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About Me

Found 874 results

  1. Teased through Easter Egg in The Division 2: Kotaku's Jason Schreier confirms through his sources at Ubisoft.
  2. https://www.hollywoodreporter.com/heat-vision/vader-immortal-releases-new-trailer-adds-maya-rudolph-1201591 https://www.amazon.com/Oculus-Standalone-Virtual-Reality-Headset-pc/dp/B07B4NLKKF/ref=sr_1_2?keywords=oculus%2Brift&qid=1555117980&s=gateway&sr=8-2&th=1 Is this part of the Oculus Rift group of headsets or not as good?
  3. https://www.gamesindustry.biz/articles/2019-04-12-epic-games-hires-jason-west
  4. Discuss. Really though, what 6th or 7th gen (XBOX/PS2/GCN, X360/PS3/Wii) games do you feel as though are ridiculously underrated and wish you could resurrect with a well-deserved sequel? Stubbs was just a butt-load of fun and never took itself too seriously. Slowing gaining more and more "zombie powers" and being able to slowly create an army of NPC zombies to fight the police/military (that could also create more zombies) in each level was just beyond fun.
  5. I LOVE Outward. I haven't been this hooked on a game in a very long time! How much do I love it? MORE than Warframe. In fact, I will be doing something I never do with a game, and that is completing all of its possible achievements, just so I can suck the marrow clean from its bones after having devoured its flesh! Right, so about the game! Outward can best be described as Dark Souls meets Gothic/Risen, with some light survival game mechanics tossed in for good measure. Voice acting is sparse but present and the writing is minimal but very serviceable for the tale its telling. The tale is one of three factions, all surviving and struggling to get by, after a cataclysmic event. The world consists of 4 large distinct zones (mountain, swamp, forrest, and desert), which you will have to traverse sans ANY fast travel. If that puts you off, don't play this game! You will spend a fair bit of time running here and there through out the game. You'll start in a "neutral" town and after a few days of solving local issues, you'll be tasked with heading to one of the other 3 towns in the game and selecting which faction you will join up with for the rest of the game. Each faction will take you to the "end game" after which you are free to explore the world and mop up any side questions you haven't and take down and beasties you think you're finally ready for! One very nice touch is that you can replay the game (I'm on my third run) and play the other sides of the same story via each of the factions. Eventually to see the whole story, you'll want to play from the beginning at least three times. The game allows you to transfer your gear forward from character to character so each run let's you delve a little deeper into the world and take more risks as you're overall power level rises. As I start my third and final (?) play through, I am now a solidly tough character, thanks to the finest gear in the game being past down to my latest toon, who goes by the name "The Final Count", it would have been the final countdown of course, but apparently that was a few letter too much! Your character, a pudwack if ever there was one, starts out as a truly fragile thing, just like Dark Souls. And just like a Souls game, your knowledge and some gear improvements will slowly tip the balance of power in your favor over the course of some 50-100 hours of play. The length of play will largely depend on how much the game grabs you, and how good you are at thinking through the combat scenarios and traps presented in the world. The world is full of food, gear, and mysteries to be found. The combat, movement, and world interaction is similar to most euro jank ARPGs. Think of this game like a weird cousin of Ashen, if that helps! Now the "Bad" stuff (which I enjoyed!) 1.) This game does not hold your hand, as nothing is known, exposition is limited, and there are HORRIBLY HUGE consequences to you failing a given quest. IF an NPC tells you that you have 3 days to accomplish a task, you best believe them! Ignore their guidance at your peril! 2.) THIS GAME DOESN'T CARE THAT YOU HAVE A JOB! You will lose a ton of time to this game. Nearly ever aspect of this game is MANUAL. Want a potion? You'll need to: a.)Gather the ingredients b.)Gather some wood c.)make a fire pit d.)light that puppy e.)place your portable alchemy kit on said fire f.)get cooking Of course, you can buy a potion but... 3.) Money is scarce for the first 10 hours of game play. Eventually, with enough learning you'll be able to make a good chunk of change, but its hard going at first. 4.) Several of the enemies can just destroy you, BE PREPARED! Don't skip making traps, having potions and bandges, and know your equipment range and stats before you pick a fight! 5.) Weather, disease, cuts, the common cold, OH MY! Everything will kill you, or make your day worse. You'll figure it all out once you get the hang of it. 6.) Your map is just a map, it doesn't have a magic mark that shows your location. You'll need to learn the lands and the landmarks! Be thankful you even have such a nice map you whelp! 7.) Death doesn't exist, but when you are defeated, you are knocked unconscious, resulting in your character being relocated somewhere in the zone or dungeon you were in last, near death, thirsty, hungry, and laying on your back. Trust me, it can be a fair setback. If none of this scared you off, then this game is wonderfully rich! The sense of discovery is amazing, I love the music, and the feel of overcoming impossible odds to succeed can be found in abundance in this title! I truly feel that this game scratches an itch That no other has in a long time! Absolutely my game of the year contender. Yes, yes, I know, its only April, but I remain confident that this title will stay in my top 3 for the year, and likely will take the cake when all is said and done! This is a game made just for me!
  6. https://www.tomshardware.com/news/amd-gonzalo-soc-xbox-scarlett-playstation-ps5,39039.html This chip is likely to be the "heart" of PS5 and Xbox:AvacadoOrWhateverItsCalled
  7. https://www.gamesindustry.biz/articles/2019-04-10-activision-blizzard-pays-employees-for-health-tracking
  8. Jason delivers yet again! In December 2018, developer BioWare teased the next Dragon Age game, hinting at a mysterious future for the popular fantasy series—one that’s enticing, but seems very far away. Why, more than four years after Dragon Age: Inquisition, is Dragon Age 4 still so early in development? The answer is complicated, and reflective of BioWare’s turbulence over the past decade.
  9. About evolution? Seriously I have no idea what to think about this Kudos to them for doing something different though.
  10. Despite promises, Bethesda will soon start selling non-cosmetic items in-game.
  11. https://variety.com/2019/gaming/news/video-game-loot-boxes-ftc-workshop-1203183076/
  12. And at this point, it's probably a few million more than that. In case you're wondering what released in October 2014, there's no Top 20 which I can find, but the Top 10 was: NBA 2K15 (PS4, Xbox One, 360, PS3, PC) Super Smash Bros. for 3DS (3DS) The Evil Within (PS4, Xbox One, PS3, 360, PC) Borderlands: The Pre-Sequel (360, PS3, PC) Destiny (360, Xbox One, PS4, PS3) Skylanders: Trap Team (360, Wii, Wii U, PS3, Xbox One, PS4, 3DS, mobile) FIFA 15 (PS4, 360, PS3, Xbox One, Wii, PS Vita, 3DS) Madden NFL 15 (360, PS4, PS3, Xbox One) Middle-earth: Shadow of Mordor (PS4, XBox One, PC) Minecraft (360, PS3, PS4)
  13. We haven't had one of these in a while. Since it's a relatively slow month, I thought it'd be nice to bring it back: I made it as far as the Touch Fuzzy Get Dizzy level years ago. Think I stopped back then because I preferred World, and couldn't get past that. But I'm ready to give it another go, especially after hearing it's still the best Yoshi game.
  14. https://variety.com/2019/gaming/news/hideo-baba-square-enix-exit-1203181655/
  15. For the 52 weeks ended February 2, GameStop reported net sales down 3% to $8.29 billion, while the previous year's net profit of $34.7 million had turned into a record $673 million net loss.
  16. https://variety.com/2019/gaming/news/prince-harry-fortnite-ban-1203180583/
  17. New interview: https://www.gameinformer.com/2019/04/02/the-best-of-an-era-looking-back-on-final-fantasy-vi-after-25-years
  18. An Ohio gamer upset over a $1.50 bet in an online game pleaded guilty Wednesday to asking a prankster to make a bogus emergency call, then tried to destroy his text communications so as to hide his involvement when he realized from news reports that the antic had gotten a Kansas man killed by police.
  19. Kotaku has a lengthy feature on the making of Anthem, and how it went wrong. Among some of the good bits: -Some blame Dragon Age: Inquisition's success, because it was created under such incredible crunch time, but still turned out well. -It was originally called Beyond, but Bioware had to change it days before the reveal -Flying was added to and removed from the game repeatedly. -Frostbite sucks to work with. They had to build things like camera, inventory, and save systems from scratch. -The best Frostbite folks from Dragon Age were sent to work on FIFA when that game switched to Frostbite. -Even as they stole ideas from Destiny, it was a taboo word to say. The prefered point of reference was Diablo 3. Since Destiny was taboo to discuss, they couldn't have open conversations about what that game did well or poorly. -The E3 Demo was (like many others) mostly fake, taking the game in a different direction than many of the devs thought they were going. -The game concept (RPG or loot shooter? Open world or not?) wasn't nailed down, even long into production. -Most of the game was built in the final 16 months of development hell. -The game was evolving so much at the end, and performance capture was so expensive, that much of it was cut or doesn't make sense.
  20. https://variety.com/2019/gaming/news/this-war-of-mine-sold-4-5-million-copies-since-launch-1203179576/
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