mentioned on RebelFM recently... is there any indie games out that seem like spiritual sequels to Wizards & Warriors? I know the gameplay wasn't great but it was interesting and the music was fantastic.
  8. The first true post-Kiryu Yakuza game has just been shown off in Tokyo, and Yakuza 7 is changing up more than just its location.
  9. Q&A Triva: Which of these games fails to chart Top 20 after only a few days of sales? Answer: Control. With 3 more days of sales than the rest. What?
  10. https://www.gamesindustry.biz/articles/2019-09-13-betadwarf-raises-usd6-6m-to-develop-new-loneliness-busting-genre
  11. Earnings continue to tumble as company outlines ambitious turnaround plan.
  12. Why did the Dreamcast fail? Sega's marketing veteran looks back
  13. Civilization 6 battle royale ditches the civs and cities but keeps the nukes (PC Gamer)
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