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  1. When people see Elder Scrolls 6 they'll understand why it took so long, Todd Howard says The interview:
  2. https://www.gamesindustry.biz/articles/2019-06-03-cuphead-arriving-on-tesla-dashboards-later-this-year
  3. While I can't necessarily disagree, Steam is probably worth the trade-off The article generated these comments from a poster on Ycombinator:
  4. I've always been kinda intrigued by Nier Automata. I never played the first Nier, but I'd heard good things about it and was a bit interested in Automata even though I didn't know much about it. The Become As Gods edition is on sale on Xbox One for $30 so I figured what the hell. If this game would've had a demo, I would've bought it a long time ago. Playing that opening level where the game is switching between being a side-scrolling shooter and an action game felt so good. The controls were tight and responsive, and even though I'd never played the game before, everything just felt familiar. While I did fight the camera a little bit during the boss fight (with the gigantic saw arms taking up the entire screen, I wanted to zoom out cuz it was hard to see where I was) for the most part it wasn't too bad. I had to quit out after the first save point, but I hope the rest of the game holds up like this, because that first mission was a blast.
  5. UPDATE: Full lists Full NA/EU list (games not in the Japanese Mini are in bold italics): Alex Kidd in the Enchanted Castle Alisia Dragoon Altered Beast Beyond Oasis Castle of Illusion Castlevania Bloodlines Columns Comix Zone Contra: Hard Corps (aka Probotector) Darius Dr. Robotnik's Mean Bean Machine (localization of the first Puyo Puyo) Dynamite Headdy Earthworm Jim Ecco the Dolphin Eternal Champions Ghouls & Ghosts Golden Axe Gunstar Heroes Kid Chameleon Landstalker Light Crusader Megaman: The Wily Wars Monster World IV Phantasy Star IV Road Rash II Shining Force Shinobi III: Return of the Ninja Master Street Fighter II: Special Championship Edition Strider Sonic Spinball Sonic the Hedgehog Sonic the Hedgehog 2 Space Harrier II Streets of Rage 2 Super Fantasy Zone Tetris Thunder Force III Toejam & Earl VectorMan Virtua Fighter 2 Wonder Boy in Monster World World of Illusion --- Full Japanese list (games not in the NA/EU Mini are in bold italics): Alisia Dragoon Assault Suit Leynos (Target Earth) Castlevania Bloodlines Columns Comix Zone Contra: Hard Corps Darius Dyna Brothers 2: Sega Channel Special Dynamite Headdy Game no Kanzume Otokuyou* Ghouls & Ghosts Golden Axe Gunstar Heroes Landstalker Langrisser 2 Lord Monarch Madō Monogatari Monster World IV MUSHA Aleste: Fullmetal Fighter Ellinor Party Quiz Mega Q Phantasy Star IV Puyo Puyo Tsu Puzzle & Action: Tant-R Rent a Hero Road Rash 2 Rockman Megaworld Shining Force Slap Fight MD Snow Bros. Sonic the Hedgehog 2 Space Harrier II Street Fighter II' Champion Edition Streets of Rage 2 Super Fantasy Zone Tetris The Hybrid Front The Story of Thor (aka Beyond Oasis) The Super Shinobi (aka The Revenge of Shinobi) Thunder Force III World of Illusion Wrestleball Yu Yu Hakusho: Makyou Toitsusen ---- Asian (Incomplete; Will be updated likely tomorrow) (games not in the Japanese or NA/EU Minis are in bold italics): Alien Soldier Castle of Illusion Castlevania: Bloodlines Comix Zone Contra: Hard Corps Ghouls & Ghosts Golden Axe Gunstar Heroes Landstalker Mega Man: The Wily Wars MUSHA Aleste: Fullmetal Fighter Ellinor OutRun 2019 Phantasy Star IV Puzzle & Action: Tant-R Puyo Puyo (from which Dr. Robotnik's Mean Bean Machine is derived) Puyo Puyo Tsu SEGA Game Series Value Edition (Game no Kanzume Otokuyou)* Shining Force Sonic the Hedgehog Sonic the Hedgehog 2 Space Harrier II Streets of Rage 2 Super Fantasy Zone Sword of Vermilion The Revenge of Shinobi The Story of Thor (aka Beyond Oasis) Thunder Force III Wonder Boy in Monster World World of Illusion Wrestleball --- *Games included in Game no Kanzume Otokuyou/SEGA Game Series Value Edition are: 16t Flicky Putter Golf Hyper Marbles Shi no Meikyuu Medal City Paddle Fighter Ikazuse! Koi no Doki Doki Penguin Land MD Pyramid Magic Robot Battler Teddy Boy Blues Aworg Main Menu: Carrying case and Add-on props: Japan gets the 6-button. NA/PAL gets 3-buttons but the 6-buttons will be released separately for $20: These are already available: Original post: https://www.polygon.com/2019/4/18/18484766/sega-genesis-mini-games-sonic-2-castle-of-illusion
  6. This is supposition is derived from Microsoft's own reporting that Anthem isn't in the Top 50 games played on Xbox Live while Fallout 76 and Battlefield 1 do make the list.
  7. They are wanting to make a new r-type. The have 7 days left.
  8. 71% on Metacritic Despite not being particularly fond of the recent installments, the Jurassic franchise is one that has always held a special place in my heart. I've also been known to fall prey to the allure of a few building simulators. Sim City 2000 was one of my first real gaming obsessions, and I put more than my fair share into roller coaster tycoon. So with even middling reviews, I jumped straight into Jurassic World Evolution, and while it's a game with some very notable flaws, I got my money's worth. If you have been known to fall prey to that "just one more turn" mentality, you'll be familiar with the kind of addiction that JWE tries to instill. There are a set of systems built into the game to insure that you're always working towards something. You always have very concrete goals that you're constantly working on, in addition to the general desire to build a bigger and better Jurassic Park. There are three different factions that you'll need to appease as you build your park: Security, Science, and Entertainment. Each faction will offer quick "contracts" that can be as simple as building a specific building or incubating a specific dinosaur, or slightly more general in needing to reach a particular park rating or guest count by any means. Each contract completed will raise your profile with that faction. Each faction will also have one mission with a set of more difficult requirements to fulfill. All of these systems mean there are constantly things to do. You're always working on multiple things at once. You can choose not to do contracts or missions, but there are various rewards for doing so, and they synergize into a very pleasant feedback loop that keeps you hooked in the game. The game isn't about building a single park either, but a series of them across different islands. Each time you start with different challenges and have new missions to complete. The island progression means there's a real sense of advancement in the game, beyond just building a better park with more dinosaurs. You'll want to get each park to five stars and complete the missions to unlock everything the game has to offer. While those gameplay loops are very satisfying and well done, the core gameplay of actually building the park is not quite as successful. There are limited options for types of buildings you can create, and their effect at times seems minimal. There aren't difficulty sliders as far as I could tell, and it's actually quite easy to appease the guests, even given the limited feedback you receive. I found that a lot of my optimization was unnecessary. At a certain point, I was building things better for myself, not because it seemed to affect my score in a meaningful way. As you build out your park, you'll undoubtedly come across the single most frustrating part of the game: dealing with the terrain restrictions. Each island is rather small and has more elevation changes than it often appears to have from a mostly top down viewpoint. Buildings have to be placed on mostly level ground, but it's often very unclear why a certain building can't go in a specific spot, even after leveling the terrain. It's very frustrating that it doesn't show you what part of the building is having trouble; the whole thing turns red, and you get a very general error. The other major frustration is the system of dinosaur comfort. When dinos are too uncomfortable, they'll break out. Give them too little green space or too little forest, too many or too few of their species or others, or not enough food or water and it's just a matter of time before they break out of their pen, no matter what fence you have. It's annoying that you can't see these limits before incubating a dino, so you might release a single one when it's only happy when in a group of 3 or 5. Getting just the right amount of space for larger dinos can also be a real pain. It seems to be a system of what the dino can "see", not what is available to them in their pen. So if you build a large enclosure with plenty of the forest they crave, but they are in a big open field, they might stay there and break out before wandering over to the forest. It's an opaque system that can really frustrate, especially when you run out of space. Aside from building the park, managing comfort, and researching new dinos, you'll spend a lot of your time sending out rangers to refill feeders. In the least satisfying busywork of the game, you're constantly told when a feeder runs out, and to tell a ranger to go refill it. There's a cost to refilling the feeder, but the rangers can't get hurt and they can't accidentally let a dino out, so there's not much thought that needs to go into it. You just have to select your rangers and tell them to replace the feeders. In a big park, this can become rather tiresome. You do have the ability to manually drive a ranger jeep, and some contracts will require you to. It can be a good bit of fun, even if the driving physics were clearly not at the top of the developer's priorities. You can also pilot a chopper that is used to tranquilize a dino when it needs to be moved. As I mentioned before, the game is rather easy. After you get a park off the ground, money is rarely a concern. The first hour or two of a new island you have to watch your budget carefully, but after that I almost never needed to think about my income. I quickly racked up a few million in reserve and couldn't spend it fast enough. Even after forgetting to let guests out of storm shelters or losing a few dozen guests to escaped raptors, my income would recover so quickly that those issues were hardly noticeable. That last bit of optimization to get a perfect 5 star rating can be a little illusive, but for the most part the game is firmly on the easy side. Overall I think it's a rather poor building simulator that is packaged in a compelling theme and visual package with a set of systems designed to keep you playing. For me, that was enough. I enjoyed moving through the parks, getting better at building and finding better strategies for park layouts. After about 40 hours I'd completed the primary missions and gotten five stars on all the islands, and I haven't felt any real need to go back and play in the sandbox mode, or even finish my plans for a few of the islands. Without concrete goals pushing me forward, the limitations and frustrations of the actual building sim take center stage, and even a game full of dinosaurs can't overcome that.
  9. As the title suggests, what games do you remember watching someone else play, or on the flip side, have had other people happy to watch you play and not felt an incredible sense of boredom or frustration that you weren't both playing, or doing literally anything else. Resident Evil games are always fantastic games to be enjoyed passively. With RE7, my partner really enjoyed coming along for the ride, without actually playing the game. I've also enjoyed similar experiences with RE2 (on the N64 of all things) and REmake on the Gamecube. I think it's the length and the potential collaboration for puzzles, mixed in with some good old morbid curiosity. The Zelda games (bar Breath of the Wild) are also in a similar mould for the same reasons. The last that I can think of, although a very 'time and place' situation was GTA3. My best friend picked it up at release (so he was 12, I was 11) and I quite happily watched him play that, mixed in with using his laptop for an entire weekend.
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