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About Me

Found 983 results

  1. I smell another strong commercial performer for Bethesda, right up there with the previous Wolfenstein games, Dishonored 2, and Prey!
  2. Pearce founded Blizzard with Mike Morhaime and J. Allen Brack Quite the week for the old guard stepping down with Tim Willits announcing his departure from id after 24 years yesterday.
  3. https://arstechnica.com/gaming/2019/07/google-tries-to-reassure-gamers-its-behind-stadia-for-the-long-haul/
  4. Shiguru Miyamoto, Hidetaki Miyazaki, Toru Iwatani and Hironobu Sakaguchi for me
  5. I couldn't be happier about this. Yes, it takes away some freedom of choice. But it also means that they no longer have to weigh balancing vs pro-play vs regular play. Right now, for example, Brigitte is very useful and over-used in pro-play as a third healer. In order to mitigate this, they had to nerf her and as a result she is now useless in a 2-healer comp (pros use 3-3 composition of tank and healer, using no dps). This is going to invigorate the game a huge amount I think, and make balancing the meta a lot easier (and making more heroes viable). Some heroes in particular (Sombra, Brigitte) will likely see major overhauls. I wouldn't be surprised to see Sombra be also completely eliminated in her current state, similar to the changes made to Symmetra and Torb years ago. I'm watching the video now, here are the highlights: - Will affect all major modes (Comp, QP) - Choose role ahead of time, queue separately - Can change heroes within role at any time - Will have separate MMR and SR (match-making rating, skill rating) for each role (this is huge, as I may be a 2798 tank, but only 2200 DPS) - Play 5 placement matches for any individual role before competitive play - Season 17 ending early. Beta-comp season starting Aug 13 (to Sept 1) to test new queue - Make new arcade mode called "Quickplay Classic" to play without role lock - Will be bonus rewards for playing roles with shorter queue times (to convince damage dealers to play other roles, and reduce wait times that could be 20-30 min)
  6. https://www.gamesindustry.biz/articles/2019-07-16-disney-hires-former-playstation-portfolio-boss-to-head-up-games-licensing
  7. https://www.gamesindustry.biz/articles/2019-07-16-gamestop-plans-to-renovate-stores-pilot-new-store-concepts
  8. https://www.gamesindustry.biz/articles/2019-07-15-ratio-of-successful-kickstarter-projects-at-highest-since-double-fine-adventure
  9. https://www.gamesindustry.biz/articles/2019-07-12-blizzard-unleashes-googles-deepmind-ai-against-european-starcraft-ii-players
  10. I saw a little of this game at E3. This game looks like a sequel to Contra Hard Corps on the Genesis.
  11. https://www.takethis.org/industry-content/state-of-the-industry-white-paper/
  12. https://www.gamesindustry.biz/articles/2019-07-09-game-investments-continue-at-record-pace-in-first-half-of-2019
  13. https://www.gamesindustry.biz/articles/2019-07-08-g2a-image-rehabilitation-effort-backfires
  14. I think it's best to start with the catalyst for this thread, namely https://www.polygon.com/2019/7/8/20680953/king-kong-xbox-360-game-rayman-michel-ancel and then move into the concept. I remember buying King Kong on the Gamecube, what must have been 6 months before I picked up an Xbox 360 (no correlation, bar the timing) as it was cheap and I'd seemingly played everything else on the Gamecube. Unlike the author of the article, I don't remember a huge amount from the game, bar it being surprisingly scary due to the nature of the combat and the enemies and parts of the game looking fantastic. The article does beg the question though, what movie tie-ins did you either love, or find were much better than they had any right to be? To start off, we will not be talking about Goldeneye or Spiderman 2 in this thread as it has already been thoroughly discussed. As it's my thread however, I will start off with three games that I loved, played a huge amount and will still revisit from time-to-time now, when I want that hit of 'I love this, although I know it hasn't aged well'. Mission Impossible (N64) I remember this being the first game my best friend and I actively followed until release (including the pain of it's significant delay) and when we played it, we both loved it. It had a great (mature) plot, the mechanics were decent and the spy element was implemented pretty fantastically (good gadgets, not forgetting the Face Changer). The above mission 'Embassy' was one that I replayed almost as much as Facility. The World is Not Enough (N64) So underrated as it wasn't developed by Rare, but this took all the mechanics of Goldeneye, added more stealth bits, more story and a great opening sequence to make a very good FPS for it's time. This also laid the foundation for EA's surprisingly good James Bond offerings on the subsequent generation (Agent Under Fire, Nightfire, Everything or Nothing, From Russia With Love). Tomorrow Never Dies (PS1) I know it's basically shit and a rip-off of Syphon Filter. It handles poorly, looks and sound shit, but...it's really fun. Really diverse and it was the first PS1 game that I had bought for me as a Christmas present. There was shooting, driving and skiing all in the one package which was nice and the film, despite not being the strongest, will always be one of my favourites as it was the first I owned on VHS.
  15. Bow before me. Welcome me back. OG member of bad cartridge and IGN message boards. We’ve grown up together. From the days of high school to now a very immature 32 year old. Kneel down and thank me for being here
  16. https://www.gamesindustry.biz/articles/2019-07-04-zachtronics-offers-free-educational-licenses-for-all-of-its-hames http://www.zachtronics.com/zachademics/
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